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Ryushikaze
Mar 5, 2013



Hi everyone! Welcome to Timespinner.

What's a Timespinner?

Timespinner is a metroidvania game about Lunais, a young lady with mysterious powers and time affecting artifacts jumping around in time to get revenge for the death of her people. It was kickstarted back in the heady days of 2014 that's finally done with development and is about to come out. Tomorrow as of writing this, in fact. I got a copy, so I'm gonna be taking you through my first adventure with this game.

So, a blind LP?

Yep! Apart from an hour's worth of content I played in the demo, I have only the faintest idea of where I should be going and what I should be doing at any given moment. Expect me to wander, change direction abruptly, and maybe even occasionally get my poo poo kicked in by a boss. If something gets too interminable, I'll cut it out, but otherwise you're gonna get me muddling around, learning things, doing other things probably outside of their intended order.

I won't be going it alone, though. Blastinus will be joining me on this excursion through space and time.

But what's a Timespinner?

Oh, right. The titular timespinner is a device for travelling through time, like a giant loom that opens holes in spacetime. But don't worry about it. It probably won't be important.

I'll try and add character profiles soon, as this game has a somewhat larger cast than a lot of other metroidvanias.

What's your update schedule?

Right now, I'm looking at 2 -3 episodes a week, though that might go up since I am enjoying the game immensely.

For now though, just sit back, and relax as we celebrate Lunais coming of age and becoming a Time Messenger for her clan. Surely nothing bad will happen at her congratulatory party, right?

Right?

Episode 01 - An Uneventful party

Episode 02 - No Time for this Silliness

Episode 03 - Big Drops

Episode 04 - Bioshock Infinite as it truly wished to be

Episode 05- Go beat up a bunch of the people you were about to beat up

Episode 06- If he had a table to flip, he'd be unstoppable!

Episode 07 - Now with double jump

Episode 08- Trying to Find a Feather

Episode 09 - Maximize our DPS reports

Episode 10 - If you've got lightning powers, the world is your oyster

Episode 11 - The crow knows a lot more than he's saying

Episode 12 - You promised me Plot, man!

Episode 13 - I get peckish for war crimes every so often.

Episode 14 - Especially the Night of Passion

Episode 15 - 'A new Costume.' 'I hate it.'

Episode 16 - We just broke time. The end.

Episode 17 - I really shouldn't laugh at your misfortune

Ryushikaze fucked around with this message at 16:56 on Nov 5, 2018

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Ryushikaze
Mar 5, 2013

[reserved]

Ryushikaze
Mar 5, 2013

cant cook creole bream posted:

This game seems interesting. I love metroidvanias and I love convoluted time travel plots, so I'll probably like it.

Well, it definitely does not skimp out on the time travel front, but we'll get there soon.

For now, Lunais has a mission of revenge, and nothing is going to stop her from it. Not even bureaucracy.

Episode 02 - No Time for this Silliness

Ryushikaze
Mar 5, 2013

Bacter posted:

Upturning the table/ cake to the ground in video 1 might be my favorite moment

I know, right? It's just so nice.

Rigged Death Trap posted:

yo this is straight up just ecclesia lol that menu looks lifted straight from it.Looks nice though.
Also the emperor calls out to the mom by her name.

One thing I do question is why there is no recoil from a lot of attacks.


e: Oh wow
watching more the blue orbs are the rapier glyph and the blade orbs are the sword glyphs. the collossal blade is straight up the sword glyph union.

Yes, they are definitely a love letter to the Order of Ecclesia Glyphs. We'll find a couple others that evoke other glyphs for certain, but they aren't all just re-sprited Shanoa weapons, and the orb ring effects and that special attack necklaces are not linked to your attack orbs does change things up slightly. Also, there is one later that's probably an even better analog for the rapier.

Ryushikaze
Mar 5, 2013

Rigged Death Trap posted:

Welp

Just binged through the entire game.
Its pretty good.

If not for an especially busy week, I probably would have done so already. It's got very tight gameplay and fun story as well.

Blastinus posted:

It’s hard to draw the line between homage or just straight-up ripoff, but I think this game does enough of its own thing where it’s not just pretending to be Castlevania. At the very least, it keeps a good pace going of plot versus gameplay where there hasn’t been a slow point yet.

You can tell it's pulling heavily from CV in a lot of ways, but it's definitely not content to just rest on those laurels.

In today's outing, we run around looking for a door I didn't mark, buy an accessory, move forward with the plot, and probably do things slightly out of the originally intended order.

