Astroniomix posted:I see. Unfortunately there appears to be no Ordos. My entire economy does revolve around spice production, though.
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# ¿ Dec 2, 2018 21:14 |
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# ¿ May 21, 2024 00:38 |
OwlFancier posted:So presumably all the other factions can fight and kill each other too if they did the same thing...
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# ¿ Dec 6, 2018 23:03 |
DaveKap posted:In that video about upcoming changes I like how they have to explain that if you go towards the borders of a sector, it actually expands the sector outward. I found that out on my own but what I didn't know is that there's actually stuff out beyond those borders! That's loving nuts! Too bad it just means that when I'm playing a satellite via the map, it's literally impossible to know what the range of it will be ahead of time because every single sector is scaled differently from each other. Makes me wish I could drive south to Germany, sit them all down, buy them a beer and talk about things with them - because everything about how they do updates to the game itself (it seems as if they've clearly got the basics down for everything in the game, it's just getting caught up in a bunch of relatively minor details) to how they communicate with their community (they actually use their own forums, the developers have watched and interacted with Twitch streams, and the update video is clearly just one of the devs) really makes me feel like they really love doing this sort of stuff, and I want them to continue doing it because how else am I gonna get my X fix? FrickenMoron posted:Oh my goooooooooooooooood Combat engines have no windup for travel mode. I'm never using travel engines again my player ship.
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# ¿ Dec 11, 2018 12:24 |
Cobbsprite posted:If I like Freelancer, Everspace, Space Pirates and Zombies, and the like, is this game worth getting? I'm considering it, but fifty bucks is a lot for something that might not come out well. If not, then you need to make use of the summer sale on GOG to grab FreeSpace 1+2, then use the automated installer that can install FS2Open and use some of the game files from the original games to make both games and the Silent Threat expansion pack all run in the same engine with much-updated graphics.
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# ¿ Jun 4, 2019 23:02 |
My X52 Pro and I are ready.
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# ¿ Mar 17, 2020 13:55 |
TheDeadlyShoe posted:My biggest issue with the UI is that it doesn't *quite* work like an RTS, because issuing a new order always queues it instead of interrupting a new order. So if a ship is flying somewhere, and instead you want it to attack a target, you have to go into its menu to cancel its orders or issue as "Cancel All Orders" command before the attack order will take place. Seems like a thing they could add in a patch.
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# ¿ Mar 20, 2020 22:46 |
OwlFancier posted:The explore command does seem to work now, the ship spirals out from the point you tell it to explore.
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# ¿ Apr 3, 2020 14:15 |
How's X52 Pro support for X4? I have one lying around and if I ever actually get enough money to buy the game, I'd love to be able to play it with it.
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# ¿ Apr 5, 2020 18:05 |
Can I just ask, who the gently caress decided that aligning with the ecliptic plane makes sense? It's a space sim, there's 6-DOF for a damned reason! I had the massively useful idea of buying the fastest paranid scout, equipping it with the cheapest beam weapon, and having it follow (not escort) my ship and auto-flee if attacked. That way I can teleport to it and use it to open lockboxes really easily. Its name, of course, is 'Key'. Alchenar posted:Oh, also what control scheme do people use? Stuff I've done includes but isn't limited to:
If anyone is using an X52 or X52 Pro, you may also find a lot of use from printing or having this on a second display: (I didn't make it, but I can't remember the source) BlankSystemDaemon fucked around with this message at 15:28 on Apr 23, 2020 |
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# ¿ Apr 23, 2020 14:51 |
A setup that works well for me is a HOP Nemesis with the most expensive ship loadout with: 2 bolt repeaters (useful for any enemy) in front with an ion blaster in the middle to destroy shields, along with two shard batteries on the side bound to secondary fire for me to unload into enemies once the shields are down. With this setup I can take out equal-class Xenon ships in a matter of seconds, and bigger ships still go down surprisingly quick. I do wish I had a tertiary weapon group for missiles, though. Also, I found the weirdest thing in Argon Prime: Does anyone know what it is?
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# ¿ Apr 23, 2020 17:07 |
OwlFancier posted:A reused asset from Rebirth
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# ¿ Apr 23, 2020 18:47 |
I'm surprised at how many missions there are in a game that's described as being a sandbox where you make your own (mis)adventures. I don't mind, though.
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# ¿ Apr 24, 2020 08:45 |
Some sectors where the asteroid fields intersect with the highways have asteroids blocking the highway so that your ship crashes into it. At least that's what happened in my game, just now. Then my game crashed.
