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Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.


Music: Oasis in the Sparkling Sands



We have three more side stories left. These require all eight character stories to be complete, which is why I saved them for last.

This one is its own thing, and a bit of a light-hearted one.



I am just now considering a new entertainment I might offer to my people. People do not live merely to survive each day. They live to see the pleasures they hope tomorrow might bring. That is why one of my duties to my people is to provide them with the pleasures that give them the strength to make it through each day. I have asked for the opinions of my vassals, and come to a decision. I must not please only the rich and the fortunate...



But my advisors and I know little of such things. Playacting and the world of the theater. We will need help to make this production a success. I must admit that I have little faith in our success as it stands.



So this grand assignment, one that requires all eight main quests to be completed, is to help King Khalim put on a play. You shouldn't be surprised by now if you've read the last ninety-eight side stories!





All that said, King Khalim is a strong and able ruler who really does have the best interests of his kingdom at heart, as H'aanit's tale has shown.



Perhaps if some of the actors and others who work with the theater tried to appeal to the king, he would better see the value of such a production...





Suffice to say, this is probably the person most responsible for giving the king the idea to put on plays.



At any rate, since the whole thing is about plays, it makes sense to go to the one place that's all about plays. To Everhold!



As grand as our own stage is, I know that we are destined for an ever greater stage than this. Someday, I hope we will get to perform our art for the pleasure of all.





And we find the theater manager for Everhold, who talks about wanting to spread theater to the world...





...and do I know the best place to start!



Y-you are familiar with our modest theater, Your Majesty? That is an honor I would never have dreamed of.
Not at all. I feel much relieved to have you here to consult with. You see, I have been considering a new entertainment for the benefit of my people, and the idea of a series of plays was proposed to me.
Th-that is wonderful to hear, Your Highness!
But constructing a stage and assembling all we will need will cost a fair deal. That issue is one we must resolve to move forward.



-----



Yes, Your Highness. The stage and props are naught but tools made to make an illusion easier to maintain. But a skilled player needs neither to captivate his or her audience.
So all we truly must provide is a space for the plays to be performed by able actors...
If I'm not mistaken, Your Highness, it seems that you wish to host more than one play...?



The joy...of creating great theater... Indeed! This is something I had overlooked!
Yes, the pleasure of the theater is not restricted to those standing in the audience. Merely watching another's acting and nothing else is to experience only half of the wonders the theater offers.



And in the process, supporting the development of skilled artisans who may continue to support the theater arts going forward...
Nothing would please me more than being able to open the door to the world of the theater to more people.



I already have decided the topic of the first play, in fact.
Have you indeed, Your Highness?



You have traveled the wide expanses of this continent. Your grand adventure should surely be the subject of our first performance!





Say, I think such a play could very well work! But what would you call it...?



At any rate, we get adequate compensation for selling the life rights to our adventures, though Tressa made sure our travelers got sizable royalties as well.







I still believe that your story will bring hope to the many. I look forward to the day when it may be witnessed by all my people.

And this is the moment where everyone, including me, realizes "Let's Play Octopath Traveler" was a double entendre all along.

Next time, the beginning of the end of the end, as we meet up with some more familiar faces and see some unlikely paths cross in the penultimate side story.

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Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Counted the votes, and the winners are Heathcote (7) and Lianna (4). Erhardt (3) was a close third, with King Khalim (2) and Vanessa (2) also getting multiple votes.

Thinking I'll record the final updates tonight, just in case things go wrong due to a really dumb design choice they decided to make with this final part. I should be prepared for the final battle, but I'm also tackling it ten levels lower than I did last time (~L60 now rather than ~L70 my first time). Hopefully everything goes well!

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Aaaaaand the final updates are recorded. Last three updates should go up Friday/Saturday/Sunday if all goes well.

That final battle gave me a really good scare at one point, but I managed.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.


Music: The Woodlands



This side story's a bit weird, mostly because it's a set-up for the game's finale. It takes place in the area between Bolderfall and S'warkii, and involves another familiar face, the Impresario of the traveling actor troupe that Kit was involved with earlier.



The troupe is all doing fine, though we do still miss Kit.



A traveling swordsman passed by not so long ago. Once we told him the rumors, he said that he would defeat the monster. But he has not returned... I do hope he's all right.





Please, do not trouble yourself on my behalf...hm? You there...!
Do you know one another?



...Responsible for bringing me to the lovely Flora, my true love and other half.

Naturally, in a side story named "Alphas and the Impresario", Alphas is also involved.



I feel quite the same. For all that you have helped us in the past, I hope we might ask your help once more.



I would also be glad to leave the task to one as able as you. The monster is a fearsome one, but I know your strength.
If even you cannot defeat such a monster... I don't know who would be able to.



So yeah, kill a monster, you know the deal.



I hope you will be able to help do something about it.



Approach it with care and keep yourself safe.

Just as long as it's nothing like that drat direwolf, we should be fine.



Music: Battle I





Our foe is a giant Azure-eyed Tiger.





It doesn't even get a single action. I break it with my first action and kill it in two rounds.

Music: The Woodlands



Astounding! You are even stronger than I knew!
You took the very words from my mouth! My friend, you put my skill with a blade to shame!



I remain grateful for your aid in this fight!
Thank you from me and the troupe, as well. You've done us a great favor again.

It's your bog-standard side story. However, there's a couple little wrinkles to the end of this one...



He is headed now to the place where he is to meet the woman who knew of his father.
Oh, are you speaking of a common acquaintance? And what a coincidence...



It seems she was headed for the land once known as the kingdom of...



Wait... Lyblac and Kit are heading to the former kingdom of Hornburg?

What are the odds?



A coincidence...? I suppose stranger things have happened...



And...that's the side story.

The Impresario will begin the final side story of the game.



Of course I have my Flora now, but I still do admit to a certain curiosity! Hoho!

So assuming these two are traveling together, what does Lyblac know about Kit's father, and why are they traveling to Hornburg?

Next time, many truths will be revealed to us, as we begin the final side story and take our final journey to none other than the fallen kingdom of Hornburg, where we will face trials far greater than what we've overcome so far. The final two updates are upon us!

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I am very excited for the postgame finale.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
And now, finally, all the stories will tie together.

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...
It's strange how much they buried this part of the game really, considering they clearly put a lot of thought into how all this tied together.
Then again, I guess trying to trick the player into grinding a lot to get here is probably for the best.

GunnerJ
Aug 1, 2005

Do you think this is funny?
For anyone else who forgot this plot thread, these are the relevant updates:
https://forums.somethingawful.com/showthread.php?threadid=3873061&perpage=1&pagenumber=1138
https://forums.somethingawful.com/showthread.php?threadid=3873061&perpage=1&pagenumber=1157

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




Yeah, burying the final boss behind an obscure and unassuming series of side stories is one of my bigger sticking points with this game.

The biggest is a gimmick with said final boss that we’re going to be seeing in short order.

Grand Gigas
Jul 2, 2006

True heroes always show up late.
I loved this game and actually stopped it at the very final boss for reasons that may seem understandable. I didn’t wanna level grind. Maybe I was just playing bad, but it was too much imo.

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...

Grand Gigas posted:

I loved this game and actually stopped it at the very final boss for reasons that may seem understandable. I didn’t wanna level grind. Maybe I was just playing bad, but it was too much imo.

Octopath is the rare RPG that understands how their ability/class system can be broken and plans the hardest bosses accordingly without merely making them walls of stats. They did however create another, not actually related problem, as has been alluded to and I'm sure will be subject of much discussion by Mega64 in the next update.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Aha, so that's why Kit was a sidequest you can't miss.

GimmickMan
Dec 27, 2011

This is a neat twist. I kind of like the idea that the main game is just people's individual stories while the end boss is a sidequest with an optional superboss. It's like an inversion of how it's usually done and I'm looking forward to see how all the loose threads tie together and how much of a kick in the junk this infamous final mission is.

