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The limited action bar with assignable points thing wildstar did was hands down the best piece of customization I've ever seen in an mmo, and I genuinely think it inspired the new talent system in wow, because it showed that a few interesting situational choices is a million times better than 50 things to look up on the internet.
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# ? Oct 18, 2018 09:38 |
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# ? May 7, 2024 19:43 |
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30.5 Days posted:The limited action bar with assignable points thing wildstar did was hands down the best piece of customization I've ever seen in an mmo, and I genuinely think it inspired the new talent system in wow, because it showed that a few interesting situational choices is a million times better than 50 things to look up on the internet. Guild Wars 1 did this a decade before wildstar and more successfully
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# ? Oct 18, 2018 09:43 |
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30.5 Days posted:The limited action bar with assignable points thing wildstar did was hands down the best piece of customization I've ever seen in an mmo, and I genuinely think it inspired the new talent system in wow, because it showed that a few interesting situational choices is a million times better than 50 things to look up on the internet.
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# ? Oct 18, 2018 10:01 |
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Wish someone would take Anarchy Onlines mission system and refine it. And make a modern cool sci fi MMO. Or just anybody but funcom remake Anarchy Online.
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# ? Oct 18, 2018 10:39 |
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I wish more games were fun rather than microtransaction grind simulators.
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# ? Oct 18, 2018 12:24 |
wdarkk posted:I kind of wish I'd gotten to see that. Are there any good videos that explain what made it so great? It was mostly that the powerset of a pet class was, for once, actually focused around having and using lots of pets. Once summoned, lackeys stay until killed and you got more and more impressive-looking lackeys as you gained levels, eventually topping out at 6, which means every Mastermind was always accompanied by a small army everywhere they went. You also got to pick the type of your army: ninjas, robots, mercenaries, thugs, zombies, etc, as well as your main chaarcter's secondary powers. For a game about customization and the hero experience, that's huge.
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# ? Oct 18, 2018 13:07 |
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I can live with City of Heroes having gone the way of the dodo, but it's a travesty that there isn't more MMOs that copy the sidekick/mentor system. Like, loving poo poo man, just let people play with their friends. If it's a MMO with itemization, just give them stat boosts that put them at slightly below the output of a character around that level and job's a good one. It's baffling that the 2004 game had it all figured out, but people still haven't wizened up to it. wdarkk posted:I kind of wish I'd gotten to see that. Are there any good videos that explain what made it so great? You got to choose your pet type as a primary skill. Most of them were fairly similar in that they had some minor and relatively unimportant attacks in addition to your pet abilities. You mostly just picked up some of these attacks to fill out your bars early on, but it never really was a focus. The first tier pet ability you got was your basic attack minion type and you'd get three of them. The second tier ability gave you two elites in addition to your basic goons. They'd deal more damage and have additional benefits like buffs or debuffs, crowd control, area of effect abilities, et cetera. The third tier essentially gave you one boss type that rounded out your kit. The Thug kit for example had a big bruiser that was all about close combat, rounding out your kit of ranged attackers. The Soldier kit had a short ranged Commando doing all kinds of special forces bullshit. I think the Robots kit had a big Warmech or something. You could also name each of your minions. And in addition to that you could either go all in on support skills or just round out the kit by choosing some crowd control. There was even a neutral set of skills called Leadership that you can pick up in addition to your primary and secondary set that was all about having group buff auras. I remember having a good time playing a Thug/Poisons(Healing, Buffs and Debuffs)/Leadership Auras(Team Buffs)/First Aid character where I was basically just playing as the healer to my minions. It just kind of worked and your pets were pretty useful, decently tough and able to keep up in group content as well. When they actually did die to a big boss attack or something, it wasn't a big deal to summon the whole group again, outside of your boss mob that had a fairly long cooldown. And since your character itself was focused more towards supporting their team, you weren't necessarily dead weight to other players even if you get all your goons killed on the regular. It actually went all in on the pet class being dedicated to multiple pets that deal most of your damage, rather than the more commonly seen design in MMOs where there is a singular pet that assists the player. The player assisted the minions.
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# ? Oct 18, 2018 15:38 |
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The wide variety of minion archetypes and the secondary power options all coming from the crowdcontrol job just all meshed well to really make you feel like a Mastermind. The goons did all the dirty work, you manipulated the environment/enemies so your ninjas could beat rear end. I also really liked how varied the healer power trees were, you had a classic All Heals in Empathy, heals with a lot of buffs with Radiation or Kinetic, and my personal favourite healer, Force Field which had no direct heals at all and just threw out a ton of massive damage reduction bubbles. Instanced group content was great because while you had The Holy Trinity, you could clear content in pretty much any combination of tanks, dps and healers.
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# ? Oct 18, 2018 15:57 |
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The most powerful skill the mastermind had was that you could give each minion individual commands to do emotes or say dialogue. So you could set up dance parties with just yourself. The true nerd villain's dream
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# ? Oct 18, 2018 15:57 |
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as the length of any MMO thread stretches towards infinity, the likelihood that it will become a thread about CoH approaches 100%
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# ? Oct 18, 2018 19:42 |
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You could micromanage the hell out of your minions, too.
