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Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
That Rebirth ships didn't appear in X4 is baffling to me tbh.

Most just need relatively minor touches and there are some really cool designs.

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Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
I don't think their team size has shifted much, it has always been 12-20 people. They hired a marketing person for the first time near the end of '19, which is almost cute in a way. They have used remote work, though the core team literally comes to work in Bernd's house. The bottom half is the office, the top houses Bernd's family, iirc.

I'd group them with Pyranha Bytes and some of the old school bedroom programmers like Introversion. There's definitely some auteurism in their work.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
I started a new game yesterday evening and apparently they've tweaked the economy a lot. If you can get a few miners out early you can make a bunch of money until the refineries saturate, which is enough to buy a few traders to distribute the refined stuff and keep ore/silicon demand up. The xenon appear a lot more aggressive too. Had a Xenon destroyer wreck a few stations in The Void two hours in.

The economy in my previous save was hosed because no shipyard had enough hull plates to build anything and there were only two hull plate factories alive. I couldn't make money fast enough to build a hull plate factory so everything just ground to a halt.

Now the universe seems to be on overdrive.

Also, apparently you can now set user-defined alerts with almost arbitrary conditions? I haven't seen that in any patch notes. (playing beta branch)

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
What I still find mystifying is where the energy cell market went. In X3 everything was energy cell starved. You could build an energy empire just to induce demand for all the station inputs of mostly dormant stations. But now everything seems well stocked with energy despite the seeming lack of energy producers. I only found very few solar plants.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
The HQ research thing has to be a placeholder. Weird stuff.

My first hull plates factory is coming online now just as the warring factions seems to be blowing each other up. Being a war profiteer is fun!

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Probably a driver problem tbh.

I've never experienced a crash except that one time I ran the game with a development version of my graphics driver.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
If you approached a gate from the center you would sometimes get sudden incoming traffic in the form of a capital ship.

A capital ship hitting you at that speed typically instantly killed you.

I still approach gates from an angle in X4 despite collision damage being turned off…

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
X has had some really fun bugs over the years. Like fighters vigorously crashing themselves into the stations they are trying to attack. So you could take station defence missions and never actually go and defend them as long as you didn't leave the sector.

Also, Xenon Qs one-shotting everything out of sector.

There's also that one station type that will kill you when you try to undock in a Hyperion Vanguard because the ship is too big and clips into the station.

And the terran economy was so hosed it got garbage collected if you didn't intervene very quickly. Same for the plasma flamethrower fabs in pirate territory.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:

ughhhh posted:

Now that quaretine is in effect and bannerlord is still a few weeks off, want to check this game out. How much have they changed wrt quality of life stuff since x3? I remember having pages of notes and huge number of mods playing x3 in highschool. Is it easier to pick up in comparison to x3 and are the interface and menus better organized?

From X3? Holy gently caress, that's night and day.

Imagine, if you will, a map you can zoom in and out of by using your mouse wheel (!) and move via wasd, and you can seamlessly view the entire galaxy at once and zoom down onto individual ships.

Imagine clicking on a ship of yours and giving an order with a right click and context menu, right there in the map.

Imagine not connecting dozens of small factories via tubes but instead planning your complexes from modules and then having a builder build it for you.

The UI is completely different from X3. It does have a few quirks that take some time getting used to, especially around commanding units, and it's hard to grok why a station manager is (not) doing the things they do, but in general the entire interface is much, much easier to navigate.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
It would be great if the autonomous systems, but especially station managers, would explain themselves more.

I had stations the were lacking in input materials, had full outputs, a sell price below buy price in sectors...and idle traders. And no indicator why things weren't moving.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
There's a mission in X:Rebirth where you are tasked with a raid on the Argon to get your impounded ship back. You support the attack in your fighter and when it comes time to extract, you are directed to dock at a cap ship.

You dock and the ship starts spooling its jump drive. The other capitals start extracting while Argon reinforcements open fire. You stand in the docking area, explosions and gunfire all around, then from once second to another you are back in DeVries.

I actually remember X:Rebirth fondly. The map is amazing. And some of the missions actually work well. The weapons feel better. The ships are more creative.

Shame about the total lack of enjoyable empire management mechanics.

By the way, here's a dirty secret: Half the things X4 has been praised for actually had their debut in Rebirth.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:

Mr. Crow posted:

Probably the wrong place but any of y'all get this working on Linux? Any issues with mods?

