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Privateer would probably work okay with a gamepad. Not as ideal, but well enough. i might have it tucked away somewhere, if I can find it I'll try it out on gamepad and see. The Tarsus would probably be fine since it turns like poo poo but the Centurion might be a bit exciting.
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# ? Sep 16, 2018 21:07 |
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# ? May 6, 2024 03:22 |
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A gamepad should work, yeah. Wing commander games were better than most about mouse flying, too. I beat the original Wing Commander that way back in the day. E: oh my god they even have the privateer mouse cursor in the scanning screen, and all the stations are marked with the Confed star from the WC games. Now someone make another X-wing vs Tie Fighter game so I can die of nostalgia, please. Quicksilver6 fucked around with this message at 00:36 on Sep 17, 2018 |
# ? Sep 16, 2018 21:14 |
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Kinda sad you don't get capital ships in this one, I enjoyed being the floaty behemoth for once. That being said, it looks fantastic and I'm diving headfirst onto the hype train. Can't wait to turn on that drift thing they added and spend my day doing space doughnuts
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# ? Sep 17, 2018 03:39 |
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My single, super nitpicky, this-won't-affect-me-buying-on-day-one issue with the original footage was autopilot. I recognize it as being an objectively better thing in the long run when you just want to get there already but I'm a sucker for warp speed. Now they changed that and also kept autopilot so it's the best of everything all the time. Then they added in the equivalent of Elite's FA-off for sick space moves. 2018 is full of awesome stuff and the thing I'm most hyped for is a $30 throwback to ye olde space games. Trenchdeep posted:Kinda sad you don't get capital ships in this one, I enjoyed being the floaty behemoth for once. I loved RG and its combat was a very innovative way to make piloting a spaceboat work. That being said, I can't think of something that'd make piloting the equivalent of a Star Destroyer much fun. All the things you'd consider gameplay would be delegated to faceless AI crew members and your orders would just be "shoot them" and "go here". That's not saying Starship Manager 2018 couldn't be a compelling game, but it doesn't really fit in the with scope/theme present here.
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# ? Sep 17, 2018 08:26 |
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This thread made me start playing the game again. "You look lost mate." *gets into range of laser barrage* "No no no no-..." How does mercenaries work? Do they "level up" or do I need to find and recruit more expensive versions later on so they don't fall behind in power? Trenchdeep posted:Kinda sad you don't get capital ships in this one, I enjoyed being the floaty behemoth for once.
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# ? Sep 17, 2018 08:49 |
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I'm gonna miss my stupid ridiculous blackgate, but I feel like more freelancer-esque small craft works better with the atmosphere the games go for, personally. Also it's gonna have space drifting and I can't wait to abuse it
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# ? Sep 17, 2018 09:11 |
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Mailer posted:I loved RG and its combat was a very innovative way to make piloting a spaceboat work. That being said, I can't think of something that'd make piloting the equivalent of a Star Destroyer much fun. All the things you'd consider gameplay would be delegated to faceless AI crew members and your orders would just be "shoot them" and "go here". That's not saying Starship Manager 2018 couldn't be a compelling game, but it doesn't really fit in the with scope/theme present here. I'd enjoy just having the starfighter controls slowed down, especially with the drift being added. Imagine, full burn forward, turn off the dampeners and broadside the guy behind you. I can understand why it wouldn't be fun for a lot of people - the larger ships would have to handle like dead cows, but still. Psycho Landlord posted:I'm gonna miss my stupid ridiculous blackgate, but I feel like more freelancer-esque small craft works better with the atmosphere the games go for, personally. I want my disco-ball sorcerer back.
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# ? Sep 17, 2018 10:04 |
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LORD OF BOOTY posted:Is VR support in the cards for this? Even if it's gamepad only, that would be rad as gently caress. Nope https://twitter.com/howieeday/status/1039941254706937856
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# ? Sep 18, 2018 03:55 |
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Poil posted:How does mercenaries work? Do they "level up" or do I need to find and recruit more expensive versions later on so they don't fall behind in power? in original RG? You'll be able to recruit better versions of the same mercs eventually. I think they're called whatever Pro so you know they're the good stuff. Also their hiring cost will probably tip you off.