I might've been surprised by this development if people hadn't shaken their angry emoticon fists at Kit the moment Mega completed his first sidequest. I was expecting him to show up again after that and the moment Lyblac described his sprite as the man she was looking for... Welp!

Black Robe
Sep 12, 2017

Generic Magic User


Massive respect to the devs for doing something different and not following the same old formula, but for me personally once the focus shifted from the main cast I started to lose interest. I've been trying to follow along with the side stories because they're well written and do good things but I end up losing track of who's who and why we're meant to care and can't keep all the threads straight. I think if I were playing I'd also get sick of trekking back and forth across the map to the same few places, there doesn't seem to be a way to have multiple stories in progress at once unless I'm missing something.

This is obviously a good game and I'm glad Mega's showed it off, but it's not for me. I'll stick around until the finale though.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
It's neat as a subversion but it has it's weaknesses. Especially when you're doing everything and thus can lose the plot thread without some sort of journal to keep track of things.

Signposts are handy things indeed.

Rebonack7
Aug 27, 2015



Black Robe posted:

there doesn't seem to be a way to have multiple stories in progress at once unless I'm missing something.

Actually, you can have as many sidequests as you want active at one time. I think Mega's just sticking to one at a time because keeping each sidequest to its own update makes it easier to follow along with.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.






Before we begin, I asked the thread what NPCs they wanted me to bring to the final event, and they suggested Lianna and Heathcote. They actually won't really show up too much (I didn't Summon either for the final battle, partly due to every action counting for that fight and partly due to forgetting to do so), but at least you can read along these next two updates knowing they're along for the ride this entire time!



The Impresario is the one who starts our final side story.



I hope he will find what it is he seeks there...





And...that's it! We've done everything else we can possible do (besides explore some side dungeons, but eh, you can probably guess how they look and work).



Appropriately enough, our final adventure takes us to none other than the Ruins of Hornburg.

SILENCE





And...that's pretty much it. There's nothing here but a long path through nondescript mountains as we hear nothing but the lonely howl of the wind...





...until we get to this ominous location.



Trust me, Kit. He is there. Waiting for you.
I see. Very well, then...



Is something the matter?
Pray forgive me. I'm not feeling so well. Why don't you go on ahead? I'll catch up soon.
I'll be waiting for you.



And so Kit wanders alone into that massive, foreboding gate...

There's no voice acting at all for this final side story, which seems a bit of a waste, but whatever.



I trust you came for Kit, yes?



I'll thank you not to interfere. ...That's assuming you could interfere, even if you wanted to.



Follow us if you so choose. But first, be certain that is truly the path you wish to tread.



Lyblac isn't kidding here. Once we enter the Gate of Finis, we cannot leave. This is a problem for a reason we'll see shortly.



But somehow I get the feeling Lyblac wants to do more than reunite Kit with his father, and whatever it is, it probably ain't good, so...

Into the final dungeon!

Music: The Gate of Finis



That's actually misleading, as this isn't really a dungeon. Once we enter, we cannot escape except by completing this side story.



We can change our party and gear at will at least, so that's good. Hopefully you stocked up before entering here!



Up the stairs is this altar, which...has nothing else to it at the moment.



Otherwise, the only thing of note are these eight crystals



So here's the issue. These eight crystals house eight boss fights we need to do to access the final boss, which is itself a very difficult and challenging fight. And as you may have noticed, there is no save point. Thus, if you die at the final boss, you have to repeat fighting all eight of these bosses again before fighting the final boss again.

While I kinda see where it amps up the tension of the final boss fight, it is still probably the dumbest design decision in the entire game. Really, it's not worth attempting the final boss except for the thrill of that fight anyway, as all the neat stuff is in this first part.

Anyway, let's check out these bosses...



The music for each of these fights switches between Music: Decisive Battle I and Music: Decisive Battle II, so pick your poison here. There are no character lead-ins for this music, sadly.

The bosses themselves are basically reskins of bosses from characters' Chapter 3 or 4.



In this case, Ophilia's is a shadow of Mattias.

These foes have more HP, hovering between 150k and 200k, and buffed stats but otherwise use the same attack patterns and gimmicks as before, so I didn't really bother making videos or spending much time talking about them since I blow through them easily enough.





Though I'm sure Lianna probably appreciates getting to vent out her frustrations a little bit.



I'll go into my load-outs in the next update, but I've got Patience (25% chance of getting an extra action at the end of a turn) and Saving Grace (can overheal to a max of 9999HP) on all eight characters. Patience on everyone means I'm gonna average five actions a round instead of the usual four, which really adds up considering how long these fights can take.





With buffs, debuffs, and the Scholar Divine increasing Primrose's damage (fun fact, it even changes the animation of the Sorcerer spells, which is a neat detail you'll probably never notice otherwise), Mattias? goes down easily.



We'll get some consumables and basic EXP and JP from this, but hopefully you have what you need by now. I spent some time grinding my team to L60 and to get all the JP I need for my loadouts.

Music: The Gate of Finis





Once you defeat a boss, they'll drop a journal...



These books are basically massive lore dumps written by people who have died, and they pretty much tie everything together. The main reason I split this side story into two updates was to let the plot stuff breathe without getting overshadowed by the final boss stuff (and vice versa).

I'm not going to post any of these screenshots since they're all text, so instead I'll post all the text here. I grabbed these texts from the Octopath Traveler Wiki and double-checked for spacing and typos and all that.

quote:

- From the Diary of Mattias, Prophet of the Accurst Flame -

Once, I too believed in the teachings of the Sacred Flame.

I led the people in its light as a servant of the church. No one could have doubted that I was anything but a pious believer in those days. And when I look back upon it now, it all seems so painfully foolish.

When was it that I first began to doubt the Flame? Perhaps it was after I met Lyblac...?

But no. That was but the catalyst to what was already growing within me. Even before Lyblac appeared, those feelings had taken root in my heart.

The small village whose church I had been appointed to was destroyed in a conflagration, started by a capricious strike of lightning. The flames spread before we even knew what was happening. Before we knew it, we were engulfed in hellsfire. Countless were lost to the flames, even the innocent young children who I’d loved so dearly. They had committed no sins. They did not deserve to have their flesh seared and their bones turned to ash.

So I prayed to the Flame. I prayed and prayed that their lives would be spared. Fool that I was, even after they were dead and gone, I believed that if I prayed hard enough they might return to us—that a miracle might occur.

And so, I offered up every scrap of faith that I had, until at long last I realized the truth: believing in the Sacred Flame and praying to it would not bring about a miracle. And if my faith could not bring me and those I loved succor in our time of greatest need, then it was worthless.

It did not matter to me if the power I needed was forbidden—I would use that power for the force of good and bring about miracles. That was the true faith to which my eyes were finally open. It was not something I had been tricked into by another. I had reached enlightenment. It was only fitting that such a revelation came to me, the one true Savior.

While Lyblac may not have been responsible for my enlightenment, I am still grateful to her. After all, she is the one who granted me the blessing of a hundred years free from aging. The dark secrets written in that tome can allow a man to cheat death, and I owe her a debt for sharing them with me.

I gained eternal life—or close enough—as a true savior should. I then took it upon myself as my duty to save as many people as I could with the power granted to me. And so I set out to kindle a darker Flame in our realm.

If the Sacred Flame could be weakened, yet more of Galdera’s accurst power would seep through the Gate of Finis, and I would be able to claim even greater strength for myself.

I hid myself away from those in the church who wished to stop me. But the long march of time was my ally. It wore away the lives and the memories of any and all who once knew me, until it was as if my face had been washed away like words writ in sand. None who still live would remember me as an apostate to the church.

