|
How Disgusting posted:Now the bad news. Games aren't a good field for AI for multiple, mostly financial reasons. Developing content doubles your investment, developing premium content quadruples your investment, and developing AI for games creates no added value whatsoever. Also most people who have the right skillset and experience to make good bots work with databases and/or for large institutions and the game industry simply cannot afford them. There is also a question of time. Game developers have to make simple, tried solutions in short timeframes, since they're working on multiple sweatshop projects in series/parallel. AI dev is the opposite, involving a lot of experimentation and patience. Yeah, an important aspect of games is that in the end, the only thing that matters is what the player sees. When an enemy pops out of cover to take a shot at the player, it doesn't matter to the player whether that decision was based on a complex multifaceted decision tree taking into account things like the position of other enemies, weapon type, level geometry, etc., or if it was just a matter of "If see player -> shoot player". Making an AI that is really good at playing the game is no use if you cannot meaningfully communicate that intelligence to the player, and offer them ways to interact with it.
|
# ¿ Jan 29, 2019 14:29 |
|
|
# ¿ May 14, 2024 21:12 |