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I doubt it's anywhere near the most "advanced" but Starsector has some incredibly competent combat AI, especially impressive considering it's a one-man effort. AI advancement in big budget games feels like it's all but stagnated; you never hear devs go out on stage and brag about their bots' behaviour like you did in the early 00s, and I'd be hard pressed to think of a modern shooter with more effective enemies than FEAR, from way back in 2005. The main focus now seems to be on scale and crowd dynamics which is neat in its own way, but rarely leads to challenging fights.
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# ¿ Nov 23, 2018 16:37 |
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# ¿ May 14, 2024 00:05 |