With enough leaves, all things are possible. Even obtaining a new name is little challenge. And so I worked my way back into the church’s graces as the trader Mattias. Even the venerable Archbishop Josef did not suspect me for a moment.

Every step of the way, fate has shown me that I am in the right. I was able to uncover Galdera’s altar because I am right. I was able to use a fragment of Galdera’s power to bring about a miracle because I am right. I could become the Savior of Wispermill and command its people to do my wishes because I am right.

With Simeon as an ally, I never wanted for money, nor power. The Obsidians served me well, whether they knew it or not. Simeon claimed never to have spoken of me to the others. I know not if he meant to use me as a secret weapon against the others if the need ever arose, or if it was simply that he did not trust me. But it hardly mattered.

After laboring for so many decades, the time had come at last. I had succeeded in debilitating Archbishop Josef with the poison the Obsidians provided me. It was a beautiful poison—no one would ever suspect it was anything but a natural death. All that remained for me to do was to cast a dark shadow on the heart of Lianna, the next Flamebearer, and the Sacred Flame would soon burn black.

That is what was meant to be.
That is what was about to be.

But no! drat it all to the farthest reaches of hell! The culmination of all I had worked for was mere inches away, so close I could feel the kiss of the accurst flame! And instead, it was all snatched away, that fire snuffed out to leave me in utter darkness and despair!

I am the Savior!
I was meant to bring Galdera’s flame to the world!
Why should I be left in this black hell?

It is dark here…
The blackness…
It is all-consuming, darker than a thousand starless nights…

Please, someone…
Anyone…
Bring me some light…

Mattias was a devout follower who lost his faith when his village fell in an accident of nature. He wanted to have power so he could grant the miracles the Sacred Flame did not, which is when Lyblac came along and told him of the power he could gain from the dark god Galdera. Gifted with a lengthened lifespan, he began his cult and even managed to infiltrate the church. He was the one who poisoned and killed Archbishop Josef, thanks in part to his association with Simeon and the Obsidians, and was just about to get the power he sought when Ophilia stepped in and, well, you know. A tragic figure who ended up corrupted by the very power he craved, and now for him there's only darkness...

...But it was the poisoning of Josef that sent Lianna into such a state of shock and grief that led Ophilia to become Flamebearer instead, and her strong heart and caring nature is what prevented Mattias's ritual from being executed, ending his terrible plot once and for all.



Like everything else, this dungeon is set up in, and best done, in OCTOPATH order, so Cyrus is up next.



This time we're facing Headmaster Yvon? and a couple of lackeys.





Steorra's Prophecy does more damage the more BP the party has. Of course, only half my characters have Surpassing Power...

Otherwise, there's nothing of note for this fight.



quote:

- From the Diary of Headmaster Yvon of the Royal Academy -

It was fifteen years ago when I first learned of that tome.

The headmaster’s chair was but a dream to me in those days, when my prized student Lucia brought a young woman to me. The woman told me that I was the best suited to the position of headmaster. That there was no knowledge, no position that should be off-limits to a man of my ability.

And so she taught me many things—one being the existence of ancient tomes containing the long-forgotten secrets of old. There are several volumes of forbidden writings in Atlasdam’s great libraries, and no eyes but the headmaster’s are allowed to look upon them. The tome in question is one of these. It is the last extant tract of the legendary sage known as Salomon, whose name lives on in history though the land of his birth, the Kingdom of Bernstein, has long since been forgotten. Long has it been said that he who can decipher its true meaning will obtain power over even life and death.

“The current headmaster is not worthy of such knowledge. What he lacks in intellect only pales to what he lacks in character. I cannot depend on him. I would depend on you.”

She wished to decipher the secrets of the tome, and share its knowledge with the worthy alone. Thus a great scholar was needed, one who would be able to fully understand the arcane truths within the time. “The doddering fool who now serves as headmaster could never do such a thing, but a genius such as you, Yvon? Surely you, of all scholars in the realm, are up to the task!” Yes, that was how she persuaded me.

It was true that I bore little resemblance to the former headmaster, who was interested in nothing but his studies, and whose only praiseworthy trait was his tenacity in that single-minded pursuit. But I was different. I knew that knowledge was worth its weight in gold, and more critically, my intellect far outstripped his. How could the idiots around me fail to realize this!?

This woman told me that the then-headmaster holding a lofty office he had done so little to deserve was tantamount to sin, and I agreed. When she asked me if I could remove him, I assured her that it would be the simplest of tasks. And so, I had him assassinated just as she wished, leaving not a trace of evidence behind to incriminate myself. Shortly after, I ascended to the headmaster’s seat in his place.

I encountered the strange woman only once more after that day. When I reported to her that I had murdered the former headmaster, she flashed a chilling smile and simply replied, “So you did.” Then she walked away, never again to appear before me. Perhaps removing that man was all she wanted of me after all, I thought.

It was no matter. The tome was in my grasp, and I immediately set myself to uncovering its secrets. All the rumors I had heard were true. It was a work of staggering genius! With Lucia as my assistant, I was able to obtain other rare and ancient texts from that woman, even if I never saw her again. Yes, everything was going just as I had planned, and power beyond the imagination was finally within my reach.

How did it all come to this…!?

drat that accursed Lucia! drat that heartless, conniving witch!

How did I not see!? She meant to use me from the very start! I was the one who unlocked the secrets, I who constructed the basic theories of how to effectively control life and death…and as soon as I had done that, she had no more need for me.

That was why she gave me a flawed blood-crystal and led Cyrus right to me, so that she could dispose of me without dirtying her own hands!

You despicable, loathsome, hateful woman! Death has not cooled my fury, but only fueled it to greater heights…

Curse you! Curse you and that unholy witch you brought to my side!

May the deceitful Lucia burn for all eternity!
May the foul witch Lyblac be banished beyond the farthest reaches of hell!

Lucia was apparently in league with Lyblac all along, and manipulated Yvon into usurping the old Headmaster and taking his place. Of course, Lucia used his knowledge to learn the secrets of From the Far Reaches of Hell, and conveniently disposed of him after he served his purpose. A man as proud and arrogant as Yvon, naturally, is not taking his death well.

Of course, Yvon taking that book is what set Cyrus off to find out why the book was stolen, and in the process he uncovered Yvon and Lucia's plot and stopped both of them, learning of the existence of the Gate of Finis in the meantime...



Up next, Tressa and the Venomtooth Tiger?.



I finally unlock the Warmaster Divine, Winnehild's Battle Cry.





It's six strikes upon all targets, one with each weapon.



And since it's a weapon skill, it also triggers a rune proc! Just the one, though.

This foe goes down like any other.



quote:

- From the Diary of Graham Crossford: Part the First -

Grave tidings reached me as I was passing through Victors Hollow in my travels—my beloved’s condition had worsened. I knew my journey must be brought to a swift conclusion, lest I be too late in the end…

I made up my mind to sail across the Verdant Deep. The final ingredient I required was the pinion of an ogre eagle, that most fearsome beast of the sky. They are said to make their home in the Forest of Rubeh, beyond that vast emerald sea.

When I arrived at the harbor, there was only one ship to be found. It was a grand one—no mistaking that—but the captain was none other than Leon Bastralle. I recognized him at once, of course. Who could travel these lands without hearing a tale or ten of that dread pirate captain, the very mention of whose name would set even the bravest sailor’s heart pounding and palms sweating?

Yet I found the man himself to be quite different from the one spoken of in legend. Captain Leon Bastralle stood at the helm of a merchant trader, which was preparing to hoist sail at the very moment I came upon it. I told him of my haste and implored that he let me aboard.

“I’m afraid I don’t let just anyone board my ship,” he told me, and I felt as though I were being put to some kind of test. It was clear this was a man who did not easily place his trust in others.

