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Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.


Game is out, game is good.

What is it? A sort of prequel* to the original Rebel Galaxy from 2015. It's a space combat sim in the vein of Freelancer Privateer.
*It's set some 30 years before the original in the same universe, but the gameplay is different. Rebel Galaxy was naval combat in space, big ships locked to a 2D plane firing broadsides. Outlaw is like your classic space sim.
One of the developers talks more about it at the start of the walkthrough in the middle of the post.



Getting started: Unfortunately there's no tutorial in the game which can be a bit rough. Fortunately they put out a getting started video that's pretty comprehensive \/
Walkthrough for getting started by Travis himself.

Supply and demand spreadsheet

Mechafunkzilla posted:

By the way, there's a big list of beginner tips in the Double Damage discord that answer a bunch of questions people have been asking in the thread. There's a lot in there I didn't know, like that you can hold decelerate for inertial dampening instead of needing to bind a key to it, or that there's an option to dump power to instantly refresh shields. I'll repost it here:

quote:

Difficulty First things first, we really recommend that you stick with the first two difficulties for your first game - either Standard or Veteran. Both of them have full assists built in. For most players, Standard is probably the way to go, but for you oldsters like me with fond memories of starting a game with a potato and a laser, and scrounging for every last piece of equipment, Veteran is where it's at.
---------------------------------
Controls I know you love HOTAS, and maybe you think you love M/KB, but Gamepad is 100% the best way, in our opinion, to experience the game. The combination of haptic feedback and separated axes with very small throw distance lets you maneuver easily and precisely, and rumble is great. Give it a try, even if you're on the fence!
---------------------------------
Mouse Controls If you ARE using the mouse and maybe don't have a controller nudge nudge, there are two different mouse modes available from the ingame settings - Virtual Stick, and Relative. Try them both and find what works best for you. Note that in Mouse Mode you can use WSAD to move as well, in concert with the mouse, which is often pretty effective.
---------------------------------
AutopursuitAutopursuit is great and we think is key to most players enjoying the game to its fullest. In gamepad mode, this is the Left Trigger, in M/KB, it defaults to RMB. If you have any target highlighted on screen and you hold Autopursuit, you will track it and keep it onscreen, and manage your throttle if you get too close automatically. You can use afterburners to close the distance faster if needed. It's kind of a big deal and makes dogfights much more enjoyable and 3d navigation a ton more comprehensible for us humans. This also works for things like points of interest. Learn it. Love it!
---------------------------------
Getting Started If you started in Standard you have a surprisingly great radar at the beginning, afterburners, and even some secondary weapons. If you started in any other mode, you don't. Cash is a big deal! You want some of it! Head to the mission board first thing and pick up an easy delivery mission or a minefield cleanup, something that will let you ease into the game. Feel free to ignore story missions until you are ready (although the first few are milk-runs for the most part).
---------------------------------
Beginning WeaponryI'm personally partial to Proton Torpedoes - they are extremely fast, cheap, and if you get close to a target, you can one-shot-kill a lot of early pirates if you deadeye them. Very effective. You also very quickly want to get rid of your garbage utility laser and get either a Combat Laser or a Tracer, or both. Tracers don't consume power, but have a reload period - this will help you not overload your terrible starting power plant. If you started in Standard, you began the game with some Heat Seeking missiles - note that these require a rear profile of your target to properly lock!
---------------------------------
RUN AWAY!!! You heard me, sometimes it's best to run away. That distress signal you just saw? Maybe hold off until you have a gun that isn't terrible and a little armor. Pirates working you over? Call them up on your ship-to-ship radio and beg off! On Gamepad that's the Back or Options button. On M/KB it's 'C'. Use one of the context-sensitive options to beg them to leave you alone! If you have cargo, you can also sweeten the proposition by dropping it which vastly increases the chances of your escape. Run away and live to fight another day if the odds are stacked against you!
---------------------------------
Don't break the law right away Maybe you want to let your inner pirate out, or maybe you have a terrible radar and can't tell friend from foe. Don't attack a bunch of merchants in front of police though. Your wanted level will go up, and you don't need that yet! You CAN go full pirate, but we sure don't advise it on a first playthrough.
---------------------------------
Scan for targets You've got several ways of taking stock of the battlefield. The simplest is the 'scan'. Go to your radial menu (Press Y on gamepad, CRTL on M/KB) and select 'scan' from the left. This will highlight all nearby mission-important targets if there are any to make it easy to tell what you need to kill or protect.
---------------------------------
Targeting Mode Also from the radial menu (Press Y on gamepad, CTRL on M/KB), up top is Targeting Mode - this pauses the entire game, goes to an isometric battlefield view, and lets you check out targets at your leisure. On Gamepad, your right stick works like a mouse cursor, and your left stick pans around. Hover over a target and press A or click on it to 'lock' it as your primary target. When you exit targeting mode, that ship will REMAIN locked, and you can find it instantly by holding Autopursuit, which will get it onscreen and approach. Nice, eh? Oh, and you can see what ships are targeting from the Targeting Mode as well - little yellow lines will point to whatever they are attacking.
