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Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3
Landsmen: Eirik

Horseborn: Canary

Mender: Zefr

Special Character: Bolverk

Raiders: Egil

Varl: Krumr

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sullat
Jan 9, 2012
Nid
Eirik
Zefr
Ekkill
Onef
Bak


Check out the last post on the last page, it's a trip.

Val Helmethead
Apr 24, 2009

Pittsburgh is stored in the balls.

Eirik
Hogun
Mogun
Triggvi
Aleo
Krumr


The most important thing is Krumr must be in there. I am sure that even in the "world ends" endings, it is Krumr chilling at the end of all things with Juno.

Verant
Oct 20, 2012

Go on an adventure ordained by fate?
-->Okay.
-->Eh.
ARCHERS:
Yrsa

MENDERS:
Zefr

SPEARMEN:
Tryggvi

SKALDS:
Aleo

SPECIAL CHARACTERS:
Rook

VARL WARRIORS:
Krumr

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

Verant posted:

ARCHERS:
Yrsa

MENDERS:
Zefr

SPEARMEN:
Tryggvi

SKALDS:
Aleo

SPECIAL CHARACTERS:
Rook

VARL WARRIORS:
Krumr


too tired to think for myself - this sounds good

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?
Every time I hear about the refugee caravan on the news, I keep thinking of Rook and Alette, and how poorly they'd fare if their group had no fighters and varl to back them. :smith:

drat the Ruggas of this world.

Rogue AI Goddess fucked around with this message at 19:21 on Oct 26, 2018

Dong Quixote
Oct 3, 2015

Fun Shoe

Gologle posted:

Landsmen: Eirik

Horseborn: Canary

Mender: Zefr

Special Character: Bolverk

Raiders: Egil

Varl: Krumr

FairGame
Jul 24, 2001

Der Kommander

There was a 3-way tie for 6th place among Bolverk, Canary, and Egil. I'm taking Bolverk. Canary and Egil will be held in reserve. Which means we'll see how far we can go with:

Krumr 5
Tryggvi 3
Aleo 3
Zefr 5
Eirik 4
Bolverk 2

I ride bikes all day
Sep 10, 2007

I shitposted in the same thread for 2 years and all I got was this red text av. Ask me about my autism!



College Slice
I’ve always wanted to play through these, but the combat was just egregiously bad. The art and the lore and the storytelling are just fantastic, thought. Thanks for the great LP.

FairGame
Jul 24, 2001

Der Kommander

BANNER SAGA 2 SURVIVAL MODE, PART 1

I don't know how this is going to go. I'm actually enjoying the combat of Survival Mode, but I'm not sure something that's combat only will make for an interesting LP. Still, I think this is at most 2 updates so we can deal with it.

Survival Mode came out after The Banner Saga 2 released. You can choose from all the heroes that were ever playable from TBS1 and 2 (including ones who are mutually exclusive. Ekkill and Egil can be friends. Onef and Dagr are playable. Rook and Alette can take the field at once, etc.) And then you, well...you fight.

There's no story in between. There are 40 fights that use the 40 maps of The Banner Saga 2. It gets progressively more difficult.


Here's the rules. We will not reload, though. If I lose a battle, that'll end the LP. This is just extra stuff and I don't enjoy the combat enough to make a go of it, and I assume that's not why any of you read this LP.


We can select 6 units from the entire available roster. No Kivi, Bastion, etc., because this is Banner Saga 2, not 3. Everyone starts at level 3. Level cap remains 10. You only gain renown from killing things and beating battles because there's literally no story here. You just fight until you die.


So here are our first 6 characters. If someone falls in battle, they're DEAD dead. There's a neat little feature available, though, that lets you get back spent renown. Then you use that renown to pay to unlock a new character and level him/her up to where you were previously.


Once you select your starting 6, everyone else is locked and you have to pay to unlock.


The first battle is Aleo's village. Complete with the barricades. Given that y'all selected 0 ranged units (Tryggvi and Zefr are the most rangey of the group), it's a hindrance more than anything. Bolverk can't work in tight quarters not only because he's large, but also because he'll trigger friendly fire.


I will say that playing on normal, and with all units available and not cheating with Overwatch, a lot of skills synergize really well. Zefr's Runic Gale and Breeze make Bolverk incredibly dangerous, and also let Tryggvi do some work.

Aleo's "Tale Worth Telling" gives a guaranteed chance to hit, which in turn lets a unit ignore armor and just max out exertion to whittle down a dangerous enemy.