Episode 03 - Big Drops

Ryushikaze fucked around with this message at 20:34 on Sep 28, 2018

Ryushikaze
Mar 5, 2013

Rigged Death Trap posted:

aaaand thats 100% (minus hard mode and a certain thing I ran out of patience to figure out). It's quite short at ~8 hours, and I spent a lot of that loving about for map squares.

Likewise, and I'm guessing you're talking about getting the orb without the pedastal? Put simply, time stop.
I'm currently looking for the last square and what I assume is the last familiar

quote:

Post mortem:
If you ever pined for a sequel to Ecclesia, youve found it.
It lacks a little gameplay refinement, which is to be expected from an indie title, but this is a spiritual successor if there ever were one.

I mean, Ecclesia was awesome, so even if it's only 80% Ecclesia, it's still pretty drat good.

discworld is all I read posted:

Also it might be worth updating your OP with the new updates as well; at least from that it looks like you're still on part 1.

And done. Thanks for reminding me.

Ryushikaze
Mar 5, 2013

Polaron posted:

Can I make a request? Stick on the dialogue for just a second or two more before clicking forward. I'm a pretty fast reader and you're still moving the dialogue boxes through faster than I can read sometimes.

Sorry about that. They should slow down a little, but at this point all the raw footage is in the can.
I am gonna do an all lore minisode after we finish.

Carbon dioxide posted:

The trick is, during recording, to read out the dialogue in your head as if you were saying it. Leave the box open for how long that takes. Then everyone can keep up.

I'd been trying to do that, and waiting a little after reading it.

MShadowy posted:

Having not played through the game and with no knowledge of what comes later, my immediate response was that this was a reference that I somewhat doubt most people would pick up on since the knowledge to recognize it is afaik relatively obscure, which was why I felt suspicious over its inclusion. I'm definitely gonna give them the benefit of the doubt, especially since it seemed so incongruous with the plot surrounding it, it's just a weird thing to have done.

And admittedly I'm kinda on edge lately. Sorry.

Without spoilers, no, the creator is very progressive, and yes, not even remotely subtle. This is not a secret coded message to skinheads or the like.

In today's episode we meet a dude, fight a giant bird, meet creepy twins, and fight mechanical birds.

Episode 04 - Bioshock Infinite as it truly wished to be

Ryushikaze fucked around with this message at 16:26 on Oct 1, 2018

Ryushikaze
Mar 5, 2013

xelada posted:

With all this backwards and forwards with time, I wonder if there will there be any Chrono Trigger chests that you need to leave unopened in the past so you can open in the future for a better item, or just multiple copies of the item.

As far as I can tell, no there's nothing like that, but someone keeps refilling certain lesser chests anyways, like they're coming around and cleaning up after us. Freaky.

In today's outing, quests, quests, more quests, and again, plot, with a dash of side quest.

Episode 05- Go beat up a bunch of the people you were about to beat up

Ryushikaze
Mar 5, 2013

I do try and trade new orbs in and out as I get them, and give new ones a shot for at least a little bit. Same with the other familiars.

Rigged Death Trap posted:

The Blue Orb is the fastest weapon in the game until the endgame and scales well with level, as well as strike damage having a favorable number and quality of enemies weak or neutral to it. All I can notice with the Shattered Orb is a higher base damage and longer range, but it's the Shattered Orb spell thats the real mvp for this and the next few sections of game, but a properly leveled up blue orb with a supporting setup catches up very fast.
And this is a criticism I have of the game, since the orbs level up, and spells level up alongside them (I didnt have the patience to test rings), you are eventually forced into a smaller selection of things youve already been using and/or things that were given a higher base damage so they look favorable compared to earlier orbs you have. It discourages mixing and matching to the situation since you are almost always better off sticking to what you've been using.

And you can jump up to the rock dropping engineers in the first room once you get the double jump.

Speaking of the Double Jump...

Episode 06- If he had a table to flip, he'd be unstoppable!

Ryushikaze
Mar 5, 2013

Rigged Death Trap posted:

Theres a little green number that pops out when it heals you. I have no idea how well it scales with level but level 0/1 healed about 6 HP.

Yeah, I didn't notice that at all, honestly.

In today's outing, having gained the means by which to progress the plot, we do exactly not that.

Episode 07 - Now with double jump

Ryushikaze
Mar 5, 2013

Rigged Death Trap posted:

Also theyre how I destroyed the Idol boss in less than a minute.
Bombardment makes absolute swiss cheese of anything weak to strike damage, which the Cheveurs arent in general.