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# ? Oct 18, 2018 22:36 |
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Freakazoid_ posted:CoV mastermind was legit good, but I prefer the hero customization of CO over CoH. I also appreciate that I was able to make a kenshiro-like character who had a shin-like nemesis, and that I had to track him down after he broke out of jail and caught him in the middle of making a big bomb, where we had a karate fight I almost lost. This right here is probably the worst part of CO, everything looks absolutely terrible and plasticy.
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# ? Oct 18, 2018 22:47 |
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people said coh was just the character creator but the combat felt the best of any mmo i played and i played a bunch.
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# ? Oct 19, 2018 02:28 |
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Games where you can win fights with knock-up and knock-back are the best games and CoX was no exception.
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# ? Oct 19, 2018 06:45 |
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Deki posted:Was there really any lore worth talking about in City of Heroes? It was basically store-brand generic DC. Chomposaur posted:I think it worked well as a generic canvas for you to create a superhero on. It's nice that it didn't come with the baggage of a license like DC or Marvel. Anyways I logged into Wildstar for old times' sake and logged out when I started getting eye strain (immediately). I guess theme park admission is ~$60 so that for four weeks in a theme park MMO wasn't too bad. (Also gotta nth that CoH masterminds owned for everything they could be, also they refused to make female minions because the devs knew what kind of creepshows were out there and would have none of it.)
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# ? Oct 20, 2018 04:59 |
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Mastermind was the actual best pet classes have ever gotten in an MMO and it makes me very sad nothing's ever been as entertaining.
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# ? Oct 21, 2018 12:20 |
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Chomposaur posted:The fun in CoH was making wildly varying builds that could actually be successful. Not just like using guns instead of blowing fire or having a different DPS rotation or whateva, like I made an insect dude centered around storm powers, so I built him for the maximum possible in-combat flight capability and every knockback and slow that I could pack in. I'd round up all the mooks in a mission and just slam them into a wall while my buddies wailed on them. Then I teamed up with other characters centered around the concept of knockbacks and ranged attacks so we ended up with a ridiculous chaos storm of enemies getting tossed around and blown up. Champions was fine at launch but it aged poorly and was gutted by F2P.
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# ? Oct 22, 2018 11:08 |
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Zwiebel posted:I can live with City of Heroes having gone the way of the dodo, but it's a travesty that there isn't more MMOs that copy the sidekick/mentor system. Like, loving poo poo man, just let people play with their friends. If it's a MMO with itemization, just give them stat boosts that put them at slightly below the output of a character around that level and job's a good one. FF14 at least went with the "you sync down to a new friend's dungeon to avoid robbing them of EXP and keep it engaging", but they've always been gunshy about doing the reverse for a number of reasons (not the least of which is their much-valued narrative design). Yardbomb posted:Mastermind was the actual best pet classes have ever gotten in an MMO and it makes me very sad nothing's ever been as entertaining. I miss Mastermind so much. I miss CoH so much. even though by now we'd definitely be looking at it actually dying. lol if you posted:as the length of any MMO thread stretches towards infinity, the likelihood that it will become a thread about CoH approaches 100% It still burns, man.
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# ? Oct 24, 2018 11:32 |
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SpaceDrake posted:It still burns, man. my build was hulk body, size slider set to minimum, all "skinless" texture, and a fire/ss tank powerset tack on the name 'Meatwad' and yeah, it was my favorite mmo too
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# ? Oct 25, 2018 01:13 |
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So this dies in two days. They did a lore dump for what had been planned. They very clearly expected an expansion, as players eventually beat the villain in a raid, and that is followed up with a message about the Ancient Alien Race returning. Oh, and I gleaned at least three more raids they had planned? Also, implied grinds to unlock them, lol.
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# ? Nov 26, 2018 20:03 |
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I like how reading about WoWs release indicated that they didn't plan on it being nearly as successful as it was, while Wildstar was assumed to be successful and it very much was not
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# ? Nov 26, 2018 22:07 |
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I dont think anyone could have anticipated just how popular WoW was though. At the time of its launch EQ was considered a massive success when it hit 500,000 subscribers. WoW completely redefined what it meant for an MMO to be successful. Also has anyone checked in on /r/Wildstar? Is there anyone even left to be put on suicide watch? DapperDraculaDeer fucked around with this message at 23:06 on Nov 26, 2018 |
# ? Nov 26, 2018 23:01 |
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Rest in pieces bad game. You won't even get a large login of players at the time of death.
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# ? Nov 27, 2018 01:23 |
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Safe travels, Cyster. I hope that your game will follow in the footsteps of MXO and do really weird poo poo to the remaining few players who stick around for the final minutesquote:ramping up enemy difficulty and spawn rates, dropping unique baddies to lay waste among the time wasters (angels, demons, and high level agents), and the typical addition of gaping human eyes crying blood on the horizon.
