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Owlofcreamcheese
May 22, 2005
Probation
Can't post for 9 years!
Buglord
The thing is that in most games you don't really want the computer to be good, you want it to be fun. In an FPS it's fairly trivial to make an opponent that spins around constantly while it walks and pixel perfect headshots anything in range and if you try to train an AI with winning as the condition it will always converge on a solution like that.

But like, no one will see that and be wowed by the AI, by the 500 layer neural network that independently developed the strategy "spin around and aimbot headshots" and will in fact think it's a WORSE ai than a simple dumb script that tells the character to just walk forward and shoot continuously.

Like we generally don't want ai that actually figures out the actual best way to play, we want a fun opponent that does lots of stuff in a way that 'feels right" and that is way harder and mushier a goal.

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