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Oh heck yeah, Recettear LP. Love this game, even if I never finish it because the later dungeons are tedious bullshit and getting any of the high-tier fusion weapons or armor is *excessively* tedious bullshit.. I have a bit of a bad habit when playing this, that is, missing the debt total for the week by about 150pix because I accidentally splurged a little too much on the new shiny weapons in the shop. (Or accidentally forgot that only Louie is free.) "I literally have 49,000 of the 50,00 payment, and my shop is full to the brim with items worth several thousand each, can't you take one of those instead?" "No, gently caress you, go live on the street." My first time 'round, I did get duped by Tear's bullshit tutorials, though, and repeatedly failed due to breaking my chain. Omobono posted:Bigger budget is an understatement. Scalding Coffee posted:Getting Adventurers to equip items you want can be such a pain in the rear end. Slaan posted:Louie was the only adventurer I was really able to use. None of the others seemed as easy to use. Crystalgate posted:Anyway, it seems to me like the adventurers would have been better off partnering up with each other and take turns doing the monster fighting and being safe in the force-field, then just split the loot 50/50. I have no idea why they need the merchants. Truthkeeper posted:As much fun as evil capitalist fatcat Recette memes are, I blame Tear for this. Recette's all "You're such a big help I'd like you to have this so you'll be better protected from the slimes!" and Tear swoops in all "NO! ADVENTURERS PAY FULL PRICE!" _____________________________________________ Truthkeeper posted:Okay so I (and a lot of other people) overstated the issue with customers wallets in our griping. Normally, a customer’s budget won’t impact a sale, because customers on their own won’t pick out something they can’t afford. This mechanic is where the actual problem is. A customer will ask for an item category (an actual category like ‘swords’, a more general category like ‘weapons’, or a descriptive category like ‘something to keep warm’, and you have to provide an item that fits. They’ll accept any item that fits the request, even if they can’t afford it, and it’s your fault if your reasonable request price breaks the bank. And of course the game never actually tells you what a customer’s budget is, it’s up to you to figure that out yourself. It does tell you when their budget increases via some hearts floating above their head, but that’ s only helpful if you play video games like I do with a wiki open on your other monitor at all times. This is why we hate that little girl with such passion. Truthkeeper posted:Is something wrong, ma’am? Truthkeeper posted:Did a barrel kill your mother or something Tear? I don’t like whiskey either, but this is bordering on a grudge or something.
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# ¿ Nov 17, 2018 10:42 |
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# ¿ May 8, 2024 07:41 |
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Glazius posted:It was a different housewife. There's like three copies of each generic NPC out there and their wallets all level up separately.
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# ¿ Nov 18, 2018 04:13 |
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My assumed ages for the characters was: Reccette: 12 Louie: 16 Tear: Faerie equivalent of early 20s?
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# ¿ Nov 18, 2018 22:53 |
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zonohedron posted:And I also really enjoy that the reasons customers have for buying an item are randomized totally separately from the random choice of item...
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# ¿ Nov 22, 2018 03:30 |
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CommissarMega posted:Nah, my vote is for the housewife bringing along a schoolgirl uniform and saying "I found this in my husband's wardrobe. How. Much." fun fact: in my last run, the only people who wanted to buy the schoolgirl uniform were Louie and [unseen yet male adventurer] (Caillou). Which is both hilarious - because now I can't not imagine them crossdressing - and the perfect example of how damned frustrating it can be to get characters to buy the equipment you set out specifically for them, only for them to pick out something completely different.
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# ¿ Nov 22, 2018 09:38 |
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Truthkeeper posted:… I… … We should get home, then. Truthkeeper posted:Rather than his bidding farewell to poverty, I fear we will be bidding farewell to him. In a casket. Truthkeeper posted:Some of you guys were harping on me for hating Tear. But never forget that Tear will give Recette the boot the second she fails to pay by even the tiniest amount.
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# ¿ Nov 23, 2018 14:02 |
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Truthkeeper posted:
...but seriously though gently caress his fetch quest, I have to run that dungeon like 4 times to get his damned items because the RNG hates me. And the items are pretty cheap, so you don't even make a profit from all the time you have to waste getting them. Truthkeeper posted:
Zedd posted:Really enjoying the LP, especially since your experience so far was p much like mine. I understood Tear's advice sucked fairly early on, but I still kept investing too much in stock/plot and kept missing deadlines. .