My coinpurse as impoverished as my hopes, I held out the only thing of value I could offer: my journal.

“This is the most valuable of my possessions,” I explained. “Within it you will find a record of every region of this vast continent—every town I have visited, and every path I have tread. Surely such knowledge is worth the trouble of having one more body aboard your ship for this voyage.”

After all, what need had I of such a log then? My journey was nearly over. All that remained was to obtain the final ingredient and hasten home to my beloved’s side. Captain Leon gave a boisterous laugh and gestured me onto his ship with a grin.

“You’d have me believe the leaves of that old book are more valuable than the leaves in my coffers? You must’ve had quite the journey. I wouldn’t mind hearing about it—as you swab my decks.”

As his ship tossed about the stormy sea, my thoughts drifted ahead of the winds to where my wife awaited me. I could see her face in my mind so clearly that if felt as though it was only minutes ago that we parted, not countless moons. And I prayed that the Flame would guide me back to her while that gentle smile still graced her lips.

“It’s almost finished at last, my love. Pray wait for me just a little longer…”

---

I know not what has become of my journal since I parted ways with Captain Leon.
But looking back, I am relieved that it left my hands when it did.
Surely it is better that my final entry ended with some traces of hope, rather than the bitter pain I would eventually find at journey’s end…

This tale is about how Captain Leon came to be in possession of Graham Crossford's journal, as he was desperate to obtain the final ingredient needed to save his wife's life.

This journal, of course, is what kickstarted Tressa's journey, where she helped many people out, stopped some of the Obsidians, and even inspired others to take their own journeys as she has.



Werner? is the boss for Olberic here.



Runes are wonderful.



quote:

- From the Records of Lord Werner of Riverford -

“Hornburg will fall.”

I still remember her smile as she said the words.

It was a score of years ago now, mayhap more. A simple sellsword I was then, when she came to me with a sackful of leaves and dark promise in her eyes.

She knew as well as I did that I had far greater aspirations than selling my sword for coin. But coin would have to be a start, and what a start she offered me. Not only the leaves to free me from another man’s employ, but as much as I asked for to invest in my plot and establish the connections I would need. The life I’d always dreamed of was finally in my grasp.

I could use her. I could use her to get all that I’d ever wanted…or so I thought. And so I took the girl up on her offer and began my plot to bring down an entire kingdom.

I would need men if I were to accomplish anything, so I created my own sellsword company. The Black Brotherhood, I called them. I spent three years doing nothing but gathering information on Hornburg. Then, using what I had learned, I began to systematically remove any obstacles that might stand in my path.

I used the girl’s connections to make my company of sellswords very much in demand in Hornburg. I took the worst of the lot, those with no scruples and nowhere else to go, and made them out to be bandits and thieves. I set these “villains” to attacking the borders of Hornburg—and then my Black Brotherhood would turn them back. It was quite the performance!

Other armies didn’t stand a chance at beating us to the site of each battle. The skirmishes all took place far from the heart of Hornburg—we knew ahead of time exactly where they would happen. Since the “foes” we faced in those battles were in fact our own men, it was an easy feat to give the appearance of a crushing defeat. Through this farce, the Black Brotherhood won the hearts of the people living in those borderlands.

Ingraining myself with the families of these borderlands, I used their introductions to buy trust among many powerful houses of Hornburg. The tales of the Black Brotherhood had spread throughout the realm by then, and I used that woman’s money freely to strengthen my ties to powerful men within Hornburg and without.

Still, King Alfred was well-beloved by his people and his bannermen. It would be no small feat to win their hearts away from him. In which case, things would become much easier if he were simply not in the picture. Hornburg would not last long without the people’s love for their liege binding them together. And so my eyes landed upon Erhardt, who held a bitter hatred of the king within him. I had him appointed as a member of the king’s own guard, so that he could be in the perfect position to do the deed.

All that remained to be done was to give Erhardt the chance that he was all too eager to seize. Mixing lies and truths, I lit a fire among this strong young warrior I befriended. I could spout any lie, and it would not have mattered. Humans care little for facts—they believe what they want to believe.

In the end, it took me just twelve short years to bring Hornburg to ruin.

After the kingdom fell, I decided the time had come to settle my accounts with that woman. I disbanded my company, having no more need for sellswords, and used the riches I had accumulated to buy myself the lands and status that would see me through my remaining days.

To tell the honest truth, this was not easy. I could have gained even more had I remained at that woman’s side. She could provide me with wealth and power beyond any human’s wildest dreams.

But to pursue this any further would be madness. Perhaps I was already mad, to serve so long at her beck and call to bring down a kingdom.

She was beautiful—there can be no doubt of that. But did I desire her, even for a moment? No. For within that attractive trapping was evil—pure evil, intent on bringing humanity to ruin. If a man dared touch any part of it, his own flesh would rot and fall away. She was a lethal poison. She was a witch.

And so I cut myself off from her entirely and did not look back.

Funny though, is it not? In the end I could not escape her. She brought about my ruin, as surely as if I had indulged in her poisonous touch. For in the end, just as I felled Hornburg, it was Hornburg’s last knight who laid me low…

Taking down an entire kingdom like Hornburg is a very impressive feat for anybody, and at least here we get as good an explanation as any as to how one man could bring down an entire kingdom. Lyblac of course wanted the kingdom gone because she wanted access to the Gate of Finis, and Werner was all-too-happy to help with this since it helped his own dreams. He managed to raise a mercenary group, use underhanded tactics to win the people's trust, and even lured Erhardt into killing the king that had failed his town. He wisely cut and run from Lyblac after he did his part, and enjoyed the fruits of his labors for awhile...

...Of course, not all of Hornburg's soldiers were killed that day, as though Olberic laid dormant for years afterward, the sight of his former comrade's sword relighted the fire that burned within Olberic all those years ago. And so he went on his journey until it led him to the man who ended an entire kingdom, and thus the end of that man.



Simeon? is up next.



He was more of a pain than the rest of these due to his love of inflicting Silence, but I get 'em otherwise.



quote:

- From the Diary of Lord Geoffrey Azelhart -

I kept my faith. I stayed true to my convictions until the end.

Several years before my death, a shadow fell upon my dear Noblecourt—a shadow known as the Obsidians. They brought with them sweet words and false promises, but I would not lend them my ear.

Once they came to understand that I would not be swayed to their way of thinking, they came after my life time and again.

I would not allow myself to be daunted. I dug deeper into the truth to uncover their intentions, their ties, and the mastermind behind their villainy… And my search eventually led me to learn of the Gate of Finis.

In the end, I was murdered by the men who caught wind of my discoveries. Yet I do not regret my actions. I lived true to the words of my house and did all that I could for the sake of my people.

My sole regret is that I have left Primrose alone to pick up the pieces of this broken life I left behind. My precious daughter should not have to bear such a burden on her shoulders…

Primrose.

You stood before my grave and told me, did you not? That you had lived true to what I had taught you.

You are strong, my daughter. You found your own cause and purpose, and the purpose you found was the continuation of my very own. You carried on in my footsteps and finished what I started.

My dear Primrose… When I think of how much you must have suffered all alone, all I can do is beg you to forgive me. Now the time has come for you to lay down your burden and rest.

It is time you forget about me and find happiness, a happiness of your own this time. For I will always be with you.

Geoffrey Azelhart

Of course Geoffrey conspired to end the Obsidians as soon as he learned of their motives, but they got the jump on him and ended his life, allowing them to spread their influence unimpeded.

At least until Primrose, furious and driven solely by revenge, found and killed the men responsible for murdering her father, helping many others hurt by the Obsidians in the process. At least there is no doubt here that Lord Geoffrey truly is proud of his daughter, as he should be.



Up next, we've got Miguel? for Alfyn.

Nothing of note here.



quote:

- From the Diary of Graham Crossford: Part the Second -

All hope was lost.
My beloved was gone forever.