An item chosen at random (but level appropriate) is equipped on one of the enemy units on each map. On maps where there is > 1 wave, you get TWO items chosen at random. No item can repeat itself, though if an item falls on a dead hero, it goes back into the pool and can be rediscovered.


There's a woman narrator between each fight as you go from 1/40 up to 2, etc. It's not interesting and I'm not planning to show it again.


The other thing that's notable about Survival Mode: IT REMOVES THE TURN ORDER ANNOYANCE. Enemies and Allies both will take consecutive turn if the unit that was supposed to go in between has died. So, for example, if turn order was supposed to be

Bolverk
Dredge 1
Zefr
Dredge 2
Krumr
Dredge 3

...and on Krumr's turn, he kills Dredge 3, then Bolverk will get the next turn. So you should not maim enemies and instead always go for the kill. Unless you are fighting Eyeless, who cheats and gets free turns to just decimate your roster. But we're not there yet!


Anyway, we didn't see this map in the LP. It's a fight that only Rook gets. He goes berserk after saving Aleo's village and takes on a bunch of dredge stoneguards, 1 vs. many. It's winnable, though it's mostly a puzzle and it takes forever. I think it's the rare case where a video of the combat would be interesting, but I can't take video for > 5 minutes so you're just going to have to do without it. If you're really interested, do a YouTube search for "Banner Saga 2 Against All Odds Achievement".


The prize on this map was the Eitrfang, which gives +3 will/kill.


Then we get the "chop fallen debris while you hold off the dredge" map.


We never really got a chance to show it off, but Bolverk is absurdly good here. Possibly more broken than Alette, though you have to be smart about it rather than just "press overwatch; win." Bolverk, with a mobility item OR Zefr's Breeze (or ideally mobility + Zefr's runic gale) lets him wander out and just trigger MASSIVE chains of Cull the Weak. And, thanks to how turn order works, killing multiple weak units in a turn makes you stronger, not more endangered as the remaining strong enemies don't get extra turns.


This item sucks. Does knockback on strength damage. We don't have archers and don't want such a thing.


The next map is where we first met skulkers. Krumr uses Forge Ahead (which gives an INSTANT turn rather than moving after the next enemy unit; it's really strong here) so that Bolverk can go murder a skulker and then come back to the pack.


The prize on this map is the item that made Bellower just waste turn after turn on Egil. Which would be awesome, except for the part where we don't have a tank in this party.


Every 5th battle, it seems, gives you a chance to fight additional waves. Here we have the waterfall fight, complete with barricades.


Bolverk gets a studded pommel, another knockback on hit item. Worthless to us.


Sure, why not.


Another bad item for this group. The Obsidian Bell gives armor, will on rest, and +2 aggro. So it's a strict upgrade on the previous aggro item we have. But we don't have any unit that exists to be focus fired, so it doesn't help us.


You also get a bonus chunk of renown after every 5th battle. And a bonus reload, but we care less about that.


This is another fight we didn't see because it was bugged and would have killed Mogun. It's what happens if you don't properly intimidate him right when he joins the Ravens. He wants to open up Bellower's cart (at the time, we don't know it's Bellower in there; he thinks it's just something expensive and worth looting). Bolverk tells him to get back in line, and he attacks.

Human enemies are very dangerous--especially with this many archers. A couple nasty armor breaks and punctures and someone could die.


Fortunately, humans are also squishy and Bolverk just marches all through their rearguard and it's over pretty quick.


Next we have the fight where we met Oli.


It's not a great idea to use Zefr's Runic Gale as your strategy because it's really random, but when it works, it's AWESOME. It boosts Bolverk's break up to 10 and so he just walks forward and destroys the toughest enemy on the map.


We finally get our first good item. The Namejs' Ring. That'll go on Bolverk so that he can walk through hazards.


We had this battle, but we chose an out-of-combat dialogue choice that let us start BEHIND the barricades. Starting outside of them means that the archers can make pincushions out of us.


It's compounded by the archer carrying this map's item getting a lucky crit and nearly killing poor Trygvvi. Tryggvi is going to spend the rest of the battle trying to stay out of the way.


We immediately go for the dangerous archer with the item--the Eyeless Rift, which gives auto-hit as well as a chance to crit.


I don't even know what this map is. Clearly it's one of the Raven fights but I don't remember it. Anyway, there are enemy varl shieldbangers--something we never saw in the campaign.


The thing about varl shieldbangers: their passive makes the attacker take +1 armor damage. And it's bugged. If Tryggvi used impale, which does bleeding damage but is classified as melee, every tick of bleed damage the varl takes will magically cause Tryggvi to take more armor damage. Which is devastating.