I haven't used mods in a while, but since they are all cross-platform stuff (munging xml files mostly) they should be fine.

Game itself is running well on Linux, except that alt-tabbing always minimises the game and alt-tabbing back to the game leads to a load screen. No idea if that is the same on Windows as well.

(This is on an AMD card btw)

Antigravitas fucked around with this message at 13:09 on Mar 25, 2020

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
No, that's windowed mode. I never use full screen anywhere because applications can't deal with this:

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:

pixaal posted:

Wasn't there a big difference between launch day saves and ones a month or two later? Like the entire economy was completely hosed?

The economy largely ground to a halt due to saturation in most areas except for a few critical components. With more aggressive factions comes more demand for material and I think they tweaked NPC trader jobs to be more aggressive as well.

It should be noted that since the economy is actually simulated slight imbalances can go wildly out of control given enough time, which is obviously horrifically hard to do QA on.

I haven't tried reviving an old save, but old economies should slowly restart in 3.0. More ships get blown up, causing ship yards to start producing again, causing demand for many goods.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Btw., one thing that still disappoints me is the lack of missile variety. X3TC has so many FUN missiles that are a joy to use. I'd always expend a lot of them in a fight and then call in a tender to stock back up. In X4 there are just generic missiles and those aren't fun at all.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Well yes, M7M are hilariously overpowered, but so are cruise missile bombers. And you can blow yourself up with several missile variants if you don't stop shooting your guns while you launch them. And there are swarm missiles for use against small fighters, larger missiles that will hurt heavy fighters, dumb torpedoes (several variants), fast dumbfire rockets that can be used against missiles, cruise missiles…

I always build a personal supply fab in X3TC that produces a mix of missiles. They are pretty.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:

quote:

[Beta 10 HF 2] Fixed ships with very unskilled crews never deciding to flee.

:allears:

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:

Thom12255 posted:

Wtf is with the Free Families start - it puts me in a ship and tells me to destroy a huge armada 50km away as my first objective which is impossible.

That's your end goal. I think the mission text even says to rebuild your strength first.

I think it's a bit for advanced players though, because drat there are a lot of hostiles around.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Faction missions routinely award seminars, yes.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:

Filthy Monkey posted:

Just really started playing the game. I bought a miner in argon prime and set its behavior to mine silicon. It mined up a full cargo hold, but now it is sitting at "calculating parameters" forever. Is there something I need to do in order to boot it in the thrusters?

Did you just give it a mine command or the auto mine command? The former literally just mines a full cargo hold and then waits for orders. The latter sells its cargo and starts again.

Also, quick early cash tip: Find nvidium. It's a huge early game boost until the trade stations fill up.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:

Pylons posted:

3.0 has fixed a lot but some design decisions are still incredibly stupid (but easy enough to fix with mods). VRO is great but I wish someone would come along with a Litcube's-scale overhaul. Still, it's probably the best game for this specific type of itch out there.

The Xenon in 3.0 have a good chance of wiping out life in the galaxy if you don't step in early. So that at least is appropriately Litcube.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
I was wondering where the Xenon went because I hardly saw any. Then I got to Teladi space…

There's an I and two K casually murdering an entire sector while the Xenon are building new stations in Ianamus Zura. I'm at 20M net worth at this stage. No idea how to deal with it, but I hit 20 rep with Teladi by thinning out fighters and got awarded my new rank amidst explosions in the trade station…

e: Nvidium is interesting because you make the most money by filling the entire storage at once. As storage fills up the price goes down. So if you can crystal mine yourself to an L miner you can fill it with Nvidium and get >2M credits each by filling trade stations, then after all trade stations have been filled you can put the ship to mine silicon which also heavily benefits from the large hold.

Antigravitas fucked around with this message at 08:56 on Apr 9, 2020

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
I'm trying to think of a way to remove those but I'm constrained by money…

I wonder if a swarm of torpedo fighters would help. Put missile launch chance to 100% and they should vaporise capitals, but torps are weirdly expensive and difficult to procure…

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
You can also find a builder in most systems with a shipyard/wharf. Builders should be easy to find just by flying to the closest one.