I had finally finished the elixir, but it was too late. Mere days too late. My one true love had drawn her last breath just as I was racing back to her side, medicine in hand, and heart filled with renewed hope.

For three days and three nights, I lost myself in tears—a river of tears too deep and raging for me to ford my way across it.

It was after the funeral that the woman found me. Lyblac, she called herself. In the depths of my anguish, my life bereft of all meaning, she asked me a simple question, terrible in its implications.

“Wouldn’t you like to see your beloved once more?”

That insidious offer, a mere whisper in the wind, took hold of me. Try as I might, I could not close my ears to it. If it would mean seeing my love even once more, then I would give my very life without regret.

Lyblac spoke of the Gate of Finis, which separates this world from the next. If I could find it, and cast it open, I could bring my beloved back to my side. I had heard the legends before, of course, but for the first time I found myself desperate to believe them. Begging the help of one of Kit’s companions, I set out to the southeast. It was a fool’s journey, but what else remained to me but a fool’s hope…?

On my way, I passed through the village of Clearbrook. There I came across a young boy, stricken with illness and lingering just outside death’s door. Convulsions wracked his small frame, and his skin was mottled with a purplish pox. I recognized the symptoms at once. How could I not? It was the same foul malady that stole my beloved from me.

I felt the touch of fate in this meeting. Though I had not been in time to save my true love, I still carried the elixir I had labored so long to create—a remedy that could do nothing for her now. There was no doubt in my mind what I must do. And so I treated the boy with my medicine.

When I looked at the boy’s face, finally at peace and in calm repose, I saw my beloved again. And in her gentle eyes, I found forgiveness.

“I hope I can do that, too, someday.”

Such were the boy’s words to me, when he was strong enough to speak again. He told me that he wished to follow in my footsteps and become a great apothecary. His words were a reward I never expected. In that moment, I felt as though my journey was perhaps not a fool’s one, after all.

I left what remained of the elixir and the rest of my medicines behind with the boy. And I set out once more, turning my feet again to the Gate of Finis.

Little did I know that I was making the greatest mistake of my life…

Sadly, Graham could not make it in time to save his wife, and stricken with grief, he was tempted by Lyblac to come to the Gate of Finis in the vain hope he might bring her back to life. Along the way, he met a child stricken with the same sickness his wife had, and since he was not able to give the elixir to his wife, at least this child could benefit from it. He did take comfort in the child being grateful and wanting to follow in his footsteps as an apothecary.

That child, of course, was Alfyn, who did indeed follow Graham's footsteps to heal the sick and wounded, already able to replicate the elixir Graham made to save his life, this time to save the life of a man wounded inside and out. Alfyn's actions saved many, many more lives than he can possibly heal alone.



Darius? is up next, so why not include Heathcote in the fun?

Otherwise, same stuff as before.



quote:

- From the Records of House Ravus -

From the time of my first memories, I recall my father lecturing me on the origins of our house. On what it meant to be the head of House Ravus, and on what it was I must give my life to protect. My father had heard the same from his father, and his father from his father before him.

The house of Ravus is blessed with many treasures—and many who covet them. To one born into the house of Ravus, such things are as natural and given as the blue of the sky above us. We are blessed with great treasures, and it is our duty to protect those treasures from those who would use them for ill. And among all the treasures, there were none greater than the dragonstones.

The dragonstones were bestowed upon the first Lord Ravus by the legendary King Beowulf I of Hornburg, and they have been passed down in our family ever since.

The stones are said to have come from a land far to the east, and they are worth far more than their weight in gold. But that is not where their true value lies. A power sleeps within them, and it makes them valuable beyond mortal comprehension. For the name “dragonstone” is no simple fancy—the stones house the power of the great wyrms whose name they bear.

It is said that the great sorcerer Odin Crossford used the power of the dragonstones to seal shut the Gate of Finis. Crossford had campaigned together with King Beowulf and aided him in the founding of Hornburg. My father, when he was still with us, once told me this:

“Power in itself is neither good nor evil. It is the man who wields the blade who decides whether he fights for good or evil.”

That is why King Beowulf entrusted the stones to the man he trusted above all others: the loyal knight who would become the first lord of House Ravus.

Great power can bring about boundless good, or unfathomable evil. It is the duty of our house to keep the dragonstones safe, and protect them from those who would wield them for dark ends.

Yet given enough time, great power will always awaken a hunger in others who would claim it for themselves. Once the dragonstones came to House Ravus, there was no end to those who lusted after them—not to mention our many other riches.

Even kith and kin cannot be trusted to stand against such temptation. Once, a rumor reached my ears that suspicious parties were inquiring into the whereabouts of the stones at the behest of my own relatives. It may be that those who sabotaged the carriage my wife and I were riding in did so at the bidding of my own blood.

Oh, my poor Cordelia. What is to become of you? You are too gentle to ever doubt another. I fear that many will draw near to you, cloaked in the guise of kindness, and seek to deceive you.

Cordelia, I can protect you no longer. No matter how I try to call out, my voice cannot reach you on the other side. Yet this I hope you know: though a time may come when you are betrayed by one you trust, I believe your heart will not falter. You will not lose your faith in people, and this is for the best. For there are those truly worthy of your unwavering trust, and you will find them and keep them close at your side.

I held onto such faith, and I was rewarded with a loyal companion worth a thousand other men. Heathcote has been true to me in all things. Surely such a friend will also appear before you, one worthy of your faith.

And so I beg of you, Cordelia: never stop believing in others, for it is this faith that will save you in the end…

The dragonstones, surprise, house the power of dragons. It was these dragonstones that sealed Galdera, the Dark God, behind the Gate of Finis, and of course the sorcerer who did this was none other than an ancestor of Graham and Kit. The Ravus family stems from the loyal knight of the founder of Hornburg, and they safely guarded the dragonstones for generations until distant relatives killed Cordelia's parents in an attempt to steal the dragonstones and other valuables from her. She's fortunate enough to have Heathcote to turn to...

...and also Therion, a thief looking for a big payday only to get roped into helping steal the other dragonstones back. He eventually achieves this, even defeating his former partner-in-crime and friend, and together Cordelia and Therion are able to overcome the feelings of betrayal that haunted them for so long.



The final of these eight bosses is the dragon that H'aanit defeated in Chapter 3.



Losing a character made the fight take a bit longer, but otherwise it was manageable.



quote:

- From the Diary of Graham Crossford: Part the Third -

How could I have been so wrong?

All I thought of was bringing my beloved back to the world of the living. When Lyblac told me such a thing could be done, I was all too willing to swallow her pretty words.

The moment that I arrived before the gate, I felt a finger of ice run along my spine. Even if my mind had been too slow to recognize it, my very body was repelled by that gate—or more precisely, by what lay beyond it.

While I struggled to catch my breath, Lyblac sketched out a magic circle on the ground with practiced ease. As she traced each twisted line and rune, her hand never faltered. How many times must she have prepared for this moment in her heart of hearts?

It was at that moment that I realized just how she had longed for this moment—how fiercely she desired to see the dark ritual to completion.

“Only by this ritual may the gate be opened. It will not be pleasant for you, but you must bear it if you wish to see your beloved once more.”

So Lyblac spoke as she led me to the center of the magic circle. As she began the ritual, the first thing I felt was a great pain that struck my entire body at once. It was followed by a strange sensation like nothing I had ever experienced. I felt myself stretching and swelling from the inside out. From the corner of my eye, I saw my own hand changing into something foreign and awful. And then, the fear.

Lyblac watched my transformation with a glow in her eye. It was then I knew this ritual was not intended to open the gate and bring my wife back to me. Yes, I know what truly lies beyond the Gate of Finis. That horror is what Lyblac sought to bring back to our world. And I was to be the vessel.