So instaed he stays back and skewers this poor schmuck.


Prize on this map is the Comb of the Loom Mother, which gives -2 aggro. Nice for someone we don't want getting targeted.


Our crew for battle 10.


This is the ambush fight from campaign, where you only have Bolverk, Folka, and Bak. Sefa, the enemy archer leader, remains very dangerous.


And to make matters worse, I don't properly respect Sefa's "Rain of Arrows" (the skill Oddleif has) and we end up getting everyone hemmed in. I'm going to win, but Eirik and Aleo are looking pretty rough.


Bolverk tried his best. Had a 50/50 shot--he kills one raider and then he'd swing on an adjacent target. If he hits Tryggvi, Eirik is exposed and could die if the enemy AI is smart. If he hits Sefa, she can't do enough damage to kill Eirik and the battle is won.

This being The Banner Saga, you see what happened. :xcom:


At least she was carrying a good item, I guess.


I don't want to lose any more heroes. We'll pull back.


So...that's it for Eirik.


Which means we need to regroup.


If you use "viking funeral" on a dead hero, it takes the item s/he was wearing at the time of their death, destroys it, but also refunds you a good amount of renown.

So...bye, Eirik. You had a novel written about you but you were wholly unmemorable in our LP.


And that's that.


Here's the item he died trying to get.


We need a tank, and Egil was tied for 6th in voting. So he's joining the crew as Eirik's replacement.


But Egil doesn't need that much renown to work well. So we instead level Zefr to 6 so that we can use her Breeze ability.


The next sets of fights are in the swamps--where we fought all the kragsmen in Alette's campaign. The bears remain the most dangerous targets because they have to have their armor completely broken before you can start defanging them.


Everything goes for Egil, who tanks. You've seen this before.


Next fight is more of the same.


It ends roughly the same way, too. We get a slinky for our troubles.


A lot of the items we're finding are good for archers. But we don't have any...


This one would be pretty decent for a tank. But Griss, Mogr, and Fasolt are all on the bench.


This is one of the Lundar fights.


It goes just fine. Dredge really aren't very threatening right now.


We level Bolverk to 6. Bear Rage is as pretty bad ability, though it helps to discover adjacent skulkers sometimes, I guess.


Another Lundar battle--this one had we fought the horseborn instead of the dredge when we entered the city.


Tryggvi shines here. Horseborn are all about movement. If you impale one, all its movement--both before and after its attack--causes it to take extra damage. Tryggvi gets credit for a kill as a horseborn runs around and bleeds to death.


Another item not terribly appropriate for our party.


Battle 15 is more horseborn inside Lundar. We'd have gotten this had we chosen to save the market instead of civilians.


At this point things are down to a routine. Bolverk has a movement item, Zefr uses runic gale, he charges forward and starts just cutting swathes through the enemy.


Things were going well enough that we went for a second wave.



Which is successful, and we get 2 more items we don't really have a use for.


This is actually really good and would make Bolverk very dangerous. But I'm so reluctant to give up the Namejs' Ring on him. Maybe I'll put it on him eventually.


This is an inferior version of Hagn's Fall (the little statue to the left of this item). And in any case, we don't have an archer with which to use it.


Another Lundar fight. I think we got this one--it's the "Save the families" choice, I think.


Not much to tell. Bolverk killed a lot of things.

...maybe I should have played this before Banner Saga 3's LP so that you all saw Bolverk as a threat, and not just "some chump that Iver one-shot at the end of Banner Saga 2."


Had we chosen to save the great hall of Lundar, we'd have gotten this map. It spanws Triggecanthae, the horseborn leader that we killed outside of Ettingbekr during the campaign. He's 2x2 so he's going to have a terrible time.

And that fire pit in the middle of the room is something that won't bother Bolverk at all thanks to his Namejs' Ring, but the horseborn will dumbly walk across all the time.


Willow was a good movie.


This is the fight you get after the POV switch back to Bolverk following the Lundar fight. It's a dredge ambush, but in this case it's humans. Squishy humans. And one varl.


This is one of those items that's MUCH better (+2 armor/turn) in the campaign than in survival mode. I was pretty excited when it dropped, but then I realized there's no way to increase your # of turns like there is with the your turn-my turn stuff of campaign. It won't proc enough to be of use to us here.


Fighting numerous stoneguards at once is a lot of fun, because they get in one another's way. It's really non-threatening. Slingers are far more dangerous.


So the fight turned out to be trivial and we get this item.


I could see this as useful for Oli, if ever we recruited him.


