Antigravitas posted:I do wish they would bring back Rebirth style jump drives. Those were cool, especially due to that one mission where you exfil from a battle by landing on a capital as it charges, and you get to stand on the flight deck with tracers and explosions going on overhead while the jump drive activates and teleports to safety.
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# ? Feb 20, 2024 11:56 |
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# ? Apr 30, 2024 01:24 |
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Phew, well, I've been through a battle where it was my Asgard against eleven Ks and one I, in Tharka's Cascade... At least I know now that, when player-controlled and with some heat management, the Asgard can punch through them without much hassle, even when the Ks start blastin'! Question though: When I get to the point where I can liberate the Yaki from their precarious position, will they build up within their sector, or are they simply destined to sit there maintaining what they've currently got, rather than doing anything interesting? Since if it's the latter... is it worth building my own defence platform in their sector, to hopefully shelter them a little? (Since IIRC according to the quest fluff they would 'break cover' once free and not be maintaining their IFF disguise) Or will they just... keep on sitting there, doing nothing yet also being safe from the xenon and Commonwealth?
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# ? Feb 21, 2024 23:52 |
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Major Isoor posted:Question though: When I get to the point where I can liberate the Yaki from their precarious position, will they build up within their sector, or are they simply destined to sit there maintaining what they've currently got, rather than doing anything interesting? Unfortunately, the Yaki A heart for Pirates ending does not lead to any further development from the Yaki - they won't build ships to trade/build, nor build stations. They remain as they are now, except neutral with most other major factions instead of hostile. It's a bummer, but you get to enjoy the warm and fuzzy feeling you helped them escape a potentially horrific fate?
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# ? Feb 22, 2024 00:58 |
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Lamquin posted:Unfortunately, the Yaki A heart for Pirates ending does not lead to any further development from the Yaki - they won't build ships to trade/build, nor build stations. They remain as they are now, except neutral with most other major factions instead of hostile. Ah, fair enough! A shame really, but not unexpected, given how X4 works. Good to hear they become neutral with the other factions, at least! I guess I'll just have to 100% clear the sector, then take them under my wing with a defence platform or two.
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# ? Feb 22, 2024 01:06 |
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What do I need to do to get the Zyarth back on their feet? They were absolutely devastated by the Xenon. I have all the Xenon borders blockaded, and a fleet of miners feeding them raw materials, and factories supplying missing materials. It has been 10-12 hours and they are still not recovering. I don't have a shipyard so I can't feed them ships yet. What else can I do? Also does anyone have experience with the Mules mod? I set up a storage station and set several freighters to collect wares from my factories, but they seem to just move a few hundred graphene and energy cells around instead of what I told them to do.
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# ? Mar 1, 2024 02:03 |
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Travic posted:What do I need to do to get the Zyarth back on their feet? They were absolutely devastated by the Xenon. I have all the Xenon borders blockaded, and a fleet of miners feeding them raw materials, and factories supplying missing materials. It has been 10-12 hours and they are still not recovering. I don't have a shipyard so I can't feed them ships yet. What else can I do? You're pretty much doing all you can to help them. Feed them resources through your miners and have an army of auto traders transferring goods between their stations - Split stations have woeful storage capacity and that tends to be the biggest weakness in their economy ( after the lack of raw resources in their systems ), which means you need a lot of Boas to keep transferring goods between the stations to keep them productive. If their Wharves, Shipyards and War Forge have been destroyed, they will have started rebuilding them somewhere, track them down and supply them with construction mats ( and hopefully they have an Elephant to actually finish the construction ).
