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habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
I also found this article about the town next to Burevestnik while looking around to see if there was a base defense force that might have artillery to keep the JSDF ships honest. Unfortunately, the artillery regiment was apparently disbanded after the fall of the Soviets.

I'm in favor of asking Yooper if we can get Fancy Bear and company to put out some disinformation about the hugemassive stockpiles of ASHM missiles that were just delivered to Iturup. Even if it has a 10% chance of working, that's better than what we have on hand.

eta: am I remembering completely wrong, or didn't we use an a2a missile to target a ground radar in Angola in the Hayard Gunnes LP? If we could use a2a missiles as even dumbfire rockets that'd give us a counter to bansai-bote.

habeasdorkus fucked around with this message at 05:19 on Oct 17, 2018

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Yooper
Apr 30, 2012


I see folks asked about facilities and loadouts. So here's some info on the airfields.

Iturup / Burevestnik AB





:catdrugs: My apologies on the next pic. I didn't notice the rather critical information. :catdrugs:





So yes, you get some SEAD munitions at Iturup.

Dolink-Sokol AB







Yelizovo AB









The Bears have the ability to run a sonobuoy only variant.

I'll do a similar breakdown with the naval assets later on that will give depths and such.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Oh man, having those Kryptons is huge.

Yooper
Apr 30, 2012


Also if you need a particular question answered please post it in thread. Others might have the same question and anything in Discord can get lost really quick.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Are we able to use the runways at those other airports I mentioned? I doubt we'd ever want to use the one at Kunashir because of how it could get torn up at short notice, but the additional one at Iturup would be pretty handy.

Also, are we allowed to pre-base anything and/or move supplies from one base to another?

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
If we swap loadouts at the start do we expect that to take time?

FrangibleCover
Jan 23, 2018

Nothing going on in my quiet corner of the Pacific.

This is the life. I'm just lying here in my hammock in Townsville, sipping a G&T.
Aircraft in maintenance is good news, they'll probably have a pair of aircraft from every fighter squadron down for maintenance. That's effectively six kills from our previous estimates in exchange for no losses!

Yooper
Apr 30, 2012


habeasdorkus posted:

Are we able to use the runways at those other airports I mentioned? I doubt we'd ever want to use the one at Kunashir because of how it could get torn up at short notice, but the additional one at Iturup would be pretty handy.

Also, are we allowed to pre-base anything and/or move supplies from one base to another?

We can shift from one base to the others however it won't be completed pre-mission. Supplies are locked as there isn't the logistical method to move it.


TheDemon posted:

If we swap loadouts at the start do we expect that to take time?

Yes.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.

Yooper posted:

We can shift from one base to the others however it won't be completed pre-mission. Supplies are locked as there isn't the logistical method to move it.

Darn. I'd give a lot for one of those 10 (!!!) IL-78s to be an IL-76, that'd make re-basing so much easier.

FrangibleCover
Jan 23, 2018

Nothing going on in my quiet corner of the Pacific.

This is the life. I'm just lying here in my hammock in Townsville, sipping a G&T.

habeasdorkus posted:

Darn. I'd give a lot for one of those 10 (!!!) IL-78s to be an IL-76, that'd make re-basing so much easier.

We only have eight, and they're much better off as tankers. I've got one tanker per 2.5 Foxhounds, flying from Yelizovo is going to be absolutely fine unless we start losing tankers faster than we're losing Foxhounds and that seems unlikely.

Yooper
Apr 30, 2012


:catdrugs:

I'm going to get rolling for the initial ELINT-Signal-Radar turn this evening. So firm up your OOB's and we'll get this boat a rolling.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
I'm hoping our ballistic missile early warning sat is ready! Gotta keep an eye on those North Koreans taking a shot at Japan while they're busy with us.

Yooper
Apr 30, 2012


Soversgennyy



Ferry Group and Grisha's



Akula II



Akula I



Kilo



PLA-885



Please note that all generic missions will be scrubbed and everything starts with a fresh slate.

Yooper
Apr 30, 2012


Russia Turn 1



As the scenario starts we'll give an outline of unit position, depth (if applicable) and allow a few minutes for all of the passive systems (or active ones) to collect information.

Our naval units will have to deal with depth, speed, and also where they are in relation to the thermocline. Also be aware of convergence zones where the sound echoes may give you away (or help you detect someone else).