This is battle 20. It takes a marked turn for the dangerous. The stonesingers can and will cast stackable umbrage, and they poison on hit.


Things start out well enough, with Bolverk ignoring the thorns spell the stonesingers cast, and absolutely wrecking a couple dredge.


They continue to get better as Krumr gives Bolverk another turn with which to carve up some more opponents.


Then I make a critical error. Tryggvi kills the large dredge scourge, which puts him in position to make a prime target.


A stonesinger runs up and hits him. Which itself isn't so bad. But he gets diseased, and since it passes to adjacent units, so too does Egil and Krumr. This fight is now a race against time.


My second big mistake is hubris. I figure Tryggvi's still got plenty of time and we can handle another wave. So we go for it.



But the enemy is on opposite sides of the map, and even with Zefr's Breeze allowing Bolverk go to wherever, I don't have the killing power to take out everything before Tryggvi poisons himself to death.


My only hope is to attack with Bolverk even as he's adjacent to people. If he hits Krumr, it'll drop Krumr to 3 health. Which is enough to still escape the fight unscathed.

Unless Bolverk's 5% chance to crit procs. Then he'll just kill Krumr outright.

The Banner Saga, folks.


Well hey, at least Tryggvi is alive.



Not worth it at all. Krumr had both tempest and an incredibly strong forge ahead ability. Now I'm gonna hurt for DPS.


At least we can get back a large chunk of renown.


That renown will go to Yrsa, who was also tied for 6th place in the vote.


Now we start getting a bunch of Bolverk's underground maps. Skulkers are really dangerous because their stealth ability is broken as heck.


You can break skulker stealth if Bolverk trips over one and then uses Bear Rage--which does armor damage to adjacent enemies even if you can't see them.


The same is true for Guts.


Anyway, we finish off the skulkers without much more difficulty.


The next map is where we first met Eyeless. Eyeless still sucks.


After you make the first kill of the map, Eyeless takes the field, but she's really far away. No worries.


She's close enough now that she can attack Egil, and strong enough to pierce his shield wall. Which in turn causes him to get diseased. Now we need to finish things quickly.


Not this quickly, though. Yrsa accidentally crits an Eyeless zombie, which lets Eyless pop up wherever she drat well feels like and take a turn.


Which she uses to one-shot Zefr. It's garbage. And now I can't even whittle her down because Bolverk is so far away.


Bolverk desperately tries to make a beeline to Eyeless, but accidentally kills Aleo in the process.


Tryggvi falls to Eyeless.


Yrsa to a random grunt. She barely had a chance to fight in the party.


Egil gets dropped to 1 strength, and with disease there's nothing I can do to save him.


At this point I know I'm going to win, but I also know that Bolverk is going to be the sole survivor.


At least Egil got to go out fighting rather than dying of poison.







RIP all of you. You got more than halfway through the campaign before Eyeless' bullshit got you.

We now have 213 renown left, a bunch of good items, and one REALLY strong Bolverk.

VOTE TIME:siren:

Choose THREE more characters, as Eyvind (we need a mender) and Canary (tied for 6th place; next person up) are coming in.

ARCHERS: No more than 2
Oddleif
Nid
Yrsa

HORSEBORN: No more than 2
Ro'Ech
Canary
Derdriu
Scathach

LANDSMEN: No more than 1
Eirik
Dytch

RAIDERS: No more than 2.
Dagr
Hogun
Mogun
Onef
Ekkill
Egil
Gudmundr
Oli

SPEARMEN: No more than 2.
Ludin
Tryggvi
Bak

SKALDS: No more than 1.
Aleo
Sparr

SPECIAL CHARACTERS: No more than 1.
Rook
Bolverk
Folka
Iver

VARL SHIELDBANGERS: No more than 1.
Fasolt
Griss
Mogr

VARL WARRIORS: No more than 2.
Hakon
Gunnulf
Bersi
Krumr
Sigbjorn

Sankara
Jul 18, 2008


Let's give the rejects some love.

Ekkil
Bak
Sigbjorn

Jack2142
Jul 17, 2014

Shitposting in Seattle

RIP Erik, you are good if you survive long enough to get your bear buddy who we never saw. I also got wrecked by Eyeless in survival mode, its just rough especially if you don't take a Varl tank like Griss/Mogr/Fasolt

Ekkil for Damage
Fasolt to Tank
Onef because... honestly I never really used him and I don't think anyone else ever really did either.