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# ¿ Nov 24, 2018 23:24 |
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zonohedron posted:I dunno, I'm always concerned that an adventurer will buy something technically better, but not what I want them to use, and lose the thing I sold them, so I typically bring everything with me. Not a great use of inventory space, but it makes me feel better.
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# ¿ Nov 26, 2018 09:09 |
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T-man posted:how do slimes see without eyes
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# ¿ Nov 27, 2018 00:16 |
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The Update posted:
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# ¿ Dec 16, 2018 00:45 |
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I mean, deliberately squeezing every possible penny out of your customers is in the spirit of the game, after all. Capitalism, ho!
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# ¿ Jan 9, 2019 21:03 |
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The Sandman posted:Vending machines.
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# ¿ Jan 17, 2019 00:14 |
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Truthkeeper posted:The fusion mechanic Truthkeeper posted:In this case, fusing an iron armband with five insect traps of various + levels made a Maiden’s Bracelet +3, being significantly better than the bracelet that went into it, but not as good as the ones I can currently buy, because I focuses on grinding my merchant level instead of lots of dungeon runs. But then, in the post game, surprise surprise, fusion goes from "basically worthless novelty" to "if you want to beat the final dungeons, you're gonna sit here and grind, motherfucker." Because in this game about being a merchant, you can't buy half the weapons in the game. Every single weapon recipe is [rare item from chest] + [10 rare drops from a monster who only spawns on 5 floors]. You'll spend hours trying to get one of the post-game weapons, and not even one of the last post-game weapons. (Which are, generally, [crafted item] + [rare drop] + [rare drop]) It's more grindy than Disgaea, and that game is built around grinding! Blaziken386 fucked around with this message at 17:16 on Feb 4, 2019 |
# ¿ Feb 4, 2019 17:13 |
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Truthkeeper posted:But… it’s yummy, right? "Rich people are dumbasses!"
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# ¿ Feb 28, 2019 23:42 |
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zonohedron posted:I don't remember who you think the worst character is. Is it Ms. "Ha ha I have the prices of everything memorized and I want to buy it at 0% markup" or Ms. "Hi, do you want to waste money or make a customer sad? Pick one!!!"? it's less "do you want to waste money" and more "she attempts to rob you by trying to sell obscene treasures at 300% price" she has some of the funnier cutscenes in the game, though
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# ¿ Mar 6, 2019 09:46 |
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My favorite adventurer is hands down Griff, but he's literally the second to last one you can recruit
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# ¿ Mar 26, 2019 09:40 |
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just had a run of this game where I basically had a recession during the final week of debt collection. Clothes, armor, weapons, metal, precious items, etc. were all decreased in value, so I couldn't sell anything. and then I forgot that bad end NG+ starts you off with $1,000, not however much you had left. I still had a decent amount of stock, but I lost $280,000, in addition to Recette's house.
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# ¿ Apr 18, 2019 07:13 |
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I love that, through the power of trade unions, an 11 year old girl can freely trade artifacts and merchandise outlawed by the church. Socialism, ho?
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# ¿ Apr 19, 2019 06:06 |
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Question: is there any reason to do the boss-rush mode of dungeons? It would be worth it if it guaranteed a boss drop, but most times, you get nothing from the bosses, and no drops/treasure chests from doing 5-10 floors.
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# ¿ Apr 20, 2019 22:04 |
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Truthkeeper posted:Particularly if you're the kind of person who's okay with save-scumming.
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# ¿ Apr 21, 2019 04:17 |
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Cyouni posted:Playing through this again, I forgot how slow Louie feels in comparison to Charme. Also some price increases are amazing when they line up correctly.
