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ricdesi
Mar 18, 2014

Does it really need saying?
Five years ago, some friends and I decided to pump some life into our floundering YouTube channel, and began a series called The Legendary Let's Play. In it, we would go through each of the major releases in the Legend of Zelda franchise, in honor of the series and because, well, we just like those games so dang much. But over the course of the series, there was always something... missing. And so, for the 5th anniversary of the revival of The D-Pad, and on the 31st birthday of the NES release of The Legend of Zelda, we bring you The Legendary Let's Play: A Terrible Fate.



In this horrible, terrible idea, we're going to be covering everything in the Zelda franchise that isn't a main series release. This is going to hurt us a lot more than it's going to hurt you...

ricdesi fucked around with this message at 21:23 on Nov 25, 2018

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ricdesi
Mar 18, 2014

Does it really need saying?
And to kick things off, let's do this the new old-fashioned way and take a look at how The Legend of Zelda even came to be. Turns out there were a lot more chance encounters here than you might think...

A Brief History of The Legend of Zelda
https://www.youtube.com/watch?v=OnRBMAT3_C8

ricdesi
Mar 18, 2014

Does it really need saying?
Alright, as an accompanying piece to the series, I also added a little something unusual to my streaming schedule: A Link to the Past Randomizer, a ROM hack of the original SNES title that randomly shuffles all treasure chests, winnable items, and found items like Heart Pieces around. You could find the Master Sword in the Cathedral. You could get a single Rupee for paying the Zora King 500 Rupees. It's all a mystery! I have no idea what I'm doing. Here we go.

A Link to the Past Randomizer, Part 1: "No Lonks Allowed"
https://www.youtube.com/watch?v=IQtIGdBjRMs

Polsy
Mar 23, 2007

Ah, this is why I don't want to play randomizers

ricdesi
Mar 18, 2014

Does it really need saying?
Yeah, it's uh... an experience, to say the least. I've never tried one before, so I wasn't really sure what to expect, and since luck plays a massive part in the overall difficulty, this could have gone a lot of different directions.

As far as I am aware, the designers of the randomizer specifically made sure that the game was never unwinnable based on the options you choose for the patch, so even though I've been having endless trouble finding the Lantern, literally the first item in the game, I know it's somewhere in the game where you don't need a Lantern to get to it.

Which naturally makes me worried it's going to be the "Master Sword" or the Fat Fairy reward. I think getting the Power Glove right away was a huge boon, since that immediately opens up a ton of the game, and getting Silver Arrows, the Hammer, the Moon Pearl, and the Master Sword in such quick succession has more or less opened up the entire game (...except for dark rooms, of course).

There is one place I haven't checked in the Light World, but if the Lantern isn't there then I'm going to have to start moving further into the Dark World and probably start trying to get through dungeons as best I can.

ricdesi
Mar 18, 2014

Does it really need saying?
So we had two other (fairly huge) videos planned to come out before this, but they're taking their sweet time getting finished. Turns out projects like those take a small lifetime (first one's ~70%, second one's ~40%), so we're going to press on forward and come back to those next weekend!

In the meantime... if we're going to start up a series on weird, pseudo-canon Zelda games with bizarre presentations or convoluted gameplay, how could you ignore Nintendo's early attempts to push the franchise onto any potential customer possible, with a line of awkward electronic games and toys?

We're looking at three electronic games today: a Nelsonic game watch, an expansion deck for the Barcode Battler II, and of course the Game & Watch.

Unboxing Zelda Electronic Games
https://www.youtube.com/watch?v=fXRP9xc_bXQ

ricdesi
Mar 18, 2014

Does it really need saying?
Ladies and gents, it's time to get this show on the road! And what better day to kick off such a laborious starter course than today? Our first true entry into A Terrible Fate is the 1997 Satellaview broadcast BS Zelda No Densetsu, or simply BS The Legend of Zelda. Using the basic framework of the original NES title, this one jumbles it all up into a totally new experience, breaking the gameplay into four 50-minute segments that were released over four weeks during the game's broadcasts. It's gonna be a race to the finish!

