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Freakazoid_
Jul 5, 2013


Buglord
I like getting rich in an MMO. Not from daily quests or raiding like everyone else, but from gathering resources or converting resources into usable items. A working player economy that doesn't suck and makes pretty good cash, with the occasional market gap nobody notices until I fill it and make a small mint. I don't like reaching sperg levels to do it though. If you need scripts and spreadsheets to compete, that's just embarrassing.

I don't expect my dream to ever be realized because it's a lot like open pvp but with money instead of dying.

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Freakazoid_
Jul 5, 2013


Buglord

Hello Sailor posted:

I remember a line of toys from when I was a kid which was dinosaurs equipped with modern/sci-fi weaponry. I would totally be a triceratops with a rocket launcher.

https://www.youtube.com/watch?v=lor_uUkJkkw

Glenn Quebec posted:

Isn't MWO like... an arena shooter? Like 2v2 or 3v3?

MWO isn't an MMO but you can technically conquer the galaxy, it's stupidly implemented though.

However, there was a mechwarrior MMO in the works back in... 2001 I think? There was a beta but got cancelled.

Freakazoid_
Jul 5, 2013


Buglord

Groovelord Neato posted:

eq was about a thousand times better than vanilla wow.

I got to the level cap and did some end-game content in vanilla wow, whereas I only got to like level 20 in eq, sooo :shrug:

Freakazoid_
Jul 5, 2013


Buglord
DAoC was my favorite, but its successor Camelot Unchained has been in development for like 5 years and they're still not done.

WAR almost had me but for the reasons everyone else had I didn't stick around long.

Freakazoid_
Jul 5, 2013


Buglord

ShriekingMarxist posted:


I want the moon, I want the freetime I had when I was 15 to play for 10 hours in a row lol.

Consider supporting a guaranteed minimum income or some other form of basic income, then the old school MMO model will have its second renaissance.

Freakazoid_
Jul 5, 2013


Buglord

Groovelord Neato posted:

it's weird they made an mmo and slapped the elder scrolls name on it rather than make an elder scrolls game that's an mmo.

It would not be possible to make an elder scrolls game that is an MMO. You know mods and system commands would absolutely not be allowed in a multiplayer game.

Freakazoid_
Jul 5, 2013


Buglord

puberty worked me over posted:

full PvP with full loot

keep living the dream i guess

Freakazoid_
Jul 5, 2013


Buglord
I'm sure there's more than a few goons interested, but not me. I'll never give blizzard my money.

Freakazoid_
Jul 5, 2013


Buglord
I think what they really want is to go back to a time where their preferred class was overpowered, or just functioned in a way they were used to despite balance or broken mechanics.

Freakazoid_
Jul 5, 2013


Buglord
choosing to wait in line for an hour and a half to finish a newbie quest, when you can just beat up mobs, is a pretty hard choice to stick to.

but just think, decades from now you can reminisce to your grandchildren about easy mmos are these days.

Freakazoid_
Jul 5, 2013


Buglord

Kak posted:

camelot unchained

if you don't mind an mmo stuck in development hell, that is

Freakazoid_
Jul 5, 2013


Buglord
I want to peek into the universe where the 2001 mechwarrior MMO made it to release.

Freakazoid_
Jul 5, 2013


Buglord
That magic MMO only took two and a half years to get to beta sign-ups. That's better than the current MMO crop, but that probably means they re-used assets/code from their previous MMOs, which is what we all thought they were going to do.

I think I'll keep my eyes on it.

Freakazoid_
Jul 5, 2013


Buglord

Lube banjo posted:

I know its a lovely thing to discuss or guess about, but his young (relatively) death was certainly brought on by past drug usage, right?

It was probably drug related since, according to a vanguard developer, he had a history of being addicted to prescription narcotics.

Freakazoid_
Jul 5, 2013


Buglord
I may not enjoy most pvp mmos, but I do like reading about them when goons are on the scene. The BOB war had my attention for a long time.