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# ¿ Apr 27, 2020 22:39 |
Thom12255 posted:For me my ship always just clips right through those asteroids with no issues. I don't know why the crash happened, and stupidly of me I turned off crash reports, so
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# ¿ Apr 27, 2020 22:57 |
I've settled on HOTAS for dogfighting, but have come to the conclusion that the game simply isn't made for menuing with a joystick - there are simply missing keybinds for all the things you do differently with a mouse. For example, let's say you wanna move between the vertical and vertical tabs? That should be possible to bind to a separate hat whereas movement inside open windows should be bound to a differrent hat. As it is, you're left backing in and out of menus constantly. There's also no way to move to the filter menus without doing some sort of complicated stick waggling to move the mouse cursor over there. It is possible to fix these issues, but it requires a lot of UX attention that I'm not sure Egosoft has the interest or man-power to do, since they're a small team that's clearly focused on other parts of the game. EDIT: Long-distance traveling when exploring is also a lot more fun, because with a small Paranid Scout with the biggest travel engines and all-round trusters, you can boost into travel mode to get started - and when you need to make sharp turns or use jump-points, you simply flip off flight assist and drift your way to your objective. It feels insanely satisfying! BlankSystemDaemon fucked around with this message at 11:31 on Apr 29, 2020 |
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# ¿ Apr 29, 2020 11:15 |
PoopinClumpin posted:Hey Debdrup, yeah the menus aren't very HOTAS friendly because of so many up/down/left/right options. Although this X game is better about it than the previous ones. I suggest either mapping the menu controls to an easily reachable (from your L or R hand) part of the keyboard, like the +10 key portion usually assigned to looking outside. Or grabbing one of the +10key USB pads for about 15 bux to put right next to where your hands are. I noticed your post before talking about using the X52 and I loved that system, but the X56 has 2 extra analog axis for thumbsticks and the game actually supports them, it's a miracle. So you get actual analog strafe axis and such. Other than that though the x56 is a piece of poo poo; really bad build quality issues. Man, analogue strafe sounds awesome. Good thing I can't afford it anyway, since the build quality issues is the big thing, I've been hearing about it too. I've intentionally bought a 60% keyboard (though it's overloaded in such a way that it maps to the usual 105 keys) - but the advantage of this is that there's room for the keyboard between the HOTAS and the mouse can rest next to that, so it happens to work out pretty well in the end. Plus, the mouse is a G703 with one of those induction mats so it does wireless charging meaning I don't need to have the mouse on the mousepad all the time, but can place it in front of the keyboard where it makes more sense to use. I have been considering whether using a big touchpad, like the one that my Wacom tablet can become, would work out better too.
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# ¿ Apr 30, 2020 04:21 |
I'm still at the game where taking on an I seems like a daunting task. Can't wait to mount a crazy amount of L turrets on a station next to every single jumpgate from enemy territory.
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# ¿ Apr 30, 2020 20:47 |
I can't find a damaged singularity engine to save my life, orz.
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# ¿ May 1, 2020 16:46 |
Less Fat Luke posted:If you only have one miner you should set it to Nvidium for max cash. It eventually will run out of places to sell but that'll be dozens of hours. FWIW the pricing for mineral seems to be nvidium > silicon > ore > ice. staberind posted:
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# ¿ May 1, 2020 17:44 |
Xerophyte posted:One is a mission you always get the first time you find a communications leak while scanning a station.[/list] That's also the start where it felt like I had some idea of what I was doing, which was kinda fun and a nice chance of pace, instead of just floundering around. If you ever put down the game because you want to let it cook some more (my reason), I do encourage think starting over is a much better idea than picking up where you left off. queeb posted:hmm, do stations spawn in different areas or stuff? There's supposed to be a trading post in holy vision but I've searched the whole thing and there isnt one there. I also get the impression that it may be possible for the Wharf and Shipyards of some of the factions (but not the Argon and Paraid?) to be in different sectors, but haven't been able to completely confirm that.
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# ¿ May 1, 2020 19:59 |
Oh dear me posted:I have bounced off X4 many times just because I struggled so much with the controls, but I have finally bought a HOTAS and oh! the difference. I am really enjoying this now I can actually shoot things. If I've got nothing else going on (like me being in menus or doing something on one of the other screens), I turn off auto-pilot and try to get the place where I'm going as fast as possible in the most stylish way, just for kicks. It's really fun to drift in and out of gates and around stations, as close as possible. bgreman posted:No, Trinity Sanctum's hex will just come to represent ever more space. You can watch this happen if you watch the map as you fly toward the hex edge.
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# ¿ May 1, 2020 22:10 |
It seems like having a manager at the base accomplishes very little but not having to get 2-star pilots to setup auto-trades, and filling up every available storage space with unsold parts, so you constantly have to keep building more storage? Or is it just that the managers are completely incompetent until they reach 5 stars and then just become magically great? Major Isoor posted:Hey, is there anywhere I can see a log of ships being destroyed, etc? There doesn't seem to be anything in the logbook, which seems like the obvious place to look So you end up with: (M-Miner#1)Magnetar(XXX-420) (M-Miner#2)Magnetar(XXX-042) (G-Miner#1)Magnatar(XXX-069) (Trader#1)Shuyaku(XXX-666) And so on and so forth. That way you can easily spot when one has gone missing, and can search for that - and if you want to know what a particular ship has been up to, you can search for its Type#N to get all of its history. I like to pun, so they become (Minor), (Sucker), and (Traitor) on my list.