Part 1: "You Did It" | Week 1: Level 1, vs. Aquamentus
https://www.youtube.com/watch?v=3mxWva5LW7w

ricdesi fucked around with this message at 16:57 on Sep 6, 2018

ricdesi
Mar 18, 2014

Does it really need saying?
I gotta be honest, this game is really neat. At first glance, it looks like just an updated version of the original Legend of Zelda, but even just a cursory stroll through the map reveals some of the differences, like how the map is greatly condensed and several of the game's items have been shuffled around. There's a lot of cool stuff going on here, it's a much more original game than I think any of us gave it credit for going in.

Part 2: "Heed My Words" | Week 1: Level 2, vs. Dodongo
https://www.youtube.com/watch?v=aOnMMsZiPgw

ricdesi fucked around with this message at 16:57 on Sep 6, 2018

ricdesi
Mar 18, 2014

Does it really need saying?
So when you get to the end of the two labyrinths of a given week, you more or less have the remainder of the allotted 50 minutes to dick around, grind for Rupees, or otherwise try and grab any other items you have a chance at obtaining with the minutes you have left.

Or, if you're like us and still didn't quite get the memo yet, you screw around and try to figure out how to advance directly to the next week!

Part 3: "How Long Does This Last?" | Week 1
https://www.youtube.com/watch?v=i4I5IVrlCz0

Feldherren
Feb 21, 2011
The problem with this particular BS Zelda (well, not much of a problem; it's still very playable) is that if it was presented like the other one (based on Link to the Past) it should have been played alongside a broadcast TV episode for each episode of the game, which gave tips and warned you about the random buffs you're about to get. Also apparently had a lot of advertising slipped in, but what gaming-related show doesn't?
The fan translation of the other one managed to work that information into the game via floating text, I think, whereas this one doesn't seem to have done that.

ricdesi
Mar 18, 2014

Does it really need saying?

Feldherren posted:

The problem with this particular BS Zelda (well, not much of a problem; it's still very playable) is that if it was presented like the other one (based on Link to the Past) it should have been played alongside a broadcast TV episode for each episode of the game, which gave tips and warned you about the random buffs you're about to get. Also apparently had a lot of advertising slipped in, but what gaming-related show doesn't?
The fan translation of the other one managed to work that information into the game via floating text, I think, whereas this one doesn't seem to have done that.

Yeah, while some of the buffs are pretty clear in terms of what you're about to get as a bonus, other ones just sort of make a tone and you have to figure it out yourself. Apparently one of the buffs in Week 1 makes a Heart Container appear on the beach, and if you don't pick it up in 8 minutes, it's gone forever. Cool, game!

It does seem like that's one of the big things left out of this version of the game, if anything I'm sort of surprised there's no version that includes all the parts of the original broadcast in one way or another.

Anyhow, Week 2 has begun, and John seems to be finding a rhythm.

Part 4: "A Little TOO Raft" | Week 2: Level 3, vs. Manhandla, Level 4
https://www.youtube.com/watch?v=OZ-KVIjfCUU

ricdesi
Mar 18, 2014

Does it really need saying?
You know, historically speaking John has struggled a bit with the old classic-style games. Starting to wonder if we might be seeing that bubble to the surface again here.

Part 5: "The Better Game, You Might Say" | Week 2: Level 4
https://www.youtube.com/watch?v=HGPSKd4Ah-E

ricdesi
Mar 18, 2014

Does it really need saying?
Now, when we said we were covering all of the other weird Zelda properties, there was no way we were gonna be able to avoid checking out the infamous, short-lived cartoon celebrating its 29th birthday this very day. Let's see if it's aged well...