Jack2142 fucked around with this message at 01:43 on Oct 29, 2018

Sankara
Jul 18, 2008


Jack2142 posted:

RIP Erik, you are good if you survive long enough to get your bear buddy who we never saw. I also got wrecked by Eyeless in survival mode, its just rough especially if you don't take a Varl tank like Griss/Mogr/Fasolt

Ekkil for Damage
Fasolt to Tank
Onef because... honestly I never really used him and I don't think anyone else ever really did either.

I did my first playthrough. Backbiters were great in the multiplayer mode.

FairGame
Jul 24, 2001

Der Kommander

Doctor Reynolds posted:

I did my first playthrough. Backbiters were great in the multiplayer mode.

We probably played against one another at some point because, uh...its not a big community.

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3

Doctor Reynolds posted:

Let's give the rejects some love.

Ekkil
Bak
Sigbjorn

Yeah, sure, why not this. I have no real strategy for anybody left so why not.

Tenebrais
Sep 2, 2011

Ekkil, Hakon, Sparr.

sullat
Jan 9, 2012

Jack2142 posted:

Ekkil for Damage
Fasolt to Tank
Onef because... honestly I never really used him and I don't think anyone else ever really did either.

I agree with Ekkil and Onef, and sure Fasolt too.

UnderFreddy
Oct 9, 2012

GEGENPOSTING

Ekkil, Onef and Fasolt sounds pretty fun yeah

Jack2142
Jul 17, 2014

Shitposting in Seattle

Also

Canary, Bolverk, Ekkil, Onef, Fasolt and Eynvid is pretty close to like the maximum rear end in a top hat party.

FairGame
Jul 24, 2001

Der Kommander

Jack2142 posted:

Also

Canary, Bolverk, Ekkil, Onef, Fasolt and Eynvid is pretty close to like the maximum rear end in a top hat party.

Huh. Yes it is.

Alright, we have a winner.

Onef and Ekkill are probably not going to last real long, so we will get others into the fray too.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

FairGame posted:

Huh. Yes it is.

Alright, we have a winner.

Onef and Ekkill are probably not going to last real long, so we will get others into the fray too.

Too be fair, Ekkill's not THAT bad.

He's surprisingly nuanced.

Jack2142
Jul 17, 2014

Shitposting in Seattle

FairGame posted:

Huh. Yes it is.

Alright, we have a winner.

Onef and Ekkill are probably not going to last real long, so we will get others into the fray too.

Its okay we still have an rear end in a top hat in reserve with Dagr.

FairGame
Jul 24, 2001

Der Kommander

mauman posted:

Too be fair, Ekkill's not THAT bad.

He's surprisingly nuanced.

He’s quite good, and he was a staple of my Rook game.

But like all raiders, he runs into trouble toward the end of BS2 where he can’t do enough damage to be useful and can’t tank enough to defend properly.

...though maybe on normal difficulty he’ll hold his own...

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
So if you convince Eyvind to go through with Juno's plan but Arberrang fell, is it just the front half of the good ending and then cut to the destroyed city and the broken banner? Does the Arberrang ending change any if you're in the final stages of the final holdout when Iver makes it to the tower?

FairGame
Jul 24, 2001

Der Kommander

DeathSandwich posted:

So if you convince Eyvind to go through with Juno's plan but Arberrang fell, is it just the front half of the good ending and then cut to the destroyed city and the broken banner? Does the Arberrang ending change any if you're in the final stages of the final holdout when Iver makes it to the tower?

1.) Yes
2.) No. the ending pretty clearly got cut short and this is one of the areas I think got short shrift.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

FairGame posted:

He’s quite good, and he was a staple of my Rook game.

But like all raiders, he runs into trouble toward the end of BS2 where he can’t do enough damage to be useful and can’t tank enough to defend properly.

...though maybe on normal difficulty he’ll hold his own...

TBF I was referring to the comment of him being in the "maximum rear end in a top hat" party.

There are FAR worse people than Ekkil in the game morality wise.

I've been playing the first/now in the second game again with him in the party this time and he's surprisingly kinda nice (though he does fit better with the ravens). Though losing Egil really does suck.

Combat wise, yeah he's kinda meh.

mauman fucked around with this message at 04:38 on Nov 2, 2018

FairGame
Jul 24, 2001

Der Kommander

BANNER SAGA 2 SURVIVAL MODE, PART II


Hey, so it turns out that Onef's not actually available. So we'll take the other backbiter. Welcome to the team, Dagr!

...this really is kind of Team rear end in a top hat.


Our next fight pits us against 3 warped scourges--the only warped you fight in TBS2's campaign mode. They're a lot more dangerous in campaign when they get a turn every other turn. Since that's not how Survival Mode works, we get advantage in numbers and can quickly overwhelm them.