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# ? Sep 18, 2018 04:07 |
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Important question: is there still buttrock?
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# ? Sep 18, 2018 07:51 |
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The Lone Badger posted:Important question: is there still buttrock? 21 hours of it.
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# ? Sep 18, 2018 07:52 |
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Hahaha, the loving VR brigade always moans whenever a game doesn't include their precious toys. Every single new game's steam discussion always have question about VR and really specific language requests.
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# ? Sep 18, 2018 14:22 |
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Honestly VR is so loving weird. I have the same problem, give me a minute in VR and i'm ready to throw my guys up. gently caress it, waterboard me if you want, just don't strap me into a VR headset.
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# ? Sep 18, 2018 16:26 |
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VR is great if you can handle it, and space games are pretty much the perfect genre for it. Not a dealbreaker for me though, game still looks good.
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# ? Sep 18, 2018 16:33 |
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Finally got the fast merchant vessel for 2 million space bucks/credits/"used" socks or whatever. I kinda wish they had put the four side mounts on the bottom instead. Or at least two of them. Having two wasted mounts doing nothing when fighting capital ships is a bit annoying. Also the broadside is so far back it's almost on the butt of the ship (the hips?). But overall it's a lot better than the mastodon I had before and now I have to save even more money to buy some decent guns for it. Maybe mix different types of stuff, just because it looks cooler. Is there a good choice for secondaries? Homing missiles just seem so convenient with long range and no aiming or locking on required. Psion posted:in original RG? You'll be able to recruit better versions of the same mercs eventually. I think they're called whatever Pro so you know they're the good stuff. Also their hiring cost will probably tip you off.
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# ? Sep 18, 2018 19:43 |
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https://www.youtube.com/watch?v=jV0VNDbqILY So it looks like the bones of what would become this game was originally pitched to EA as a possible Star Wars game. Of course EA turned them down because of the lack of lootboxes, but I think it could have been a pretty sweet game. Note sure if they would have made it open-world or mission based though.
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# ? Sep 21, 2018 19:55 |
thekeeshman posted:https://www.youtube.com/watch?v=jV0VNDbqILY Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck you EA
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# ? Sep 21, 2018 19:59 |
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thekeeshman posted:https://www.youtube.com/watch?v=jV0VNDbqILY Popete posted:Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck you EA I'm still bitter about Westwood, some what, two decades later.
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# ? Sep 21, 2018 21:07 |
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Groetgaffel posted:Disney needs to rip up the exclusive rights for EA to make Star Wars games, post haste. I still don't understand how EA owns the company who made one of the best-received Star Wars games ever (KotOR) and has made absolutely zero use of them. In the time EA has had the Star Wars license, how many Star Wars games have we gotten? Three? Galaxy of Heroes and the two Battlefront games? It's insane.
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# ? Sep 22, 2018 03:12 |
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Polaron posted:I still don't understand how EA owns the company who made one of the best-received Star Wars games ever (KotOR) and has made absolutely zero use of them. idk about GoH but both Battlefronts were lootbox nightmares so i guess
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# ? Sep 22, 2018 03:28 |
It's probably safe to say they're working on some kinda Star Wars RPG at this point, just because there has been so much pining for it they would have to hate money to not make one. If there is one thing you can say about EA, it's that they do not hate money.
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# ? Sep 22, 2018 04:06 |
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For the original Rebel Galaxy - It was probably wrongfun, but after I went through the campaign the right way I started a new game, turned the Rasputin around, and then cheated in 250 million credits or so plus various reputation and then went to get a fully kitted out Blackgate for myself. Going through the early and middle missions was just amazingly ridiculous and I hope I can do that sort of thing again. I almost busted a gut laughing when the Militia captain in that meeting mission backed off so that the giant fuckoff space battleship can scan a couple suspicious traders instead of the much less intimidating Militia frigate. You know, because I was the much more subtle choice for it.
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# ? Sep 22, 2018 04:23 |
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Popete posted:It's probably safe to say they're working on some kinda Star Wars RPG at this point, just because there has been so much pining for it they would have to hate money to not make one. If there is one thing you can say about EA, it's that they do not hate money. On the other hand they cancelled Visceral's star wars game. EA doesn't give two fucks about anything that isn't a 'live service' packed to the gills with exploitative microtransactions. Anthem is probably a trial to see how much monetization they can squeeze from an RPG. At least until the next Dragon Age or Mass Effect. Provided Bioware survives Anthem inevitably failing to meet whatever ridiculous expectations set for it, which, uh, is far from a given.