The Legend of Zelda, Episode 1: "The Ringer"
https://www.youtube.com/watch?v=Gr1YO7xTXMw

ricdesi fucked around with this message at 05:33 on Sep 9, 2018

Polsy
Mar 23, 2007

ricdesi posted:

You know, historically speaking John has struggled a bit with the old classic-style games. Starting to wonder if we might be seeing that bubble to the surface again here.

Part 5: "The Better Game, You Might Say" | Week 2: Level 4
https://www.youtube.com/watch?v=HGPSKd4Ah-E

Not going to fault anyone for having trouble with the iron knuckles, though

Carbon dioxide
Oct 9, 2012

Yeah, the only real problem was that he kept trying to fight optional enemies.

ricdesi
Mar 18, 2014

Does it really need saying?

Polsy posted:

Not going to fault anyone for having trouble with the iron knuckles, though

Oh for sure, the Iron Knuckles are coded to be a giant pain in the rear end, they seem to prefer turning toward Link (but not always), making fighting them... complicated. That said, ultimately an aggressive strategy tends to be the most effective, can't go at it half-mast.

Carbon dioxide posted:

Yeah, the only real problem was that he kept trying to fight optional enemies.

Yeah, that timer's a cruel bitch. Once you've cleared a room for the first time, if the enemies aren't required to advance, you're better off ignoring them and moving forward.

Now, we've got more coming today, BUT over the weekend we finally managed to finish off a rather large-ish project that's been taking longer to put out there than we anticipated. In the spirit of bringing back our Zelda series, along with the anniversaries of the original game and the old cartoon, let's take a look at Hyrule, start to finish (with whatever middles come in-between)...

A Brief History of Hyrule
https://www.youtube.com/watch?v=sehcIxF-_eo

Incidentally, we also took a look at the next episode of the cartoon too:

The Legend of Zelda, Episode 2: "Cold Spells"
https://www.youtube.com/watch?v=5jSHiKt-hvM

Carbon dioxide
Oct 9, 2012

ricdesi posted:

Oh for sure, the Iron Knuckles are coded to be a giant pain in the rear end, they seem to prefer turning toward Link (but not always), making fighting them... complicated. That said, ultimately an aggressive strategy tends to be the most effective, can't go at it half-mast.


Yeah, that timer's a cruel bitch. Once you've cleared a room for the first time, if the enemies aren't required to advance, you're better off ignoring them and moving forward.

Now, we've got more coming today, BUT over the weekend we finally managed to finish off a rather large-ish project that's been taking longer to put out there than we anticipated. In the spirit of bringing back our Zelda series, along with the anniversaries of the original game and the old cartoon, let's take a look at Hyrule, start to finish (with whatever middles come in-between)...

A Brief History of Hyrule
https://www.youtube.com/watch?v=sehcIxF-_eo

Incidentally, we also took a look at the next episode of the cartoon too:

The Legend of Zelda, Episode 2: "Cold Spells"
https://www.youtube.com/watch?v=5jSHiKt-hvM

Okay that history video is great. I'll share it with some Zelda fans who aren't usually into LPs.

HOWEVER, it seems you missed the latest historical revision:

https://www.gamespot.com/articles/zelda-timeline-revised-to-include-breath-of-the-wi/1100-6460970/

quote:

One other minor revision to the timeline switches the order of two games. Link's Awakening had been listed as following the Oracle of Ages and Seasons games, but now Link's Awakening comes first. It's a minor change, but it makes a bit more sense. The western site has not been edited yet to make any such changes to the timeline.

Seraphic Neoman
Jul 19, 2011


My seed made me pull out the Master Sword and have it turn into a bottle of green elixir 10/10 Pot Shotput Simulator 2k18 owns A+++

If you have the magic mirror and the ocarina then you don't need the book to get into the bottom-left dungeon

ricdesi
Mar 18, 2014

Does it really need saying?

Carbon dioxide posted:

Okay that history video is great. I'll share it with some Zelda fans who aren't usually into LPs.

Ayy, thank you! It's easily the longest A Brief History video we've done so far, and it was rad to get to examine the timeline all over again and help smooth out the rougher edges on it.