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# ? Mar 1, 2024 03:09 |
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Force-feeding their shipyards directly is probably the best approach if you don't have shipyards yourself-- my recollection is that under the hood all NPC factions have infinite cash but everything beyond that is legitimate, supply-line wise. If you can keep on top of what they're willing to buy they'll keep buying it. e2: if you want to get into light modding, there's a mod that lets you "sell" stations to NPC factions. Since factions won't build in sectors they don't have some claim in already, you can pass ownership of a brick in space to try to convince them into jump-starting expansion, since otherwise I think only the Xenon will ever actually expand by default. Ursine Catastrophe fucked around with this message at 04:33 on Mar 1, 2024 |
# ? Mar 1, 2024 04:29 |
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Ursine Catastrophe posted:Force-feeding their shipyards directly is probably the best approach if you don't have shipyards yourself It's this, to start. Set up some traders to go out and grab whatever they need (preferrably from your own stations). I might be thinking of the mules mod, but I was able to set the ZYA shipyards as the home base for a substantial trading fleet and if they're in a tight spot like I found them then they'll make ships faster than you can bring in goods. If you do have shipyards, just be careful about who you open them up to. I have a post a while back about the hilarity that ensued when - in the course of trying to help the ZYA back on their feet - I allowed ARG to buy ships from my shipyards. They bought hundreds and hundreds of ships and sent them all to ZYA space and they promptly wrecked the poo poo out of them capturing several sectors. To be clear I don't really care and just sat back laughing my rear end off. But I wanted to save the ZYA first, and then fuel everyone involved in their forever wars.
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# ? Mar 1, 2024 19:12 |
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Ok thank you. I'll send a fleet of traders up there. Zyarth's entire navy at this point consists of 2-3 medium traders 1-2 large traders 3 Rattlesnakes and a Raptor. I downloaded the Recycle Stations mod and handed two systems back to the Zyarth. Soon to be three. Yeah. They got wrecked.
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# ? Mar 1, 2024 20:05 |
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The X4 player character is one of the worst people in the history of gaming. Starting multiple wars and arming both sides for profit over and over.
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# ? Mar 2, 2024 04:07 |
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Decided to get back into X4, but the campaign when I last played was Split Vendetta. Which are the good starts to see Terran, Boron and Tides of Avarice content? Any of the new ones, or just some old sandbox start.
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# ? Mar 8, 2024 12:06 |
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Pyromancer posted:Decided to get back into X4, but the campaign when I last played was Split Vendetta. The start added with the Boron DLC (Emergence) has several breadcrumbs at its later stage for finding the new plotlines, so I'd highly recommend it. If you'd rather just have a list of which plotline is where and how to get it, the Egosoft wiki has a list of the plotlines and the requirements to start them
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# ? Mar 8, 2024 12:34 |
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Antigravitas posted:There's a good reason why they initially removed SETA from the series. It's a crutch that messes with the simulation. For Rebirths issue's it did have some cool set pieces that took advantage of the engine tech. X4 is missing that.
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# ? Mar 8, 2024 15:08 |
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I just had a build storage dump it's entire contents. No pirates around. Just a bug or is something else going on?
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# ? Mar 10, 2024 18:36 |
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Welp. I had a 17 day save that had just reached the point where I had started up my first Shipyard and I'm almost able to solve my problems with swarms of destroyers. A little earlier this week 'Uncharted Skies' had an update (helpfully pushed by steam) that rotates a few gates to make the mod more compatible with some other mods that alter the map. This has the side effect of cloning some gates in old saves. This breaks the pathing of ships meaning some sectors are forever unreachable. Including my chip fab (My 128 unit chip fab.) This would have been prevented by keeping a rotating set of saves but X4 is a game just stable enough to accept an iron man approach but just buggy enough to punish you for trying to take the iron man approach. I guess it was time for a break anyway. I'll come back for 7.0, just in time to have my heart broken by new, more interesting, mod mishaps Edit: The author released a back-up version and I was able to restore the save. That was agonizing. Happy Underpants fucked around with this message at 05:24 on Mar 27, 2024 |
# ? Mar 27, 2024 02:08 |
coming back to X4 after a two year break and god drat if these aren't the absolute worst first-person controls I've ever encountered in a game. How did I put 400 hours in this (by standing in a station playing galaxy manager simulator)
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# ? Mar 29, 2024 16:00 |
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thunderspanks posted:How did I put 400 hours in this (by standing in a station playing galaxy manager simulator)
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# ? Mar 29, 2024 18:58 |
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7.0 beta seems out now: https://www.youtube.com/watch?v=9dumQL9dK-c https://store.steampowered.com/news/app/392160?emclan=103582791460032630&emgid=4146197332005810099 quote:- Ships now utilise Travel Mode more effectively Welp guess I'll start a new playthrough! Less Fat Luke fucked around with this message at 15:47 on Apr 4, 2024 |
# ? Apr 4, 2024 15:45 |
I think for this beta sequence, I'll just wait until it's fully out - but even just those three means it's definitely going to mean at least one new scenario played. The rest of the notes look very interesting, too.