Freakazoid_
Jul 5, 2013


Buglord
As someone who's sunk a lot of time into CoH homecoming, I find all this waxing poetic about everquest's core ideas hilarious. Homecoming represents a near complete shedding of its original EQ-like model and it's a lot more fun because of it.

Freakazoid_
Jul 5, 2013


Buglord

dogstile posted:

Oh gently caress no, the amount of resources MMO's want, i don't want to have to play the same set of lovely songs that I probably don't even like over and over again.

https://www.youtube.com/watch?v=zJ6uBk-cnAo&t=312s

Freakazoid_
Jul 5, 2013


Buglord

kaffo posted:

https://www.youtube.com/watch?v=EC4waS1po6c

Oh my god this video is so early 2000's it hurts
I love it

Edit: it's the god drat wolf howls in the background omg

wtf that looks fun, how did I miss this?

Freakazoid_
Jul 5, 2013


Buglord

Chopstix posted:

Just bring back Asheron’s Call’s Darktide server, prechat ban

This got me to check on the status of AC private servers and things aren't looking great. The community is split between two different platforms. Both look playable but only have content up to about October 2005.

Freakazoid_
Jul 5, 2013


Buglord
If the FFXIV expansions had come with more free months of play, I would have bought them. It's a decent MMO but not worth a sub imo.

Freakazoid_
Jul 5, 2013


Buglord
You can't capture the full essence of Elder Scrolls in an MMO, but you can make a boilerplate theme park out of it and make some dosh, and so they did.

Freakazoid_
Jul 5, 2013


Buglord

Kaysette posted:

here's my 2020 take: wow is cartoons

The worst part was all those mmos and regular video games that copied the potato pc friendly design, even dungeons and dragons borrowed it for 4th edition and they were just books! It became synonymous with generic fantasy design from the mid oughts to now.

Freakazoid_
Jul 5, 2013


Buglord
I still think about Ultima Online 2.

Freakazoid_
Jul 5, 2013


Buglord

D-Pad posted:

WoW completely hosed the genre. It was so massive and so profitable it completely shut down any and all innovation in the genre until it became the dead husk it is today. A good MMO requires a lot of resources and there just isn't enough appetite for investment/risk from the studios that have the expertise and money with the current state of things. Had WoW not happened I think things would have gone in a much different direction. There were a lot of cool ideas and experiments that were just getting started when WoW came through like a freight train and stomped everything else out of existence.

WoW had to happen though. By that I mean someone would've put in the effort to polish up the MMO experience and provide a means for solo players to engage in content. Whatever you consider to be innovation would've been short lived because the entire game industry was leaning toward things like accessibility and casualness.

Freakazoid_
Jul 5, 2013


Buglord
I can tolerate dailies to an extent. It depends on what else there is to do in the game.

I can also tolerate the exact same content, as it turned out while I was playing CoH Homecoming, because new heroes and power sets were fun to create and explore. Go figure.

Dailies though, I've always seen them as a means of wealth accumulation. If a game didn't have dailies, you can bet that resource harvesting would get you the money you needed. In a sense I was more willing to do an objectively more boring activity if it brought in more money.

Freakazoid_
Jul 5, 2013


Buglord
It's funny to me that pathfinder the NWN-style rpg is going great while pathfinder the MMO languishes in development hell, even though the MMO got started way sooner.

Freakazoid_
Jul 5, 2013


Buglord

cmdrk posted:

wheres the drat project 1999 of AC?

They're busy competing with each other to be The One Server Architecture For Asheron's Call, splitting the already small player base.

Freakazoid_
Jul 5, 2013


Buglord
go to bed Eox you're drunk

Freakazoid_
Jul 5, 2013


Buglord

FileNotFound posted:

What? Playing a p2w korean grind fest mmo on russian servers isn't your ideal MMO?!

Perhaps one would prefer a late 90's online game that's all grind and no end game? It even has crazy avatar customization!

Or maybe a fantasy-based tribes mod that is still being actively supported?

