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skaianDestiny
Jan 13, 2017

beep boop

ninjewtsu posted:

Is there still people who play AI wars? It's been sitting in my library for years and I'm finally starting to feel like it might be a fun thing to play, but as I recall you need a group of people to play it and there's no way I'm gonna be able to convince any of my friends to learn it

Only thing I could find with the name "AI wars" is AI War: Fleet Command which is a single player game.

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skaianDestiny
Jan 13, 2017

beep boop

ninjewtsu posted:

Store page lists it as coop, and I pretty distinctly remember starting it up and having an info box tell me "this game is meant to be played with others" and, at the time, there being a somewhat active goon community playing it

Co-op is very optional.

skaianDestiny
Jan 13, 2017

beep boop
If you're fine with reading :words: here's a real good essay on the failings and successes of RTS genre elements and what it could do to improve.

https://docs.google.com/document/d/1FZRRACcwKzDHyi1U31Wm8RAOD4e6E03IQpAtzBbsbgE/edit

skaianDestiny
Jan 13, 2017

beep boop

Mordja posted:

I'm playing through Homeworld Remastered, beat HW1 last night, about five missions deep into HW2. Unpopular opinion: so far, Homeworld 2 has the superior campaign. To play, I mean, I fully understand why people aren't down with the mysticism and prophecy bullshit, and it doesn't have a hook as compelling as the first game's exiles' return. But Homeworld's mission design was really pretty simplistic and some levels could be completed in under ten minutes. Like, a later one is just "swat some ships away from the Bentusi, mission complete." Meanwhile, HW2's had me protecting inbound crew ships and taking down border forts. I've also held that HW2's gameplay is also better, but that's not a new thought for me.

Did you make your judgements on HW1's gameplay based on the original game or the remastered version? Because the remaster absolutely hosed a lot of HW1's gameplay mechanics because they built it on HW2's engine. This means that it doesn't have the fuel mechanic for fighters or the fact that HW1's projectiles were actual projectiles that had to travel through space to hit something instead of being set dressing for the RNG "hit or miss" HW2 has.

Not gonna remark on the mission mechanics since HW2 does have more variety.

skaianDestiny
Jan 13, 2017

beep boop
https://www.youtube.com/watch?v=pz_CKhycqN4
https://www.youtube.com/watch?v=v3Y5rJbktbM

https://store.steampowered.com/app/1202130/Starship_Troopers__Terran_Command/

quote:

Starship Troopers: Terran Command (2020)
A new PC RTS game for q2-q3 of next year.

The game is located after the Big-K (Klendathu War), every campaign will be in a different planet.

You don't play as the Sky Marshal, you play as a trooper and you have to follow orders from the Federation (like sacrificing your own men) to receive "Obedient Points" to unlock favors from the FED, unlock officers, tech, etc. If you do not follow FED orders you can battle out for your own means.

-The game is single-player focused, it wont have multiplayer for now. It will also have skirmish mode (editor mode)
-Original soundtrack from the movie and new music.
-The game will have a long gameplay to enjoy, as every campaign will be different depending on your decisions, your skill tree and your tech unlocked.

Starship Troopers - Terran Command is a thrilling real-time strategy game set in the Starship Troopers movies universe. Take command of the Mobile Infantry and do your part in the war against the Arachnid threat. Build, develop and control your armies to strike an effective balance between tactical superiority and strength in numbers. Ensure that human civilization, not insect, dominates the galaxy now and always!

Planetary Campaigns
Fight for control over an entire planet in the campaign mode, where the storyline and missions develop according to your choices and achievements on the battlefield. Remain obedient to the demands of Terran Command – no matter how costly or ruthless – to benefit from exclusive unit types and special abilities, or follow your own path to glory to become an irrefutable Hero of the Federation. Develop and customize your forces through a detailed technology tree and upgradeable leader characters that can be assigned to your units.

Tactics & Numbers
While the Arachnids can rely on virtually limitless numbers, the Mobile Infantry must develop effective tactics to overcome this imbalance. Deploy your units at strategic locations to cover vital choke points and gain superior firepower through tactical use of elevation levels. Be wary, however, that battle mechanics such as True Line of Sight and True Line of Fire also allow Bugs to lay ambushes around every corner, as they are well known for their use of surprise attacks and deception.