Oy. Yeah, we got a handful of comments on the video about that. Which is super frustrating, because Nintendo changed this part of the timeline literally less than a month ago, well after the script was written, and... for seemingly no reason at all? The only way I could ever comprehend that change is if they were going to somehow retcon A Link Between Worlds (A Link to the Past 2 in Japan) to be the same Link as the one since A Link to the Past), and switching the order made it easier to justify that Link making it home again.

But it's still a massive reach and totally ruins the fairly obvious segue into Link's Awakening that the Oracle games' true ending sets up.

Gamespot posted:

One other minor revision to the timeline switches the order of two games. Link's Awakening had been listed as following the Oracle of Ages and Seasons games, but now Link's Awakening comes first. It's a minor change, but it makes a bit more sense. The western site has not been edited yet to make any such changes to the timeline.

I really want this author to explain how they think it "makes more sense", because aside from the destruction of the sailboat ending like I mentioned earlier, it seems wholly arbitrary.

SSNeoman posted:

My seed made me pull out the Master Sword and have it turn into a bottle of green elixir 10/10 Pot Shotput Simulator 2k18 owns A+++

Ooooooooof. My chief worry is that the Master Sword is the Lantern in my seed, but we're gonna have to wait and see. As for the spoiler, that's intriguing, I'll have to explore a bit on Thursday night!

As for BS Zelda, we seem to be hitting a sticking point...

Part 6: "This One's the Tough One" | Week 2: Level 4
https://www.youtube.com/watch?v=xLDZBZPeTDI

ricdesi fucked around with this message at 18:58 on Sep 11, 2018

Carbon dioxide
Oct 9, 2012

...Have you ever considered just trying to push the block in that last room and going downstairs without bothering with the metal dudes at all?

ricdesi
Mar 18, 2014

Does it really need saying?

Carbon dioxide posted:

...Have you ever considered just trying to push the block in that last room and going downstairs without bothering with the metal dudes at all?

I suppose we never tried (and can on the next go) but IIRC movable blocks are "locked" until the room is clear of enemies in at least the original NES version. Might not be the case anymore though, certainly could be worth a shot!

As for the current progress in the game, John's putting in a serious effort to catch up, but we seem to still be suffering from that slow Week 2 biting us in the rear end...

Part 7: "An Ounce of Effort" | Week 3: Level 4, vs. Digdogger
https://www.youtube.com/watch?v=mAcQlH1uzXc

Part 8: "My Stomach Grumbles..." | Week 3: Level 5, vs. Dodongo
https://www.youtube.com/watch?v=jTH8ztiQWM0

ricdesi fucked around with this message at 22:31 on Sep 15, 2018

ricdesi
Mar 18, 2014

Does it really need saying?
Alright, if we can't clear Week 3 before time's up, we can at least push into Level 6 as hard as we can first...

Part 9: "They're All at the Beach" | Week 3: Level 5, vs. Patra, Level 6, vs. Digdogger
https://www.youtube.com/watch?v=pDy-qyCTCqg

Part 10: "Softball Dungeon" | Week 4: Level 5, Level 6
https://www.youtube.com/watch?v=kxAMyUeCf98

Seraphic Neoman
Jul 19, 2011


I've actually started a keysanity run and all told it's been going okay. I admit to using save states before boss rooms though, but so far I haven't hit any major dead ends. The trick seems to be to just go to whichever dungeon you have the most keys for at that moment.
The nice thing about it is that the keys that drop from pots or enemies are still in the same places so you can still make decent headway in most dungeons. I thought they were ALL randomized which woulda been something.

The hookshot, mirror and powerglove are by far the most useful items for getting chests.

