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Game is out, game is good. What is it? A sort of prequel* to the original Rebel Galaxy from 2015. It's a space combat sim in the vein of *It's set some 30 years before the original in the same universe, but the gameplay is different. Rebel Galaxy was naval combat in space, big ships locked to a 2D plane firing broadsides. Outlaw is like your classic space sim. One of the developers talks more about it at the start of the walkthrough in the middle of the post. Getting started: Unfortunately there's no tutorial in the game which can be a bit rough. Fortunately they put out a getting started video that's pretty comprehensive \/ Walkthrough for getting started by Travis himself. Supply and demand spreadsheet Mechafunkzilla posted:By the way, there's a big list of beginner tips in the Double Damage discord that answer a bunch of questions people have been asking in the thread. There's a lot in there I didn't know, like that you can hold decelerate for inertial dampening instead of needing to bind a key to it, or that there's an option to dump power to instantly refresh shields. I'll repost it here: When and where can I get it? Right now! Currently only on the epic games store. Console release is being worked on but exact date is TBD. Other PC distribution platforms will get the game 12 months after the original release, I.E. August 13, 2020 How much will it cost? Announcement trailer: https://www.youtube.com/watch?v=sjlDDZOGWvo That Star Citizen dig is . Story: Very little has been revealed so far. You'll play as Juno Markev, who you might remember as the aunt character from Rebel Galaxy. In her seventies in the original game, she's 43 in Outlaw. https://www.youtube.com/watch?v=QyTJoG5eLuw quote:Juno Markev thought she was out, on the right side of the law for once. Circumstances have conspired to drag her back in, and things have been going badly ever since. That's the thing with circumstances, though. They can always get a whole lot worse. There's also a little tidbit which may or may not be connected to the main story: Jumpgates damage the fabric of spacetime in the area they occupy, and over time they decay and eventually collapse in a nasty subspace anomaly. This is represented in game by some connections being marked in red. These are unstable jump lanes, and using them might damage your ship or deposit you somewhere else other than your destination. Gameplay: https://www.youtube.com/watch?v=rYdJnSXZois Fly from both cockpit view or 3rd person chase cam that you can switch between according to your preference. Each ship has a unique cockpit. There's a radio with several stations with authentic space commercials. 21 hours of music in total. Or, switch the radio off and listen to the dynamic soundtrack that change to reflect what's currently going on in the game. Full on arcadey fighter jets-in-space combat. Kick extra power to Weapons, Engines, or Shields at the cost of less power to the other two. One new and noteworthy addition is the Auto Pursuit system. Hold down a button and your ship will automatically maneuver to get your target on screen as well as manage throttle so you don't overshoot. It does not guarantee that you'll have a shot however, you'll still need to line up your target manually. This feature is intended for those that in traditional space combat sims tend to end up flying in circles trying to get a bead on their target, only to overshoot and zip past after a short joust and then do the same thing again. It is completely optional, and there's even a mode you can select when starting the game to prevent the prompt from even showing up in game. Upgrade your ship with better armour, shields, power plant. Swap out guns for other better and/or different guns. Buy a bigger and better ship. Speaking of which: Ships: There is, depending on how you want to count, either five or nine different ships. The starting garbage truck, a light hauler, a light fighter, a heavy hauler, and a heavy fighter. These are all available on every base with a ship dealer. Additionally there's a significant variant of every ship except the starter at your own asteroid base Bountiful Vista in the Eureka system. For example, the unique variant of the heavy fighter gives up two gun slots for better cargo capacity and a staggering 4 missile hardpoints. Do note that these unique variants aren't available from the start, you have to upgrade the base through various quests and financial investments first. Platypus Described as a garbage truck in space. Possible starter ship. Also shown here, as you take hull damage, you'll see that represented in the cockpit. Cracks in the windshield, scorch marks on the monitors, stuff like that. Sandhawk Durston No cockpit view for this one, as we haven't seen it flown yet. Coyote That's cool and all, but I want more crunchy info! Good, I've got the perfect thing for that: 1 hour uncut gameplay video, narrated by Travis Baldree; one half of Double Damage Games and veteran of Runic, creators of Torchlight. (He also got a really pleasant voice to listen to. Does audio book readings on the side I've heard. [unconfirmed]) Travis Baldree posted:Hey, do you want to watch me play our new game Rebel Galaxy Outlaw for a whole hour and talk about it a bunch, without a load of marketing mumbo-jumo? Well, holy