If you want a specific generic ROE please let me know. One example could be to allow free fire at any aircraft not known to be friendly. We also need EMCON for your units. Do you want radar on? Off? Sonar? OECM?



October 29, 2018, 1000:00

WX : Light High Clouds, 20-23k ft, No Rain, 25C, Wind-Sea State #3

CZ's : 30, 60, 90, 120 NM (May vary slightly)

SUB INFO

All Subs : 0 Speed, -128 Ft, passive EMCON

Here we go!



Stago Lego in the OSCAR II picks up a trio of sub-surface contacts.



The KOSMOS 2219 satellite starts to collect some detail. We'll get some weird location data until we get better resolution. (Or never)

We see a pair of SAM-4 Chu-SAM Type 03. Also the four J/FPS-4 radars are emitting.



One of the goblins resolves to be a biologic. The ocean is filled with stuff, and some of it is just fish.



As the satellite moves through it's orbit our data gets coarser and we start to lose the radar contact. Nearer to the subs there is one biologic and two unknown goblins.

Go ahead and plot(scheme) your orders and we'll get this party started!

Yooper fucked around with this message at 23:04 on Oct 17, 2018

S w a y z e
Mar 19, 2007

f l a p

Anybody need anything from my fighter squadron other than letting them get drunk?

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.

dylguy90 posted:

Anybody need anything from my fighter squadron other than letting them get drunk?

Operation Упредить is go, comrade. Check your PMs.

Also, for clarity's sake, apparently I've been foisted the mantle of theater commander. I will try to only get all of us killed in the most hilarious of ways. However, we've still got the two Kilos without commanders. Stago Lego has first dibs on running them, since the Oscar is going to be a missile barge until all of the missiles have been used and might not be the most interesting duty right away. Otherwise, they can be divvied up amongst the Akula commanders however they like, to act as bloodhounds for the Akulas.

habeasdorkus fucked around with this message at 23:25 on Oct 17, 2018

FrangibleCover
Jan 23, 2018

Nothing going on in my quiet corner of the Pacific.

This is the life. I'm just lying here in my hammock in Townsville, sipping a G&T.

habeasdorkus posted:

Also, for clarity's sake, apparently I've been foisted the mantle of theater commander. I will try to only get all of us killed in the most hilarious of ways. However, we've still got the two Kilos without commanders. Stago Lego has first dibs on running them, since the Oscar is going to be a missile barge until all of the missiles have been used and might not be the most interesting duty right away. Otherwise, they can be divvied up amongst the Akula commanders however they like, to act as bloodhounds for the Akulas.

I would say that the Kilos are very slow compared to the rest of our subsurface and surface force, they won't be able to keep up with the convoy at full speed. I think the only thing they can really do is sweep down to Itarup and then hold the port approaches down. I can support them with the Bears a little since I intend to put the first sets of buoys down the Kurils where enemy movement is canalised a little by the islands.

Yooper
Apr 30, 2012


Current sub positions. I'll # the subs unless drivers want nicknames.



Overall Map

Yooper fucked around with this message at 00:18 on Oct 18, 2018

FrangibleCover
Jan 23, 2018

Nothing going on in my quiet corner of the Pacific.

This is the life. I'm just lying here in my hammock in Townsville, sipping a G&T.
Yooper, do we have an SSC-3 site on Itarup itself to cover our airbase there? We've got quite a lot of them but we've not really particularly considered what to do with them yet (if they do anything useful at all).

Yooper
Apr 30, 2012


FrangibleCover posted:

Yooper, do we have an SSC-3 site on Itarup itself to cover our airbase there? We've got quite a lot of them but we've not really particularly considered what to do with them yet (if they do anything useful at all).



Nope! Just north of it though.

Orders and You

We have a few ways to do unit orders.

1. Direct Unit Movement

I manually plot a path, at a given speed. The unit will attempt to follow it and may engage hostiles unless I tell it not to. (Part of your Weapons Release Auth).



At each waypoint I am able to set depths and speeds. Same goes for aircraft. This method works well for surface units, submarines, and aircraft like AEW. Not so hot for fighters or attack aircraft. It can be useful to move them into a staging point however.

2. Patrol Area

A patrol area allows us to bound units to a certain type of action. We can set specific emcon, WRA, speeds, depths, etc. Unit AI will attempt to do its best given the situation.