---------------------------------
Other targeting options There are other ways to target things though. Honestly, it's not required - you can usually just fly around, snag a hostile with Autopursuit, and go to town. But you're covered if you want to manually target. Hold the Left Shoulder button and press UP on the D-Pad to instantly target the nearest hostile. When you release the Left Shoulder, it will be locked. You an also hold Left Shoulder and press left or right on the D-Pad to cycle between all available targets, and again, releasing will lock the target. You can ALSO cycle through targets from the ship-to-ship radio menu by pressing left or right on the D-Pad, and again, hit Left Shoulder (or Z on M/KB) to Lock.
---------------------------------
Simple Lock & Unlock Target If you don't want to mess with any of that, you can also just 'lock' whatever you are hovering by pressing Left Shoulder (or Z in M/KB). Tap it again to release the lock. When a ship is locked, you can hold Autopursuit at any time and get it back onscreen and never lose it.
---------------------------------
Power Your central power plant is what everything onboard draws from. Your shields, your energy weapons, and your afterburners - they're all tied together. Boost too much and you've got no energy to fire with! Buy a shield with too high of a power draw and you'll have barely any firing time! Make sure to upgrade that sucker and think about your weapons choices. Fortunately there is a power allocation bar up top of the Equipment Bay that gives you all sorts of useful information about how things are going to play out.
---------------------------------
Throttle So, for the most part, you aren't going to be slowing down that much, and Autopursuit will take care of a lot of fine throttle control for you, but if you want to manage it manually, on Gamepad, tapping A and B manage your throttle in 25% increments. So, to go to a dead stop, you'd tap B 4 times. Tapping A 4 times would bring you back to full throttle. That's it! On mouse, it's mousewheel by default.
---------------------------------
Drifting If you want to cut your inertial dampeners and do some sweet moves and fire in reverse or strafe a capship, hold in the down-throttle button( B on Gamepad, Q on M/KB) Release it when you want to re-engage the dampeners.
---------------------------------
Radio Your radio is accessible from the Radial Menu (Y on gamepad, CTRL on M/KB). You can cycle through the 7 subspace radio stations. There's a huge, huge amount of music - hopefully you find a station you dig. If you don't, you can specify a mixtape station from the game launcher, and point it to a folder of your own tunes. Then you can select it ingame.
---------------------------------
Streamers & Music Are you a Streamer? Do you want to avoid copyright strikes for your monetized content? Then make sure to check the 'Stream-Friendly Music Only' checkbox on the launcher, and any music we couldn't get in-context rights for will be filtered out.
---------------------------------
Contraband Once you have a tractor beam, any commodities you see in red are contraband. Police will scan you randomly (if they are close enough), and if they see any in your hold, your wanted level will go up and they'll attack. You can IMMEDIATELY surrender this contraband to avoid a fight - from your ship-to-ship radio (Back/Options or C on M/KB) - a context sensitive option will let you surrender it. ...Also, if you happen to help out a cop in need, sometimes you will be rewarded with a Blue Star. In this state, you're in their good graces, and they won't bother to scan you...
---------------------------------
Ejecting Cargo You can manage your cargo inflight from your PDA (Start or ESC) - head over to the 'Hold' section, and then choose a cargo and quantity to jettison. Average prices are displayed as well so you can get rid of that junk you were carrying and pick up those sweet diamonds.
---------------------------------
Protecting Ships Sometimes a mission tasks you with protecting others. This is a good time to use the Targeting Mode to find out who is attacking them and lock them as a target. Also, use your ship-to-ship radio to insult them and try to draw their ire! Insulting foes sometimes causes them to flee if they are cowardly enough (or you are very obviously too much for them). The less buddies they have nearby, the more likely they are to flee.
---------------------------------
Caballeros Not every solar system is populated, and sometimes you don't want to dock to top up your secondary weapons. Head to Caballeros for a quick pit-stop to refuel your jumpdrive and load up your weapons.
---------------------------------
Rumors Bartenders will often give you a 'rumor' from the first 'News' conversation option. This will be listed in the 'Notes' section of your PDA and usually involves some coordinates. From the Local Map (accessible from your Radial Menu) you can see coordinates along the axes. Triangulate and head to the coordinates, and then use your scanner (also from the Radial Menu) to look for any nearby goodies. Sometimes you'll have to try a few locations within the grid square to ferret it out. Juno will remark on it if something is found, and a purple icon will appear on your radar.
---------------------------------
Bar Games You can play bar games at many of the stations - 8-ball, Starvenger, Dice Poker, and Slots. Some of these involve wagers, and sometimes those wagers involve gear. When you first visit Nacogdoches, maybe see if you can win that Tracer from the 8-ball game there. It's definitely worth taking a chance on 300 credits to get it quickly.
---------------------------------
