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XR had per-weapon drain, but mostly it just made you switch weapons constantly when trying to blow up a larger ship, which was boring.
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# ¿ Dec 13, 2018 04:15 |
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# ¿ May 21, 2024 03:44 |
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they don't have an RTS-style AI, but there is a war management AI. It's primary goal seems to be driving the economy and providing war missions though.
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# ¿ Dec 17, 2018 02:54 |
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VostokProgram posted:How fun is this game going to be if I've never played an X game before? I like the idea of the game from what I've read, but how good is the execution? i have a couple friends who have tried x4 as their first X game and both enjoyed it. You have to have a tolerance for jank, sometimes extreme jank. And its light on direction even for a sandbox game. X isn't a good space combat game (but its decent), and it's not really a good empire builder (but its decent). Combining the two plus the dynamic economy gives it something special. The biggest problem is you're probably going to need to sink more than a couple hours into it to give it a fair try so Steam Refund Strategy won't really work. The advantage of x4 over earlier titles is that mechanics and user interface are both much more advanced. Everything takes forever in x2 or x3 until you memorize menu paths. Graphics are better too although x4 has some give and take compared to the gorgeous X Rebirth. TheDeadlyShoe fucked around with this message at 16:01 on Dec 25, 2018 |
# ¿ Dec 25, 2018 15:51 |
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rebirth had no boron and a limited number of split
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# ¿ Dec 28, 2018 05:08 |
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The sound is a big part
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# ¿ Dec 30, 2018 05:09 |
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current version vanilla X Rebirth Sucellus does actually have AI to use its main gun properly. On the launch version of XR i think the Sucellus could still fire, just only if it was coincidentally aimed at its target which only happened on approach owing to the nature of capship ai. OOS math is completely rewritten from x3 and you shouldnt rely on it. I haven't watched many destroyers at work but fighters seem to fare well against frigates. Had an Osprey take about 30% hull damage from a couple Discoverers. (Caveat: I think Pirate Discos tend to mount missiles.)
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# ¿ Jan 3, 2019 02:49 |
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Venture rewards are account bound, so in theory you can run a modded and unmodded save to send out ventures if you want the paint skins. Although if you're modding anyway i presume you can just enable skins you like. I wish the skin rewards were less random though. If you find a skin you like it doesnt seem you can target getting it in any way.
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# ¿ Jan 4, 2019 01:33 |
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Well, you cant send out more than one ship, at least right now. Theoretically they could whitelist popular good mods on the workshop. Also, not all mods will cause <modified>. For example, the program that modifies the LOD settings in the CAT files to make the game last longer on 2gb cards doesnt cause <Modified>. Looking forward to sending ships to attack my friends stations. Well, if i had friends that played this more than ten hours, anyway. I think the concern with sending ships out in this case is that if you're sending hostile ventures with a modded game you could send out a max skill in everything, max quality mods on everything, super death boat to attack people and not even care if you lost it. Even if you're not directly modding free stuff there's mods that do stuff like highlight where all the valuable crystals are for you... TheDeadlyShoe fucked around with this message at 03:36 on Jan 4, 2019 |
# ¿ Jan 4, 2019 03:28 |
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if you're talking about the production console on the docks, i think that's just part of the dock prop. 1 service crew on a fighter will do most of the repairing you need anyway, but yeah. Full featured carriers would be nice. Particularly if there were ships that catered towards having a support structure, like a bomber with lots of launchers but low missile storage. Egosoft sadly still kinda sucks at balance and ship mechanics On that note, one dumbfire launcher can roast a destroyers surface elements en masse with 1000-cr dumbfires... Not only did it take more shots in X Rebirth, but since the ships were bigger you couldnt wipe out a whole facing in one go except on the weakest ships. I really want to dig in and rebalance stuff, but i want to put ventures through their paces.... TheDeadlyShoe fucked around with this message at 01:06 on Jan 5, 2019 |
# ¿ Jan 5, 2019 01:01 |
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Section Z posted:The map may be small, but no jump drive means gate chokepoints are (in theory) important.... Except the superhighway would carry you to the opposite side of a main loop sector before someone can say "Hey, you're not supposed to be here!" its baffling to me that there's highways between PAR and HOP The whole map lacks no mans lands, and it seems to be deliberate because the only pirate sector gap i've encountered has the gates basically 2 inches from eachother
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# ¿ Jan 6, 2019 23:01 |
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Ultimate Shrek Fan posted:Which mod is this? https://forum.egosoft.com/viewtopic.php?f=146&t=409184
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# ¿ Jan 10, 2019 01:10 |
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Ultimate Shrek Fan posted:Thank you! note, if you do anything but the lod stuff, it will cause modified
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# ¿ Jan 10, 2019 03:49 |
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most demand comes down to the production of spaceships. Figure out what's stalling ship building and start trading in that (or producing it). Spacefuel is probably just saturated.
