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It's not trivially easy to make an effective AI into a fun AI at all. EDIT: The error in this thread is really considering making 'advanced AI' as separate from the rest of the game design. It's not, not even remotely. Usually games with 'good AI' are games designed around the AI, and making a game that the AI knows how to play in a fun way, as opposed to making a game and then teaching the AI to play it. You can look at stuff like the improvement in the Total War siege battle AI going with the simplification of the siege maps as an example. And stuff like the Total War battle AI is a ton more advanced than your half life AI but it needs to be to just be vaguely competent. (Having to form battle lines, and think about facing and morale is a lot more complicated than just flanking the player.) Fangz fucked around with this message at 15:29 on Jan 29, 2019 |
# ¿ Jan 29, 2019 15:21 |
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# ¿ May 13, 2024 23:34 |