Units & Abilities
An expansive range of unique units, weapons, and special abilities are at the disposal of MI commanders. Infantry squads armed with Morita Assault Rifles and MX-90 Fragmentation Grenades form the mainstay of your forces. Rocket Troopers deliver deadly payloads with pin-point accuracy while Engineers are vital to shore up defensive positions with MG turrets, barricades, and minefields. As a campaign progresses, technological breakthroughs unlock the true potential of the Federation’s arsenal with Power Armor infantry squads, TAC Fighter airstrikes, Marauder mobile suits, and many more developments optimized for spraying Bug ichor across the battlefield.

Key features
- Dynamically generated campaigns for virtually limitless replayability.
- Dozens of unique unit types, each with their own special abilities.
- Terrain elevation, True Line of Sight & True Line of Fire provide deep tactical gameplay.
- An extensive technology tree to develop and customize your forces.
- Persistent leaders can be attached to units and upgraded throughout the campaign.
- Heroics, explosions, gore, and Bugs. Lots of Bugs.

New Starship Troopers RTS coming out in 2020. Graphics look average, but hopefully the game play is decent enough.

It's also got the power armor and mechs.



skaianDestiny fucked around with this message at 04:33 on Dec 4, 2019

skaianDestiny
Jan 13, 2017

beep boop

Mordja posted:

Looks like they got the original EVA back to re-record her lines. https://www.reddit.com/r/commandand...udio_recording/

Link hosed.

skaianDestiny
Jan 13, 2017

beep boop

C.M. Kruger posted:

On the Steam forums the dev has said he's not planning on doing MP until Regiments 2 because (paraphrasing) he wants to build a good base game first instead of putting that effort into something that fewer than 20% of players will try (most only once) and will be dead after a month.

That's pretty respectable.

skaianDestiny
Jan 13, 2017

beep boop

Ambaire posted:

Are there MOBAs with flying only heroes? Or water only heroes? If they're all land only heroes, then that seems very limited, as the RTSes I've enjoyed the most all have flying, land and water units (Red Alert 2: Yuri's Revenge and Supreme Commander: Forged Alliance, especially).

There's a ton of variation even with just land only. I mean League of Legends has like 140 heroes. Heroes of the Storm also has a ton of variation.

skaianDestiny
Jan 13, 2017

beep boop
https://www.youtube.com/watch?v=EXxZBM8lPqY

skaianDestiny
Jan 13, 2017

beep boop
A friend is playtesting a new space RTS.

https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/

https://www.youtube.com/watch?v=CK5sRwg0Yw0

Looks pretty cool.

skaianDestiny
Jan 13, 2017

beep boop
New indie RTS.

https://www.youtube.com/watch?v=BwT3q5trUgs

Basically, instead of directly ordering individual units around, you draw orders and your forces will be attracted to them.

skaianDestiny
Jan 13, 2017

beep boop
I've always been a fan of They Are Billions and been disappointed with its lost potential, so this definitely has my eye!

skaianDestiny
Jan 13, 2017

beep boop
Age of Darkness ATM is basically the survival mode of They Are Billions but better, and I'm all for it.

Cicero posted:

That game looks cool except that, like They Are Billions, it has no co-op. I have a lot of interest in playing this kind of game with my friends, and zero interest in playing it by myself.

They do have multiplayer as one of the roadmap goals.

skaianDestiny
Jan 13, 2017

beep boop
Now this looks interesting.

https://www.youtube.com/watch?v=RtxXcWC_1sw

skaianDestiny
Jan 13, 2017

beep boop
https://www.youtube.com/watch?v=1JSjZqV-YK8

THIS IS BEING MADE BY BLACKBIRD INTERACTIVE???

skaianDestiny
Jan 13, 2017

beep boop
Music for Tempest Rising.

https://www.youtube.com/watch?v=4dwQGUNRKFk

They definitely got the C&C music feel right.

skaianDestiny
Jan 13, 2017

beep boop
There's even a mission where an optional objective is getting a fancy specially-colored mech and have it kill bugs for propaganda purposes. It even has an special AI camera crew squad (complete with one of them having a camera "gun"!) that follows it around at a short distance!

skaianDestiny
Jan 13, 2017

beep boop

Tiny Timbs posted:

The Starship Troopers RTS was fun. I wish it had gotten some more polish and more interesting variation in the unit designs but it has a nice, lengthy campaign with fun levels.