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# ¿ Jan 23, 2019 15:59 |
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Maybe if there wasnt a huge superhighway directly connecting belligerents.
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# ¿ Feb 28, 2019 23:33 |
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thank god, i was actually worried they were going to stupidly obsolete carriers with teh resupply ships
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# ¿ Apr 12, 2019 23:33 |
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The short version is to simply order ships from shipyards until you get a decent captain. The odds arn't bad of getting a good one or anything but it is annoying. the crew skill system is awful and its been awful in every game theyve added it.
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# ¿ May 18, 2019 01:59 |
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Hav posted:So, this one? XR had a crew skill system which they eventually patched out anything that mattered in it because it was stupid and now its just stupid because you just need to wait a bit for your ships to be good at things. X3-(?) had a marine skill system which involved carefully babying your marines for infinite boardings and ragequit when you lost one.
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# ¿ May 18, 2019 05:31 |
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Some automatic functions (trading, mining) and most formations are gated behind skill minimums. In practice, it just involves a small amount of tedium, money, and micro to get around.
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# ¿ May 22, 2019 18:32 |
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Cobbsprite posted:If I like Freelancer, Everspace, Space Pirates and Zombies, and the like, is this game worth getting? I'm considering it, but fifty bucks is a lot for something that might not come out well. X4 isn't as good a space shooter as those games, but its got a fairly deep empire building mechanic and economy simulation. Get it if you like space shooters and also like strategy/empire building games. Note: you need some tolerance for jank.
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# ¿ Jun 4, 2019 19:25 |
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yeah, the x games have never really natively had a reason to have big fleets or an empire or an endgame like that. X4's sin in this regard is probably its pretty easy to get to the endgame point compared to previous games (imo). The map is truely X4s biggest flaw though. There's no badlands between empires, or war zones, or dead space or anything. HOP and PAR literally have a highway to eachother. (????). And some weird choices like a xenon gate 2 inches from the Teladi capital (with little apparent defensive measures.) They should make an official mark 2 map, even if its not save compatible.
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# ¿ Jun 10, 2019 00:33 |
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Never had that problem. It should work fine regardless of satellites. In x3, if the cpu was too overloaded ship scripts would sometimes crash or just turn off, which would cause ships just to sit in space in sector. Its possible you are running into a problem like that if your CPU is being redlined.
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# ¿ Jun 13, 2019 22:53 |
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I tried it. It's alright. The navigation scheme is...original. There's nothing really wrong with it per se, although some things seemed pretty shallow. And a lot of the assets are still Unity Store. Just didn't click for me though.
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# ¿ Aug 18, 2019 01:39 |
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taxation is kinda how we thought it would work when they described it back in the day, like an actual incentive on your station placement... but just like research mechanically its a wet fart.
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# ¿ Nov 3, 2019 10:27 |
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quote:Changed Bomber ship type designation to Gunboat. I guess its better than pretending they are bombers. I watched (much of) the stream. Some interesting stuff. They hired an actual marketing professional for the first time. 2.6 was originally going to be a waaaay smaller patch. And they said they took a multipronged approach to making 'sitting next to a capships hull shooting it to death over 20 minutes' unworkable. Which is good, since its real bad gameplay... but i just had to roll my eyes at it. C'mon, guys, people have been doing this in your games for literally 15 years or more. TheDeadlyShoe fucked around with this message at 18:54 on Nov 16, 2019 |
# ¿ Nov 16, 2019 18:50 |
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Make sure you are issuing a dock request (shift D while targeting object iirc) before landing
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# ¿ Nov 27, 2019 21:16 |
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kinda why satellites were a bad idea in the first place. Much like crew skill, they engender a lot of micro and work just by existing.
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# ¿ Nov 28, 2019 04:23 |
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Yeah. It's pretty good. It doesnt address most of my pet issues, but it makes huge improvements to important parts of the game. Fleet organization is a big one.