These might not be ideal MMOs, but like an early-waking tree in fangorn forest, I am called to eat earth and dig deep.

Freakazoid_
Jul 5, 2013


Buglord
That cancelled 2001 battletech mmo. There was supposed to be galactic conquest and I don't think it had levels.

MWO tried to do something sort of like galaxy conquest but it sucked.

Freakazoid_
Jul 5, 2013


Buglord

bewilderment posted:

A Tale in the Desert is pretty old now.

And I still wish they would go free to play.

Freakazoid_
Jul 5, 2013


Buglord

eonwe posted:

if I haven't played ffxiv retail since like, the first expansion

is it worth bothering

Freakazoid_
Jul 5, 2013


Buglord
I'm just looking for something to do on a potato for a few months until I get a new pc together. I've been thinking about various mmos, but I'm really indecisive and I'm always coming up with reasons not to play them.

Freakazoid_
Jul 5, 2013


Buglord
Oh hey I also briefly played EQ2 with WHAT. I took over my brother's account when he got bored of it, I had fun getting a necro to cap but they weren't good in raids for anything and well for a group that said they didn't care for raiding it seemed like there were quite a few every week. Other than that and the skillbar bloat I ended up enjoying much of the world and the journey.

Freakazoid_
Jul 5, 2013


Buglord
just lol that we never got a simpsons mmo

Freakazoid_
Jul 5, 2013


Buglord
I guess I shouldn't be surprised some MMO developers really, really want a single play area for everyone to claim their spot on, but they refuse to do any sort of research as to how many players they're going to get and expand the size to fit.

Freakazoid_
Jul 5, 2013


Buglord

Kortel posted:

Honestly I wish we could make a legitimate MUD style MMO. UO was close, EQ was just another style. Asheron's Call was a wierd balance between the two but not quite there.
I guess to do something like that it would have to be closer in build to Second Life mixed with UO? Or Everquest Landmark but with actual content?

EQ was based off DikuMUD so I'm not sure what you're getting at.

Freakazoid_
Jul 5, 2013


Buglord

Biowarfare posted:

I wasn't... alive for the first batch of MMOs.

I'm curious as to how or why people tolerated this - were the *only* people that played MMOs in the early days uni kids or something with tons of time? How did people tolerate 6 hour long raids, walking for an hour to a destination, no teleporting at all? Didn't they still have a day job back then? Was it because there were no other games at all, and most of the time was actually just socialising in guild chat or similar? Did one game add dungeon finder and teleporting and then everyone else was like "wow such a QOL improvement I hate walking" and refused to play anything without it again?

I don't see what has changed to massively, since while players are getting older, there is a new batch of younger players fueling more MMOs like Roblox and whatnot.

Lack of choices. They were the only MMOs in town. Ultima Online was almost literally THE only MMO from 1997 to 1999. You wanted to play in a permanent world where things changed while you were logged off, and actually had lots of people? UO was it.

Everquest got popular because it wasn't UO. Skills mattered less than levels, you weren't forced to pvp, and it was in 3d. It was plenty different, but hampered by The Vision (Brad McQuaid's specific ideal of what an MMORPG should be).

We may have technically had choices from then on, but it took Blizzard, who actually were competent at the time, to realize we could be having more fun than that.

Freakazoid_
Jul 5, 2013


Buglord
You guys are fortunate to quit out of boredom. I have to quit because I'm terminally attracted to the worst performing end-game classes and builds. Nobody except goons will let me raid with them.

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Freakazoid_
Jul 5, 2013


Buglord

Elendil004 posted:

I have this hankering for an mmo, keep thinking doing EQ again for the nostalgia hit, but what I really want is something new. Is the landscape really so blasted that there's nothing decent coming out or recently released?

I'm also thinking about EQ, but only because youtube kept suggesting all these how-to videos for TLP servers.

I don't think I could return unless I can ride a huge wave of new people. I'm pretty sure I missed multiple waves by now.

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