I should note that modding is also extremely easy to do! Changing unit abilities is as simple as editing values.

There's mods to increase the number of bugs and even one in progress that lets you play as the bugs!

https://www.youtube.com/watch?v=nv1wOaDmhpk

https://www.youtube.com/watch?v=3Q73j2XMaMM

https://www.youtube.com/watch?v=kBlYhNvlDOI

skaianDestiny
Jan 13, 2017

beep boop
This looks interesting!

https://www.youtube.com/watch?v=v-GplhKxijQ

skaianDestiny
Jan 13, 2017

beep boop
lmao imagine playing rts for the esports

skaianDestiny
Jan 13, 2017

beep boop
Age of Darkness is releasing the first 2 of 3 parts for their campaign mode on April 19th.

https://www.youtube.com/watch?v=sl2dutfy4n0

skaianDestiny
Jan 13, 2017

beep boop

Corbeau posted:

I put that game on my watch list years ago because they had multiplayer on their planned timeline.

They still don't have multiplayer. Indeed, they don't appear to be particular close to it.

The latest update about multiplayer (coop) was some pics in December 2022.

https://steamcommunity.com/games/1426450/announcements/detail/3642880749800463938




I don't think they're a large team at all so I'm fine with waiting.

skaianDestiny
Jan 13, 2017

beep boop
https://www.youtube.com/watch?v=1sox2Ej2dNY

skaianDestiny
Jan 13, 2017

beep boop

Mordja posted:

Looks like Bohemia is making a Battlezonelike.
https://www.youtube.com/watch?v=2MBi2dYtf-E

Given the RTS part is actual top down as opposed to Battlezone still being in first person for the strategy bits, I'd say it's actually closer to Urban Assault.

https://www.youtube.com/watch?v=sg0zA4EQeqQ

God this brings me back.

skaianDestiny
Jan 13, 2017

beep boop

Love Stole the Day posted:

New Zero Hour-like came out with a playable demo: https://store.steampowered.com/app/1965470/Barkhan/

You say it's a Zero Hour-like when it's clearly trying to be a modernized Dune 2000.

skaianDestiny
Jan 13, 2017

beep boop

Mordja posted:

It's also not actually out...

A demo is out, is what the OP was saying.

skaianDestiny
Jan 13, 2017

beep boop

Mordja posted:

My one complaint is that the dev hired a new artist but I kind of thing I prefer his own older, greeblier ship designs.

I'm pretty sure it's because the older designs were all public domain/asset repository designs.

Falling Frontier ship:


Ship from an indie space RPG Between the Stars:

skaianDestiny
Jan 13, 2017

beep boop
Oh this looks interesting.

https://store.steampowered.com/app/2088550/Dying_Breed/

skaianDestiny
Jan 13, 2017

beep boop

Pirate Radar posted:

Are those literally just Red Alert 1 assets (aside from the worms etc) or did they make their own copies?

They've got some slight differences. There's only so much you can do at that scale.

skaianDestiny
Jan 13, 2017

beep boop

Jarvisi posted:

I thought supreme commander 2 was universally hated by everyone?

If this isn't a bit it's StarCraft 2.

skaianDestiny
Jan 13, 2017

beep boop
Terminator RTS demo is out.

https://store.steampowered.com/app/1839950/Terminator_Dark_Fate__Defiance/

skaianDestiny
Jan 13, 2017

beep boop

NZAmoeba posted:

I got nostalgic about a demo for Close Combat 2: A bridge too far, that I used to play the poo poo out of. I decided to watch a Let's Play of the campaign to scratch that itch, but got really frustrated at the first result on Youtube, which was some guy constantly sending his dudes on bayonet charges into machine guns because he had no patience. Then he'd be confused when his units started ignoring his orders.

