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StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja
Cool, I like me some strategy games!

Luminous Cow posted:


4X
4X stands for eXplore, eXpand, eXploit, and eXterminate. These games are typically highly complex, with the player usually having to intensely micromanage things like economies, how cities are built, composition of armies, diplomacy, technological advancement, and fighting wars. There’s a lot of flexibility in this genre with some games being ridiculously complex (the aforementioned Crusader Kings/anything released by Paradox), and some being more streamlined or focused on one aspect, such as Sins of a Solar Empire. These games are typically turn-based, but some are real-time with optional pausing. It depends on the game.

If you like taking hours of your life learning complex game systems and crafting a strategy and watching things fall into place/horribly fail because you didn’t scout your enemies, this genre is for you.
Notable entries/series
Civilization, Master of Orion, Crusader Kings/Hearts of Iron/Anything by Paradox, Endless Legend, Galactic Civilizations, Sword of the Stars, Dominions, Sins of a Solar Empire, Heroes of Might & Magic, Master of Magic

Not to be super anal about this, but people usually distinguish between 4X and Grand Strategy or Map Games. The major difference is that in 4X you start with a single settler/planet/whatever, and you eXplore and eXpand through a fog, and the world is randomly generated. In a Grand Strategy game you start (usually) within a historical scenario, and proceed from there. A good example is Stellaris vs Europa Universalis 4. Both are similar paradox games, but Stellaris is 4X since you start with a single planet and know nothing about the randomly generated galaxy. In EU4 you start in the year 1444 in a historical setting, and with an established nation.

Obviously there's some overlap, since even in EU4 you can choose the new world to be randomly generated. It just doesn't make a lot of sense to put games that, for example, concentrate on a single battle, in the 4X lot.

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StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja

Bogart posted:

Hey, how do I play Endless Legend? I love it since the factions are so different and they're not just +1 production, +1 fish like Civ leaders are (though I love Civ5), but that variance in faction design makes me feel like I never know if I'm ahead or not.

Endless Legend has a lot of different approaches depending on a lot stuff. Even more than in Civ, it's about figuring out what resources, and especially what factions are near you. You need a very different approach against the various factions. Most of it only matters in multiplayer, though.

If you're playing single player, it's more about the faction specific quests. Once you get established the AI factions don't really compete against you, and will pretty much leave you alone. The faction quest chain is what's likely to get you into a war sooner or later, and at that point you'll figure out if you did good enough. The faction quests are actually interesting, well written, and kinda where the single player meat of the game is.

Getting the early game snowball rolling isn't that different from Civ, except for the 1 city per region rule. Place your cities carefully. Your city districts get bonuses from being packed next to each other, so don't sprawl them around. Scout for quests from the independents, some of the independent quest rewards are dumb good. Here's the killer move: save up cash and buy a hero that's good at governing, and put them in your capital/strongest city. If there are Cultist heroes for hire, holy balls buy them before anyone else can, they will explode your city with riches and splendor with the governing skills they get!

StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja

drat Dirty Ape posted:

I was just going to start playing HoMM 3 and 4 again (yes I liked 4 and I've had its music stuck in my head). I know each has an HD patch but I don't trust them because Windows defender doesn't trust them.

I liked 4 as well, the battle screen is fundamentally broken, but the hero developing mechanics are fundamentally broken in a really entertaining way. And the music is extremely good, I still find myself occasionally whistling the Order town theme, even though it's been like 6 years since I last played the game.

Mans posted:

Have you tried age of wonders?

It's an alternative to HoMM that is also very very good.

Yeah Age of Wonders 3 is extremely HoMM with a light version of Civilization city building mixed in, it is one of the best campaign based single player strategy games I've played. It had a rough launch as the battle AI was completely clueless, but it was patched to provide a very decent challenge.

StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja

drat Dirty Ape posted:

Is Order the one with the Kenny G sax part and that bass opera singer?

Order / Academy is this one:
https://www.youtube.com/watch?v=3k9fPBM-rPo

No vocals, just an insanely strong flute melody. Or is that a wood pipe of some sort, I'm not an expert.

Edit: The other one mentioned is real good as well, although it does make me think of a 70's softcore porno flick for some reason.

StoryTime fucked around with this message at 09:00 on Sep 9, 2021

StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja

Toebone posted:

I've been hankering for a good PC strategy game to waste the entire winter playing. Last ones I played were Civ 5 and Cities Skylines, both of which I put dozens (Cities) to hundreds (Civ) of hours into. I prefer something turn-based or with adjustable speed, and not too complex - something with a good amount of depth to it, but not requiring insane micromanagement to be successful. I have Civ 6 but it never really hooked me. Open to any genre / style - historic, sci-fi, 4x, city builder, etc. What's the best stuff out there?

Edit: XCOM 2 also joined the hundred hour club, for what thats worth.

The classics I go back to are:

Age of Wonders III
This is a Civilization / Heroes of Might and Magic inspired 4X game. You get hero-unit based campaigns over multiple explorable plot driven maps, light city building and turn based tactical combat that caps at about 18 units per side for big battles.

Into the Breach
A tactical combat game with short ~4 turn Giant Insects vs. Mech battles. Limited randomness, you always get to preview the insect moves, and have to figure how to counter them with yours. It's one of those easy-to-learn hard-to-master games. One campaign is around 2 hours, there's a lot of unlockables to give the game longlivety.

Xenonauts
A reimagining of classic X-Com. Probably the best take on high granularity time unit based tactical combat I've seen. Doesn't really give many useless options in terms of units and gear to field. Graphics are a bit drab, but everything else is good.

If you'd like to fish for more recommendations, there's the Recommend me a game, again thread.

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