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# ¿ May 4, 2020 12:47 |
welp, crossed 100 hours according to gog, and i bought the game on april 20th
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# ¿ May 6, 2020 22:51 |
Oh dear me posted:My biggest dissatisfaction is not being able to get a warning of approaching enemies if I'm not flying myself. I can't see the radar, so I only get visual warning by looking at the map. The pilot will only ask me what to do after they've been attacked, and if I'm looking at the map I have to get out of it quickly to answer them in time, but I need to use the map to see what the enemy is. I wish pilots could just say 'Enemy spotted!' or some such. It's quite handy.
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# ¿ May 7, 2020 16:56 |
queeb posted:god split ships look so much better than the other race ones I'm sure it's much harder to do something like that than I think it is.
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# ¿ May 8, 2020 10:01 |
That patch is absolutely wonderful, because the menus no longer halve the FPS that the game runs at. That alone makes it worth backing up your saved games, enter the code IBackedUpMySaves where it belongs, and using it until it becomes public.
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# ¿ May 8, 2020 13:35 |
I'm fairly sure they're also doing some utterly nuts things like running a VM because the game appears to do atomic state transition, and it can be arbitrarily paused at any point during the simulation.
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# ¿ May 13, 2020 22:07 |
Corzen posted:This was from a few pages back, but I am curious how you are using the suffixed parenthetical. Is it based on ship, station, or sector assignment? I really like this suggested naming convention.
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# ¿ May 15, 2020 15:56 |
Corzen posted:Quick question: do explorer assigned ships just stop when they've uncovered all of the grey fog of war tiles, or do they still roam around looking for possible changes to sectors? Speaking of planes, I couldn't believe how much easier dog-fighting got once I turned off align-with-plane or whatever it's called - it's night and day! The AI has a HARD time dealing with strafing while flying too, especially if you change directions even semi-often.
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# ¿ May 16, 2020 17:54 |
timn posted:Me: *45 minutes into a station build planning session, meticulously aligning modules with my face 6 inches away from the monitor*
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# ¿ May 17, 2020 09:39 |
X4 isn't a 4X, except for all the 4X elements.
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# ¿ May 17, 2020 14:57 |
In other news, whatever they did to fix the FPS is working, my game runs a lot smoother on the latest patch!
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# ¿ Jun 3, 2020 09:57 |
Found a random wormhole, it sent me to to Litany of Fury XII where there's a big motherfucker of a red supergiant star putting a baleful red glow on everything, and the HUD lights up red with about 50 Xenon ships. I managed to pause the game just as I was about to jump out of there (I forgot to place a navigation beacon) through the gate, and got this: One thing I do wish was possible with the X52 (Pro) HOTAS is having the UI switch color depending on the mode switch that's on the side of the joystick - so you can have both a fight mode and a flight mode and one for navigating menus. I don't know if that information is exposed to the game, though? BlankSystemDaemon fucked around with this message at 19:13 on Jun 3, 2020 |
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# ¿ Jun 3, 2020 19:11 |
OwlFancier posted:It periodically ejects its corona out across the entire sector, coinciding with a variance in the amount of light it puts out. Also, speaking of carriers, Rattlesnake is expensive.
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# ¿ Jun 4, 2020 12:03 |
I noticed something red where I wouldn't have expected it: A Xenon K Destroyer in Argon Prime, so I went there to have a look-see: I got my camera set up just at the right time to capture this:
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# ¿ Jun 4, 2020 22:28 |
A Real Happy Camper posted:I have a hotas hooked up (X56 Rhino) and for some reason, whenever i open the map screen it is constantly zooming out and moving to the bottom right. I've tried unmapping all the joystick controls from the menu stuff, but that hasn't fixed anything. Am i missing an obvious control or are there just gremlins when you play with a hotas?
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# ¿ Jun 6, 2020 14:43 |
You can use cargo drones to move stuff from your trade storage to build storage (the manager might do this, if you have one - I don't remember).
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# ¿ Jun 6, 2020 17:25 |
Don't see anyone who's mentioned it, but 3.20 exited beta, bringing the following changes:changelog posted:New Feature: Trade Rules enable improved control over station trade offers, station supply offers and sale of ships.
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# ¿ Jun 7, 2020 11:35 |
You can't even play the game exclusively with HOTAS, there's way too much strategy which requires menuing for that. As zedprime rightly says, it's purely for dog-fighting.
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# ¿ Jun 7, 2020 12:53 |
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# ¿ May 21, 2024 00:38 |
Aside from my ship, what's this picture showing? There was no point of interest nearby that might explain it (unlike with the weird structure found in both Argon and Xenon space). timn posted:To elaborate more on controller talk, the game just really doesn't have the robust bindings available to make using a controller or HOTAS very good. X4 plays wonderfully with a X52 Pro if you start out with the default X52 layout. BlankSystemDaemon fucked around with this message at 21:00 on Jun 7, 2020 |
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# ¿ Jun 7, 2020 20:58 |