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Star ruler 1 is an insanely complex RTS game that can be hard to get into but Star ruler 2 is probably one of my favorite strategy games in the last few years. Fixed many of the more obtuse issues ! did while adding very novel and unique functions that added tons to the game. Its a cross between 4x and RTS gameplay where you manage almost everything in your planetary empire including how the ships are made hex by hex. Ships can literally be the size of stars which also can be destroyed. Due to almost no press on release the devs went under after releasing the 1 planned expansion, however they did release the source code earlier this summer with everything but the music tracks included (soundtrack is awesome). The devs were goons who posted a ton about the game before and after release and pretty much delivered everything as promised they had hoped for. https://github.com/BlindMindStudios/StarRuler2-Source source code direct from the devs
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# ¿ Sep 26, 2018 22:39 |
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# ¿ May 10, 2024 21:13 |
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Anyone try the new 4x xenia ark? It any good?
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# ¿ Aug 16, 2021 17:22 |
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Jazerus posted:yeah idk why total annihilation style gameplay never really caught on. i guess it's true that supcom was niche and planetary annihilation flopped, but i feel like supcom released in the shadow of wc3 custom map stuff that eventually spawned mobas, and planetary annihilation just wasn't a well conceived or executed project from the start as far as I could ever tell TA was absolutely amazing and the best part was how easy it was to mod and add stuff. The total rehaul stuff, or additions of things made the game so much fun to play. Map stuff was also amazing, and the ability to have three actual functional types of warfare was so different to other games. The actual balance of the multiple types of warfare is still something that games struggle with.
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# ¿ Nov 3, 2022 17:16 |