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# ¿ Jan 14, 2020 00:05 |
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I'm pretty sure that the XR ships don't make their performance targets for an X4 ship, so their internal view is that they'd have to totally remake them to put them in. But the way they talk about it comes across as a little dismissive and weird. I think the X4 performance targets are probably too aggressive though, they could do with strapping more turrets onto ships at the least.
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# ¿ Jan 28, 2020 13:28 |
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They had to push it back, so I think they want to be ironclad before committing. Beta 5 contained a ridiculous amount of bug fixes though.
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# ¿ Jan 30, 2020 09:14 |
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Beta 6 just dropped.quote:[Beta 6] New Feature: Paranid Ares heavy fighter and Xenon T scout.
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# ¿ Feb 19, 2020 18:16 |
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If I recall correctly, High Attention is the immediate area around the player, running 'normally. Mid attention is a little further than that, doing stuff like low framerate collision detection so that it can be geared up to high attention quickly if the player switches their view, and low attention is out of sector or quite far from player insector. could be totes wrong though.
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# ¿ Feb 19, 2020 18:35 |
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no. theyve discussed adding the ability to teleport the phq, but for the moment if you want it somewhere else you have to mod.
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# ¿ Feb 22, 2020 05:11 |
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Major Isoor posted:drat, that's a shame. Oh well, I might have to add a mod that let's me specify where to dump it, or something. (Although out of curiosity, will adding mods mess with my save? Like, disabling achievements and whatnot) I am not actually sure about cheevos, but it does restrict your abilities to do ventures.
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# ¿ Feb 22, 2020 14:37 |
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Let's not forget the good times in X2, when the dogfighting AI would wait until the last microsecond to break off - resulting in uncountable player deaths via head-on collision.
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# ¿ Mar 3, 2020 00:35 |
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Kinda worried that they haven't done anything to corral the Xenon Apocalypse that's been occurring for numerous betas - and now there's only 2 weeks left. Which means maybe 1 week left in practice. I'd like to think its fixed on the SV version, but historically hoping there's a 'Secret fix in the live version' has never worked out. Unless Xenon Apocalypse doesn't tend to happen in the SV map, and its only vanilla plebs that will suffer it. It's far from a minor issue since its permanent to savegames.
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# ¿ Mar 17, 2020 10:17 |
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My biggest issue with the UI is that it doesn't *quite* work like an RTS, because issuing a new order always queues it instead of interrupting a new order. So if a ship is flying somewhere, and instead you want it to attack a target, you have to go into its menu to cancel its orders or issue as "Cancel All Orders" command before the attack order will take place.
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# ¿ Mar 20, 2020 19:42 |
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It doesn't quite own, but it's Pretty Good. It requires jank tolerance for sure. Shrimp or Shrimps posted:It's gonna be awesome when someone makes a Litcube esque mod for X4, specifically the implementation of an end game threat that grows and conquers systems and eats away the galaxy sector by sector, and and you actually have to stop it yourself. That exists right now in 3.0: its the Xenon, because they are OP compared to the factions. Egosoft has had to put some work into backstops for faction representatives in 3.0, because the Xenon keep blowing up faction home stations and breaking the factions. The War/Faction system provides a good framework for that sort of thing. It would be relatively easy to mod new threats, or simply to overpower an existing faction
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# ¿ Mar 22, 2020 17:54 |
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Mr. Crow posted:Also what was the carrier in that trailer, I don't remember carriers launching fighters like that, have I just not played this in that long? It's from the DLC, not sure what it is. All carriers have launch tubes for launching more fighters at a time than their docking pads can accommodate, but they work for launching only. Stations have launch tubes too, but I'm not sure they actually work.
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# ¿ Mar 24, 2020 23:52 |
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OwlFancier posted:Yeah not the best trailer in the world but I like the new split ship designs and the new effects. Not entirely sure why they put in footage of stuff that's already in the game though. Nah the 8-lock boxes have always been in x4, just rare. ... they can still just be full of mines though Shalebridge Cradle posted:I don't think I've ever seen one of my carriers actually use those tubes, but yeah. Putting the research screen in the trailer was straight up funny. The person putting it together must be working off a checklist or something... X4 Research is so placeholder it hurts.
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# ¿ Mar 25, 2020 16:05 |
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# ¿ May 21, 2024 03:44 |
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X4's architecture is pretty resilient to changes. For the most part, you should be fine patching an existing game to Split Vendetta - they've already added new sectors to 3.0 without significant issue, for example. I think the biggest patch issue is spawned Xenon warships that could be an issue if you have assets in or near Xenon space.
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# ¿ Mar 25, 2020 16:33 |