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Byolante posted:Daybreak got rescued by a company that uses ex russian spec-ops mercenaries to do armed takeovers of siberian oil wells because Putin wanted his daughter to be able to indulge her game dev hobby. puberty worked me over posted:The whole Columbus Nova / Daybreak saga was an amazing read thank you for bringing this up. Especially the part about them being really really sloppy about trying to cover it up. MMO company drama still more entertaining than most MMOs. Where can I read more about this?
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# ¿ Oct 24, 2018 00:05 |
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# ¿ May 22, 2024 03:26 |
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Byolante posted:https://www.google.com.au/amp/s/the...sia-36807%3famp Well at least they found a nice home laundering money for Russian oligarchs. What a happy ending
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# ¿ Oct 24, 2018 16:10 |
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Morglon posted:That was every game back then though you couldn't just do your own thing your game had to emulate and kill something else. It's super interesting to me the way that we have historically talked about MMO's. WoW became a monolithic presence, "killing" EQ (not really but I think you understand what I mean). Every game designed after that had to be "The WoW Killer." And they all suffered for it, and there was very little innovation in the MMO market space as a result. Companies that tried to innovate (WAR's public quests come to mind first) failed because they still wanted to be the "WoW Killer" and their design & development were too muddled to be sustainable. Most of the innovations from that time have been widely adopted, many even by WoW - but not until after the games that birthed them died and were largely forgotten. It hasn't been until the most recent crop of MMO's, like GW2 and FFXIV, that it's stopped being about taking away from WoW, and creating their own audience and satisfying gameplay loop to keep that audience. And micro-transactions I guess, although that's the entire video games industry and probably a topic worth a ton of its own discussion.
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# ¿ Oct 31, 2018 17:01 |