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# ? Nov 27, 2018 04:58 |
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CoffeeBooze posted:Also has anyone checked in on /r/Wildstar? Is there anyone even left to be put on suicide watch? This guy quote:Wildstar Tabletop RPG
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# ? Nov 27, 2018 06:27 |
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https://forums.wildstar-online.com/topic/157552-news-the-wildstar-in-game-send-off-event/ the game end event is a gigantic 2 hour event on wednesday can't wait!!
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# ? Nov 27, 2018 06:33 |
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Wildstar files if needed (self.WildStar) submitted 14 hours ago by Orchas if anyone will be making a wildstar reborn or rewritten know i have the files forever stored in my computer and an external hard drive
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# ? Nov 27, 2018 06:34 |
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Bummer it turned out to be so bad. I really want a solid sci-fi MMO since it all tends to be Tolkien fanrasy.
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# ? Nov 27, 2018 06:55 |
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Good news, the second you left the tutorial it was functionally indistinguishable from WoW, with random fantasy_race settlements and elementals and ancient magic and whatever!
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# ? Nov 27, 2018 07:41 |
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My experience was limited, I was convinced by positive reviews on launch and never returned back. One of games that made me realize that amount of hype is usually in negative correlation with enjoyability of the gameplay. Considering how 'humorous' and 'light-hearted' it wanted to be, it sure was boring.
Dwesa fucked around with this message at 12:28 on Nov 27, 2018 |
# ? Nov 27, 2018 10:57 |
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Asimo posted:Good news, the second you left the tutorial it was functionally indistinguishable from WoW, with random fantasy_race settlements and elementals and ancient magic and whatever! It did have these weird moments where they actually realized their sci-fi setting. Like shiphands and that moon zone with low gravity. Those just made the game all the more frustrating since after visiting one of those zones that actually kind of lived up to the hype about the game's setting. It just made the game more disappoint though since those zones were relatively short and usually followed by a rather generic fantasy zone ripped straight out of WoW.
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# ? Nov 27, 2018 15:48 |
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Space Madness was some A++ poo poo and I spent that entire shiphand laughing.
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# ? Nov 27, 2018 19:09 |
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Minrad posted:https://forums.wildstar-online.com/topic/157552-news-the-wildstar-in-game-send-off-event/ imagine obsessing this much over something you hate
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# ? Nov 27, 2018 21:40 |
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Elderbean posted:Bummer it turned out to be so bad. I really want a solid sci-fi MMO since it all tends to be Tolkien fanrasy. The only decent sci-fi MMO is Star Wars the Old Republic, and there's nothing in development that i'm aware of.
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# ? Nov 28, 2018 03:13 |
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I said come in! posted:The only decent sci-fi MMO is Star Wars the Old Republic, and there's nothing in development that i'm aware of. Neocronnnnnnnn Imagine a group of German devs got drunk and watched Stallone's Judge Dredd and then made an MMO.
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# ? Nov 28, 2018 04:57 |
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I said come in! posted:The only decent sci-fi MMO is Star Wars the Old Republic, and there's nothing in development that i'm aware of. but do not kick the ball, hutts don't have feet
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# ? Nov 28, 2018 18:55 |
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I said come in! posted:The only decent sci-fi MMO is Star Wars the Old Republic, and there's nothing in development that i'm aware of. there is one sci-fi mmo in development that i am tentatively, partially, tenuously maybe interested in insofar as it has an iota of a chance at perhaps being a decent game: the remake of Face of Mankind. Face of Mankind was a pretty unique dystopian sci-fi mmofps based on emergent player dynamics that manifested themselves in inter-corporate conflicts, since player factions were these pseudo-guilds called Corporations that I believe had an actual in-game impact in terms of resources extracted from controlled territory or something. I never actually played FOM so this is all sort of third-hand memories from when it first piqued my interest in like 2005ish and it was being billed as a spiritual successor to AO/Neocron. eventually it came out and led a low-key life as a niche mmo controlled by some small fry European game company until it finally shut down a few years back. I think it also tried to keep itself alive at some point with a kickstarter but the people who ran that vanished with tens of thousands of dollars and never produced anything at all. now its being remade by a different company that bought the IP or something, the new game is called "Mankind Reborn" and might just be a rip off and not a legitimate sequel, idk face of mankind gameplay: pve, generic stuff including crafting: https://www.youtube.com/watch?v=OaalL1QTqzY pvp from towards the end of the game's life: https://www.youtube.com/watch?v=DL9929ol5tM from mankind reborn's alpha: pve/pvp/crafting/etc: https://www.youtube.com/watch?v=bEHxX7vt2j8 it seems to have the exact same UI and setting, which I'm okay with. honestly none of these videos would be noteworthy or interesting if the entire sci-fi MMO (especially cyberpunk) wasn't utterly dead because this is the best and only option right now and it really doesn't look very good at all.
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# ? Nov 28, 2018 21:17 |
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Face of Mankind was actually a serious attempt at an MMO and not some kind of weird digital performance art? Im struggling to believe this.
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# ? Nov 28, 2018 22:08 |
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RIP
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# ? Nov 28, 2018 23:02 |
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# ? May 7, 2024 19:43 |
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it's my birthday today, on this, the deathday of Wildstar
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# ? Nov 28, 2018 23:05 |