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Sneak Lemming posted:I started playing eve again too, and I've tried all the big mmo's SWTOR, Star Trek, ESO, WoW, Guildwars - basically just looking for anything that will give me that old feeling I used to have playing MMOs - the feeling like anything could happen and you could go anywhere. same here pretty much
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# ? Feb 29, 2020 03:25 |
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# ? May 4, 2024 06:35 |
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cmdrk posted:same here pretty much Ya I tried Black Desert since it went free on steam. I just cant help but compare the combat in the game to something like dark souls. Why is mmo combat so awful, I don't understand.
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# ? Feb 29, 2020 18:58 |
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The good game devs made MMOs and then moved on to other projects. The current MMO devs are simply maintaining what their betters made. They don't want to make their own video game, they want to make their own world of warcraft.
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# ? Mar 1, 2020 19:55 |
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PookBear posted:The good game devs made MMOs and then moved on to other projects. The current MMO devs are simply maintaining what their betters made. They don't want to make their own video game, they want to make their own world of warcraft. You do not wanna know how true this is. Dev's at Blizzard can best be described as the lowest paid people we could get who live in the area. This team needs someone who mains a class to build a rotation for said class and often fails to understand the experimentation and failures (or success) of the past parts of the MMO. The core game designers have mostly all gone onto new stuff and sometimes use that as a selling point "from the people who build WOW". The old days of Bliz held games till they were done, at least paid someone to keep up on the lore and more. Today "Fun trumps lore" wins arguments in meetings. All of this is assuming you can get people who won't try to just play WOW all day long. Experimentation is almost all gone now, We cant have a new BRD not because of the mechanics but simply because a few old designer said it failed and all dungeons must be in the format of long single lines, designed so they can be time trialed and sprinted through at breakneck speed. If a new team seriously wanted to make a new real MMO your talking a 100 mil endeavor that needs a super strong lead team with a very strong specific vision. This is not something the market even thinks can be done anymore.
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# ? Mar 1, 2020 20:45 |
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PyRosflam posted:You do not wanna know how true this is. yeah it seems like its an extremely risky venture. i feel like a lot of games just roll with smash-face-on-keyboard combat because it's relatively easier (and much less expensive) to have hotbar + fixed round length combat than implementing a true "Souls-like" game that compensates for network latencies and all of that jazz. If you go back to Everquest, for example, everything operates on a 6 second world tick - that's an eternity in Souls combat. On the flip side.. I did have a very enjoyable experience of playing P1999 with someone who was on a goddamn airplane and playing an Enchanter like a boss for the duration of his flight. TECHNOLOGY! then again, Planetside 2 exists and that's pretty impressive. Just not probably worth the money they spent to develop the crazy server tech for an MMOFPS.
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# ? Mar 2, 2020 02:02 |
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Isn't a MMOFPS the type of game the creator of EVE Online keep trying to make?
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# ? Mar 2, 2020 02:05 |
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BexGu posted:Isn't a MMOFPS the type of game the creator of EVE Online keep trying to make? It was on the PS3. Myself and the three people who played it enjoyed it.
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# ? Mar 2, 2020 04:49 |
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BexGu posted:Isn't a MMOFPS the type of game the creator of EVE Online keep trying to make? They still do not quite know how to mix the 2 games successfully. Walking in stations was also an attempt, they have like 4 failed FPSes at this point as well as a failed VR game and a few other things.
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# ? Mar 2, 2020 05:04 |
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PyRosflam posted:The core game designers have mostly all gone onto new stuff and sometimes use that as a selling point "from the people who build WOW". All of these MMOs have been a failure too.
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# ? Mar 2, 2020 07:16 |
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I said come in! posted:All of these MMOs have been a failure too. Yep, mostly because it costs around 100 mil to even do an attempt and you can always end up like wildstar because your vision was that classic wow was not hardcore enough. You need the discipline of old blizzard, the capital of Amazon or Microsoft, and the vision of some guy (girl) not named Brad or Garriott, and you have to do something new to the market with an addictive mechanic to even roll the dice.
