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It's kind of died back as a thing, because there's not really a type of gamer who wants it. There are people who grudgingly learn games in order to get through the story, and having to relearn what to do as the AI figures their routines out is a turnoff for them. There are people who want to indirectly compete, score attack or time attack style, and extremely nondeterministic systems are useless for them. There are people who want to face off against an opponent of their own skill level, who you'd think it'd be perfect for, but it turns out that it's far easier to create a smart matchmaker than a smart AI. So it'll occasionally pop up in indie titles or as a research project using BW/SC2/DotA as long-lived rulesets with a lot of emergent play and variables, but that's about it.
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# ¿ Nov 23, 2018 19:04 |
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# ¿ May 14, 2024 14:13 |