Guilds There are two guilds - the Merchants' Guild and the Mercenaries' Guild. Each has missions to offer that are focused on a specific style of play - and are also more lucrative than the missions you can get at a Mission Board.
---------------------------------
Buddies As you progress through the story, you will unlock Buddy Characters. You can call these characters up to assist for a while, and then they'll be unavailable for a bit as they carry out their own business until you can call them again. If you're having trouble with a mission, a Buddy will often make it significantly easier.
---------------------------------
Bountiful Vista Once you get a Jump Drive, we definitely suggest you visit the Eureka system.
---------------------------------
Mining Mining is tough to do right out of the gate. You need a mining scanner and a mining laser - and honestly, it's best to do with a turret-capable ship so that you can attach a mining turret instead. Once all are installed, scan with your Scanner (from Radial Menu), and asteroids with resources nearby will be marked. Fracture points will be highlighted on their surface. Mining at these fracture points extracts resources until they are depleted. Then hoover 'em up.
---------------------------------
Buying Ships When you're ready to buy a ship, don't worry about buyer's remorse. There is no depreciation of ships - you can always go back to what you had before without losing any cash. DO be aware that not all equipment works in all ships. Any equipment that can't be mounted will be automatically unmounted and added to your surplus, and a message at the right will let you know. So that sweet power plant you had in your Coyote isn't going to do you any good in a Pathfinder Plus.
---------------------------------
Trading As you travel from station to station you'll start to accrue a history of prices at those stations. From the Local Map you can check historical prices by hovering over stations. Also, when in a commodity market, you can see what you last bought or sold a commodity for and where. You can also find out where something is commonly imported from or exported to, which will give you hints about trade routes you might exploit. Or, you know, you can just sell whatever junk you find for money.
---------------------------------
Being Sketchy OK, so you've decided you're going to smuggle anyway. Look for Independents stations - they will have sketchier missions. When you see a Skull next to a mission, you know that it will build Pirate Faction to complete it. Pirate Faction in this case means with the Red Devils. Build enough Pirate Faction and Red Devils will be friendly to you and you can dock at their stations. Commonwealth stations will then become inaccessible to you, and Cops will be on a hair trigger around you, especially if you have a wanted level.
---------------------------------
Smuggling If you're going to smuggle, make sure you buy a Smuggler's Hold. It will 'cover' its capacity in illegal goods. I.E. A Smuggler's Hold with a 4-unit capacity will cover 4 units worth of contraband from police scans.
---------------------------------
Goody Two-Shoes Commonwealth missions are the opposite of Pirate missions - and are identified by the Commonwealth logo. They build Commonwealth faction. Be nice and everyone will love you. As long as they're not a pirate and you don't shoot them.
---------------------------------
Risky Jumpgates Once you look at the Sector Map you'll see all the Jumpgates connecting systems - and also some red ones. Those are risky. They tend to be really nice shortcuts though. Those Jumpgates are failing, and jumping through them may incur systems damage on multiple subsystems randomly. So. Jump at your own risk. You might show up in the middle of an ambush.
---------------------------------
Power Allocation From your Radial Menu (Y on Gamepad, CTRL on M/KB) you can reallocate power systems. The D-Pad (or WSAD) will rebalance power between engines/shields/weapons. Press down to set to default. This will let you push your engines hard for an escape or an approach, or your shields if you're getting hammered, at the expense of the other systems.
---------------------------------
Power Dumps You can also dump power from your shields to your power plant, or vice versa - if your rear quadrant of shields is knocked out and you've got sufficient power, you can dump that in for an instant recharge. Handy in a firefight! Those options are in the bottom-right of the radial menu.
---------------------------------
Reticles Your aiming reticle packs in a lot of information - it's roughly in the shape of your ship, and your weapons are all represented on it. You can see the firing state, reload state, and the amount of remaining ordnance for all your onboard weapons without glancing away from the center of the screen.
---------------------------------
Dash Displays You can cycle the MFD on your dashboard with Right Shoulder on gamepad, or ` on M/KB.
---------------------------------
Linked/Staggered Fire You can link or unlink your weapons by pressing Up on the D-Pad or 3 on M/KB. Linked fire draws more power but is most potent, and is the default - but if power is at a premium (maybe your plant got damaged) unlinking can keep the pressure on a target without draining too fast.
---------------------------------
Cycling Weapons You can cycle your weapon arrangement with D-Pad Left for guns or Right for Secondary
Weapons. (1 & 4 for M/KB). Full Guns fires all guns at once, but you can also individually fire weapons groupings by type.
---------------------------------
Third Person If you want to fly in third person, that's Down on the D-Pad ( or 2 on M/KB). Not available in Old School or Sim mode. You can also cycle through your turrets this way (although that is also available from the Radial Menu)
---------------------------------
Directing Buddies You can talk to the buddy accompanying you via ship-to-ship radio. You can give them orders to protect you, focus on your targets, cut them loose, or form up. Well, and you can tell them to leave.