I really can't emphasize enough just how good Bolverk is. And him getting this lovely little level 5 item with 2 armor and 1 strength resist means that Dagr can be viable, even.


No problem.


I don't remember this map from the campaign. But the dangerous part is not the warped, but rather the skulkers. They have a nasty tendency to stealth and then just wreck the day of your squishiest character. In our case, that's Eyvind, and we NEED a mender. So that's the danger here.


This item existed in Banner Saga 1, and it's crappy.


Next step of maps take us into the Old Wood, and also pits us against some varl shieldbangers.


It wasn't really my intention to have an overpowered dude in the party. That's why I left Alette at home. But fully powered up and with a good mobility item and some support, Bolverk can kind of solo a lot of maps.


Aleo was wearing one of these when he died. It went back into the item pool when he had his viking funeral.


We're going to want this on Fasolt as soon as possible. That's a LOT of tanking ability on an item, and strength resist is incredibly good.


Kragsmen in the old wood. Kragsmen are relatively squishy, so Bolverk just goes on a massive Cull the Weak chain and quickly ends htings.


Now we get dredge in the old wood. Dredge (minus stonesingers and Eyeless, who is a stonesinger class herself) are really not threatening at all. I love dredge maps.


Dagr takes a bit of a beating since his special ability moves through enemies to reach the back lines. But if he survives to his next turn, he'll just move through enemies back to Ekkill, where he and Ekkill can reinforce one another's shield walls.


Done with the Old Wood maps, we're back to snow. Specifically, this is the fight where Bolverk and Folka soloed a bunch of starving villagers. Only without turn advantage here, we NEED Bolverk's cull the weak to quickly cut a swath through these nerds.


This screenshot and the screenshot above were taken on the same VERY long turn by Bolverk, who's just been killing everything on the map.


The next fight starts us with us surrounded--which means we have to close ranks around Eyvind. But so long as we can keep the skulker away from him, it should be fine.


Fasolt taunts the stonesinger, ensuring that it will use a strength attack against him on its next turn. Meaning it won't cast umbrage. And the strength attack will do nothing, and Fasolt's 1 str resist means that the disease it spreads won't hurt him. Used in the right situation, the shieldbanger taunt skill is fantastic. You don't use it to get a really strong enemy to hit your tank. You use it to get an enemy to attack instead of using a devastating special ability.


The taunt buys us enough time to clean up the stonesinger. On to the next.


We got another good item for our troubles. We'll give it to Dagr since he doesn't really need much movement.


Very similar to the last map, only with the allied races instead of dredge.


There's not much to report here. Everything died, no worries.


This was, however, battle 30, and we get the, uh..."Yox Nauts" which are ludicrously good for an armor break-based character.


Fasolt puts these on. He won't resist strength anymore, but he WILL have > 20 strength, tremendous armor break, and dodge armor attacks 30% of the time.


We get the avalanche map from the Ravens' death march. Not really much of a problem--the enemy varl get in one another's way.


Congratulations on your...tooth.


It's a strong item, but not one that we want. Defense is more important than offense. Bolverk's very existence is all the offense we need.


I don't even remember what this fight was. Easy, I guess.


But then we run into Eyeless again. It's the Old Ford bridge map--where Bolverk killed Eyeless in our campaign.


And I figure we should just get it over with, so we kill an Eyeless zombie to spawn her, and pray that she won't OHKO Eyvind with a respawn.


Instaed, she goes for Ekkill, knocking him back and diseasing him (though Ekkill has 1 str resist so the disease is largely irrelevant). Fasolt taunts her to keep her from warping away or doing anything else dangerous. Once you get a taunt in on Eyeless, she ceases to be dangerous.


Dagr of all people bring Eyeless down. Though this doesn't end the fight. We still have to deal with the gloomwardens up top.


Too little, too late on the part of the stonesingers. Umbrage spam won't save them when we have turn order and can carve off more strength than they can heal back.


Best item of the campaign: rank 10 with +3 to all talents. We're eventually not even going to use it though. That's how important strength resist items are to me.


This map got a little dangerous.


Canary got a little too close and she doesn't really have the strength to deal with varl warhawks.


And then she got bloody flailed for 5 straight hits on her strength.


And then axe stormed within 1 HP of dying. Fortunate that she blocked the last one.


Ekkill uses his Guts ability, which chaos dunks everyone around him for knockback damage.


With Canary safely tucked into a corner, Bolverk culls the weak to finish the battle. Phew! Canary is one of my best characters!