I would be lying if I said I had no idea this was coming.

My conversations with Lyblac had led me to suspect that this ritual would not work for just anyone. It seemed that she needed my blood—the blood of House Crossford, descended from an ancient line of sorcerers. That is why I must be the one to prevent her plan from succeeding. For if I fail, she will only turn her sights upon my dear Kit.

No…that I cannot allow. So while I realized before the end what Lyblac intended, I continued to accompany her in her aims so that I could see the truth of the ritual for myself—and foil it however I could.

Little did I know that I was dealing with a power far, far beyond any mortal’s control or conception.

I felt my own sense of self growing faint and distant, and something else entirely filling me. I resisted it with all that I had, but that presence… To that thing, a being like myself—a fragile human spirit—could be crushed as easily as an insect beneath your heel. Then, just before my mind was completely consumed by the darkness, I saw the smiling faces of my wife and son one last time.

“………!”

I screamed. The memory of my wife gave me the power to resist at that last critical moment. I imagine Lyblac herself did not think I would ever strike back at her. But I had already grown far stronger than I had been as a man. Even when I only managed to land a single blow to her, it cut her deep. She staggered back and the ritual was interrupted.

This is my chance! All I need do is cHase after her as she flEes and cut her evil at the root, bRinging everything to an end. That is what I mUst do…but wHy am I…whEre am I gOing? wHy am I…I aM turniNg into soMething else. SomEthing lEss And lEss huMan…

And sO I wanDer the land witHOut aim. TherE are periods of tiME…time I cANnoT rememBer. I cOme baCk to mYSelf surrounDed by DestruCtion. No MemORies, but I kNow: it WAs mE. TheSE blaCkouts grOW mOre freQUent. They COme foR ME nOW.
NO! StAy yOur hAnd!
I aM nO mOnstEr…!
I aM a MAn.
I aM A mAN!!!

………

Lyblac and Graham reach the Gate of Finis, whereupon Graham discovers the truth: Lyblac needed a descendant of the man who originally sealed the Gate of Finis so she could unlock it and release Galdera. As Graham's body was slowly transformed, he suddenly thought of his family, giving him the brief moment of strength and clarity to strike Lyblac and interrupt her. As he chased after her, he lost control of his body and most of his mind, transforming into some hideous creature.

This creature would cause wanton destruction, leading to H'aanit deciding to fight it to save her master. After a long journey, she finally faces what remained of Graham, a foul creature known as Redeye that has lost almost all its humanity, and kills it. This finally sets Graham free, no longer causing destruction and no longer having to live life as a chaotic force of destruction.





And with all eight bosses defeated, the way forward is now open.



For the next and final time, we face the final boss and try to save the world. See you all for the final update!

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Rebonack7 posted:

Actually, you can have as many sidequests as you want active at one time. I think Mega's just sticking to one at a time because keeping each sidequest to its own update makes it easier to follow along with.

Pretty much this. You can't have multiple main story quests going on at once, but you can get a ton of side stories queued up and knock them off as you play the game. I opted to go the route of showing off every side story as an individual update, which is why I've been doing them one at a time.

EponymousMrYar posted:

It's neat as a subversion but it has it's weaknesses. Especially when you're doing everything and thus can lose the plot thread without some sort of journal to keep track of things.

Signposts are handy things indeed.

There's a journal that keeps track of all the side stories you've accepted and completed, but it's a bit of a mess since you can't sort it and it automatically sorts by side stories you've most recently selected, and usually it won't give you any hints as to how to actually complete said side story.

Mega64 fucked around with this message at 15:05 on Sep 21, 2019

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


I just find it bizarre how H'annit gets Graham's final journal, but we don't actually refight Redeye.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
It's really cool how they wove the eight stories together, but it feels like it comes far too late and ends being a really awesome, but overwhelming infodump.

Rebonack7
Aug 27, 2015



BisbyWorl posted:

I just find it bizarre how H'annit gets Graham's final journal, but we don't actually refight Redeye.

It makes a little more sense when you realize that each boss is the spirit of a person or creature killed by the corresponding Traveler during their story. While Graham's body may have been transformed into Redeye, it's unlikely that such a transformation would carry over to his soul after death.

I am a stick
Jan 13, 2019
That would explain why we get the Shadowtooth Tiger for Tressa, and not!Miguel for Alfyn; none of their other bosses died.

...okay, the Tiger still feels like a cop out.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
It's me, Octopath Travelers! It was me all along, Octopath Travelers!

All of this backstory feels like something out of Macbeth.

Kinda surprised we have Yvon's account, though, and not Lucia's.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

BisbyWorl posted:

I just find it bizarre how H'annit gets Graham's final journal, but we don't actually refight Redeye.

It's probably to prevent you from accidentally getting into a no-win situation in the event that you used up all the anti-petrifying tonic during the fight with Redeye in H'aanit's Chapter 4.

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




I’m reminded of how FF3 had a rather lengthy final dungeon where your last chance to save was at least an hour back, and it also had a rather lengthy boss rush before the final battle. Plus both versions were still working off of the old D&D “you get this many spells per level” system to continue making it a royal pain in the rear end, too.

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


Regalingualius posted:

I’m reminded of how FF3 had a rather lengthy final dungeon where your last chance to save was at least an hour back, and it also had a rather lengthy boss rush before the final battle. Plus both versions were still working off of the old D&D “you get this many spells per level” system to continue making it a royal pain in the rear end, too.

At least here there's no real dungeon before the boss rush so you can dive back in.

If you wipe in FF3 you had to do the entire final dungeon to get back. :shepicide:

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Of all of the things you think they'd fix in the DS remake.

Cosmic Afro
May 23, 2011
I've followed this LP on and off for a while, off for a few months while I was playing the game myself. I finished it all last week and I'm eager to see your thoughts on everything after the last boss.

It's... well, it exists.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

Blueberry Pancakes posted:

It's me, Octopath Travelers! It was me all along, Octopath Travelers!

All of this backstory feels like something out of Macbeth.

Kinda surprised we have Yvon's account, though, and not Lucia's.

I thought the exact same thing. We already knew Lucia betrayed Yvon, and that's what his entry boils down to. Maybe they thought redoing Lucia's fight was a bit much when you couldn't save? 50 shields is tedious to break through.

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...
So, “villain engineered their own defeat by uniting the heroes against them” is a classic trope, not too surprising here.

It’s interesting though that the travelers specifically were the ones Lyblac screwed over to unite against Galdera.

Since between them they represent the powers of 8 of the 12 gods. I mean, we don’t see THAT many other folk in each one’s class y’know...

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




Except Merchants. :v:

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Some Numbers posted:

It's really cool how they wove the eight stories together, but it feels like it comes far too late and ends being a really awesome, but overwhelming infodump.

Yeah, just getting the whole thing as a big blob of text at the very end of the game blunts the impact a bit, especially when half of the journals are from characters we never directly interacted with during the course of the game (I'm including Graham/Redeye in that, since he's barely a person any more by the time we meet him).

GunnerJ
Aug 1, 2005

Do you think this is funny?

BisbyWorl posted:

I just find it bizarre how H'annit gets Graham's final journal, but we don't actually refight Redeye.

Each battle is prompted by "face the evil presence" or something, but Graham wasn't evil maybe?

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Rereading all of this information about how Lyblac was behind everything makes me wonder what if Lyblac was behind literally everything, even if it served no purpose to her plans with the Gate of Finis.

She could've told the kids in Alfyn's Chapter 1 to play in the woods, causing them to get attacked by the giant snake. Or even been the reason why Meryl was separated from her mother! :argh:

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.


Music: The Gate of Finis



All we've got left is what lies beyond this gate...



Here we are. Our journey's end.