When and where can I get it? Right now! Currently only on the epic games store.
Console release is being worked on but exact date is TBD.
Other PC distribution platforms will get the game 12 months after the original release, I.E. August 13, 2020


How much will it cost? :10bux: :10bux: :10bux:


Announcement trailer:
https://www.youtube.com/watch?v=sjlDDZOGWvo
That Star Citizen dig is :discourse:.

Story:
Very little has been revealed so far.
You'll play as Juno Markev, who you might remember as the aunt character from Rebel Galaxy.

In her seventies in the original game, she's 43 in Outlaw.
https://www.youtube.com/watch?v=QyTJoG5eLuw

quote:

Juno Markev thought she was out, on the right side of the law for once. Circumstances have conspired to drag her back in, and things have been going badly ever since. That's the thing with circumstances, though. They can always get a whole lot worse.

There's also a little tidbit which may or may not be connected to the main story:
Jumpgates damage the fabric of spacetime in the area they occupy, and over time they decay and eventually collapse in a nasty subspace anomaly.
This is represented in game by some connections being marked in red. These are unstable jump lanes, and using them might damage your ship or deposit you somewhere else other than your destination.



Gameplay:

https://www.youtube.com/watch?v=rYdJnSXZois

Fly from both cockpit view or 3rd person chase cam that you can switch between according to your preference.
Each ship has a unique cockpit.

There's a radio with several stations with authentic space commercials. 21 hours of music in total.
Or, switch the radio off and listen to the dynamic soundtrack that change to reflect what's currently going on in the game.