I'd been using her as a sniper with the +2 strength +3 strength ATTACK item, but at this point I need her to live more than I need a 21 strength ranged attacker with high crit chance. She'll get some dodge and also some strength resist.


No real problem on this map. Bolverk can deal with the slingers using Cull the Weak, and once they're down we can run circles around the bigger enemies.


We don't really need this. For once, I pull back.


5 maps to go.


We got this wonderful item for Bolverk on the last map. The break will help since he always does a strength attack after any action, so if he opens with 7 break, his strength attack will devastate something. 2 strength resist will keep him from getting slowly whittled down. And +2 mobility will let him chain together some devastating strings of Cull the Weak. I'd argue this is his best item.


The map where we fought Canary in campaign mode. Moderately annoying to navigate varl thanks to the holes.


Canary poisoned and Ekkill dunked most of the enemies well before Bolverk could arrive. Fasolt did nothing.


We're starting to get into the Arberrang fights. Here's the one you get right outside of Arberrang if you stop people from messing with Oddleif.


A good item for Egil. Egil is dead though, so...:welp:


Now we do the fight in the meeting tent, after Rugga betrays Meinolf. The bears are the problem.


At this point though I resist strength damage on all characters, can heal armor back, and have devastating poison on Canary and brute strength and mobility on Bolverk. I'm unbeatable barring very special circumstances.


Circumstances such as "fight Meinolf, who has a passive that make his guards take damage instead of him, and is wearing "The Blackfish," giving him +5 armor break so that my tanks will just melt in front of him.


Fasolt takes a massive beating. And Bolverk's not that much better off. Eyvind can only heal one of them.


DPS-wise I'm not sure what I'd do if Bolverk died. So I heal Bolverk up at the next opportunity and let Fasolt continue to roll the dice.


It works out in my favor. Fasolt taunts one of armor breakers into physically attacking instead of breaking armor, and that buys him the turn he needs for Bolverk to slip behind enemy lines and ruin everyone's day.


Bolverk kills the king of men.


I have zero desire for this. We're approaching battle 40 of 40, and what more could we possibly need in that fight?



Our final map is the crumbling Tower of Manaharr, where Iver confonted and slew Bolverk in the campaign. I wonder what we'll get this time.


Our team.


2 stonesingers. Eyeless. AND Bellower. This...this took a turn. Holy poo poo. At least it's a weaker form of Bellower. 17/17 isn't nearly as scary as 20/20.


Fasolt taunts Bellower into attacking. Having him shout and stun us would be FAR worse than just taking off a huge chunk of armor.


Here's the gimmick with Bellower, though: there's no silver arrow to trick him into thinking he's mortal. He will dodge death at 4 strength, 3 strength, 2 strength, 1 strength. And he regenerates every turn. So you need to focus fire on him or do something that does cumulative damage or you'll never kill him.


This is made more difficult by the fact that he'll start shouting at you.



Bolverk brings him down eventually, though. He attacks twice in a round, and then moves on to a stonesinger while he's at it.


In fairness, ANY unit can do Guts if you level a raider up high enough. But Ekkill has naturally high strength and gets Guts 3 at level 5. So he can really just slam the hell out of a lot of adjacent enemies.


We continue cleaning up until it's just one wounded stonesinger and a poisoned Eyeless. No big threat, especially with Fasolt keeping Eyeless locked down.



Was expecting this to be a lot worse, but Eyvind just zaps Eyeless to death.

I'm told that on Hard mode, Eyeless will warp into Bellower after you kill him and then you have to deal with undead bellower, which seems awful. But I've had quite enough of this.





And I unlock some achievements and get an item I can't possibly use because survival mode is now over.







Yay, we did it. Wasn't that exciting? Hey, where'd you all go?


I think this is kind of like XCOM global stats where they're all wrong anyway.


I like how I don't have the trophy for beating it on easy even though I have the trophy for beating it on Normal. Well...I'm drat sure not going back. We're done here.

Remaining tasks for the LP:
1.) Respond to any alternate path questions y'all might have, showing them if I can save edit my way into 'em.
2.) Clean up the first couple posts so the images are 900 pixels wide.

In general though, I think it's fair to say the LP is like 99% over.

e: oh hey, we got a gold rating right at the end. Neat! Glad many of you enjoyed it.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
So assuming you made the worst possible choice at every opportunity, what's the smallest number of heroes you can have survive to the end?

Sankara
Jul 18, 2008


Great LP! You did a wonderful job.