crap, are you in luck! Some additional stuff: Minigames: There's slots if you want to waste your hard-earned credits. An Asteroids knock-off called Star-Venger. Getting high score unlocks a quest chain. Billiards with fully simulated physics. And finally, Dice Poker. For the latter two, sometimes you come across opponents wagering starship components. Immersively taunting enemy pilots Buyable dash ornaments Only one shown so far. You can see him in some of the cockpit views above. Photo mode Fiddle with filters, depth of field, lighting, whole bunch of stuff. Super deep ship painter Modeled after photoshop, there's tons of stuff you can do here. It's even got tablet support so the artistically inclined can use their wacom tablet to draw on their space ship. You've also got stencils, allowing you to import any image to use as a, well, stencil. Want to plaster logos or a on your ship? This is the tool for you. Or anime tits I guess. Or . The possibilities are endless. Coolest of all, once your masterpiece is complete, you can hit a button in a drop down menu, and it'll take you to a website where you can order a 3D printed model of it that they'll mail to your house. FAQ at the official site: https://rebel-galaxy.com/faqs.html Gameplay update Responding to feedback, Double Damage Games have added the ability to drift, which in combination with your boosters allow you to essentially circle strafe, as well as an alternative to the "take me there right now" auto pilot in the form of a more traditional sublight cruise mode. Short video of these new features, thank you thekeeshman. https://www.youtube.com/watch?v=vTt667dTPbU Groetgaffel fucked around with this message at 10:12 on Aug 16, 2019 |
# ? Sep 11, 2018 15:50 |
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# ? May 6, 2024 08:27 |
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I'm really looking forward to this game. I liked the setup and vibe of rebel galaxy, but the combat kind of lost interest once you realized that as long as you had a relatively fast ship you could just park yourself behind an enemy and then broadside them up the rear end until they died. By contrast, I've been playing Everspace lately, and the combat is fun but the whole roguelike thing is kinda leaving me cold since I don't feel that much motivation to do things. This seems like it might be a combination of the best of the two games, which would be killer.
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# ? Sep 11, 2018 18:13 |
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I'm extremely hyped to play not Wing Commander Privateer 2019 Edition, yes indeed this looks extremely good. I loved Rebel Galaxy for what it was and this is looking to be even better.
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# ? Sep 11, 2018 18:59 |
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Psion posted:I'm extremely hyped to play not Wing Commander Privateer 2019 Edition, yes indeed These are my exact thoughts. I've yet to find a space game after Freelancer that that tickle me like that game did, and that game is 18 years old now. It's old enough to drink.
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# ? Sep 11, 2018 19:07 |
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Rebel Galaxy owns bones, they announced this with a massive dig at Roberts, and that paint system is insane. I'll be there day one. Also 21 hours of music holy poo poo
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# ? Sep 11, 2018 20:10 |
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I am down for flipping off enemy fighters.
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# ? Sep 11, 2018 20:27 |
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is co-op a scheduled feature? i imagine it isn't but aaaaaaaaaaaaaaaaaaaaaaa i gotta ask
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# ? Sep 11, 2018 20:54 |
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Psycho Landlord posted:Rebel Galaxy owns bones, they announced this with a massive dig at Roberts, and that paint system is insane. I'll be there day one. Just the paint system is more feature complete than anything in Star Citizen. My favourite part about the radio is that if you switch channels during an ad break Juno grumbles over commercials.
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# ? Sep 11, 2018 21:02 |
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Coolguye posted:is co-op a scheduled feature? Rebel Galaxy Outlaw FAQ posted:Q: Does this have multiplayer? Seeing how it's a 30 dollar game from a two man developer that looks really incredible, I'm not at all bothered about them not wasting time implementing netcode of any kind to be honest.
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# ? Sep 11, 2018 21:07 |
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Elite Dangerous and pretending to be a space man is nice, but in my heart I know I truly just want to fly around in space and shoot dudes. I appreciate that this game acknowledges that and aims to get me into the thick of it as fast as possible...like Freelancer did o7
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# ? Sep 11, 2018 22:14 |
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reinstalling Rebel Galaxy right now to figure out what the gently caress this universe is.