Full on arcadey fighter jets-in-space combat. Kick extra power to Weapons, Engines, or Shields at the cost of less power to the other two.
One new and noteworthy addition is the Auto Pursuit system. Hold down a button and your ship will automatically maneuver to get your target on screen as well as manage throttle so you don't overshoot.
It does not guarantee that you'll have a shot however, you'll still need to line up your target manually. This feature is intended for those that in traditional space combat sims tend to end up flying in circles trying to get a bead on their target, only to overshoot and zip past after a short joust and then do the same thing again.
It is completely optional, and there's even a mode you can select when starting the game to prevent the prompt from even showing up in game.

Upgrade your ship with better armour, shields, power plant. Swap out guns for other better and/or different guns.
Buy a bigger and better ship. Speaking of which:


Ships:
There is, depending on how you want to count, either five or nine different ships.
The starting garbage truck, a light hauler, a light fighter, a heavy hauler, and a heavy fighter. These are all available on every base with a ship dealer.
Additionally there's a significant variant of every ship except the starter at your own asteroid base Bountiful Vista in the Eureka system. For example, the unique variant of the heavy fighter gives up two gun slots for better cargo capacity and a staggering 4 missile hardpoints.

Do note that these unique variants aren't available from the start, you have to upgrade the base through various quests and financial investments first.
These are the four ships revealed so far. There will be more.

Platypus
Described as a garbage truck in space. Possible starter ship.

Also shown here, as you take hull damage, you'll see that represented in the cockpit. Cracks in the windshield, scorch marks on the monitors, stuff like that.


Sandhawk



Durston


No cockpit view for this one, as we haven't seen it flown yet.


Coyote






That's cool and all, but I want more crunchy info! Good, I've got the perfect thing for that:

1 hour uncut gameplay video, narrated by Travis Baldree; one half of Double Damage Games and veteran of Runic, creators of Torchlight.
(He also got a really pleasant voice to listen to. Does audio book readings on the side I've heard. [unconfirmed])

Travis Baldree posted:

Hey, do you want to watch me play our new game Rebel Galaxy Outlaw for a whole hour and talk about it a bunch, without a load of marketing mumbo-jumo? Well, holy crap, are you in luck!
https://www.youtube.com/watch?v=wKoJKe_yKQI



Some additional stuff:

Minigames:
There's slots if you want to waste your hard-earned credits.

An Asteroids knock-off called Star-Venger. Getting high score unlocks a quest chain.


Billiards with fully simulated physics.


And finally, Dice Poker.

For the latter two, sometimes you come across opponents wagering starship components.


Immersively taunting enemy pilots



Buyable dash ornaments
Only one shown so far.

You can see him in some of the cockpit views above.


Photo mode

Fiddle with filters, depth of field, lighting, whole bunch of stuff.


Super deep ship painter

Modeled after photoshop, there's tons of stuff you can do here. It's even got tablet support so the artistically inclined can use their wacom tablet to draw on their space ship.
You've also got stencils, allowing you to import any image to use as a, well, stencil. Want to plaster logos or a :shepface: on your ship? This is the tool for you.
Or anime tits I guess. Or :goatsecx:. The possibilities are endless.
Coolest of all, once your masterpiece is complete, you can hit a button in a drop down menu, and it'll take you to a website where you can order a 3D printed model of it that they'll mail to your house.



FAQ at the official site:
https://rebel-galaxy.com/faqs.html

Gameplay update
Responding to feedback, Double Damage Games have added the ability to drift, which in combination with your boosters allow you to essentially circle strafe, as well as an alternative to the "take me there right now" auto pilot in the form of a more traditional sublight cruise mode.

Short video of these new features, thank you thekeeshman.
https://www.youtube.com/watch?v=vTt667dTPbU

Groetgaffel fucked around with this message at 10:12 on Aug 16, 2019

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thekeeshman
Feb 21, 2007
I'm really looking forward to this game. I liked the setup and vibe of rebel galaxy, but the combat kind of lost interest once you realized that as long as you had a relatively fast ship you could just park yourself behind an enemy and then broadside them up the rear end until they died. By contrast, I've been playing Everspace lately, and the combat is fun but the whole roguelike thing is kinda leaving me cold since I don't feel that much motivation to do things. This seems like it might be a combination of the best of the two games, which would be killer.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I'm extremely hyped to play not Wing Commander Privateer 2019 Edition, yes indeed

this looks extremely good. I loved Rebel Galaxy for what it was and this is looking to be even better.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

Psion posted:

I'm extremely hyped to play not Wing Commander Privateer 2019 Edition, yes indeed

this looks extremely good. I loved Rebel Galaxy for what it was and this is looking to be even better.

