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The old school mmo babies are obnoxious for sure but Wildstar really didnt give them what they wanted. The crazy hostility the developers demonstrated towards those people by constantly rebalancing raids to be impossible was definitely not what those people wanted. Its just another example of how hosed up Wildstar's management was, they even forgot to actually cater towards the demographic they marketed the game to.
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# ? Sep 9, 2018 05:03 |
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# ? May 7, 2024 21:46 |
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Deki posted:I am entirely sure CoH dying had nothing to do with Wildstar, but drat if I'm not suprised people are still holding a grudge 4 years later. CoH players are part of some cult where anything that might be in the stratosphere of poo poo that shut down their game is automatically a major reason why it shut down
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# ? Sep 9, 2018 05:04 |
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I still never managed to queue into a Wildstar dungeon. Now I never will.
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# ? Sep 9, 2018 05:13 |
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Still a shorter queue time than for Warfronts.
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# ? Sep 9, 2018 05:20 |
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Deki posted:I am entirely sure CoH dying had nothing to do with Wildstar, but drat if I'm not suprised people are still holding a grudge 4 years later. Imma unironically hold that grudge for a long time yet, because the developers of that game got done dirty. The actual studio closure happened right in the middle of the goddamn Thanksgiving-Christmas season, and had been announced a scant two months prior. And was for a game that, by every report and indication, at least keeping its head above water, unlike the rancid poo poo that is the subject of this thread. Paragon deserved better and I hope a lot of them have moved on to better things by now. EDIT: Also even with the axe coming down early CoH lasted twice as long as this did. Forever mad, without irony. SpaceDrake fucked around with this message at 07:53 on Sep 9, 2018 |
# ? Sep 9, 2018 07:50 |
I'm really mad at Wildstar. It looked so cool and appeared to be exactly what I wanted: a plain WoW clone, instead Carbine not only wasted millions of money and man hours to follow up with terrible mismanagement but put a nail in the coffin of any such games coming out in the future. Seriously who's in their right minds sponsor another WoW clone when Wildstar is forever there as a cautionary example?
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# ? Sep 9, 2018 10:39 |
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Blast of Confetti posted:i love wildstar because it gave the old school mmo babies exactly what they wanted and they all hated it. i can't wait for the same thing to happen with the old school WoW server Yeah. It's amazing how many rose tinted glasses are involved with old school MMOs. They're doing something similar in FFXIV now, with the Eureka zone being a throwback to FFXI style gameplay. Noone likes it.
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# ? Sep 9, 2018 11:41 |
someone made a fun comment on kotakuquote:Okay. I made this burner account because I need to correct the record here.
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# ? Sep 9, 2018 15:16 |
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I still believe the dungeons, adventures, and raids were some of the most fun content that no one ever got to see. I loved doing the 20-man raid with my guild at launch. It was very difficult, and very satisfying. Can't speak to the 40-man for obvious reasons, but the design on paper sounded pretty neat. Just...should've been 10-20 people, obviously.Shy posted:someone made a fun comment on kotaku The story of Paragon is true. I've heard the exact same thing.
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# ? Sep 9, 2018 18:46 |
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I was on the NCSoft hate, CoH 5eva train, but as opposed to a lot of the weirdos on the internet I got over it pretty quickly. I was of course puzzled at its closure but just shrugged and eventually started laughing at the crazy exCoH'ers (I saw one just the other day hope that North Korea would invade South Korea and destroy NCSoft, loving LOL Jesus Christ what the gently caress dude), but it, uh, all makes sense after reading that story, and NOW I'm pissed that there could've been a CoH 2 and Paragon hosed it up. I'm still very disappointed in Wildstar, I liked the combat, and thought it looked cool and was excited for its launch but then, loving 40 man raids and poo poo-rear end questing and all the other stuff... well, enough said
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# ? Sep 9, 2018 19:09 |
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While it was an experience that I will never revisit, I got to 50 in 4 days of playing just to start raiding asap for those sweet world firsts. Genetic archives was a blast but Datascape sucked.
