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StashAugustine posted:I liked the feel of Wargame/Steel Division but felt like there were too many units that were hard to easily differentiate (also I'm just not very good at RTS so smaller scale would be nice I guess). Is that basically the pitch for this? I’ve been playing a load of steel division 2 recently and had that problem at first. Turns out doing 2 v 2 all ai gives you a nice manageable slice of the map.
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# ¿ Jul 11, 2020 20:14 |
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# ¿ May 13, 2024 21:08 |
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Oh man I played the gently caress out of conquest frontier wars. Game looks sick
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# ¿ Jan 17, 2021 20:51 |
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It's not at all flashy magic but Steel Division 2 is pretty dope. You use a deck system to build a division; so you might have access to only like 4 Tigers or something and once they're gone they're gone. It's based on the eastern front so a lot of shouting ooh rah! and flanking with T-34s. https://www.youtube.com/watch?v=TgFrXX84Tu8 It's also "realistic" in the sense that it's not all rock-paper-scissors where there's a direct counter to everything. Like for example, fighting heavy tanks at long range without heavy tanks of your own? You could send in anti-tank planes. You could pound them with artillery until they get scared and retreat. You could drop loads of smoke on them and close the distance. You could just ignore them entirely and attack somewhere else. Etc etc. You play mostly zoomed out but I like zooming in a watching the dudes run around. Mostly play against AI while sorta high but there's a strong competitive scene if that's your thing. edit: i guess this rec goes for ninjewtsu too. you can have a buttload of units and there's no cap. but it's not a standard base-builder RTS. you get a set income per minute and use that to deploy a set roster (that you create)
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# ¿ Jun 10, 2021 18:39 |
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Murgos posted:Unless there is some kind of breakthrough/envelopment/maneuver mechanic then that does sound really tedious. That's basically what you do in Steel Division 2 (and i guess 1). Someone has a King Tiger or IS-2 chilling in some trees with a load of infantry and anti-tank guns or whatever. Fine, just flank them attack somewhere else and force them to move to reinforce or get surrounded. That's RTS though not turn based. Turn based yeah Unity of Command is dope, but I sorta never got the hang of it.
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# ¿ Jun 27, 2021 23:12 |
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Either of the unity of command 2 dlcs worth it? Blitzkrieg is -20% and Barb is 0% off. Never finished the original campaign though, doing it now! But relearning with the new tutorial because I don't think i really ever figured out how the combat works.
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# ¿ Jun 29, 2021 04:28 |
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never played a company of honor downloading the alpha, better get to play as honorable nazis just fighting for their people unaware of any war crimes happening
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# ¿ Jul 13, 2021 19:49 |
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Kvlt! posted:are there any strategy games in that setting? that sounds cool If you mean whatever a weird war two is no clue. But for Chinese front there’s Hearts of Iron
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# ¿ Jul 15, 2021 04:32 |
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Supposedly the next SD2 campaign dlc is going to be much smaller. Since peoples number 1 complaint is that the fronts just have too much units and too many battles between kinda dull infantry. So hopefully that’s true. The smallest campaign (Bobruisk? Whatever the 1/3 complicated level one is) was pretty fun since you’re pretty focused on using just a few tank divisions for attacking. New small dlc out for SD2 today as well, some dope looking Free French dudes with sick hats.
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# ¿ Jul 15, 2021 16:52 |
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KOGAHAZAN!! posted:Having played a bunch of Planetary Annihilation recently, this just makes me want to play more Planetary Annihilation. and seeing this makes me want to reinstall supreme commander
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# ¿ Oct 3, 2021 20:27 |
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What’s wrong with the SD2 infantry? It’s the only eugen game I’ve played.
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# ¿ Dec 16, 2021 23:05 |
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pedro0930 posted:In SD2 they made all tanks around 20-50pt cheaper while infantry kept the same price. They decide to give every cannon 2000m range (changed in recent patch, but that's like, years after release already). So now there's is a whole bunch more tanks all able to fire on infantry from 2000m away which really kills a lot of their ability to maneuver or do anything (I suppose you can tediously fire walls of smoke everywhere). Moving the setting from the bocage country of Normandy didn't help any as now the maps are a lot more open. But as far as I'm aware all the meta divisions are infantry heavy divisions? I thought if anything infantry is too good!
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# ¿ Dec 17, 2021 00:29 |
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From what I gather Wargame didn’t have divisions? Like you could just pick whatever unit for the “faction”? Seems like Warno has divisions so you’ll be “forced” to use the more rando weird units because maybe it’s all you’ve got.
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# ¿ Dec 19, 2021 18:54 |
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The thing with Planetary Annihilation is it just makes me want to reinstall Supreme Commander.