The final boss consists of two parts, which means we'll be using all eight characters for this fight. Beforehand, I grinded them all to around L60 and used the JP to buy the support skills I wanted and to master all skills in each character's secondary job.

First off, all eight characters have Patience (25% chance of getting an extra action at the end of turn) and Saving Grace (can overheal to a max of 9999HP). More actions are crazy useful for everyone here, and with max HP averaging around 3500, having over twice that as a buffer is key to surviving a lot of these nasty attacks.

Beyond that, I've basically got two groups: Damage Dealers (Tressa, Olberic, Primrose, H'aanit) and Healers (Cyrus, Therion, Alfyn, Ophilia). The healers all get Divine Aura (25% chance to ignore damage) for extra tankiness, and all but Cyrus has The Show Goes On (increase buff duration cast by this character by one), with Cyrus having Elemental Edge (grants ElemAtk and ElemDef buffs). Meanwhile, my Damage Dealers all have Surpassing Power (breaks damage limit of 9999) and all but Tressa have BP Eater (boosts damage when using BP), with Tressa also opting for Elemental Edge since her damage doesn't rely on BP.

As for the parties, Starseer is very important for the second fight, and really I wanted to put all my more powerful characters in the second half. Single-target moves work a bit better for the first fight, which is great for the likes of Tressa and Olberic. Alfyn's a Merchant just for added flexibility, Olberic's a Hunter for Leghold Trap and Arrowstorm, and Therion's an Apothecary due to his speed.

With all that, let's finish this.



"Where's Kit?" That's the question on your lips, isn't it?



SILENCE



The thirteenth god. Galdera, the Fallen. He and Kit are one and the same.



And the Crossford family, you see, comes from a long and ancient line that carries the stuff of the Dark God in their veins.



I told him that by coming here he could return his beloved to the land of the living. A lie, of course, but one he was all too willing to believe. All was proceeding according to plan. But in the end, I underestimated the strength of the man's spirit. The ritual failed, and Graham escaped somewhere...though he hardly resembled himself anymore. This time, though, will be different. This time I will not fail.



You, too, have an important role to play on this historic day. Your flesh, your blood, your very soul will feed the Dark God and give him strength.



O, Father! Pray show mercy on these poor, wretched souls...



O, Father...at last...we are together...





And with that, Lyblac disappears from sight.







Video: Final Boss - Omniscient Eye

Music: The One They Call the Witch





The first half has our party facing off against the Omniscient Eye. The final boss music is pretty solid, so be sure to give it a listen!





The Omniscient Eye will summon adds like the Raging Soul throughout the fight. Whenever any of these souls are active enemies, the Omniscient Eye cannot be damaged or broken. Thus, we'll have to find a way to kill these adds first.



Divine Aura already paying off! This move hurts so good to avoid it here!



Each soul has 50k HP to burn through. Fortunately this one has an easy enough weakness to exploit.



A key Patience proc on Tressa lets me immediately stack Light Runes on the party.



Electrocute's a rather nasty lightning attack.



Therion's no Alfyn, but that doesn't matter when we have access to some really handy items.







Once the soul is broken, the 50k HP is trivial to burn through with Tressa and Olberic.



Of course, the Eye responds by summoning a Screaming and Wailing Soul.



This is handy for adding more stacks of Sidestep and Runes.





The Omniscient Eye can release one of several auras, including this one that buffs poison damage. It can also reduce the party's accuracy and buff its own elemental damage.



This will cause an effect the next round, depending on the aura.



Revitalizing Jam is key for both these fights. Full recovery of HP, SP, and maxing BP is very, very powerful, and especially so party-wide thanks to Dohter's.



Thanks to the Hunter Divine, Olberic does have options for party-wide damage, even if Brand's Thunder is preferable in most cases for its pure damage.



The Delayed Incantation effect flat-out killed Cyrus, which isn't really a big deal.





This, of course, is. It'll take some turns to regain those buffs, and of course we don't want to waste time on this fight because these foes can really screw us up if we take too long.



The nice thing about Saving Grave is that it includes overheal from Olives, and the large Olives heal for 9999HP. So Cyrus actually gained HP from dying, and since he would've lost his buffs anyway, I didn't really lose anything besides an action or two.



This inflicts poison on the party, which of course is really bad with the current aura.



The large Soulstones are very useful for this fight, especially later on.

Also I just realized I completely forgot to use all the stat nuts before this fight. Oops!





The poison proc is bad, but fortunately it's still just poison, and a simple herb will take care of it. Even here Dohter's is fantastic.





Otherwise I take down one soul and break another.



So far, we're around seven minutes in and we've just barely grazed the eye's massive 500K HP.



Fortunately, we're about to catch a break and start laying into it.





Olberic is invaluable for this fight as my main damage dealer. Tressa's not bad, but she's also usually spending more time buffing than attacking.



Honestly, Cyrus doesn't have a lot to do since items take away his need to heal, and Scholar's damage output isn't really big here. I instead start making him my Dohter's bot while Therion can work on exploiting the eye's knife weakness and throw some other skills here and there.



Armed with Aelfric's Auspices, Tressa grants everyone a ton of stacks of Sidestep and Thunder Rune.





I also try out the highest-level Hired Help, Veteran, which is...alright, I guess.





All three souls are up now, and they have a weird gimmick where they only have one weakness exposed at a time.





Whenever they take damage, their weakness moves to the next one to the right (or loops back to the first one if at the end), so Fire becomes Ice, Light becomes Fire, and so on.



This is where the Soulstones really shine, doing solid damage and enabling you to hit a weakness.



This is the aura that boost elemental damage.



One down!



Of course, the elemental aura is followed up by an ElemAtk debuff on our party.



Swords ain't an elemental, though.





After a failed attempt early on when the eye was invulnerable, I try again with Leghold Trap, to better success.



I also remember Reflective Veil exists, which is great since the eye's attacks are all magical.





And since it's weak to its own Electrocute attacks.





Between these buffs and debuffs, Olberic's starting to chew through the eye's HP with ease. That 500K will be gone in no time!







Once the Omniscient Eye is low on health, it will consume the souls and gain all sorts of advantages. Three actions a turn, more shields, buffs on both attacks and defenses, and even a new move that can petrify a character like Redeye theoretically can, though of course I don't see that here either.





Mostly because Olberic quickly takes it down for good.



That's the end of the Omniscient Eye...

Music: Moment of Truth



...but we're not done yet.

Video: Final Boss - Galdera, the Fallen

Music: Daughter of the Dark God



Behold, Galdera, the Fallen. The music really kicks into high gear here, so give it a whirl!





Galdera is currently immune to damage and shield breakage, not that we'd really be able to with those massive 99 shields.

There are three sections besides Galdera. To the far right is the Blade of the Fallen, which specializes in physical attacks and status effects. Next is the Abyssal Maw, which specializes in elemental attacks and debuffs. Finally, there's Lyblac herself, who focuses on giving buffs to the other parts of Galdera, as well as some elemental moves and debuffs herself.



Those buffs are a major problem because the various parts of Galdera will already inflict heavy damage, so the last thing we need is more of it to deal with.



A minor annoyance, which I'll very gladly take over any of the other moves these fiends can use.



I move to overheal immediately. The first part of this fight can be really brutal, and it can get worse before it gets better.



Of course, priority is to get BP up ASAP. I want the Dancer Divine on Ophilia so she can prevent these nasty buffs on the enemies.



Especially since this is what we're dealing with without buffs.



That's part one done.



This adds three shields to whichever part is lowest.





Aaaand this is the point I start screaming obscenities for a minute straight.





Lyblac is able to grant the Blade buffs that will let it inflict Blind or Terror. The latter is especially bad to deal with.



This is basically a tell that Galdera will either remove your party's buffs or his party's debuffs.

At this point, I'll gladly take it, as it means Primrose has somehow not died long enough to get her turn.