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# ? Sep 9, 2018 22:35 |
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Remember when your hoverboard had a stamina bar
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# ? Sep 9, 2018 22:55 |
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quote:We literally promised our players *monthly* content updates... then we couldn’t even hit the goal of *quartely* updates. Because, once again, nobody actually had a reasonable scope of what it took to actually make shippable content and how long that would actually take to be more meaningful than an occasional holiday event. All MMOs have weird buggy structure, but Guild Wars 2's structure is downright bulletproof compared to Wildstar's. They actually could patch that often without destroying their game. I remember reading that Wildstar's first round of post-launch patches were disastrously buggy. So disastrous that they had to cancel the Halloween and Christmas events for the year, since they needed a lot more polish before their debuts. Yes, Wildstar had to literally cancel Christmas. I wonder who came up with that monthly idea. Were they delusional, or completely disconnected from how the game worked? quote:Carbine... was never a well managed studio. Ever. WildStar as you saw it was a completely different beast from what started development. It wasn’t even the same IP - Tim Cain, literally one of the creators of the original Fallout, used to be the creative lead and eventually he got pushed out of the studio. Which was a dumb idea because Carbine didn’t actually lock down their only IP when they did it and Tim owned all of it. So there was a huge freeze on production while they essentially had to do the game over from scratch because they didn’t own their own game!
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# ? Sep 10, 2018 00:55 |
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My life is full of regrets but paying 60$ for wildstar is my greatest.
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# ? Sep 10, 2018 03:21 |
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I'm surprised they lasted this long.
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# ? Sep 10, 2018 07:40 |
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I vaguely remembered that a couple years ago it came out that Carbine had terrible patch branching, and went looking for the reddit thread.quote:Pretty much. Right up until content lock for a patch, everything would be going into the main branch - including stuff for the patch and stuff that people were working on 3, 6, 9, 12 months out. Which meant that the patch branch would end up a giant clusterfuck for weeks, if not months, and one of the reasons that content would get locked 3 months prior to release. (The reason this is bad, is that you can't respond to player feedback when nothing but critical bugs make it to the live environment for minimum of 3 months, sometimes 6 months. It absolutely killed our community to have to constantly tell them we're aware of an issue and there's a fix coming, but not for half a loving year.) Edit: Uh, this thread is longer. Corvinus fucked around with this message at 08:23 on Sep 10, 2018 |
# ? Sep 10, 2018 08:19 |
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Can somebody link to me a source on the "rebalancing raids after they're beaten to make them hard/impossible"-thing? I'm certain it happened and that I did read about it like two years ago, but I'd like something a little more concrete, mostly for a friend of mine that didn't keep up with it.
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# ? Sep 10, 2018 09:22 |
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Shy posted:someone made a fun comment on kotaku Just lol that anyone would willingly work for a game dev. Why yes I'd love to be treated like poo poo and paid half what I'm worth.
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# ? Sep 10, 2018 10:21 |
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Strategic Tea posted:Just lol that anyone would willingly work for a game dev. Why yes I'd love to be treated like poo poo and paid half what I'm worth. Yeah, the industry is notorious for basically exploiting the naivety and passion of young people. If you have the skills to be a professional coder you can make more money in pretty much any other industry.
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# ? Sep 10, 2018 10:36 |
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Mizuti posted:This was one of the things that astonished me most in early Wildstar. Is there anyone in the industry that still tries to make substantial content patches on such a demanding schedule? Guild Wars 2 attempted to do modestly sized updates every 2 weeks with some month-long intermissions between story beats, and this schedule was so punishing to the staff that Arenanet dropped that model like a hot potato once their first "season" of story updates was complete.
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# ? Sep 10, 2018 10:44 |
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Pierson posted:FFXIV managed a fairly consistent schedule of alternating one-small-content-patch-one-big-content-patch-repeat for about a year after Realm Reborn saved the game but that was during the time they were still desperate to prove FFXIV was good. I think the devs said later that keeping that schedule up while simultaneously developing the first expansion nearly killed them, and there was a big gap between 3.0 and 3.1 while they recuperated. They still do that, perhaps with a little less content each patch.
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# ? Sep 10, 2018 13:17 |
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blade and soul is a legit good mmo so ncsoft is far from the worst mmo publisher, they should stop giving money to lovely western developers though
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# ? Sep 11, 2018 00:36 |
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I remember playing this on launch, and enjoying the world but seeing through the poor level design by like halfway through the leveling experience. When entire portions of a map are just duplicate questing experiences for either faction, then laff. Like I remember the last three high level zones being basically mirrored down the middle for each faction. I do find it interesting how once you realize "oh, none of this matters as I don't care about advancing my character anymore" how hollow the constant minute character advancement of the MMO-skinner box setup is. I remember before my subscription lapsed that I took my maxed out level dude and went exploring, since technically there were no more mobs that were skulls to me anymore or such. It was weird to experience all of the zones that were already clearing out of players and becoming ghost towns, even like six weeks into the game. I can only imagine what it is like now. Death of virtual spaces are weird. There is something comforting in knowing that some of like WOW's original virtual spaces from its launch in 2004 are still around. Having something be permanently closed is a weird feeling when an MMO dies. But yeah, this game had laffo devs. The more I read the more I amazed it ever even launched.