These are my exact thoughts.
I've yet to find a space game after Freelancer that that tickle me like that game did, and that game is 18 years old now.

It's old enough to drink.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Rebel Galaxy owns bones, they announced this with a massive dig at Roberts, and that paint system is insane. I'll be there day one.

Also 21 hours of music holy poo poo

PunkBoy
Aug 22, 2008

You wanna get through this?
I am down for flipping off enemy fighters.

Coolguye
Jul 6, 2011

Required by his programming!
is co-op a scheduled feature?

i imagine it isn't but aaaaaaaaaaaaaaaaaaaaaaa i gotta ask

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

Psycho Landlord posted:

Rebel Galaxy owns bones, they announced this with a massive dig at Roberts, and that paint system is insane. I'll be there day one.

Also 21 hours of music holy poo poo
Oh yeah, I'm incredibly hyped for this.

Just the paint system is more feature complete than anything in Star Citizen. :v:

My favourite part about the radio is that if you switch channels during an ad break Juno grumbles over commercials. :allears:

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

Coolguye posted:

is co-op a scheduled feature?

i imagine it isn't but aaaaaaaaaaaaaaaaaaaaaaa i gotta ask


Rebel Galaxy Outlaw FAQ posted:

Q: Does this have multiplayer?
A: Nope. (Cue wailing and gnashing of teeth)

Seeing how it's a 30 dollar game from a two man developer that looks really incredible, I'm not at all bothered about them not wasting time implementing netcode of any kind to be honest.

toasterwarrior
Nov 11, 2011
Elite Dangerous and pretending to be a space man is nice, but in my heart I know I truly just want to fly around in space and shoot dudes. I appreciate that this game acknowledges that and aims to get me into the thick of it as fast as possible...like Freelancer did o7

BUG JUG
Feb 17, 2005



reinstalling Rebel Galaxy right now to figure out what the gently caress this universe is.

Coolguye
Jul 6, 2011

Required by his programming!

Groetgaffel posted:

Seeing how it's a 30 dollar game from a two man developer that looks really incredible, I'm not at all bothered about them not wasting time implementing netcode of any kind to be honest.

yeah me either. i never finished RG1 but it was just because i got distracted by other games. i spent 12 hours with it before i hosed off elsewhere and enjoyed every last moment. cannot blame them for sticking with the formula.

Frog Act
Feb 10, 2012



I couldn't quite figure out Rebel Galaxy because the combat seemed hard and inconsistent (but also samey, inconsistent in the sense that difficulty seemed to spike randomly) and the universe seemed a tad shallow. That being said I loved the writing and I was happy with the 2d flight model. I've been waiting for a 3d Escape Velocity since like 1998 though so I'm still really excited about this.

King Doom
Dec 1, 2004
I am on the Internet.
One thing I hope for is that missions actually tell you who you were working for and up against. Pain in the rear end to fly somewhere and then loose a bunch of rep with your main faction.

WeedlordGoku69
Feb 12, 2015

by Cyrano4747
Is VR support in the cards for this? Even if it's gamepad only, that would be rad as gently caress.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

Frog Act posted:

I couldn't quite figure out Rebel Galaxy because the combat seemed hard and inconsistent (but also samey, inconsistent in the sense that difficulty seemed to spike randomly) and the universe seemed a tad shallow. That being said I loved the writing and I was happy with the 2d flight model. I've been waiting for a 3d Escape Velocity since like 1998 though so I'm still really excited about this.
I'm replaying RG1 right now, and the difficulty feels extremely gear driven. If you've got better numbers on your stuff than your enemy, it's easy. But it swings real quick and become really difficult if you're on the wrong side of the numbers game.

And yeah, it's a bit inconsistent. I've had orange missions that were easier than green ones.