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# ? Mar 2, 2020 12:42 |
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BexGu posted:Isn't a MMOFPS the type of game the creator of EVE Online keep trying to make? Dust 514 wasn't a MMO. It reached for a scale like planetside but it fell short and every game map felt like a small battlefield map. Planetside 2 and Elite and those FPS survival games like Dayz and Rust and Tarkov. All have come close to being a MMO but none have the most key thing a MMO needs to have - true persistence. It kills me because if you say MMO to people these days, they imagine a hotbar game with floaty combat and boring quests. They don't imagine a huge open world, persistent game. Everyone always says, it isn't possible, there would be too many people, you HAVE to instance everything, but it just sounds like bullshit. Surely there is a technical way around it.
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# ? Mar 2, 2020 15:28 |
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Sneak Lemming posted:Everyone always says, it isn't possible, there would be too many people, you HAVE to instance everything, but it just sounds like bullshit. Surely there is a technical way around it. I mean sure there are ways 'around' it but realistically those ways around it are just things like micro-instancing like how Bethesda games work on their cell system. I'm sure someone can go into more gory details but realistically no, the tech to support a fully open, fully uninstanced 2000+ player world does not currently exist within any scope that a video game studio would pay for. Like I said in the new world thread, you can't just magically pump more internet into a thing to make it go better, similarly there are limits to computation and once you hit those limits the answer becomes instancing. Or a supervillain lair level supercomputer.
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# ? Mar 2, 2020 19:28 |
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Orv posted:I mean sure there are ways 'around' it but realistically those ways around it are just things like micro-instancing like how Bethesda games work on their cell system. I'm sure someone can go into more gory details but realistically no, the tech to support a fully open, fully uninstanced 2000+ player world does not currently exist within any scope that a video game studio would pay for. Technically those super computers exist that can run the amount of data your talking about, most of them are mainframes and others are using servers with direct CPU memory access. EvE online uses a version of this for 100+ players (actully about 1000) in a single area. Other games get around some of this via peer to peer communication (which can be hacked), localized or dynamic localized communication (say for example only showing you stuff inside 100 feet of your toon) and my fav, ensuring you cant win if you blob via spread out victory points. PyRosflam fucked around with this message at 20:36 on Mar 2, 2020 |
# ? Mar 2, 2020 20:32 |
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My main takeaway though is that if no-one is paying to make MMOs in the first place anymore, they're certainly not gonna spend the money on some sort of monolithic ultra-EVE setup. Also let's be fair here, yes 1000 people can be in an instance in EVE. It ain't pretty.
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# ? Mar 2, 2020 21:13 |
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I feel like a wow-clone today could actually make a fair bit of money. For a while there they were coming out like crazy, but it's been pretty slow lately and a lot of people are probably tired of the same group of MMOs that have been around forever. I've been fooling around on Warhammer Online lately and it's sad because I feel like they were so close to greatness but just didnt' quite get there. I know Wildstar failed, but that seemed more like designer incompetence than people not being interested.
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# ? Mar 3, 2020 02:14 |
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I think the problem is that KMMOs are usually all so close to being a good game. It’s like every MMO is 80% complete for some reason. And they can’t even keep the P2W poo poo away that destroys and splinters the end-game community. Since there’s so many of them, it makes it seem like MMOs have to bad games or predatory or whatever. Just make a solid dungeon crawler, temper expectations, and maybe have some territory control or whatever, gee. jokes fucked around with this message at 04:37 on Mar 3, 2020 |
# ? Mar 3, 2020 04:34 |
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drat Dirty Ape posted:I feel like a wow-clone today could actually make a fair bit of money. For a while there they were coming out like crazy, but it's been pretty slow lately and a lot of people are probably tired of the same group of MMOs that have been around forever. I've been fooling around on Warhammer Online lately and it's sad because I feel like they were so close to greatness but just didnt' quite get there. I mean, XIV is a WoW clone that actually learns from its mistakes and makes changes (mostly) that players want and it's the second most popular MMO now, I believe? Second only to the undying juggernaut that is WoW's corpse as it slowly, far too slowly, rots. Whether or not X person wants XIV itself is of course a whole other thing and beside the point. Orv fucked around with this message at 03:03 on Mar 4, 2020 |
# ? Mar 4, 2020 02:57 |
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I want a top down 2D MMO again. All of the current ones running are extremely outdated and janky now though.
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# ? Mar 4, 2020 06:28 |
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I'm playing both versions of wow and trying to get back into EVE. Mmos are fun.