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# ? Sep 11, 2018 00:41 |
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Corvinus posted:I vaguely remembered that a couple years ago it came out that Carbine had terrible patch branching, and went looking for the reddit thread. never played this game but I did P4 admin stuff for game studios for a while and the only other product out there (pre-git era) was Alienbrain. i am now laughing at the thought of them storing art in P4 and code in AB because it is the SCM equivalent to wearing your shoes on backwards
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# ? Sep 11, 2018 05:12 |
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Spellslinger was a fun class, I'll miss it.
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# ? Sep 11, 2018 05:21 |
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jeeves posted:I remember playing this on launch, and enjoying the world but seeing through the poor level design by like halfway through the leveling experience. When entire portions of a map are just duplicate questing experiences for either faction, then laff. Like I remember the last three high level zones being basically mirrored down the middle for each faction.
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# ? Sep 11, 2018 09:19 |
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Percelus posted:blade and soul is a legit good mmo so ncsoft is far from the worst mmo publisher, they should stop giving money to lovely western developers though Is NCSoft a bad publisher or do they simply publish some real stinkers of games? *strokes chin* Can it be both? Can't argue with B&S profits though. That game prints money going by their financial reports. Wish I didn't hate the combat so much I kept abandoning it every time I tried playing.
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# ? Sep 11, 2018 11:15 |
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Shy fucked around with this message at 11:28 on Sep 11, 2018 |
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# ? Sep 11, 2018 11:21 |
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Mizuti posted:I bet they did it only because World of Warcraft has it, ignoring the slew of problems this system comes with. This sums up like 95% of wildstar
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# ? Sep 11, 2018 12:39 |
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Mizuti posted:I was wondering how this game handled faction-unique quests. Sounds like "they didn't". Can't blame them, as strapped for time as they were, but they were setting themselves up for mediocre content. Still can't believe this game launched with a hard faction divide in 2014. I bet they did it only because World of Warcraft has it, ignoring the slew of problems this system comes with. Yeah faction divides are questionable at best. Frankly I don't even think WoW should still have such a hard divide but it's just so ingrained into the game now that there's no way they'd actually ditch the factions. (To their credit, they did a very good job with the split faction questing experience in Battle for Azeroth.) Even if it wasn't too ingrained in the game's structure, WoW still has more players than any other (western) MMO and plenty of players who'll gladly pay real money to faction change, so the faction divide is probably making Blizzard money (I specified "western" there because I suspect there are Korean MMOs with higher player numbers, at least going by raw player count.)
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# ? Sep 11, 2018 15:05 |
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Percelus posted:blade and soul is a legit good mmo so ncsoft is far from the worst mmo publisher, they should stop giving money to lovely western developers though Blade and soul is loving awful I say as I spam rng boxes for 8 hours straight to upgrade my weapon.
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# ? Sep 11, 2018 15:33 |
https://www.change.org/p/ncsoft-wildstar-s-revival
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# ? Sep 11, 2018 21:25 |
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# ? Sep 11, 2018 21:36 |
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Wonder how many signatures a "keep wildstar dead" petition would create?
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# ? Sep 11, 2018 22:27 |
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Confused Person posted:Wildstar is more than just another MMO, It's a concept and the players who played it were family.
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# ? Sep 12, 2018 00:48 |
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Confused Person posted: Wildstar is more than just another MMO, It's a really bad MMO managing to stand out as particularly lovely in a sea of crap.
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# ? Sep 12, 2018 02:34 |
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I actually enjoyed this game for the short time that I played it, but 100% of that was because of the goons I PvP'd with. Tanking a third of an enemy team while my team ran flags, abusing crafting to end up with 90% damage reduction, crawling around in someone's home that was a giant sized bar... r i p
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# ? Sep 12, 2018 20:15 |
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I couldnt even get past level 5. The game was generic poo poo through and through with horrible design decisions from the start
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# ? Sep 12, 2018 20:33 |
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Cao Ni Ma posted:I couldnt even get past level 5. The game was generic poo poo through and through with horrible design decisions from the start Try it when it went Free, it was so awful, it made me resubscribe to Wow.
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# ? Sep 13, 2018 06:26 |
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# ? May 7, 2024 21:46 |
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Cao Ni Ma posted:I couldnt even get past level 5. The game was generic poo poo through and through with horrible design decisions from the start I played it for a few days. I remember absolutely nothing about the game. I don't remember the class I was, the level I got to or what the story even was. It's by far the least memorable mmo I ever played. I remember more about NeoCron which I played once before uninstalling and never looking back. Also I just checked - and apparently people still play NeoCron. This to me is more shocking than the fact that Wildstar lasted 4 years.
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# ? Sep 13, 2018 18:24 |