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# ? Sep 11, 2018 22:37 |
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Groetgaffel posted:Seeing how it's a 30 dollar game from a two man developer that looks really incredible, I'm not at all bothered about them not wasting time implementing netcode of any kind to be honest. yeah me either. i never finished RG1 but it was just because i got distracted by other games. i spent 12 hours with it before i hosed off elsewhere and enjoyed every last moment. cannot blame them for sticking with the formula.
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# ? Sep 11, 2018 22:58 |
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I couldn't quite figure out Rebel Galaxy because the combat seemed hard and inconsistent (but also samey, inconsistent in the sense that difficulty seemed to spike randomly) and the universe seemed a tad shallow. That being said I loved the writing and I was happy with the 2d flight model. I've been waiting for a 3d Escape Velocity since like 1998 though so I'm still really excited about this.
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# ? Sep 11, 2018 22:59 |
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One thing I hope for is that missions actually tell you who you were working for and up against. Pain in the rear end to fly somewhere and then loose a bunch of rep with your main faction.
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# ? Sep 12, 2018 00:24 |
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Is VR support in the cards for this? Even if it's gamepad only, that would be rad as gently caress.
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# ? Sep 12, 2018 00:33 |
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Frog Act posted:I couldn't quite figure out Rebel Galaxy because the combat seemed hard and inconsistent (but also samey, inconsistent in the sense that difficulty seemed to spike randomly) and the universe seemed a tad shallow. That being said I loved the writing and I was happy with the 2d flight model. I've been waiting for a 3d Escape Velocity since like 1998 though so I'm still really excited about this. And yeah, it's a bit inconsistent. I've had orange missions that were easier than green ones. King Doom posted:One thing I hope for is that missions actually tell you who you were working for and up against. Pain in the rear end to fly somewhere and then loose a bunch of rep with your main faction. In Outlaw everything is supposedly hand crafted and placed by hand. So I'm hoping that makes mission descriptions better as well. LORD OF BOOTY posted:Is VR support in the cards for this? Even if it's gamepad only, that would be rad as gently caress.
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# ? Sep 12, 2018 04:47 |
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In Rebel Galaxy, especially early on, the type of enemy made it feel a little inconsistent. A big swarm of gunships was different from a couple heavy capital ships. once you got into a heavier ship with some upgrades and some practice flying you could handle anything but early game I had to be reaaaaaaaally careful about picking off the smaller ships before going in on the big ones or else I'd just get wrecked.
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# ? Sep 12, 2018 06:26 |
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Psion posted:In Rebel Galaxy, especially early on, the type of enemy made it feel a little inconsistent. A big swarm of gunships was different from a couple heavy capital ships. i ended up solving this by just using a jillion mining lasers on everything. yeah their range blows but once they start firing anything nearby is getting cut in half whether it's a big frigate or a tiny gunship. that'll get you to the later game where there's enough equipment around for things to start mattering a bit more.
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# ? Sep 12, 2018 09:05 |
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Yeah the mining lasers rock. Sure, particle lasers have longer range, but they do awful damage against shields. Mining lasers slice through anything with impunity. Also get a Radovich at the merchant guild. A freighter with guns that rival most destroyers, while still being as quick and nimble as a frigate.
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# ? Sep 12, 2018 09:59 |
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Finally! I've only been waiting 17 years for another good arcadey space sim. Or 19 years for a great one.
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# ? Sep 12, 2018 10:53 |
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BUG JUG posted:reinstalling Rebel Galaxy right now to figure out what the gently caress this universe is. Space Texas, as I recall.
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# ? Sep 12, 2018 12:22 |
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Psion posted:I'm extremely hyped to play not Wing Commander Privateer 2019 Edition, yes indeed Extremely hype for the return of different cockpits for every ship where all the important info is in a completely different spot from the last ship
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# ? Sep 12, 2018 14:37 |
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Oh yeah I get the feeling that this is very much a love letter to the old great space sims, with their own roadhouse vibe to it. If this turns out as good as the rose-tinted memories of the old classic space combat sims, I'm going to be the happiest space-camper. And by the looks of it, it very well might. And it's going to be moddable, so with any luck there'll be some great community created extra stuff further down the line.
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# ? Sep 12, 2018 14:57 |
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My only issue with RG1 was that there wasn't more of it, but that had a lot to do with the proc-genned side missions I think. Sure you could keep playing after the story was over but why? With everything being hand crafted this time around I think I'll do a lot more of the side missions. I'm hype as gently caress to watch the gameplay video later today.
