Kvlt! posted:you can also play panzer general and intentionally lose Oh you mean how I play as Confederates in civil war games.
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# ¿ Jul 1, 2022 01:56 |
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# ¿ May 12, 2024 12:13 |
Milo and POTUS posted:Speaking of civil war strategy games is that ultimate general series any good? I got gettysburg for a buck and change but I can't play it atm Yeah I'm playing the sequel, UG: Civil War and it's great.
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# ¿ Jul 1, 2022 02:06 |
Phigs posted:Is ultimate General worth it if you like strategy games but could not give the slightest poo poo about the American Civil War, both in the war itself and the overall period it was set in? I think so? Its ultimately about smashing stacks of guys into the other guy's stacks, hopefully with terrain, equipment, training/experience, or numbers advantages that you manufactured. If you don't care about the CW you may not care about where some battles are or appreciate the terrain you see and how it was fought over IRL. But who cares, barrage those guys with grapeshot and then bayonet charge 'em.
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# ¿ Jul 1, 2022 16:00 |
I couldn't much get into DoK thanks to the hard counter aspects of the units. I guess I just prefer soft counters or the oldschool C&C "all the tanks ever will overwhelm even the mightiest anti tank force" rush/blobbing ability.
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# ¿ Jul 10, 2022 20:41 |
Oh man I tried a Regiments skirmish as Belgium against a Soviet Tank Guards Regiment. That was rough. Sure I get a lot of Leo 1's, but they might as well not have armor, and I never got more than a 55% pen chance against the Soviet T-64's even at point blank. And they also had a fuckin lot of 'em. No attack chopper to be had in any of the supplemental task forces, either. I was left using infantry and tracked ATGM carriers (all hail the Swingfire) as my main punching power, while an endless swarm of Leo's that just soaked up enemy fire, well, they did good work against APC's, I guess. It was a hard scrabble match, and I fought hard for every point I captured. In the end I lost almost 100 vehicles and barely eked out the win. Good times.
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# ¿ Aug 21, 2022 04:48 |
Flipswitch posted:How is Regiments compared to Warno? A bit slower paced, and quite a bit smaller scale. I rarely have more than a dozen platoons on the field at a time, which means I can actually keep track of what's going on. I'm greatly enjoying it, and also wish it had multiplayer.
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# ¿ Aug 21, 2022 20:04 |
Bloodly posted:We'll truly know if there's a Mammoth/Devastator/Overlord. This includes the Mk2. I will not stand for this Apocalypse erasure.
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# ¿ Aug 22, 2022 16:32 |
Iymarra posted:Those who have played Regiments - can you rename units/divisions/battalions etc that you have / requisition? Rename: No. Carry-over: Yes(ish). Each Operation has multiple phases, and experience and losses carry forward through the various phases. However Operations are discrete things with no carry-over between them. Think of Operations as chapters in the ongoing story of the escalation of the conflict, you switch regiments each one and the story unfolds. It's pretty cool, honestly. Arrath fucked around with this message at 16:30 on Aug 30, 2022 |
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# ¿ Aug 30, 2022 16:21 |
Oh gently caress yes
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# ¿ Sep 15, 2022 22:12 |
GyverMac posted:I dream of a RTS where i can tailor the AI to my liking. Just something simple as having slides you can adjust. For instance adjust the AI's preference for certain unit types or wether its aggressive or turtle-like in its gameplay. Yeah! At the very least, a truce timer. That way I can set up impenetrable walls for the ai to smash against. Arrath fucked around with this message at 21:02 on Oct 29, 2022 |
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# ¿ Oct 29, 2022 20:59 |
GyverMac posted:Cossack 3 has a truce timer. I like to use it for exactly what you described. Turtles unite.
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# ¿ Oct 29, 2022 21:02 |
Kvlt! posted:I def wanna second the idea of including an "endless" or proc-gen coop to RTS games. It's pretty much an instant selling point, casual fans can just see how far they can get with their friends and hardcore fans can go for their personal records. Since you're playing an AI there's not the stress/anxiety of playing against humans (especially if you're new to the genre or a casual player, you don't have to worry about getting your rear end kicked). I'm pretty open to grab any RTS that has a feature like this. I've enjoyed solo playing the survival/wave defense mode of Beyond All Reason, and I bet it would be pretty fun in co-op also.
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# ¿ Nov 1, 2022 19:34 |
OctaMurk posted:bring back world in conflict, the best pvp rts that ever was or will be Facts.
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# ¿ Nov 2, 2022 19:58 |
DaysBefore posted:Yeah for real do this. I guess you can kind of think of Eugen's stuff as like, the evolution of World in Conflict in a way. But I get owned by the Easy AI in Eugen games therefore they don't count. Eugen's offerings (in my experience) have a severe lack of off-map support of the kind which in WiC let you napalm forests, drop biological shells on garrisoned apartment blocks, daisy cutter the artillery they left stationary, in short: Deakul posted:Hell yes, War Crimes: the game.
