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Lazy Bear
Feb 1, 2013

Never too lazy to dance with the angels
Oh man, the Shattered Orb... That carried me through, like, 75% of the game. Its spell is absurdly close range but it hits like a truck and takes, like, next to no Aura.

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Lazy Bear
Feb 1, 2013

Never too lazy to dance with the angels

Rigged Death Trap posted:

And this is a criticism I have of the game, since the orbs level up, and spells level up alongside them (I didnt have the patience to test rings), you are eventually forced into a smaller selection of things youve already been using and/or things that were given a higher base damage so they look favorable compared to earlier orbs you have. It discourages mixing and matching to the situation since you are almost always better off sticking to what you've been using.

Yeah, it's the same problem with familiars in SotN and basically any weapon system that has level-ups like this. I will say that there are a few orbs that have a great deal of use from level 1 even in the late game, but I won't go into detail on that.

Lazy Bear
Feb 1, 2013

Never too lazy to dance with the angels
So, to explain the Sprite: You know how Meyef spits fire at enemies sometimes? Well, the sprite gives you a miniscule heal at a similar interval. Like, 6 HP or some nonsense.

Lazy Bear
Feb 1, 2013

Never too lazy to dance with the angels
The Bombardment spell does several high-power hits. The reason you didn't see many results is because you were using it on enemies that fell apart after two. Try it on a boss.

Lazy Bear
Feb 1, 2013

Never too lazy to dance with the angels

Rigged Death Trap posted:

Also theyre how I destroyed the Idol boss in less than a minute.
Bombardment makes absolute swiss cheese of anything weak to strike damage, which the Cheveurs arent in general.

Just bosses in general, really. Unless they're super mobile bastards, you get an enormous bang for a frankly infinitesimal amount of Aura cost.

Lazy Bear
Feb 1, 2013

Never too lazy to dance with the angels

Epicmissingno posted:

Regarding the chests, if this is as much like Order of Ecclesia as all the other details suggest it is, then they have a chance to be rare chests and a chance to be common chests, and it's re-rolled when you leave and re-enter the area. Wooden ones in this case would be common, and metal ones would be rare.

Nah, it's just about what's in them. Chests with parts you use with Nel and chests with stat ups don't refresh. Literally all other ones do.

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Lazy Bear
Feb 1, 2013

Never too lazy to dance with the angels
So, now that you've beaten the game... Did you know you can cut out huge swathes of backtracking with Warp Shards?

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