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# ? Apr 4, 2024 17:39 |
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Normally I would skip the betas but I keep having this annoying crash upon exiting with the Linux version and they don't really seem to address bugs like that outside of beta windows. So it's a good enough excuse to wade in
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# ? Apr 4, 2024 17:46 |
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BlankSystemDaemon posted:I think for this beta sequence, I'll just wait until it's fully out - but even just those three means it's definitely going to mean at least one new scenario played. A custom start with (some) Xenon ships against the existential threat sounds like a great way to start a new 200 hour run through lmao I'm not building that loving palace again though that can start finished too
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# ? Apr 4, 2024 17:49 |
Being able to save layouts of stations is a loving god-send for multiple playthroughs. I've got a whole collection of layouts for all sorts of different bases with storage - I just load them up, and press the randomize button a few times, and they all look unique.
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# ? Apr 4, 2024 19:21 |
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Some interesting things in those patch notes:quote:New Feature: Plus another 5 pages of QoL changes. Other developers would sell this amount of content as a 20$ DLC. There's also a lot more changes in the Egosoft public beta forums. quote:Improved balancing of mineral and gas region yields across whole map. lagidnam fucked around with this message at 19:36 on Apr 4, 2024 |
# ? Apr 4, 2024 19:34 |
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Oooh, they were really hesitant to change solar ouput in the original sectors. If they actually changed the old ones, that's pretty big. Also, that #deca at the end there.
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# ? Apr 4, 2024 22:43 |
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I loaded up my old Ventures Beta save with the new Beta as it was the only save that didn't have any mods, and was met with Xenon and Khaak capital ships in Nopelios's Fortune, and a wrong voiced Boso Ta asking me to investigate ( presumably this kicks off the Existential Threat mode, which to be fair my in Ventures save I'm sitting on 11.5 billion credits, multiple Asgard Fleets, capital shipyards and I'm mid way through a Terraforming project so it's not unwarranted ). There's a really annoying glow to the UI that I need to turn off, and jumping into a Dragon I had waiting in system, then Delilah's Swansong I had retired to defending my first capital shipyard, I do have to say I like the new 3rd person camera. Boso want's 500mil to solve the threat or to get us to join up with the other factions to find a solution to the new Xenon threat.
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# ? Apr 5, 2024 00:39 |
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Khaak cap ships?! Do they reak up into a heap of smaller ones when you destroy them, like in X3? Man I've gotta dive into X4 again when this expack comes out. I don't really care for the stuff requiring new starts, but if there's a "Coalition Final Fury" mission that gets everyone joining up against the AI and bug threats, I'm beelining for it!
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# ? Apr 5, 2024 01:39 |
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ZombyDog posted:... a wrong voiced Boso Ta ... There's a really annoying glow to the UI that I need to turn off The Boso voice isn't a replacement voice actor (like Dal was in Kingdom End when they couldn't get ahold of the old voice actor) but a WIP according to the beta thread. At least I hope they keep the old Boso voice! As for the glow, I don't get it and feel it looks pretty awful. Luckily, you can easily turn it off or down in the Video options. A fun 6.20 change that might've passed under the radar is that you can now also switch between main menu backgrounds in Game Settings -> "Start Menu Background Scene" at the bottom.
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# ? Apr 5, 2024 01:39 |
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Major Isoor posted:Khaak cap ships?! Do they reak up into a heap of smaller ones when you destroy them, like in X3? Man I've gotta dive into X4 again when this expack comes out. I don't really care for the stuff requiring new starts, but if there's a "Coalition Final Fury" mission that gets everyone joining up against the AI and bug threats, I'm beelining for it! The Khaak Ravager doesn't break up to babby Khaak ships, but it wiped my corvette escort off the board with it's beam turrets as I approached ( combination Terran main guns and Paranid L plasma turrets finished the intruder ), but now I need to hurry an Asgard in production as the Xenon I is laying waste to my defenceless stations. My industry in Nopelios's Fortune has mostly been laying idle after I had completed the Paranid missions and moved to resecure former Split space from the Xenon and aid the Boron expansion into the emptied sectors, but it's an insult that needs to be addressed. I do need to explore if the new sectors are present or decide to start a new game.
