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Minion Masters is a “fast-paced, easy to learn and hard to master strategy-brawler” with a ladder/rewards system comparable to Hearthstone but gameplay more like Clash Royale. https://www.youtube.com/watch?v=S1hyVHrdqCI Play is 1v1 or 2v2 realtime multiplayer, with each player selecting a hero and a deck of 10 cards. Players summon minions on their side of the field, who then attack the nearest enemy minion and, when no enemies are near, move towards the enemy hero. Two bridges divide the sides; control of a bridge awards experience for your hero, unlocking 3 special powers. The final level is “mana frenzy”, where further experience is turned into mana allowing you to end the game quickly with rapidly played cards. This is the game’s natural time limit - about 10% of my games go to mana frenzy. Games last from 1 1/2 to 8 minutes. Mana ticks up continuously, at the rate of 1 per second with a cap of 10. You have a 4 card hand; each card played goes to the bottom of the deck. Basic play consists of counters and tradeoffs. Once minions aggro onto something they will attack it until it’s dead or goes out of range. You can use cheap flying minions to kill a more expensive melee minion. You can back up your tanky melee minion with ranged minions to shoot flyers. You can wait for a group of advancing minions to attack your face so your summoned minions kill them without being harmed. Higher mana cost minions can be more efficient, but dumping too much mana into one card or pile leaves you more vulnerable to counters or counterplay; some cards have AOE, or a player can retake bridges with cheap cards after your expensive minions walk past them. There is a lot of finesse into where exactly you place minions and when and where you choose to start battles; fighting on your side of the map may leave bridges in your opponents hand, but your hero can contribute damage. Backplaying minions delays taking the bridge, but lets you build up a bigger wave. Fighting on the bridges prevents them from going to your opponent, but your opponent may have better cards to reinforce the fight than you. You may recognize some of the art assets from Forced: Showdown (a roguelike/twin stick shooter/deck builder) or Forced (a coop gauntlet with puzzle and boss battle elements). All three games play completely different, and the original Forced has a much more serious tone. Beginner Tips:
Intermediate Tips:
Expert Tips:
Loot System: The loot system is basically Hearthstone, except you need dramatically fewer cards to build out a deck. I regularly get to Grandmaster with all common/rare cards, and you can build whatever deck using free resources within a few hours of play. You can view the top 20 players' decks in all game modes by clicking the leaderboard button; most decks have 1-3 legendaries, and some have none. You can have 3 copies of any card, but rarely need more than one, and rarer cards aren't systematically better. Additional copies become “glory”, which unlock cosmetic upgrades and increase the rate you level the battlepass. This is where most of your in-game resources/currency go. The first 3 wins of the day are worth 10x the glory. Battlepass rewards are mostly additional cosmetics and “season tokens”, which become a random card from the newest set. The game is free to play on Steam, Discord, and XBox. All pools of players play together. There is various paid "DLC" but it just amounts to more currency, gameplay is the same no matter how much money you spend. ShadowHawk fucked around with this message at 05:07 on Aug 21, 2019 |
# ¿ Oct 18, 2018 11:24 |
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# ¿ May 17, 2024 15:10 |
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Loot Tips: When you're just starting out, just play a few games of whatever. The default deck and hero are completely fine, and the starting hero (Stormbringer) is very common in high level play. You do not need to rely on getting cards randomly -- you can craft whatever you want by hitting the "recruiting" button in the deck builder. Commons and rares are really cheap. Every power token also gives you shards, which can be used to craft additional copies of any card. The newest season cards cost 3x shards until you finish the battlepass for that season.
ShadowHawk fucked around with this message at 23:04 on May 25, 2019 |
# ¿ Oct 18, 2018 11:24 |
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Flayer posted:Any plans for an Android version? edit: and now it's out ShadowHawk fucked around with this message at 05:07 on Aug 21, 2019 |
# ¿ Oct 18, 2018 12:11 |
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Game is now free to play on both Steam and Discord
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# ¿ Jan 10, 2019 08:39 |
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I'm having a lot of fun playing my "cheap cards" deck all the way to Grandmaster 2v2s, as in 6 common and 4 rare cards. You can build a deck like that in like the first hour of play of this game if you want. Note you can craft any card (even ones you don't already have) by using the Recruiting button, I found a player in chat who didn't know that and he was level 45. ShadowHawk fucked around with this message at 05:19 on Aug 21, 2019 |
# ¿ Mar 10, 2019 08:37 |
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Quaint Quail Quilt posted:Feel like making a guild op? Just submit a request in-game and I'll confirm it. ShadowHawk fucked around with this message at 05:20 on Aug 21, 2019 |
# ¿ Mar 10, 2019 08:39 |
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Game is now out of early access and the latest "DLC" is 100% discounted for the week!