And how could you not recognize Mr. Hat.

Just because I didn't call it out doesn't mean I didn't recognize it.

Lazy Bear posted:

Just bosses in general, really. Unless they're super mobile bastards, you get an enormous bang for a frankly infinitesimal amount of Aura cost.

Yeah, post- recording testing has revealed it to be pretty decent, though to use it properly with my preferred style of super on approach I'd need to rebind the spell button to the shoulder, which wouldn't be too bad an idea, really.


In today's outing, I doggedly search for the very specific feather the sick guy needs, and then lacking anything better to do, return to engaging in the plot.

Episode 08- Trying to Find a Feather

Ryushikaze
Mar 5, 2013

Hi folks, sorry for the late episode, been both busy and a bit exhausted today.

In today's outing, we fight, look around for the next step of the plot, and talk about one of the strangest and silliest time travel stories I can remember.

Episode 09 - Maximize our DPS reports

Ryushikaze
Mar 5, 2013

Hi everyone. Today we fight an interplanetary butthole. And other things, but always lead with your strengths, you know?

Episode 10 - If you've got lightning powers, the world is your oyster

And this is the last episode of this recording cycle, so expect Blastinus and I to be a lot better informed in the next few episodes.

Ryushikaze
Mar 5, 2013

SSNeoman posted:

BTW the Cheveur tanks and whatnot are explicitly stated to be based off "an extinct species" in the bestiary so no cyborgs here.

Rigged Death Trap posted:

An explanation for the robots and why theyre based off of flora/fauna is found later in the game.

Yep. At the time of that recording I hadn't gotten there yet. Going forward, I'm a little more informed having completed the game a couple times over.

Speaking of well informed...

Episode 11 - The crow knows a lot more than he's saying

Ryushikaze
Mar 5, 2013

And speaking of the robotic flora and fauna, in today's episode we're heading into the Robotics/ Demonic Bioscience facility today. After a couple sidequests.

Episode 12 - You promised me Plot, man!

Ryushikaze
Mar 5, 2013

Stabbey_the_Clown posted:


Speaking of orbs, there are 8 damage types: Blunt (Blue, Iron, Shattered), Sharp (Blade, Wind), Fire, Ice, Plasma, Aura, Light, Dark. Only Blunt and Sharp have multiple orbs associated with them. Well, and Dark if you're a Kickstarter backer.

Something to show off: Get a Royal Advisor Hat and Robe to drop from Advisors in the Royal Tower, wear them, and talk to the Librarian.

I'll need to put in my code, and check out the Librarian's response. I did find the Dark orb you mentioned, just... after I finished the game.

Also Hi! My week could have used some time stop powers, but I live and have more episodes for you!

Episode 13 - I get peckish for war crimes every so often.

We're getting close to the end of my initial run, but I am gonna try and show off some of the stuff I missed, like all the datalogs, how ludicrously powerful we get, and whatnot.

Ryushikaze
Mar 5, 2013

Stabbey_the_Clown posted:

I don't know if you realized it or not, but that dead crowish boss down below wasn't what the Shiny Rock is for.

I am well aware now, yes. I just gave it a shot because dead crow= crow.

Bellmaker posted:

I dunno, this game seems like the right length for a Metroidvania. Hollow Knight is kinda TOO large, has a lot of empty space, and does that LOOOOOORE thing (that said, I still think its great, just not for everyone). At least here it feels like you're interacting with more characters, even though you're not? I think it's just more spread out in Hollow Knight as it is a 40 hour game.

Hojo boss seems pretty cool.

I like that the time powers are an option and not strictly required. You can do cool stuff with them but they're not a forced gimmick that wears thin over time.

I don't think Time Spinner needs to be 40 hours, just a little longer, with a little more enemy variety. Like it's 80-90% of where it would be perfect. Still drat good, mind.

As for the time powers, I agree that them being optional is great, I also wish, though, that there was more to them, like a slow down or rewind power.

Also, speaking of interacting with all the side character, in today's outing, we complete the last few side quests!

Episode 14 - Especially the Night of Passion

Ryushikaze
Mar 5, 2013

Hi! I'm not dead, the last two weeks have been hectic and I totally forgot to update this LP yesterday.

And Monday of last week too but who's counting?

Stabbey_the_Clown posted:

The Radiant Orb is in my opinion, the best one in the game because it hits enemies in a large radius for good damage, even when resisted. You can damage enemies when jumping over them, even. It also has a very useful Spell to go with it.