I set a series of boundary points. The units will remain inside the PATROL area. If the proper box is checked they won't stray out of it, at all. This can be bad. We can also set a PROSECUTION area. The planes will remain inside the PATROL area but go out and kill things in the PROSECUTION zone. You can define start-stop times. There is also a 1/3 rule where the game will attempt to keep 1/3 of the assigned units on patrol at any one time. Obviously if your units have too much flight time they will be stuck waiting to launch again.



We can set AAW patrols, ASW, ASuW, and attach both planes, submarines, ships, etc. We can also make this zone MOVE. So you can designate a zone and have it rotate with a ship as per the example above. The Helix will always remain in front of the ship.

Patrols are great for long term events where you want aircraft always launching. It keeps me from forgetting and keeps the planes in boundaries. Given limited airframes you can stagger the aircraft into several patrol missions to always keep birds in the air.

I'd recomend taking advantage of patrols as much as possible. It automates the troublesome stuff, keeps your units behaving, and still allows fine tuning as neccessary.

3. Strike Missions



These missions allow you to assign strike aircraft and escorts to attack a specific target. Still requires some micro-managing to keep the altitudes where you guys might want it. Predictable, and we can adjust the strike path manually. Great for attacking known targets. More troublesome if a target is lost the mission might scrub.

4. Support Missions

This sets a path for aircraft like tankers or AEW to follow. Works rather like a patrol but only on a given area. Tankers would continue to move back and forth for example, until empty. Same with AEW. Also useful to stage aircraft prior to a strike mission.

As I said above, I'd recomend using patrol missions as much as possible. Especially for aircraft. We can still micromanage planes, but it cuts down on the issues.

aphid_licker
Jan 7, 2009


Does someone have advice as to whether I should specify changes to the default doctrines?

For the first turn I wanna deploy my towed array, set a course for 190 degrees, at ten knots or, if I cavitate at a slower speed than 10kts at that depth, at whatever the fastest speed is that avoids cavitation (i.e. "avoid cavitation" active), using depth preset "just above the layer".*

My reasoning is 1. I wanna be closer to the convoy route, 2. I don't want to go assuming that the coast is clear since I'm at the flank of our gaggle, and 3. according to the manual if I'm "just above the layer" I can listen above the layer with my hull sonar and below with my towed array.

*I just realized that I have a scenario with a submarine in Shifting Sands and slightly modified the orders with stuff I learned playing around with it.

e: should I set orders for a Kilo as well? I'm getting the impression that I'm probably easily the least qualified sub driver or CMANO player in our lineup but I'd have the time if nobody else wants to do it.

aphid_licker fucked around with this message at 16:33 on Oct 18, 2018

Triggerhappypilot
Nov 8, 2009

SVMS-01 UNION FLAG GREATEST MOBILE SUIT

ENACT = CHEAP EUROTRASH COPY




code:
47°23'55"N 152°35'0"E   - WAYPOINT CHERNIKA
45°27'45"N 153°04'40"E  - WAYPOINT MALINA
Severodvinsk will follow the operational plan detailed below:

1. Severodvinsk will make turns for 25 kts and make depth 130 feet and proceed to waypoint CHERNIKA. EMCON to remain passive, all weapons tight.

2. At waypoint CHERNIKA, Severodvinsk will make turns for 10 kts and come to periscope depth (~50 ft). Avoid Cavitation. EMCON remains passive, weapons tight.

3. Severodvinsk will make heading 175 Degrees and proceed to waypoint MALINA.

Triggerhappypilot fucked around with this message at 16:46 on Oct 18, 2018

Stago Lego
Sep 3, 2011
The Tver will keep a 5 knots speed at above the layer depth. Going south in a zig zag pattern.

Stago Lego fucked around with this message at 16:48 on Oct 18, 2018

Yooper
Apr 30, 2012


For those concerned about cavitation... You can move faster in deeper water without cavitating. I will, by default, have all subs set to "Avoid Cavitation". Cavitating will ruin your day and is like getting poo poo faced drunk and hollering church. Suddenly everyone knows you're the rear end in a top hat.

You can also set your movement to "Sprint and Drift" which allows a sub to go fast and then use that momentum to coast and listen. Not as safe as going really slow, but still a valid tactic. Works best on really fast subs.

Yooper
Apr 30, 2012


Orders Sheet

So we can get one spot for orders...

https://docs.google.com/spreadsheets/d/1iaCZh--wkpwuiu4-lc5slpGjhwq7tUEoo-NJrkGjeuQ/edit?usp=sharing

Once you've posted your orders here please add them to the sheet.

