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I'm really glad this is a new engine with a better sector design. One thing I disliked a lot about X3 (the first game in the series I played) is that the sectors were arranged in a grid and all of the sectors were squares with planets only props in the background that you couldn't approach. Despite all of the flaws of Rebirth, giving the universe more depth is something I liked a lot. That being said, I think highways could use an improvement. I never liked how they were just glowing tunnels curving arbitrarily through space without any apparent mechanism to sustain them. That and they blocked the view of the scenery. I think they should be more like the trade lanes from Freelancer where you actually move through the structure, perhaps a ring, that maintains them. Those rings could also be a weak point that could be destroyed to break the highway chain. They could also be something you could build as a player. It should be expensive enough that you need to be a hotshot with a big empire to afford to go to that newly discovered empty system and assemble your own zones and highways to connect them. Edit: There was a now-defunct mod that did some of what I had in mind: https://www.youtube.com/watch?v=dnl3l_hWziY
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# ¿ Oct 5, 2018 06:24 |
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# ¿ May 21, 2024 02:08 |
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A lot of interesting tidbits in this Q&A thread: https://forum.egosoft.com/viewtopic.php?f=146&t=396292 Some analysis about the universe map here: https://forum.egosoft.com/viewtopic.php?p=4675505 They are improving sector and highway design to be more like the Home of Light DLC for XR. Highways are either straight or simple curves. In HoL they were directly connected to superhighways. In recent videos I saw them directly going into jump gates.
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# ¿ Oct 7, 2018 22:31 |
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limaCAT posted:With all the systems they could have scrapped why didn't they scrap SETA?
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# ¿ Oct 8, 2018 18:48 |
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Are there any comments from beta testers for X4 about the state of the game compared to Rebirth or X3?
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# ¿ Oct 11, 2018 02:42 |
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OwlFancier posted:Dug up an old video from last year that shows some nice detail about sector layouts and station building. Looks pretty nice, ship density is way up from Rebirth and the layout is a lot more interesting too.
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# ¿ Oct 18, 2018 17:14 |
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Thom12255 posted:I'm glad they're still making these games but I'm not entirely convinced they'll ever get the X3 feeling back after Rebirth. I hope I'm wrong though as I want this to be great.
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# ¿ Oct 21, 2018 04:24 |
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It seems ES is in radio silence mode for now, probably because they're crunch timing it on the way to release. I'd like more information, or least a basic 10-20 minute gameplay video. In particular I'd like to know how you're going to command groups of ships such as fighter wings or how carriers might command them on their own. Also, if you're in a capital ship, how will you command its turrets? I know a lot of basic things can be done from the map, but I'm very interested in how complex things will be handled with this new UI and again being able to fly any ship.
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# ¿ Oct 28, 2018 02:39 |
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Shrimp or Shrimps posted:Is it a red flag that the game is supposed to be coming out like in 2 weeks and we're not hearing anything? Which is true, people will buy if its a good game. Still, it wouldn't hurt to feed the hype a bit. Edit: Yes, they seem to be doing the opposite of what they did with Rebirth, so I guess they have confidence in it. They were already pretty well along with the game when they had those Q&A sessions last year.
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# ¿ Nov 22, 2018 05:48 |
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Only 3 days left. I'm pretty hyped.
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# ¿ Nov 27, 2018 18:38 |
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Wow why does this thread have so many new p- oh nice a stream.
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# ¿ Nov 29, 2018 01:06 |
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I see highways are now flat panels you move around on. I guess they did this to give people a good view, but I'm not sure I like it. I would have preferred rings of some sort that you move through. They can't please everyone though and I like what I'm seeing. Edit: On second thought, I do like how the highways tilt on corners. It's quite a nice effect. Inverness fucked around with this message at 01:50 on Nov 29, 2018 |
# ¿ Nov 29, 2018 01:44 |
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So I can't find the recorded video on Twitch and YouTube presumably nuked the video over a copyright claim. Fantastic.
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# ¿ Nov 29, 2018 04:02 |
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hobbesmaster posted:Only 400 viewers on these streams. Doesn't bode well
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# ¿ Nov 29, 2018 05:11 |
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Jesustheastronaut! posted:Being able to quickly get from point A to point B kind of diminishes the sense of scale for me in games like this. There has to be a happy medium for sanity sale, of course, but I can't wait to get in the game and see how it feels.
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# ¿ Nov 29, 2018 13:55 |
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So far in streams it looks plenty playable and rather polished. Also seeing the other ships docking and undocking at 1:21:20 on ObsidianAnt's new video is really neat.
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# ¿ Nov 29, 2018 16:18 |
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I think 10AM-12PM PST is the usual release time. That means playing it after I get home from work.
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# ¿ Nov 29, 2018 18:25 |
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big nipples big life posted:Oh wow, they gave a key to Cohh, that's some good exposure, 5700 people already tuned in.
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# ¿ Nov 29, 2018 19:10 |
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I said come in! posted:Does X4 have an auto dock?
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# ¿ Nov 29, 2018 19:50 |
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Pylons posted:Since Jump Drives are out and you probably can't use SETA when you're not piloting, I hope capital ships have a decent travel speed.
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# ¿ Nov 29, 2018 20:45 |
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So it looks like there won't be pre-loading. It's been years since I've bought a game that didn't have pre-loading.
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# ¿ Nov 30, 2018 06:42 |
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Squiggle posted:Preloading always seems to take me longer to decrypt than it would to just download the fuckin' thing day-of anyway. Like, an unnecessary amount of time.
