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grrarg
Feb 14, 2011

Don't lose your head over it.
Hasn't AI stagnated a bit because the PS4 and Xbone have relatively weak CPUs? Like part of the reason Assassin's Creed Unity was such a mess was because Ubisoft expected the new (at the time) consoles to have stronger CPU performance for better AI for the huge crowds of NPCs in that game.

quote:

"Technically we're CPU-bound," he said. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.

"We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second."
https://www.videogamer.com/news/assassins_creed_unity_is_900p_30fps_on_both_ps4_and_xbox_one

It'll be interesting to see how AI changes if the PS5 and whatever they call the next Xbox have relatively stronger CPUs as people suspect they will.

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