S w a y z e
Mar 19, 2007

f l a p

6983 Aviation Detachment, Dolinsk-Sokol (Su-27SM)(10 Aircraft)

https://youtu.be/4n4OmE7qYmw

Alright, let's kick this off.

Strike Mission SEAD mission
Aircraft: 1 Su-27 (the one already ready)
Speed: MAX
Altitude: MIN
Target: Wakkani Radar Station (northernmost Hokkaido radar station) (just put a little SEAD box around the radar station to keep low altitude)
Type: :krad: Strafing Run
What to do after glorious Strafing Run is a wild success: run home

Let me know if I'm missing anything

E: thanks vvv

S w a y z e fucked around with this message at 20:20 on Oct 18, 2018

FrangibleCover
Jan 23, 2018

Nothing going on in my quiet corner of the Pacific.

This is the life. I'm just lying here in my hammock in Townsville, sipping a G&T.

dylguy90 posted:

Let me know if I'm missing anything

Probably instructions for what to do after the strafing run is a Glorious Success. Do we try to run or do we charge the Eagles down and try to take one with us?

FrangibleCover
Jan 23, 2018

Nothing going on in my quiet corner of the Pacific.

This is the life. I'm just lying here in my hammock in Townsville, sipping a G&T.
Yelizovo Base Command


310 OPLAP
Patrol the marked areas with one aircraft each. Commander's intent is for Yellow Flight to radiate when it reaches the target area and distract enemy ELINT assets into thinking that the convoy intends to go west while the other three flights quietly prevent fast subsurface transit through the Kurils.

4th Aviation Group
Dispatch two tankers and an A-50 to the area marked and patrol in anticipation of Japanese countermoves against our ASW effort. Do not radiate.

8th Aviation Group
Redesignate "865 IAP", don't know why you're not called that by default since they're the guys with a wing of MiG-31s at Yelizovo.

865 IAP
Ignore the image text. Dispatch EIGHT MiG-31s to patrol southwest of 4th Aviation Group assets in anticipation of Japanese countermoves against our ASW effort. Refuel immediately upon the Il-78s reaching their patrol position. Do not radiate. Do not exit patrol area. Commander's windows have fogged up so commander unaware of current loadouts, maintain whatever is set at the moment but rearm for long range interception duties with R-33S and R-73 when aircraft return from missions (DB17818).


I'm not totally happy with this yet but it should do for a start.

FrangibleCover fucked around with this message at 15:28 on Oct 20, 2018

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.

dylguy90 posted:

Strike Mission

As mentioned by TheDemon on discord, it's probably better to do your run as a SEAD mission targeting a box right around the radar rather than Strike mission, since the Strike mission apparently makes the pilot try to gain altitude all the time and that'll get you spotted by the radar more quickly if Yooper can't tell them to stay low quick enough.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Operation Preemption
This mission is to commence at T00:05:01 (i.e. right now). The goal is to knock out the coastal radars before Japan can get AWACS and a CAP up that would prevent us from catching them by surprise. We're stuck strafing, but that can still destroy the radar. Setting this as a Patrol mission with the patrol area being just the immediate vicinity around the radars will hopefully remove the need to do several manual checks at waypoints during the sorties to ensure that the pilots are set to minimum altitude, so that they don’t pop up on radar for as long as possible.

Flight Alfa
x1 MiG-29SMT - piloted by Lt. Aleksandr “Soda Popinski” Mishurin
Loadout:
Starting A2A loadout.
Mission Type:
Patrol, SEAD, targeting Radar ALFA.
Altitude:
Transit- MIN
Station- MIN
Attack- MIN
Speed:
Transit- MIL
Station- MIL
Attack- unspecified
Orders:
1) Take off first, before Flight Vympel.
2) Set altitude at min/speed at mil immediately.
3) Turn off automatic defensive maneuvering.
4) Turn on ground strafing.
5) Fly at wavetop/min altitude at top/mil speed
6) Strafe target Alfa, Radar J/FPS-4, with cannons.
7) Turn on automatic defensive maneuvering.
8) Boogie back to base ASAP after strafing run.