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# ? Sep 12, 2018 15:18 |
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I remember playing the first one for a lot of hours on PS4 because it was released free for PS+, but I think I just ended up hitting a massive burnout wall once I actually left the first system and probably never came close to finishing it. Either way, definitely keeping an eye on this!
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# ? Sep 12, 2018 15:51 |
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linall posted:My only issue with RG1 was that there wasn't more of it, but that had a lot to do with the proc-genned side missions I think. Sure you could keep playing after the story was over but why? With everything being hand crafted this time around I think I'll do a lot more of the side missions. Freelancer had the same problem. Microsoft are utter monsters.
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# ? Sep 12, 2018 18:28 |
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Does the armadillo have semi-jewish ancestry?
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# ? Sep 12, 2018 19:56 |
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RG1 had a lot of issues but it was worth a playthrough. 2 is looking way better!
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# ? Sep 12, 2018 20:03 |
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Coolguye posted:i ended up solving this by just using a jillion mining lasers on everything. yeah their range blows but once they start firing anything nearby is getting cut in half whether it's a big frigate or a tiny gunship. Yeah, mining lasers were really good up close. I used them on my Sturville for a while. eventually I just said gently caress it and installed a mod where I could buy the viridan lasers which were just all-around way too good -- but the grind drop rate was abysmal, so whatever. All of those plus beams on a Minotaur destroyer was just great.
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# ? Sep 12, 2018 23:19 |
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I'm excited about this. When the devil calls I'm gonna ride that train. Personally I liked the 2d plane after I got used to it. It's so drat convenient, you don't really lose much benefit and I'm not getting disoriented from spinning around in all directions trying to figure out where I'm supposed to go or aim. But I am kinda looking forward to playing as a middle aged woman (even though she still has short brown hair).
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# ? Sep 13, 2018 06:53 |
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Poil posted:Personally I liked the 2d plane after I got used to it. It's so drat convenient, you don't really lose much benefit and I'm not getting disoriented from spinning around in all directions trying to figure out where I'm supposed to go or aim.
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# ? Sep 13, 2018 14:44 |
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Did a child make this thread? It's Privateer 3.
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# ? Sep 13, 2018 18:02 |
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I never did play Privateer. I grew up on Command & Conquer mostly, but I did play and love Freelancer so that's what I thought of. If a mod wants to do the needful and change the thread title to Rebel Galaxy Outlaw - It's Privateer 2019 feel free.
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# ? Sep 13, 2018 19:04 |
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Groetgaffel posted:Good news, that's what the auto pursuit system is for. No more spinning in circles like an idiot in combat. I get bored of things like that narrated video so I never saw this. Sounds great.
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# ? Sep 13, 2018 19:09 |
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Ciaphas posted:I get bored of things like that narrated video so I never saw this. Sounds great. Rebel Galaxy Outlaw website posted:Let's face it, space sims have always had a bit of a problem. Six degrees of freedom means lots of folks end up lost, and half the time you're spinning in a circle trying to find an angle on a deeply unsatisfying space joust. We think we've got a pretty good solution to that. Every ship comes with an autopursuit mechanism which can be engaged at will to get your target onscreen. Spend your time fine tuning your weapons lead and dodging wreckage, not spinning in circles like an idiot.
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# ? Sep 13, 2018 19:43 |
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https://www.youtube.com/watch?v=vTt667dTPbU Short update video with a couple of little features that people have apparently been asking for. Cool that they're listening to feedback, so if you want to bitch at them about stuff you're not wasting your time. Really I just want them to make the engine fire less bright in 3rd person view, right now it's really glaring.
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# ? Sep 16, 2018 20:10 |
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thekeeshman posted:https://www.youtube.com/watch?v=vTt667dTPbU Ooh, this is good stuff! Gotta say, still love that warp charge-up sound. I'll stick the video in the OP as well.
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# ? Sep 16, 2018 20:30 |
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until/unless these videos are accompanied by a preorder button I just don't even know
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# ? Sep 16, 2018 20:33 |
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Groetgaffel posted:I never did play Privateer. You buy and play it on gog right now, young man! I swear, the youth of today...
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# ? Sep 16, 2018 20:59 |
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# ? May 6, 2024 08:27 |
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Privateer really sucks without a joystick though and I have no idea how well the GOG one works with a modern setup.
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# ? Sep 16, 2018 21:02 |