DeathSandwich posted:

So assuming you made the worst possible choice at every opportunity, what's the smallest number of heroes you can have survive to the end?

I think the smallest possible number of survivors is:
Oddleif
Aleo
Scathach
Zefr

(Other than the "everyone dies/everyone dies but Juno" endings, of course.)

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Doctor Reynolds posted:

Great LP! You did a wonderful job.


I think the smallest possible number of survivors is:
Oddleif
Aleo
Scathach
Zefr

(Other than the "everyone dies/everyone dies but Juno" endings, of course.)

I forget, was it possible to get both Alette/Rook and Oddleif killed without the dredge baby?

Jack2142
Jul 17, 2014

Shitposting in Seattle

Team rear end in a top hat is apparently p. good.

FairGame
Jul 24, 2001

Der Kommander

ultrafilter posted:

I forget, was it possible to get both Alette/Rook and Oddleif killed without the dredge baby?

Oddleif will die if she leaves the town gates regardless of whether or not you have the baby. Alette will save her if she knows mending (from saga2). Otherwise she dies.

You cannot have the survivIng member of Rook/Alette AND Oddleif both die outside of an everyone dies/run out of time ending.

Allegedly if Alette/Rook dies outside of Arberrang, and you get a good Iver ending but with Arberrang fallen, Oddleif shows up in the afterlife. I’ve never seen it though. And I kind of doubt it exists.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Thank you again for LPing this. I lost my save game for the first game when I swapped computers and never found the time to play through the rest, but it's been wonderful to see how this awesome story ended without having to play the combat.

kw0134
Apr 19, 2003

I buy feet pics🍆

:toot: This was great and I'm glad I got to see the whole trilogy!1

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?
What happens if Krumr dies back in Boersgard (due to lack of reinforcement) -and- Ravens get pursued by Bellower in BS3?

Tenebrais
Sep 2, 2011

Ephemeron posted:

What happens if Krumr dies back in Boersgard (due to lack of reinforcement) -and- Ravens get pursued by Bellower in BS3?

If I recall correctly, Alfrun goes to negotiate with him alone. And I think he might be present for the final battle? Not sure on that.

ArcadePark
Feb 4, 2011

Damn it, It's all your fault!
Now that the LP is over, I think these are few events you should cover:

1. Onef's Betrayal, and Ekkil's Recruitment. These are significant story branches that is worth covering. I know for a fact that Ekkill has some good lines in both 2 and 3.

2. Rook and Oddleif's event. You know that one scene.

3. Siding with Rugga at Arrberang. As much as I don't like the sound of it,

FairGame
Jul 24, 2001

Der Kommander

Tenebrais posted:

If I recall correctly, Alfrun goes to negotiate with him alone. And I think he might be present for the final battle? Not sure on that.

Bellower being alive will cause Krumr to go fight him, at which point you don't see Krumr or Bellower again.

If Krumr is dead from Boersgard, one of Bersi or Sigbjorn will go to stop Bellower. That varl will not return, and you will have Bellower persue you some more. At that point the OTHER varl warhawk will try the same thing and also fail.

If all your varl are dead at the Bellower check, Alfrun just goes to negotiate. She fails, but it has no impact on the outcome. She just says something like "he's not interested in talking" but you never see him again. At no point does Bellower take the field. Which seems like another aspect of the ending being rushed.

Weirdly, if you lost Krumr at Einartoft (leaving the city without blowing the bridge) or during the death march (not giving him fighters to stop an ambush), it turns out that he's been following Bellower the same way Bellower pursues YOU. You never get Krumr back in your party, but he does keep you from further losses by confronting Bellower himself.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Krumr walking out to fight Bellower and neither coming back right after he mentions the one thing he has left to do is fight a Sundr is the most Krumr possible thing.

I assume they don't even kill each other. They're just two guys who can't die, fighting forever.

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FairGame
Jul 24, 2001

Der Kommander

ArcadePark posted:

Now that the LP is over, I think these are few events you should cover:

1. Onef's Betrayal, and Ekkil's Recruitment. These are significant story branches that is worth covering. I know for a fact that Ekkill has some good lines in both 2 and 3.

2. Rook and Oddleif's event. You know that one scene.

3. Siding with Rugga at Arrberang. As much as I don't like the sound of it,

1.) I’m just gonna crib from the Banner Saga 1 LP from several years ago for this.
2.) Um...that might be difficult. Editing Rook into the caravan AND having his story stuff trigger is hard. And the scene you refer to is close enough to the end of 2 that it’d pretty much mean a full playthrough. I’ll see what I can do.
3.) Yeah, I can do that.

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