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# ¿ Apr 28, 2019 06:36 |
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Voting for Tielle, because I used her a bunch on my recent playthrough, and holy heck strong ranged attacks are useful when you're generally poo poo at dodging. Also, I love characters that're both tiny & adorable but also capable of extreme property damage. maybe that's why Recette keeps selling her sweets - she's even MORE destructive on a sugar rush
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# ¿ Jun 12, 2019 10:52 |
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i used charme my first playthrough both because she could actually run, and Louie's slowness was aggravating as hell, and also because she was the only character who would buy her drat upgrades yes louie I know that halberd is very shiny but are you sure you don't want to buy the sword sitting right next to it, you idiot
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# ¿ Jun 12, 2019 23:59 |
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I actually really like the scene here with Griff. It's a nice contrast to a lot of Tear's dialogue - instead of being in control, she's speechless. Instead of being prideful, she's having some of her worst shames exposed in front of her friend(?). And then, while she's unable to defend herself, Recette says "None of that matters, she's my friend, gently caress off." It's nice. Plus, I just like Griff in general. It's hard to tell how much of what he says is him being a demon, him being an activist, or him being overly dramatic. the update posted:Illegally forced you to work as a child laborer to pay off a debt you weren’t legally responsible for under threat of taking away a home she probably couldn’t legally seize? This conversation kinda implies that one of the reasons Tear follows the orders of Terme Finance so rigidly is because she's been raised to believe that "Making trouble for humans" (ie: not doing her job) would lead to some serious punishment, either from her human employers, or from parts of the fae government not happy with one of their "diplomats" painting them in a bad light. It also makes the ending where Tear quits her job at Terme to stay with Recette, even if she's too prideful to admit that's what she's doing, much more poignant. the update posted:Has anybody actually played Chantelise? The Devil Herself posted:(while terrible from a gameplay perspective, I actually like her alot as a character. She's funny, especially when she gets pissed off.)
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# ¿ Jun 17, 2019 08:57 |
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Section Z posted:"I, Recette Lemongrass, will order louie to punch you right in the dick. For friendship" Complications posted:They carry over. It's easier to list what doesn't, really. Money, shop size, you lose dungeon-clearing access to any adventurers you don't have true cards for until they come back in the story, and anything still in a vending machine though you keep the vending machine. It's the reason that the power gaming strat is to buy up as much inventory as possible before looping back either by NG+ or game over - you won't keep the money but do keep the inventory.
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# ¿ Jun 17, 2019 20:36 |
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man, no wonder Griff hates humans, if even the smallest among them are secretly so bloodthirsty when it comes to capitalism
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# ¿ Jun 30, 2019 00:03 |
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Truthkeeper posted:
Assuming this goes into NG+2, my vote's gonna be for Caillou just for that. You know, it's times like this that I'm really glad you can set the price as whatever. You want a shittier weapon Charme? Gimme a hundred thousand to even consider it.
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# ¿ Jul 5, 2019 16:05 |
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JosephWongKS posted:Elan is the one person in this game that has less money than Louie, so you do the math.
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# ¿ Jul 6, 2019 01:56 |
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I really, really wish there was an post-game shop that sold some of the dungeon items. Make them ludicrous prices for all I care!! Make them not have any bonuses!! Just don't make me trudge through the same 10 floors over and over and over again for loving earth crystals!!!!!!!!!!
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# ¿ Jul 6, 2019 19:36 |
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nielsm posted:Or even let you put up "items wanted" posters in your shop, e.g. replace a counter with a noticeboard.
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# ¿ Jul 6, 2019 22:16 |
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CommissarMega posted:Well, I think that Tear was looking for any excuse she could get to stay with her new best friend
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# ¿ Jul 8, 2019 20:10 |
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Random_Username posted:The worst part is that the dungeon loot is designed just right that you probably wouldn't savescum. Trying to get slime liver really early for Caillou? Sure, reset until you get it, it's the first boss. But what if you're grinding Boss X who is halfway through a boss rush? Oh he didn't drop anything? Well sure, but you did get some slime liver and charred lizard, so I guess you might as well finish the run and cash those out.
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# ¿ Jul 11, 2019 20:54 |
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mauman posted:I don't know if this has been mentioned, but a character won't EVER (or if they do it's really rare and I've never noticed it) bring something up for sale that they can't cover with their potential budget. This is why it's important to capitalize on orders. why, developers
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# ¿ Jul 11, 2019 23:47 |
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i think the real lesson behind this game is that capitalism is soul crushing, and it hates You in particular
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# ¿ Jul 12, 2019 00:00 |
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nielsm posted:Busy? Lost interest? I really want there to be more of this.
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# ¿ Sep 7, 2019 19:41 |
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# ¿ May 8, 2024 07:41 |
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Personally, I think the real highlight of the stream is Recette calling out Griff for being a massive, massive dweeb.
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# ¿ Sep 17, 2019 21:00 |