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# ? Mar 4, 2020 07:54 |
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I said come in! posted:I want a top down 2D MMO again. All of the current ones running are extremely outdated and janky now though. Isn't that what Albion Online is?
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# ? Mar 4, 2020 10:38 |
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Sneak Lemming posted:Isn't that what Albion Online is? Kind of? I played at start and it was just a zergfest. Maybe they fixed that with quests and stuff but there was no content besides pick plants and do 5 man pvp free dungeon
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# ? Mar 4, 2020 14:30 |
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The fact that you can play Albion Online on a phone should tell you all you need to know about that game.
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# ? Mar 4, 2020 14:38 |
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SolidSnakesBandana posted:The fact that you can play Albion Online on a phone should tell you all you need to know about that game. This is really damning.
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# ? Mar 4, 2020 14:44 |
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I am currently playing FFXI and it's actually pretty dope at this late stage in the game's life. Probably has two years left before they flip it off or officially enable legacy mode but there's a ton of content to do from the last 16 years of development and it's a lot more accessible than ever before. I've been playing a week and i've got a job at level 40, gear, gil from goons, etc. it's in a great place right now if you can ignore the dick-smashingly irritating login system.
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# ? Mar 4, 2020 16:08 |
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Is there a way to play Lineage 1 in english still? I know officially the American version no longer exists, but apparently the game is still massively popular in South Korea.
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# ? Mar 5, 2020 04:25 |
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MMOs used to be my favorite genre. Now with a growing family and career I have no time for them. If I had the time I’d be playing EVE.
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# ? Mar 5, 2020 13:40 |
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SolidSnakesBandana posted:The fact that you can play Albion Online on a phone should tell you all you need to know about that game. Did they finally add that? I remember launch, that was the justification for the bad controls.
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# ? Mar 5, 2020 23:42 |
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Monthly I want to play Wildstar again post inserted here.
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# ? Mar 6, 2020 00:14 |
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If all people who want to play Wildstar actually played, it would have never shutdown.
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# ? Mar 6, 2020 00:38 |
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jabro posted:If all people who want to play Wildstar actually played, it would have never shutdown. Not really cause I want to play it and played it up until the day it shut down!
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# ? Mar 6, 2020 00:53 |
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I played Wildstar once but figured out they'd offered a free max lvl boost just 1 day before I installed so I got pissed off and left
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# ? Mar 6, 2020 09:25 |
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I said come in! posted:Not really cause I want to play it and played it up until the day it shut down! The ultimate proof you didn't is that you actually want to play it. Nobody who played it wants anywhere near that televisual shitheap
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# ? Mar 6, 2020 15:06 |
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KirbyKhan posted:Did they finally add that? I remember launch, that was the justification for the bad controls. I don't know and I don't wanna know
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# ? Mar 6, 2020 20:04 |
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I was there was a new actual interesting MMO in development. Right now all I can find are vaporware kickstarters.
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# ? Mar 6, 2020 20:20 |
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I said come in! posted:I was there was a new actual interesting MMO in development. Right now all I can find are vaporware kickstarters. whats your ideal mmo?
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# ? Mar 6, 2020 22:45 |
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Sneak Lemming posted:whats your ideal mmo? Ones that are not vaporware kickstarters that are obvious scams.
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# ? Mar 6, 2020 22:48 |
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Sneak Lemming posted:whats your ideal mmo? Korean MMOs several years past their expiration date and repackaged for NA
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# ? Mar 6, 2020 23:20 |
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Glenn Quebec posted:Korean MMOs several years past their expiration date and repackaged for NA Oh yeah baby.
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# ? Mar 6, 2020 23:30 |
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Sneak Lemming posted:whats your ideal mmo? The one where all other mmos are dead except Ultima Online pre-trammel. I would also accept DAOC2, or a WAR rebirth that has three sides instead of two.
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# ? Mar 6, 2020 23:43 |
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# ? May 4, 2024 06:35 |
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Freakazoid_ posted:The one where all other mmos are dead except Ultima Online pre-trammel. Having just 2 sides was probably one of WARs biggest mistakes. Well that and launching right before Wrath of the Lich King.
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# ? Mar 6, 2020 23:46 |