Jut don't repeat my mistake of hiring a HOP builder and wondering why it won't arrive deep in Argon space…

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
FWIW, unless you need that cash now, you can extract more money from Nvidium by fulfilling the order in one big chunk at maximum price.

L Silicon miners can get some good money flowing too. I have one in Second Contact XI that always sells its entire hold at 150/u, a cool 600k per run without having to leave the sector. Their efficiency tanks if they have to take a gate though.

Generally, L traders and miners are rarely worth it mostly due to all the highways making M ships so much faster.

Question to the thread: how do I kill a Xenon I?

I have a destroyer now, but it eats too many hits even when attacking from above. I was thinking of using 20 Nova Sentinel with plasma cannons, but it's quite the investment. I have already dealt with all the Ks and Ps and whatnot.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Things I miss from X:Rebirth: The awesome capital ship designs and the crazy visuals.

Have a sector extremely close to the sun. Why the gently caress not. Have a sector full of gigantic clouds of mines. Just billions of the things, a nebula of mines. How they managed that without my PC melting to slag I don't know, but they did it.

Also, I'd sacrifice a newborn to get E:D's flight model and sounds in X4. I don't care for the rest.

I'm going to see how an I likes a giant fighter swarm. Let's see how it goes.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Xenon I update: I did hit and runs on its escorts of Ks and Ps until they were gone, then lured it to a defense platform and when it engaged I told my wing of 30 Nova Sentinel with plasma cannons to engage.

Didn't lose a single ship. Nice.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Argon have the best tracking. I guess someone mixed them up.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
And you know, a dozen people made this. Even with some outsourced art, they just can't produce that much. Most of the file size in games comes from textures and sounds.

And yes, they ditched almost everything with Rebirth. For some insane reason they kept the scripting language though. I get that people are familiar with it already but I hate the language. I guess the language is integral to the way they manage to simulate so many agents at once, but it's so hard to use…

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
There are some tricks going on that I haven't figured out either. They have at least one serious magician working on that engine. The sheer amount of agents being simulated is also absolutely nuts.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Crafting EMP bombs is pretty easy.

Bato's guide for blueprints:

  • Craft a few EMP bombs
  • Find a station that sells what you want (or a shipyard if you want the L habitat)
  • Fly there in a scout ship or whatever
  • Go out in your space suit and fly to the module you want
  • Order your ship to fly to a safe distance
  • Fire an EMP at a nice flat surface
  • Detonate it, and scan the four data leaks
  • Voila, Blueprint
  • Teleport to your ship, fly to the next station you want

I'm pretty disappointed though because I wanted to nick the ship construction and maintenance modules, but the game won't let me.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
By the way, when I planned to smash the patriarchy, I didn't imagine it would become so literal.

(I still want their ships though)

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Dal Busta is shady as hell and I've long suspected he's obfuscating stupidity. I haven't played though all his plots but if he isn't a Terran agent or a Xenon replicant I'll be very disappointed.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
There are too many weird coincidences with that guy. I'm not buying the doofus act. :tinfoil:

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:

_Gumby posted:

Yeah, you get a free corvette of the race of the station where you talk to the boron first (eg if you talk to boron first in Argon space you'll get a cerberus). It shows up as an abandoned ship in the sector just before the boron makes his escape from the station and you have to escort a freighter out of the sector.

What the gently caress

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
I just realised that Ks are basically Qs, including their OOS performance.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Yes, typically one-shotting things above its weight. They were insanely annoying.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
I think a lot at Egosoft comes down to singular people's skill sets. They absolutely have an engine wizard on staff, but navigating in 3d space is a similarly non-trivial thing and they don't have an autopilot wizard.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
To do ventures you need to register your game, i.e. go into the properties of your egosoft.com forum account and link your steam account to it. You then use that account to log into the game.

Then you get a venture blueprint, which is pretty inexpensive to build. You send S or M ships on long or short (real time) trips to parallel universes and they come back with ship skins and inventory items.

It's kind of cute to have the lore literally state that you are sending expeditions into parallel universes. Those parallel universes of course being other people's games. There's a map filter for highlighting those visitors in your game if you have enabled online functionality.

There's nothing revolutionary hidden behind the feature but it's a lot less fussy than, say, the way you send expeditions from freighters in NMS.

Also, I love the Contact reference of the venture station with its giant rotating rings.

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Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
But my witty ship names… :(

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