Speaking of which I haven't had much luck with items but boy howdy do my keysanity chest like giving me heart pieces. I have 18 hearts (decently sure the rest are heart pieces, I'll need 5 more since I have three atm) and I only have one amulet and two crystals :shepface:

Edit: Best make that 4 heart pieces and 19 hearts now! :shepface: :shepface:

Seraphic Neoman fucked around with this message at 04:45 on Sep 19, 2018

ricdesi
Mar 18, 2014

Does it really need saying?
Well drat, Keysanity definitely sounds pretty intense, not sure I'd quite have the patience for juggling dungeons over and over again. I could use some of that Heart Piece luck though, since... holy hell, I cannot believe we are still trying to find the Lantern. I guess our choice in thumbnail was prophetic...

A Link to the Past Randomizer, Part 2: "Misery Loves Bomb-Jumpany"
https://www.youtube.com/watch?v=YA-KAi_9AJc

We also took a look at two more episodes of the classic cartoon. The quality... is not increasing.

The Legend of Zelda, Episode 3: "The White Knight"
https://www.youtube.com/watch?v=ofcwCb4zUnA

The Legend of Zelda, Episode 4: "Kiss'N Tell"
https://www.youtube.com/watch?v=W4LZl6s9UNg

Seraphic Neoman
Jul 19, 2011


Once you're used to the regular randomizer then keysanity isn't so bad. Especially since you have an interface in your inventory screen telling you how many small keys you have for each dungeon.

GETTING 40 RUPEES FROM THE GOLD BOMB FAIRY IS KINDA loving poo poo THO

EDIT: check out the bottom bombable wall at the fish guy's cave in the desert

Seraphic Neoman fucked around with this message at 21:27 on Sep 19, 2018

Polsy
Mar 23, 2007

Yeah, personally I would count 'not using the hookshot to get past a place where you're obviously meant to use the hookshot' as a glitch, but I didn't write the randomiser so who knows. Congrats on pretty much stumping even the people who are more experienced with all that anyway, though.

AweStriker
Oct 6, 2014

SSNeoman posted:

EDIT: check out the bottom bombable wall at the fish guy's cave in the desert

Ah, Aginah's Cave. One of the most orphan-able locations in the game.

Sillyman
Jul 21, 2008
A note on BS Zelda: Apparently the latest version of the fan-made English translation of the game also includes a fan-made English dub of the original broadcast (video intro/outro, audio accompaniment), packaged such that SNES emulators with MSU-1 support can play it synchronized with the game (after applying a patch to the translated ROM).

Obviously, you've already started without the accompanying video and audio tracks, but for anyone curious about this (or maybe for Map 2?), you can find the files pretty easily via a google search for "bs legend of zelda". (not sure if I technically should be linking them)

ricdesi
Mar 18, 2014

Does it really need saying?

SSNeoman posted:

Once you're used to the regular randomizer then keysanity isn't so bad. Especially since you have an interface in your inventory screen telling you how many small keys you have for each dungeon.

I wasn't planning on trying it immediately after, but sometime early next year I was considering trying a Keysanity or Entrance Randomizer run 'cause why the hell not.

SSNeoman posted:

GETTING 40 RUPEES FROM THE GOLD BOMB FAIRY IS KINDA loving poo poo THO

You don't have to tell me. I saved up 500 Rupees to give to King Zora, who rewarded me with... 20 Rupees. gently caress that fishshit.

SSNeoman posted:

EDIT: check out the bottom bombable wall at the fish guy's cave in the desert

Ooh, duly noted! I'm still holding out that the Lantern is set to the Master Sword in this seed, but we shall see.

Polsy posted:

Yeah, personally I would count 'not using the hookshot to get past a place where you're obviously meant to use the hookshot' as a glitch, but I didn't write the randomiser so who knows. Congrats on pretty much stumping even the people who are more experienced with all that anyway, though.

Yeah, same -- it's just unusual enough of a technique that it feels like it shouldn't be required on the minimum-level arrangement, but then again this is the first randomizer I've ever done so I have no basis for that assumption other than "PLEASE GAME HAVE MERCY". Either way, unless the Lantern (or Hookshot) turns up in the fish guy's cave or in/near Death Mountain I'm going to be starting the next stream (on October 4) with trying (and failing many times) to bomb-jump my way into Misery Mire.