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# ? Sep 22, 2018 05:23 |
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Popete posted:Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck you EA Shouldn't we be glad this game isn't EA'd?
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# ? Sep 22, 2018 06:30 |
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The Lone Badger posted:Shouldn't we be glad this game isn't EA'd? Pretty much. Yes it sucks that a cool X-wing style thing by a competent developer didn't get made, but if EA had gone for it, the game we'd have gotten would have been... not what we saw in that video, at least. And also DD Games wouldn't exist anymore.
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# ? Sep 22, 2018 19:41 |
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This game won me over with the star citizen shade and the ability to flick people off from the cock pit.
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# ? Sep 26, 2018 23:11 |
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The painting tool and the mail order custom spaceship are very Star Citizen-style ideas, but there's a computer game included, which is nice
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# ? Sep 27, 2018 00:12 |
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Just a head's up for those of you who wish to sink time and possibly money into the ship painter and mail order spacecraft, that's apparently exclusive to the pc version of the game.
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# ? Sep 27, 2018 00:15 |
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Who wants an in-depth 25 minute video about the ship painter and everything it can do? https://www.youtube.com/watch?v=dPXckeXqrXk He mentions in the video that the ship painting tool was originally developed right after Rebel Galaxy for a different project that then got put on hold. So when they started on Outlaw, they decided that they just had to port it in, ridiculously overkill as it is.
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# ? Sep 28, 2018 15:20 |
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I hope there's a well-integrated system for downloading and applying other people's paintjobs. Because the tool itself is waaaaaay beyond my competence level.
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# ? Sep 28, 2018 23:04 |
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Well the stencils seems fairly idiot proof at least, that's probably most of what I'm going to use, lacking in artistic talent as I am.
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# ? Sep 28, 2018 23:17 |
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But consider: Kill tallies
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# ? Sep 28, 2018 23:26 |
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A screenshot of your ship applied as a stencil on the ship.
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# ? Sep 29, 2018 00:24 |
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Inglonias posted:But consider: Before long you'll need to paint equations on your ship to keep track of the actual number because lordy will you be killing things
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# ? Sep 29, 2018 03:08 |
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the last thing those space punks will ever see is a weathered painting of Hatsune Miku winking at them from above flashing gun barrels.
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# ? Sep 29, 2018 04:29 |
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Will have fun reproducing war thunder stencils on my space trash lorry
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# ? Sep 29, 2018 05:27 |
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Psycho Landlord posted:Before long you'll need to paint equations on your ship to keep track of the actual number because lordy will you be killing things At that point just rip off Ace Combat and paint an infinity on the nose.
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# ? Sep 29, 2018 14:31 |
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Space Game Junkie did a livecast with the boys: https://www.youtube.com/watch?v=6rLgBY03gmM 2 hour thing so if you don't have time maybe shelve for a bit.
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# ? Nov 7, 2018 14:47 |
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I liked that podcast. Capping off a week of Bethesda, Blizzard and Star Citizen hearing a dev just be blunt and honest was a great palate cleanser. So hyped for this game I checked their other podcasts to see if there were other space games to scratch the not-NMS/not-Elite itch... and found nothing.
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# ? Nov 12, 2018 03:24 |
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# ? May 6, 2024 03:22 |
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Yeah, I listened to that podcast recently too. Some good information in there. -Outlaw was first born from assets from a wing commander game that never happened called Pioneer -The starting ship is literally a garbage truck. Its a waste transport ship. -Ships are supposed to be semi-interchange. You find your favourite, then slot in the high end equipment you want. While difficult, you're supposed to be able to finish the game in the garbage truck. -Your equipment get more fragile the more you repair it. While your treasured cannon that you've repaired 37 times won't ever break from just firing, there comes a point where it's mostly held together by duct tape and a single direct hit on it will destroy it. The system is dynamic and also accounts for how damaged the piece of gear got before each repair.
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# ? Nov 12, 2018 03:34 |