SSNeoman posted:

Radiant Orb also goes through those knight shields, it's basically the spell for mobbing


Rigged Death Trap posted:

its a bit too slow for my tastes, but I am kicking myself for not realizing its spell's platforming powers until it was too late.

It's got a great AOE and attack power, but it does seem to have the slowest cooldown of all the orbs. It's amazing against knights and other shielded enemies.
And given how late you get it- if you get it at all- it's likely you're near the point where that part of its power isn't as useful as originally. In NG+ though, it is an AMAZING spell for platforming and shielding.

HR12345 posted:

I should get back into this game. I only have the Nightmare difficulty to go and I'll have platinum for this game.

Likewise.

And our LP is nearing the end too. I mean, we just have to kill the Emperor and we're done! Right?

...Right?

Episode 15 - 'A new Costume.' 'I hate it.'

Ryushikaze
Mar 5, 2013

Cardiovorax posted:

It's certainly something, but I'm not sure "great" is the word I would use. I'm roughly at the same point as the LP right now and I can't deny that it's definitely a well-made and engaging game so far, at least as far as the metroidvania elements of it go. Still, for a game called Timespinners, I kind of expected the whole "time" part to matter a bit more... or at all, really.

I mean, I wasn't exactly expecting Sands of Time here, but I did go into it with the assumption that I'd actually get to play around with at least a few timey-wimey powers of some sort. The way the game keeps revolving around its time travel plot but never reflects it in the actual gameplay was kind of a letdown to me. There's never even any reason to use the one actual time power that you do get - you literally don't need it for anything. Like, it's not even as if there are any tedious or badly designed puzzles, no shoehorned-in gimmicks, nothing that normally hints at a developer not knowing how to turn the core concept into actual gameplay. Instead, it's more like they didn't even bother trying and just built the game around not having any time manipulation mechanics at all. It's a competently designed game, but considering how "you have weird time powers, go do time stuff" is literally the entire premise of game from beginning to end, the way it is actively built around completely failing to actually give you any time powers is just... weird.

I specifically mean the time stop being optional in boss fights. I do wish there was more general time manipulation in the actual running around and exploring of the game. And more running around and exploring in general.

In today's outing, we find the last bit of the time spinner, and then we go and fight our dad. Earlier than the last two times we fought him.

Episode 16 - We just broke time. The end.

Ryushikaze
Mar 5, 2013

Lazy Bear posted:

So, now that you've beaten the game... Did you know you can cut out huge swathes of backtracking with Warp Shards?

Yes, but I don't ever think about it in the moment, probably because of how very situational the Library card was in SOTN. It's dumb, but that's habit for you.

In today's outing, we're going to tackle the optional dungeon a few times, showing off both of this game's optional bosses.

Episode 17 - I really shouldn't laugh at your misfortune

One more update until we finish.

Tomorrow is election day in the US, folks! If you're an American, don't forget to go out and vote!

Ryushikaze
Mar 5, 2013

And we're finally reaching the finish lines! In today's final plot outing, we kill the final boss, see the ending, then go and kill another dude and see the final ending of the game.

Episode 18 - I really think she think she's being brilliant

And that's the plot.

Coming up might be an episode on all the lore and lore locations and some minor plot beats and variations I missed.

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Ryushikaze
Mar 5, 2013

Mraagvpeine posted:

So will there be another episode or is that it? Either way, thanks for the LP.

There should be one more episode coming soon showing off all the lore and where to find it. I just need to edit down the raw footage and do voiceover.

evilmiera posted:

Yeah, he's built up as having these ideals that are possibly positive and Lachiem itself is seen as a pretty neat place up until the weirdness that went down when you start messing with time, but that line and how Lunais mom handles him makes me almost think he's a stand-in for a bad breakup or a strawman for a very particular point about toxic masculinity. Which is unfortunate, because with just a little more subtlety this could be made to be a very effective take on an overly clingy man willing to rewrite time to have his heir back.

Where I appreciate the lack of subtlety is when the game goes "gently caress nazis, you can't deal with them. In fact, go kill off Hitler if you can." That's where the game's writing style works.

I would have liked to see some "He who fights monsters" in the Emperor. They touched on it too briefly in the scientist trying to oust the demons to restore order and becoming demonic himself, but it would have worked better in Nuvius, I think.
Actually, more insight into Nuvius and the Lachiemi would have been good in general. For the primary villains for the majority of the game, we don't see much of them, just their effects on Winderia as viewed through the lens of Selen's memories and the experiments in the lab. A few Lachiemi civilians in the library area, or access to the non-restricted part of the city might have been nice.

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