Sillyman posted:

A note on BS Zelda: Apparently the latest version of the fan-made English translation of the game also includes a fan-made English dub of the original broadcast (video intro/outro, audio accompaniment), packaged such that SNES emulators with MSU-1 support can play it synchronized with the game (after applying a patch to the translated ROM).

Obviously, you've already started without the accompanying video and audio tracks, but for anyone curious about this (or maybe for Map 2?), you can find the files pretty easily via a google search for "bs legend of zelda". (not sure if I technically should be linking them)

Oh nice! I will definitely take a look for that! Granted, as you said we've already started, and I went out of my way to buy a repro cartridge with it loaded up for the sake of cleaner recording via the RetroN 5, but I've also been considering purchasing a few flashcarts for the sake of not needing to emulate anything on the compatible systems. Regardless though, getting some of those audio tracks would be rad!

Speaking of the RetroN... Dread it. Run from it. Destiny still arrives.

Part 11: "The Mighty Lo" | Week 4: Level 5, Level 6
https://www.youtube.com/watch?v=VlCBKdnD4LY

Part 12: "Use the Sword to Stop Ganon" | Week 4: Level 8
https://www.youtube.com/watch?v=F4awIo1s2QQ

ricdesi
Mar 18, 2014

Does it really need saying?
So uh... yeah, our first attempt at BS Zelda did not go well. And honestly, we could trace the problems even as early as Week 1, wasting time not knowing what we were doing and trying to end the week early to advance to the next.

So lessons have been learned! We started it up again, taking notes from the first try and I think we're in a way way WAY better place already.

Part 13: "I Hate Having to Put Effort" | Week 1: Level 1, vs. Aquamentus, Level 2, vs. Dodongo
https://www.youtube.com/watch?v=aGJIQjWphTk

Part 14: "Bombs Was the Prize" | Week 1
https://www.youtube.com/watch?v=rxL2NYgDK54

Part 15: "The Jessica VII" | Week 1
https://www.youtube.com/watch?v=n-X5tpoh87Q

Polsy
Mar 23, 2007

It is actually surprisingly unforgiving for something on a strict time limit that it's literally impossible for you to replay. Maybe the audio commentary helped out a lot with what you should be doing.

ricdesi
Mar 18, 2014

Does it really need saying?

Polsy posted:

It is actually surprisingly unforgiving for something on a strict time limit that it's literally impossible for you to replay. Maybe the audio commentary helped out a lot with what you should be doing.

Yeah, judging by what others in this thread and elsewhere have said, the audio commentary tends to give you at least a vague idea of what weird timed events are coming down the tubes each week. I don't know that there's anything beyond the "hey there" a few minutes in each time, but at least then you have a notion of what to expect at some point during the 50 minute chunk.

But yeah, it's a grueling task to get through it all within the time limit. And IIRC they only broadcast this game three or four times in total, months apart. So we have the benefit of it being relatively fresh, hence us busting through the first two weeks without too much trouble on Attempt #2, but drat. This is impressively tough of a game experience for only three and a half hours.

Part 16: "Minnesota Smith and the Priceless Artifact" | Week 2: Level 3, vs. Manhandla
https://www.youtube.com/watch?v=aSipKps_4ek

Part 17: "Kissing Shoes" | Week 2: Level 4, vs. Digdogger
https://www.youtube.com/watch?v=0iJtT3G7yHs

Part 18: "A Slightly More Polished Experience" | Week 2
https://www.youtube.com/watch?v=udQZmhqfyBk

ricdesi
Mar 18, 2014

Does it really need saying?
It seems we're finding our rhythm (finally) with this game. Probably helped to play through it once, but it seems like our path is well charted out for us now. If we can get through Week 3 without a hitch, we just might have this one in the bag...