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# ¿ Nov 2, 2022 20:18 |
chaosapiant posted:I was actually gonna say Ground Control. That games needs a remaster. Never played the sequel but the original GC was amazing. Also loved Sacrifice back in the day. GCII was okay, I preferred the first.
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# ¿ Nov 3, 2022 19:52 |
Love Stole the Day posted:^ Trip report: the game itself is good and fun. The narrative, just like Deserts of Kharak, is hilariously bad, but everything else is pretty cool and polished. Does it have pure hard counter/rock-paper-scissors balance like Deserts of Kharak or is it more of a soft counter setup ala pre-RA3 CnC?
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# ¿ Dec 11, 2022 02:39 |
Dandywalken posted:def recommend Beyond All Reason for any Total Annihilation fans. Seconded
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# ¿ Feb 14, 2023 16:15 |
I did enjoy building my army, watching them earn experience throughout the war, and fitting them out with better and better gear to blast ole johnny reb with. In that aspect, ever more hordes of rebellious confederates to flag and fail before my musket and grapeshot volleys was a good thing.
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# ¿ Mar 31, 2023 02:12 |
Yet at the same time, sneaking around behind the lines with a well micro'd brigade of dedicated skirmishers (Not just detached guys) can wreak incredible havoc on artillery, supplies, and low morale infantry.
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# ¿ Mar 31, 2023 06:55 |
God I played so much Natural Selection back in the day.
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# ¿ Apr 6, 2023 18:48 |
Mordja posted:Turns out there was a long stream for Slitherine's Terminator game. It looks kind of like a Wargame title/World in Conflict. With FMV cutscenes? Hell yeah
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# ¿ Jun 24, 2023 05:29 |
Cicero posted:Jank huh? Sounds like it's a true C&C successor then Those are fighting words, sirrah. My rose tinted nostalgia memories from 7th grade do not allow for jank in the most perfect RTS of all time, Red Alert 2.
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# ¿ Aug 13, 2023 08:45 |
TA:K was the first TA game I played, and only for quite some time. So it holds a special place in my heart. You could resurrect other factions builders and get access to their entire tech tree! That was pretty cool! I mean yeah you could swipe a construction yard with engineers too, but the factions were a lot more varied than GDI/NOD
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# ¿ Oct 4, 2023 02:37 |
Last Train Home is out today, has anyone picked it up and has some early thoughts on it?
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# ¿ Nov 28, 2023 18:42 |
+1 for Regiments. Game owns.
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# ¿ Jan 29, 2024 23:51 |
Mr Luxury Yacht posted:IIRC from the Steam Nextfest demo despite taking place mostly in the modern day it still had a fairly wide range older equipment. Like M60s, F-14s, and Dragon ATGMs for the US side as options alongside newer stuff. Game might be too easy with all those post cold-war wonder weapons. "Mighty nice T90 you have, would be a shame if this two man marine team with a javelin were to annihilate it"
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# ¿ Jan 31, 2024 23:00 |
Chuck_D posted:You misspelled "drone with a hand grenade tied to it." This is why we need C&C Generals 2. The modern GLA's tech tree would be wild if, perhaps, too real.
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# ¿ Feb 1, 2024 00:02 |
Mordja posted:Turns out Starcraft's gameplay was always middling and outdated, saved by unique faction design, memorable campaigns, and psychopathic Koreans. C&C was always better, to say nothing of TA, the true choice for the discerning, forward-looking individual. I adore C&C but I will say it only really came into its own in RA2 and there was more differentiation between units than "4 flavors of tank with increasing cost and shootiness" TS was baller as hell and achieved that well but I think RA2 really hit it out of the park.
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# ¿ Feb 6, 2024 02:20 |
Slaan posted:Is BAR any good compared to TA or SupCom FAF? I've been hesitant to pick up any new ones in the genre to avoid the disappointment I had with SupCom 2 BAR fuckin rules, just go download it
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# ¿ Feb 6, 2024 21:23 |
V for Vegas posted:Dawn of War 2 is also still a great SP RTS. Get on that. The hell it is. DoW2 went the extract wrong direction and I will die on that hill. After the excellent DoW expansion where you conquer a planet they move to a squad-scale hero RTS? Where are my continent spanning armies, batteries of artillery backing up legions and legions of IG???
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# ¿ Feb 28, 2024 01:22 |
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# ¿ May 12, 2024 12:13 |
I can count on one hand the number of straight up competitive skirmishes I've played in SC1/2. Compare that to thousands upon thousands of custom maps/modes.
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# ¿ Apr 4, 2024 19:00 |