Then I found this series, which has practically zero views, but the guy runs an entire playthrough, while also referencing 1940's strategic field manuals and doctrines throughout. He analyses the terrain, suggests multiple different plans, weighs their pros and cons, then selects a plan and evaluates it's success afterwards. It's made for compelling viewing and I felt like sharing it.

https://www.youtube.com/watch?v=H19QmhUIZSU

Link to full playlist: https://www.youtube.com/playlist?list=PLfvPrdR0dVYwzavOVyd_cLXu2uqq9AgIN

If these screenshots appeal to you, you'll want to watch this series:






Oh man this is hitting me in the nostalgia. I remember playing the demo of one of the Close Combat games with I think Russians vs Germans and it captivating me even though my like 8 year old self was absolute dogshit and barely knew what to do. I'll have to check this series out.

skaianDestiny
Jan 13, 2017

beep boop
Has anyone here played Mech Engineer? It's a strategy/tactics game in the same vein as the original X-Com where you manage resources, loadouts, research, and production on the strategic layer while sending out teams of mechs into combat with hordes of aliens on the tactical layer, with the very stylistic and diegetic yet fairly obtuse UI along the lines of Highfleet. A lot of its systems are rather obscure or not given enough information about to the player, but once you get a handle on them it becomes pretty compelling. There's been improvement in giving more information to the player via tooltips and an in-game manual, but it can still be fairly daunting. Despite that, manipulating the finer points of your mechs' design such as weight reduction or increasing power consumption to a weapon gets to be pretty fun.

https://store.steampowered.com/app/1428520/Mech_Engineer/

This video is a good overview on how to get started in the game, though some stuff is inaccurate/outdated.

https://www.youtube.com/watch?v=PNwidEf_dCU

While messing around and trying to figure things out can be compelling, I also highly suggest checking out the user-made guides for more direction.

The dev is also trying to get modding working on this, which is a feat considering this was made in GameMaker. There's a fairly good rebalance mod that helps push some weapons/mechs to be a bit more viable.

skaianDestiny
Jan 13, 2017

beep boop
Another thing that was changed since the video I linked to was that you can now deploy up to 8 mechs to a mission instead of 4. The aforementioned rebalance mod also ups that to 16 mechs total.

skaianDestiny
Jan 13, 2017

beep boop
The Terminator RTS game is out BTW. Is anyone here trying it?

skaianDestiny
Jan 13, 2017

beep boop

Deakul posted:

The one thing that stops me from loving TAB is the fact that you're pretty much hosed if a single enemy touches your base, it escalates way too quickly.

Does Age of Darkness have this mechanic too?

There's no building infection mechanic, they'll just destroy your buildings instead.

skaianDestiny
Jan 13, 2017

beep boop

Mordja posted:

Does it have coop?

It's one of the things they're working on, they have some preview videos of it on their devblogs IIRC.

skaianDestiny
Jan 13, 2017

beep boop

dubLEs posted:

I've been looking for an experience that distills the large-scale battles of a Total War game into something quicker and more arcade-y. I'm iffy on the card mechanics, however. Does anybody have any recs for me on something similar?

You can try Winter Falling! I found it real fun and I've seen people compare the overall feel to Total War.

https://store.steampowered.com/app/1285060/Winter_Falling_Battle_Tactics/

It's got a unique command system because you can't just send out orders to your units willy nilly; you have a small selection of messenger birds you have to use to send out orders. Different birds have different cooldowns, number of orders that can be sent simultaneously, etc. It really makes you think about when and where you tell your troops to go or activate abilities.

It's still in early access but it's got a lot of potential.

skaianDestiny fucked around with this message at 18:07 on Mar 25, 2024

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skaianDestiny
Jan 13, 2017

beep boop

Quixzlizx posted:

This looks cool, but should I be worried that the last update was a December post noting that the upcoming big update needs to be delayed until January, then radio silence for 2024?

Yeah he's still posting updates on his discord server, it's just as said he's been suffering from real life problems.

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