Now I might have a chance to come back from this.



This sucks, but Alfyn has enough HP that he should survive to his turn. Hopefully...



...or he could get an incredibly key Patience proc right when I needed it. He very well may have died before his next turn otherwise.



Rather than a full revive, I opt to bring Ophilia back at max HP, because she might be able to revive for more HP with a boosted Revive.



Which, she does. I got a bit lucky, but it looks like I'm back in this fight!



Deceleration can sap BP, though I'm "lucky" in that H'aanit already had no BP.



Though of course I quickly change that.







Finally. Celestial Intervention is a weird one, in that it's the only ability in the game that can be used on both enemies and allies. This is great combined with Sealtgice's Seduction, as it affects allies and enemies both.





Of course, I immediately lose those buffs, but the important thing there was blocking the enemies from buffing each other, and that should stick for a little while.



Now to go on the offensive.



And to really get started on the BP train.





Unfortunately, Galdera can also remove debuffs from his allies, so now I have to get Celestial Intervention back up. Having to cast Sealtgice so much takes away from Primrose spamming elemental attacks.



Even with Concoct, Revitalizing Jam is my most powerful option for recovery and pure power.



Finally, some breathing room.



Five out of six procs for Divine Aura. Wow. I'll gladly take that luck!



Starsong buffs both defenses, speed, and evasion. Great to have until they inevitably get removed.



Also more BP because why not.





Oof.



This simply takes a party member down to 1HP.



Now the Maw is defeated.





You really want to be careful here. Once one part is defeated, the other parts become more powerful. They gain more shields, and can use some really nasty moves. The Blade and the Maw can completely block all physical/magical attacks respectively until they're broken. Once two are defeated, then the last part changes its weaknesses and gets a really nasty move, with the Blade getting two turns a round, the Maw inflicting a debuff that reduces max HP every round until it's defeated (and it stays lowered for the rest of the battle!), and Lyblac granting herself every buff in the book.

I get really lucky that I get to evade all that. Naturally, the best strategy is to try to kill all three as close to each other as possible, though it also means dealing with all three of these foes at once. No matter how you look at it, this part of the fight is not going to be easy.



This deals four nasty hits to random targets. This pops up after one section is defeated.





I quickly take care of Lyblac next. The blade's probably the best of the three to leave for last, though those two actions a turn can still be quite nasty to deal with. Of course, I wasn't thinking about any of that while doing this fight, only really going by memory of my last attempt here months ago.



Thankfully, a soulstone is enough to take out the Blade, finally getting past this section of the fight relatively unscathed.





Now all of Galdera's weaknesses are exposed, and he gets three actions a turn.



Fortunately, my assumption that the Dark God may be weak to Light was correct.



I have an army of priests help out to fight the Dark God, for a small fee of course.



This reduces my party to 1HP and saps all their BP.





He then uses this BP to increase his own shields. Oof.



This sucks, but it's not damage so I'll gladly take it.



Well, I kinda mess up here, as I accidentally did Purifying Seed instead of Dust. Oh well, I'm sure Primrose appreciates it.



Of course, now Galdera has a variety of nasty moves to inflict us with, mostly heavy damage-dealers.



But with Saving Grace to give me a huge buffer, I can weather any hit I take now. Especially once I break Galdera to get some breathing room.





The thing about this fight is that the three parts of Galdera have around 125k HP. This means Galdera himself has lower HP than the Omniscient Eye to compensate, a mere 180k. His moves also aren't really as bad as his other parts, or even the Omniscient Eye, as now he's mostly doing damage, which is easier for me to deal with than buffs, debuffs, and other gimmicks.



He can still remove my buffs, but he's not going to do much else now as long as I can stay topped off, and with Alfyn and Ophilia around, that should not be a problem.



Plus I've got access to buffs like Reflective Veil.





I even try out Nightmare Chimera. Turns out it's kinda OK!





I love Reflective Veil.

This is actually the easy part of the fight if you know what you're doing. The various parts of Galdera can combine to do some nasty things that are hard to recover from, and if you're careless you can really get stuck in a bad situation. Here, as long as you mitigate damage, you should inevitably win.





And so Galdera, the Fallen, has fallen once again.

Music: Victory Fanfare



We even get some nice rewards from all this. Not that it matters anymore...

At this point, there's no more music for the rest of this update, which is a bit of a missed opportunity, but oh well...

SILENCE







Congrats, everyone. We just beat a god. Our inevitable jRPG destiny has been fulfilled.



And Kit has also been freed as a result.



...I see. Thank you, my friends.



...





Father...? Mother...!?



.........



All these years, I had thought my journey a futile one...



In journeying here, you have not just found meaning in your own lives...



It's really understated here, but we just saved the world from the resurrection of a dark god. No dramatic fanfare for us, because nobody even knows what we did save Kit (and Lianna and Heathcote I guess).







And yeah, that's pretty much the entire ending. Pretty anticlimatic, huh?





Our party walks away, and with that, we have finished Octopath Traveler.









This has certainly been a journey for me, and I hope it's been a great journey for you all!

Wait, we're missing something... OK, let's do this proper.

Music: Enveloped in Kindness

I've been doing Let's Plays for over eight years now, and never have I been so invested in creating a Let's Play to show off a game as I have here. Hell, I spent two weeks learning how to rip the sprites for this game, I was that dedicated. The game definitely has flaws, but there's something about the world-building of this game that grabbed me in a way few others have. It really feels like a fully-realized world, at least in my eyes, and that's probably why I've been so enraptured by it and why I've consistently worked on this LP over the past year. That said, this is also by far the longest and hardest I've worked on a LP, so I'm definitely glad that this is finally finished.

This is a game I feel was made for me. A solid, engaging battle system that makes fights require careful planning and attention, a solid cast of memorable characters that I enjoyed spending time with, a huge world with history and culture and famous figures that define it... There's no big plot, the character interaction is hit-or-miss, and there are some really questionable gameplay decisions, but those are things I can overlook due to how well the game's strengths shine for me. I loved both my experiences playing this game, and I look forward to doing so again in the future (though I doubt I'll ever 100% this game again). I'm certainly looking forward to the next Octopath game, and I hope this becomes a strong franchise for years to come.

Thank you very much for following along on this journey through Octopath Traveler!



We do get dumped back onto Hornburg after the battle, with some rewards. First, a huge sum of useless money, and in one of the biggest jerk moves I've seen in a game...



...The accessory that blocks random encounters is only unlocked by defeating the final boss. Of course. Ah well.

Thanks for reading, and until next time!

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Yeah, the ending is super anticlimactic, since there's almost no acknowledgement of our party and they have no dialogue whatsoever.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Truly they were... the Octopath Travelers.

Having watched a video of this fight yesterday, I thought it was pretty neat how the phase shift had the screen scroll up to the next boss in a way that felt kind of like the final boss of Final Fantasy VI.

That said, the fact you have to beat all of the characters' stories for them to hit this point and they say nothing is pretty lame. Not to mention the lack of a proper fight against Lyblac. :argh:

At any rate, thanks for the LP. It was great!

VodeAndreas
Apr 30, 2009

Thanks for the extensive and detailed LP Mega!

The lack of character's input outside of their core stories seems to be the game's biggest downside as has already been quickly brought up, even in this post game section when it should be able to assume you've completed all of their core stories/everyone is present etc.

Overall the game seems to succeed at what it sets out to do in mimicking the older JRPGs and gives you plenty of content to chase after and a fairly robust job system which I always enjoy.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
Imagine being a mercenary showing up to your first job...and it's fighting Satan

Great LP as always Mega!

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Goddamn, that final boss theme rules.

Thank you so much for showing this off! I was curious about it, but it's the exact kind of older JRPG I hate playing for myself. It was really a pleasure to read all of this.

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