King Doom posted:

One thing I hope for is that missions actually tell you who you were working for and up against. Pain in the rear end to fly somewhere and then loose a bunch of rep with your main faction.
According to the walkthrough, outside of the plot missions, RG1 had randomly generated content.
In Outlaw everything is supposedly hand crafted and placed by hand. So I'm hoping that makes mission descriptions better as well.


LORD OF BOOTY posted:

Is VR support in the cards for this? Even if it's gamepad only, that would be rad as gently caress.
Nothing said about it one way or the other as far as I know.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
In Rebel Galaxy, especially early on, the type of enemy made it feel a little inconsistent. A big swarm of gunships was different from a couple heavy capital ships.

once you got into a heavier ship with some upgrades and some practice flying you could handle anything but early game I had to be reaaaaaaaally careful about picking off the smaller ships before going in on the big ones or else I'd just get wrecked.

Coolguye
Jul 6, 2011

Required by his programming!

Psion posted:

In Rebel Galaxy, especially early on, the type of enemy made it feel a little inconsistent. A big swarm of gunships was different from a couple heavy capital ships.

once you got into a heavier ship with some upgrades and some practice flying you could handle anything but early game I had to be reaaaaaaaally careful about picking off the smaller ships before going in on the big ones or else I'd just get wrecked.

i ended up solving this by just using a jillion mining lasers on everything. yeah their range blows but once they start firing anything nearby is getting cut in half whether it's a big frigate or a tiny gunship.

that'll get you to the later game where there's enough equipment around for things to start mattering a bit more.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.
Yeah the mining lasers rock.
Sure, particle lasers have longer range, but they do awful damage against shields. Mining lasers slice through anything with impunity.

Also get a Radovich at the merchant guild. A freighter with guns that rival most destroyers, while still being as quick and nimble as a frigate.

Lockmat
Oct 2, 2005

Come on, let's go set some prostitutes on fire.
Grimey Drawer
Finally! I've only been waiting 17 years for another good arcadey space sim. Or 19 years for a great one.

Polaron
Oct 13, 2010

The Oncoming Storm

BUG JUG posted:

reinstalling Rebel Galaxy right now to figure out what the gently caress this universe is.

Space Texas, as I recall.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Psion posted:

I'm extremely hyped to play not Wing Commander Privateer 2019 Edition, yes indeed

this looks extremely good. I loved Rebel Galaxy for what it was and this is looking to be even better.
When I started watching the one hour walkthrough at the beginning when the player goes to the mission board I was like "wow that mission machine looks very much like the Privateer one I wonder if that was intentional" then I watched the rest of the video and just went "oh it's literally Privateer 2019" and was then annoyed I couldn't immediately pre-order

Extremely hype for the return of different cockpits for every ship where all the important info is in a completely different spot from the last ship

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.
Oh yeah I get the feeling that this is very much a love letter to the old great space sims, with their own roadhouse vibe to it.

If this turns out as good as the rose-tinted memories of the old classic space combat sims, I'm going to be the happiest space-camper.
And by the looks of it, it very well might.

And it's going to be moddable, so with any luck there'll be some great community created extra stuff further down the line.

linall
Feb 1, 2007
My only issue with RG1 was that there wasn't more of it, but that had a lot to do with the proc-genned side missions I think. Sure you could keep playing after the story was over but why? With everything being hand crafted this time around I think I'll do a lot more of the side missions.

I'm hype as gently caress to watch the gameplay video later today.

IcePhoenix
Sep 18, 2005

Take me to your Shida

I remember playing the first one for a lot of hours on PS4 because it was released free for PS+, but I think I just ended up hitting a massive burnout wall once I actually left the first system and probably never came close to finishing it.

Either way, definitely keeping an eye on this!

THE BAR
Oct 20, 2011

You know what might look better on your nose?

linall posted:

My only issue with RG1 was that there wasn't more of it, but that had a lot to do with the proc-genned side missions I think. Sure you could keep playing after the story was over but why? With everything being hand crafted this time around I think I'll do a lot more of the side missions.

I'm hype as gently caress to watch the gameplay video later today.