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# ¿ Jan 5, 2022 21:31 |
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Saros posted:Nebulous: Fleet command is out in early access and its excellent. Its a Homeworld style RTS but with an enormous amount of depth and EWAR as well as full ship customisation. Apparently made by a US navy guy so its pretty deep and goes a lot further into jamming/countermeasures/intel etc than most games. Ah looks sick. Reading the Expanse right now so really in the mood for blasting some Inners.
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# ¿ Feb 14, 2022 21:31 |
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LLSix posted:That looks cool, but it weirds me out that the spaceships with sails look bigger than star destroyers. I think Disney retconned them to be more reasonably sized, but I remember star destroyers being more than a mile long. Star Destroyer is a mile/1.6km long yeah, dunno what those sail ships are, is that a sequel trilogy thing?
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# ¿ Mar 7, 2022 07:29 |
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Oh dam, I definitely played End War but have almost entirely forgotten about it. Except for yelling into the mic that was dope i guess Any play Distant Worlds 2 yet? Just came out looks interesting.
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# ¿ Mar 11, 2022 10:27 |
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The AI in great war also seems to do like, one attack and then go gently caress it and cease fire. I suppose that makes sense, but kinda awkward when you spend time setting up defenses and then spend like half the battle on fast forward waiting for the ai to just throw in the towel.. And I wish it was a bit more clear on how much supply you get while you're in the battle. Like you have an amount when you're setting up, then you get more when you start the battle, but how much more? Seems you have to memorize the total amount before going into battle. pedro0930 posted:Yeah, I don't know how I'd feel if it's going to be broadly similar gameplay over and over for 30, 50 times a campaign, but it's just the demo so I maybe the actual campaign will flow better. I don't know if it's a bug or not but my troops were able to use the defender's trenches to shoot at the counter attack wave and that just trivialize things completely when in reality defending counter attack was another huge problem. yeah i don't quite get how the firing arc works when shooting "backwards". it's just hard to even tell *where* shots are coming from in general. I don't think I had my dudes full blasting at reinforcing troops, I think it's some percent able to fire "backwards"?
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# ¿ Feb 9, 2023 06:59 |
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yeah multiple times a few random dudes just do a 180 and go the opposite direction on a ramp also hard to select special abilities? would be nice if group select just listed what every unit could do
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# ¿ Aug 12, 2023 21:49 |
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The logo looked like ZergSpace. But I dunno, looks alright.
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# ¿ Aug 19, 2023 02:14 |
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Captain Oblivious posted:I imagine this thread probably has heard of this already but in case you haven't: Hell yeah game owns. Been messing mostly with Armada in skirmish vs AI and drat those big Core bots just wreck me. What's the counter for the like Krogoth dude and the (barely) mobile artillery thing?? Seems like the T3 Arm stuff just gets wrecked. And do enemy AI use nukes? My ally AI were slinging nukes left and right but never seen an enemy one.
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# ¿ Sep 6, 2023 08:36 |
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BAR just feels like a direct sequel to original TA and captures what was fun about it.
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# ¿ Sep 28, 2023 19:45 |
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After playing TA where after some insane multi hour battle the whole battlefield is just clogged with so many wrecks you'd have to nuke them to clear a path to enemy...then going to Starcraft where at the end of a match the map is just empty was a shocker. Got a unit cap have to build houses can't just pump out basically infinite robots??
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# ¿ Feb 6, 2024 11:23 |
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Yeah BAR is great. Actually captures the feel of TA.
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# ¿ Feb 6, 2024 21:59 |
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I always play Poland in aoe2 because they have 3x3 windmills that line up perfectly with the 3x3 farms.
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# ¿ Feb 7, 2024 09:41 |
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FLIPADELPHIA posted:CoH is in my opinion the greatest RTS ever made. It still looks and plays great despite being 20 years old. For some reason I've got CoH, CoH: Tales of Valor, CoH: Opposing Fronts, and CoH Legacy Edition in my steam library. Which do I install?
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# ¿ Feb 27, 2024 22:59 |
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There’s this odd dichotomy between wanting the ai to be “challenging” but also wanting it not to “cheat”.
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# ¿ Mar 11, 2024 19:22 |
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Cicero posted:Why is that an odd dichotomy? If the AI slots into the same role as a player, appears to be going through the same motions, but in actuality the things it's doing have no connection to its capabilities -- that's going to feel less satisfying. Was imagining the standard like +25% resource generation or whatever but still pressing all the same buttons as the player. I think it's odd because AI just can't compete with the best humans, CPU always gonna suck. So if you want a challenge from the AI they're going to have to get some sort of artificial boost.
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# ¿ Mar 12, 2024 03:01 |
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The strategic layer in Nebulous is single player right? I like the game but couldn't really get into the sweaty missile pvp lobbies.
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# ¿ Mar 12, 2024 08:33 |
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# ¿ May 13, 2024 21:08 |
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Is there any way to get WASD scrolling in CoH3? I've been playing CoH1 and that doesn't have it but figured the new one would...
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# ¿ May 11, 2024 09:20 |