Part 19: "Tongue of the G" | Week 3: Level 5, vs. Patra
https://www.youtube.com/watch?v=Xz3dlGQJnHY

Part 20: "Aim at the Eye of Ghoma" | Week 3: Level 6, vs. Gohma
https://www.youtube.com/watch?v=zZ2ieMvfEFk

Part 21: "All the Darknuts" | Week 3
https://www.youtube.com/watch?v=SaicYBNo3RM

ricdesi
Mar 18, 2014

Does it really need saying?
So as we wind down the fourth and final week (again), we come to a bit of an impasse... uh, what happens after we beat Level 8?

Part 22: "Billy Got His Cocaine Today" | Week 4: Level 7
https://www.youtube.com/watch?v=BXgZaNKsLmg

Part 23: "Oy Yoi Yoi" | Week 4: Level 7, vs. Aquamentus, Level 8
https://www.youtube.com/watch?v=L-Y84b2XaiU

Part 24: "Good Thing This Triforce Door Was Here" | Week 4: Level 8, vs. Gohma, vs. Ganon
https://www.youtube.com/watch?v=7CEKEoZZBOE

ricdesi
Mar 18, 2014

Does it really need saying?
So hey, we finally pulled it off! Turns out, once you know what the hell all those random audio cues mean, you can actually, like... progress.

Which means we can move on from BS The Legend of Zelda to our second game in the ATF lineup... BS The Legend of Zelda: MAP 2.

So yeah, after three or four broadcasts of "MAP 1", St. Giga went and put together a sort of "Second Quest" with not just a different set of dungeon maps, and not just moving around the dungeon entrances, but massive wholesale changes to the overall game map. Can we scramble around and get a grasp on the new map to get this one done in a single attempt?

Part 1: "BS II: The Adventure of Legd" | Week 1: Level 1, vs. Aquamentus
https://www.youtube.com/watch?v=gDgMblt6Dfk

Part 2: "It's Always the Same Block" | Week 1: Level 2, vs. Dodongo
https://www.youtube.com/watch?v=RAsVNa4xlPE

ricdesi
Mar 18, 2014

Does it really need saying?
Oh dear, the old Zelda cartoon has been so bizarre I seem to have repressed that we've been watching it... why don't we get this fever dream caught up too, yeah?

The Legend of Zelda, Episode 5: "Sing for the Unicorn"
https://www.youtube.com/watch?v=zvFm_osDl58

The Legend of Zelda, Episode 6: "That Sinking Feeling"
https://www.youtube.com/watch?v=2wTJa07B4pI

And hey, while we're at it, WE GOT IT.
A Link to the Past Randomizer, Part 3: "Lighting the Fuse"
https://www.youtube.com/watch?v=uKZ8g9Ml1-I

ricdesi fucked around with this message at 01:28 on Oct 17, 2018

ricdesi
Mar 18, 2014

Does it really need saying?
We got Ben to join us for a little more of MAP 2, and I think we reached an entirely new mental plane of existence. At least we'll laugh while we're being manhandled.

Part 3: "There Are No Rules" | Week 1:
https://www.youtube.com/watch?v=QBipKNTubXM

Part 4: "Let's Take a Tickle Trip" | Week 2: Level 3, vs. Manhandla
https://www.youtube.com/watch?v=r4DM64OtgZA

Seraphic Neoman
Jul 19, 2011


Hmmm. Interesting that the lantern was in Misery Mire. I know the game is cool with doing poo poo like the Cane of Somaria skip in the Ice Palace, but the dash jump seemed a bit more esoteric and glitchy.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

It's kind of weird, but if you search "general tips" for the randomizer they mention doing the dash BONK jump there. It's definitely not how the devs intended you to get in but it's an extremely simple trick to pull off once you get it down.

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Polsy
Mar 23, 2007

The map 2 overworld seems pretty close to 'we moved some of the walls around but otherwise things are the same' but at least they messed around with the dungeons.

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