Freelancer had the same problem. Microsoft are utter monsters.

How Disgusting
Feb 21, 2018
Does the armadillo have semi-jewish ancestry?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

RG1 had a lot of issues but it was worth a playthrough. 2 is looking way better!

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Coolguye posted:

i ended up solving this by just using a jillion mining lasers on everything. yeah their range blows but once they start firing anything nearby is getting cut in half whether it's a big frigate or a tiny gunship.

that'll get you to the later game where there's enough equipment around for things to start mattering a bit more.

Yeah, mining lasers were really good up close. I used them on my Sturville for a while.

eventually I just said gently caress it and installed a mod where I could buy the viridan lasers which were just all-around way too good -- but the grind drop rate was abysmal, so whatever. All of those plus beams on a Minotaur destroyer was just great.

Poil
Mar 17, 2007

I'm excited about this. When the devil calls I'm gonna ride that train. :toot:

Personally I liked the 2d plane after I got used to it. It's so drat convenient, you don't really lose much benefit and I'm not getting disoriented from spinning around in all directions trying to figure out where I'm supposed to go or aim. But I am kinda looking forward to playing as a middle aged woman (even though she still has short brown hair).

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

Poil posted:

Personally I liked the 2d plane after I got used to it. It's so drat convenient, you don't really lose much benefit and I'm not getting disoriented from spinning around in all directions trying to figure out where I'm supposed to go or aim.
Good news, that's what the auto pursuit system is for. No more spinning in circles like an idiot in combat. :toot:

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
Did a child make this thread? It's Privateer 3.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.
I never did play Privateer. :smith:
I grew up on Command & Conquer mostly, but I did play and love Freelancer so that's what I thought of.

If a mod wants to do the needful and change the thread title to Rebel Galaxy Outlaw - It's Privateer 2019 feel free.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Groetgaffel posted:

Good news, that's what the auto pursuit system is for. No more spinning in circles like an idiot in combat. :toot:

I get bored of things like that narrated video so I never saw this. Sounds great.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

Ciaphas posted:

I get bored of things like that narrated video so I never saw this. Sounds great.


Rebel Galaxy Outlaw website posted:

Let's face it, space sims have always had a bit of a problem. Six degrees of freedom means lots of folks end up lost, and half the time you're spinning in a circle trying to find an angle on a deeply unsatisfying space joust. We think we've got a pretty good solution to that. Every ship comes with an autopursuit mechanism which can be engaged at will to get your target onscreen. Spend your time fine tuning your weapons lead and dodging wreckage, not spinning in circles like an idiot.

The focus here is on getting where you want, shooting what you want, and not having to screw around.

Gamepad is best, but Mouse & Keyboard work fine. And for you HOTAS-wielding folks and hardcore old-schoolers, there's a mode for you too, with none of the assists.

thekeeshman
Feb 21, 2007
https://www.youtube.com/watch?v=vTt667dTPbU

Short update video with a couple of little features that people have apparently been asking for. Cool that they're listening to feedback, so if you want to bitch at them about stuff you're not wasting your time. Really I just want them to make the engine fire less bright in 3rd person view, right now it's really glaring.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

thekeeshman posted:

https://www.youtube.com/watch?v=vTt667dTPbU

Short update video with a couple of little features that people have apparently been asking for. Cool that they're listening to feedback, so if you want to bitch at them about stuff you're not wasting your time. Really I just want them to make the engine fire less bright in 3rd person view, right now it's really glaring.

Ooh, this is good stuff!
Gotta say, still love that warp charge-up sound.

I'll stick the video in the OP as well.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
until/unless these videos are accompanied by a preorder button I just don't even know

Quicksilver6
Mar 21, 2008



Groetgaffel posted:

I never did play Privateer. :smith:
I grew up on Command & Conquer mostly, but I did play and love Freelancer so that's what I thought of.

If a mod wants to do the needful and change the thread title to Rebel Galaxy Outlaw - It's Privateer 2019 feel free.

You buy and play it on gog right now, young man! :bahgawd:

I swear, the youth of today...

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Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
Privateer really sucks without a joystick though and I have no idea how well the GOG one works with a modern setup.

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