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Siegkrow posted:That is a good point, people will buy data because you never know how useful it'll be. Merchants likely funnel the data to information brokers who sift through it to find useful things, maybe how to rebuild some broken down parts of society, or finding lot caches. Post-apoc information broker? I'd play it.
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# ¿ Oct 28, 2018 21:53 |
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# ¿ May 8, 2024 23:21 |
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Truthkeeper posted:Unfortunately, you'd run into some stiff competition in that field. The post-apocalyptic info broker of note should be coming up in this next update. Huh. Guess I didn't get that far into the game. Though you've covered just about all of my usual deaths. Deadliest killer in Neo Scavenger is hubris.
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# ¿ Oct 28, 2018 22:56 |
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The supernatural lore is pretty neat. I had no idea the house was an extant place. And the different retellings are fascinating.
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# ¿ Oct 30, 2018 12:50 |
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So wait, Philip couldn't break into Cale's apartment building but he could just walk into the one next door? (In the balcony-jumping path.) Shouldn't all the buildings have impenetrable front doors? If it's just the one, what's so important that it needs one? Or did the building next door have a convenient broken lock and I missed it? Seems like a detail without a reason.
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# ¿ Nov 2, 2018 00:35 |
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I've never been to the mental hospital or this vault (and being a vault might explain why they're all nutters) and I can't wait to see where you go next.
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# ¿ Nov 4, 2018 00:36 |
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# ¿ May 8, 2024 23:21 |
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You can call it another lonely day. https://m.youtube.com/watch?v=6ul-cZyuYq4 Update on previous page. I'm calling it now: Martha's Army is made up of contradictory libertarians and they want control of Grayling to use its tech to destroy other tech they don't like. I mean, they're already using guns. I brought my Drake fucked around with this message at 05:12 on Nov 4, 2018 |
# ¿ Nov 4, 2018 05:08 |