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# ¿ May 25, 2019 22:15 |
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I love the first of the month. Good players play such random nonsense on their way back up the ladder. Sometimes you run into eachother and it's like a weird battle of underdogs. edit: apparently the ranks haven't reset yet, hmm... ShadowHawk fucked around with this message at 23:40 on Jun 1, 2019 |
# ¿ Jun 1, 2019 23:28 |
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bobvonunheil posted:looking forward to talking up/about our man Harry Kim quote:Are the first few tiers (Wood, Stone and Bronze) populated by trash-tier bots or are these actual humans I am murdering indiscriminately?
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# ¿ Jun 3, 2019 00:05 |
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Duck and Cover posted:I like these types of games but dislike that they tend to be free to play garbage. Three currencies? Check. Terrible emotes. Check. Gamble boxes? Check. Dailies? Check. Store that refreshes daily? Rotating heroes? Check. Battle passes? Yep a doodle. On the flipside, getting the deck you want to play with requires dramatically less interaction with all that free to play stuff. And the main competitor (clash royale) is blatant pay to win trash. The game used to cost money (I have a few gift copies of it in my steam inventory). But there's way more players now, so presumably the change has worked.
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# ¿ Jun 3, 2019 00:08 |
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Zaodai posted:The Battlepass seems high enough that I don't know I could ever afford it off of free to play ruby acquisition, but I also don't feel super obligated to pick it up even if it would be nice to have. Not counting free spins, if you can get to diamond you can go infinite. You 6x150 rubies for reaching bronze/diamond rank in each league (1v1, 2v2, 2v2 premade). So far the battlepasses have gone across 2 ranked seasons.
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# ¿ Jun 4, 2019 07:07 |
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Zaodai posted:I like that the snake guy is the king of value land, but his second perk feels like a bit of a let down (because the tower itself is so easy to kill and seems to always get targeted first no matter where I put it) and I don't fully understand how to utilize him. I almost want to just make an all cheap-o deck so I can cycle cards as quickly as possible to get the free cards to come up as frequently as possible? quote:For 2v2s we've just been playing fire guy and Stormbringer and that seems like a really strong combo, because they cover each other's weaknesses, they both do some chip damage to the enemy tower, and you get to share both fire guy's perk 3 and Stormbringer's perk 2 across the team. Plus my friend's random legendary card was that druid who roots everything and spams moonfire which seems like a nutty card. I got Colossus, which I don't even use in a deck right now because 9 mana seems like a lot to ask and basically a dead card early in matchups, but I dunno. I just run Harbinger as my hammer card at 7 mana instead.
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# ¿ Jun 4, 2019 21:58 |
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bobvonunheil posted:What's a good way of dealing with super tanky damage absorbers like the Troubadour backed up with some big damage dealers? Magma storm in particular counters a lot of high value things that can otherwise wreck you if unchecked - Harbinger, crossbow guild, Stormy, anything+priest, tank+dps, even Styxi.
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# ¿ Jun 6, 2019 22:06 |
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This new balance patch is really good. Nerfs to everything that was getting a bit degenerate (Stormy, Xiao Long, Shield Golem...), a few buffs to some bad cards, and a big buff to the big scary (formerly terrible) dragon.
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# ¿ Jun 25, 2019 07:14 |
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New Patch, everything more better For this weekend you can also get 100% off the "paid" DLC: https://store.steampowered.com/app/1137440/Minion_Masters__Might_of_the_Slither_Lords/ They seem to be doing this every time there's a new patch. You can also put this code into the store for some free stuff (from the newsletter): 4K2-KEY-S81
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# ¿ Aug 17, 2019 04:36 |
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Wow, guild grew by 10 people past few days.
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# ¿ Aug 21, 2019 04:26 |
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THE BAR posted:Any tips on what I should burn my gold on? Tokens? Drafts? What gives the most cards? Gems are best spent on battlepass or the single player adventures
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# ¿ Mar 11, 2020 09:55 |
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# ¿ May 17, 2024 15:10 |
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crazystray posted:Can I get a guild invite for this if it's still active?
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# ¿ Mar 20, 2020 07:23 |