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# ? Apr 5, 2024 02:35 |
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Antigravitas posted:Also, that #deca at the end there. the deca in albion prelude is one of the baddest mothers around. something about x3's buttery art direction is missing in x4 — the deca here looks like a toy. all the ships kinda have this bionicle vibe. :/ absolutely gonna rebuild my fleet on a new 7.00 save though
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# ? Apr 5, 2024 04:17 |
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The Existential Crisis comes when you hit half a Billion in asset value. I'm not sure what determines where the Xenon/Khaak attack, in my case it was Nopelios's Fortune VI which wasn't my most valuable system but was the first I had claimed, my PHQ was in Teladi space mid Terraforming and definitely my single most valuable asset, and I have other systems with dozens of stations. If you maintain strong defences on your stations you'll probably be ok until the Xenon I takes notice, but they won't come through the gates so you won't be stopping them with your fancy gate traps. Oh HAI, build storages are targetable, maybe now I'll finally be rid of the Vig menace in Windfall ZombyDog fucked around with this message at 05:22 on Apr 5, 2024 |
# ? Apr 5, 2024 05:03 |
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The new station/capital explosion are fantastic, as is the new 3rd person camera.
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# ? Apr 5, 2024 13:26 |
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Yeah that seems like an improvement on the explosions and fire mod I used, glad they're focusing on things like that.
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# ? Apr 5, 2024 14:09 |
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Maybe some day they'll fix the teleport effect going off seconds before the teleport!
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# ? Apr 5, 2024 14:32 |
Anyone else on the beta having a problem with automine? Buying station is in the same system, with a 9k buy order, but my miners just idle with a full cargo load. I can manually order the trade and it works so it's not an availability or dock access problem. edit: I think I might have figured it out. The lowest silicon sell price I can specify for repeat order is 111 cr. The station is buying at 110. I bet the autominer is obeying the 111 minimum. I've never encountered this before so I don't know if I'm right, if this is a previously known issue or if there's way around it. I guess I'll test a few things. edit2: yep that's exactly what it was. as soon as the price went up by 1 cr everything started working. well, TIL. thunderspanks fucked around with this message at 16:30 on Apr 5, 2024 |
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# ? Apr 5, 2024 15:50 |
Yea, it's loving weird that prices can drop to below what any trades can sell for.
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# ? Apr 5, 2024 22:29 |
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thunderspanks posted:Anyone else on the beta having a problem with automine? Buying station is in the same system, with a 9k buy order, but my miners just idle with a full cargo load. I can manually order the trade and it works so it's not an availability or dock access problem. If you have a recent unmodified save handy showing this, probably post your findings in their Beta feedback forum, looks like someone else has mentioned the auto pricing being a little weird but not gone into greater detail.
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# ? Apr 6, 2024 01:29 |
ZombyDog posted:If you have a recent unmodified save handy showing this, probably post your findings in their Beta feedback forum, looks like someone else has mentioned the auto pricing being a little weird but not gone into greater detail. I blew away the save, sadly, but it was a custom start- I'm starting a new one with the standard Terran start and if the problem persists I'll definitely be passing it along. Being the previously mentioned 'Galaxy manager simulator' kind of player, this is a real big PITA for me. ALL the silicon prices crashed to 110 so I feel like its not just them trying some new balancing.
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# ? Apr 6, 2024 04:46 |
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I might misremember it but your standing has an affect on pricing? I forgot if you can get a malus on pricing if they dislike you enough but still let you dock. That way your sale price could get pushed below minimum values for a ware.
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# ? Apr 6, 2024 05:30 |
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Apparently there's a new slow-motion toggle in 7?? Can't wait to try that, totally missed it in the huge changelog.
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# ? Apr 6, 2024 14:26 |
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# ? Apr 30, 2024 01:24 |
FrickenMoron posted:I might misremember it but your standing has an affect on pricing? I forgot if you can get a malus on pricing if they dislike you enough but still let you dock. That way your sale price could get pushed below minimum values for a ware. The custom start I made had 0 rep across the board (among a bunch of other stuff) so to remove variables I decided on a fresh terran start. +10 rep, but the issue persists. Silicon trades only exist at 110 and automining/repeat orders can't be completed as a result. I'll be submitting the save and report later this afternoon once I'm home. That Beta Test Life baby
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# ? Apr 6, 2024 14:41 |