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# ¿ Nov 30, 2018 07:51 |
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beer_war posted:It also looks woefully underexplained and quite a bit janky. Which I guess is par for the course for an X game, but I'll hold off until more people figure out what works and what doesn't. The game provides several tutorials on its various features. Streamers are streamers and are usually too busy screwing around and/or interacting with the audience to do things like tutorials.
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# ¿ Nov 30, 2018 07:59 |
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What purpose do the other service crew serve? Marines and pilot are obvious but I'm not sure about the rest.
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# ¿ Dec 1, 2018 03:24 |
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Well I'm glad Egosoft is working on the weekend to fix issues. On the other hand I feel bad for Egosoft working on the weekend to fix issues after all of the crunch time they did. I always thought that Monday releases would make more sense than Friday releases from a support perspective.
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# ¿ Dec 1, 2018 21:16 |
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If I have some illegal goods that I don't know where to sell, and I dump them in space, will the containers stay there until I come back for them? It will suck if they despawned after a time limit.
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# ¿ Dec 1, 2018 23:45 |
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Well let me elaborate on my situation: I have some hallucinogenics and a Security Description System, inventory items, that are illegal in several places that I want to sell. I'd prefer to store them someplace safe that wont get me in trouble so I can explore and then figure out where to sell them later in the game. If I can't do that then I want to know if there is a simple way to sell inventory items or if I have to actually find a trader that will buy them. They're not wares so they don't appear on the map. Actually that is a good question: do police scans check only your cargo or your inventory too? In any case I'm considering just dumping them because I could make the same amount of money from a mission or two.
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# ¿ Dec 2, 2018 00:08 |
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Galaga Galaxian posted:Silly question, do the smaller ships feel faster now? I was always frustrated by how slow some M4s and most M3s felt.
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# ¿ Dec 2, 2018 04:30 |
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Morphix posted:okay so I'm stuck on a mission
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# ¿ Dec 2, 2018 04:45 |
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This game would have greatly benefited from an early access period but I guess Egosoft is too traditional for that?
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# ¿ Dec 2, 2018 05:23 |
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Anticheese posted:I'm not sure how to sell my surplus ships though.
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# ¿ Dec 2, 2018 07:28 |
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Morphix posted:Seriously. This game is in desperate need of a quick UI walkthrough youtube video. Because goddamn it game, why must you make it so hard to love you. Is there a wiki for X4?
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# ¿ Dec 2, 2018 20:37 |
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DaveKap posted:Edit: Oh hey, if you have a crew member pilot the ship while it's stuck in an asteroid, the game seems to just say "gently caress it" and lets the AI ship through the collision! Whew!
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# ¿ Dec 2, 2018 22:26 |
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Is there any rundown on the differences between the various weapons and what they're good for? I'm just assuming that the ones requiring a military license are better.
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# ¿ Dec 2, 2018 23:41 |
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OwlFancier posted:I definitely think the factions blockade gates, some bugger's dropped a load of tracker mines in front of the north gate out of eighteen billion. Fortunately they seem friendly to me but yikes I would not want to come through that gate and be on their bad side. I should note I was flying at 4 km/s travel mode.
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# ¿ Dec 3, 2018 02:12 |
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OwlFancier posted:So there's a hidden benefit to the S size mining ships.
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# ¿ Dec 3, 2018 02:56 |
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pixaal posted:You can open the map, select "plots" it will show you every plot even ones that are in the fog. Every NPC object (gates, stations) has a legal plot.
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# ¿ Dec 3, 2018 22:20 |
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So when you upgrade a ship to do something like install turrets you can see the turrets gradually appearing on their hardpoints during the build time. That's a nice touch. For context, I just acquired my first M ship, an abandoned Cerberus Sentinel. Also I have to say its really interesting how docking was handled. Slapping an S dock right smack in the middle of an M ship works well from a gameplay perspective. Though I have to say the sheer size of the dock on the M ship wouldn't make sense if you wanted things to be realistic.
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# ¿ Dec 4, 2018 05:07 |
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Do factions have a general AI that controls their behavior? If they don't they need one as a counterpart to the player. For Xenon their sectors do need to be moved further away from the core sectors of the galaxy so there are more lightly defended sectors to fight over. Then you can have the AI give various weightings in terms of defense for the core and frontier sectors of their faction. At that point you can have a Xenon AI that puts a lot of effort into defending its core sectors, and then occasionally decides to invade the frontier sectors between it and the other factions. Finally you can have it occasionally decide to build up forces and launch an assault on the core sectors of another faction. If the faction is just coordinated by a single AI you can have it wait for a certain amount of time before its allowed to launch big assaults so there isn't a chance of wiping out another faction entirely. To avoid having a faction like the Xenon be wiped out entirely you could have some sort of reinforcement mechanic where a giant fleet spawns from a previously inactive jumpgate and proceeds to clean house and rebuild stations and such. I think that makes more sense than a station that can't be destroyed.
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# ¿ Dec 17, 2018 01:50 |
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TheDeadlyShoe posted:they don't have an RTS-style AI, but there is a war management AI. It's primary goal seems to be driving the economy and providing war missions though. Of course they wouldn't behave the same as players but facilitate the operation of the universe. You could also spice up the game by modding the faction AI. But then I don't really know much about this war management AI so I can't compare the two concepts.
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# ¿ Dec 17, 2018 08:00 |
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# ¿ May 21, 2024 02:08 |
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xanif posted:Someone is working on a mod to make the X4 universe more like the X3 universe: https://forum.egosoft.com/viewtopic.php?f=181&t=406274 I'd rather that be expanded upon than reverting to the grid sectors of X3.
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# ¿ Dec 19, 2018 07:39 |