Flight Vympel
x1 MiG-29SMT -piloted by Lt. Nikolai “Vodka Drunkski” Egorikhin
Loadout:
Starting A2A loadout.
Mission Type:
Patrol, SEAD, targeting Radar ALFA.
Altitude:
Transit- MIN
Station- MIN
Attack- MIN
Speed:
Transit- MIL
Station- MIL
Attack- unspecified
Orders:
1) Take off second, after Flight Alfa.
2) Set altitude at min/speed at mil immediately.
3) Turn off automatic defensive maneuvering.
4) Turn on ground strafing.
5) Fly at wavetop/min height at top/mil speed.
6) Strafe target Vympel, Radar J/FPS-4, with cannons.
7) Turn on automatic defensive maneuvering.
8) Boogie back to base ASAP after strafing run.

Map:


_______________________

Other orders:

Have x2 MiGs with their A2A loadout on Ready 15 just in case after Alfa and Vympel have launched. I doubt we'll need to launch them, but better to be ready than not.

habeasdorkus fucked around with this message at 13:07 on Oct 19, 2018

aphid_licker
Jan 7, 2009


This is the funniest plan

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Either we're going to look eccentrically brilliant, or we're going to look like idiots. I love it.

FrangibleCover
Jan 23, 2018

Nothing going on in my quiet corner of the Pacific.

This is the life. I'm just lying here in my hammock in Townsville, sipping a G&T.

habeasdorkus posted:

Either we're going to look eccentrically brilliant, or we're going to look like idiots. I love it.

Even if they kill all three aircraft before they do anything we're at least going to worry them. Why would you send out only three aircraft at the start? Why would they be at wavetop level and totally silent? Are there any more? What were they armed with, since they didn't fire anything?

But, and this is critical, whatever happens we need to play it off as a total success in the Discord. As Russia we need to be making absolute maximum use of our psychological warfare capabilities and banks of internet trolls. If we could still get into the General thread we could attack there as well but sadly it's been taken by the popcorn gallery.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
Not much to say about my little wing of SU-33s, put the pilots on Ready 15 for the declaration of hostilities, then we'll stand down after a few hours if nothing exciting forces a reaction until naval assets are in range. Or in CMANO terms, no missions for now.

Dandywalken
Feb 11, 2014

Id like for my Frigate to form up with the Grishas and convoy ASAP while maintaining full adherence to EMCON until otherwise ordered. It should avoid cavitation.

koolkevz666
Aug 22, 2015
Orders for Akula class SSN Vepr



Uncoil the towed array and make sure it is set to PASSIVE only if possible. Head towards the convoy landing destination at roughly 10 knots or go slower if necessary to maintain most effective listening ability with the towed sonar array using depth preset "just above the layer". EMCON to remain passive, all weapons tight.

Yooper
Apr 30, 2012


Order Check

The majority of the orders are on the sheet. If you are listed below, please add your orders to the sheet.

Dandywalken
MPK Grisha & Ferry Orders (habeasdorkus/theater vote)
Clingwrap Condom

I may have missed your orders earlier in the thread, but please link them on the thread. Sometimes we get multiple plans that shift over time and I don't want to get the wrong one.

If all goes well I'm aiming to run the mission Saturday.

aphid_licker
Jan 7, 2009


I take solace in the fact that even though I may probably will die in Bratsk, Bratsk will also die with me

koolkevz666
Aug 22, 2015
Orders for Kilo class Mogacha and Nuriat



Mogacha is to head along the yellow line, EMCON set to passive, weapons tight at speed of 20 knots just above the layer. If she arrives at the end of the waypoint line she is to establish an ASW patrol where the yellow box is.

Nuriat is to head along the red line, EMCON set to passive, weapons tight at speed of 20 knots just above the layer. If she arrives at the end of the waypoint line she is to establish an ASW patrol where the red box is.

koolkevz666 fucked around with this message at 21:27 on Oct 19, 2018

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Triggerhappypilot
Nov 8, 2009

SVMS-01 UNION FLAG GREATEST MOBILE SUIT

ENACT = CHEAP EUROTRASH COPY




Posting in lieu of Clingwrap's order:

Kashalot is to take up a patrol station approximately 60 nm ahead of the Ferry convoy's current position on their route. Patrol radius of 10 nm, Prosecution raidius of 60nm. EMCON set to passive sensors only and all weapons tight. Depth should be kept 700 ft and speed at 28 kts.

Triggerhappypilot fucked around with this message at 20:22 on Oct 20, 2018

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