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You all got options but I assume you are going to use pushes and pulls to slap the living corpses through the traps to clear the way and then figure out something for zapping the spirits before scampering off?
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# ? Apr 27, 2022 13:16 |
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# ? Apr 29, 2024 09:18 |
Goggles are fine. I'd really like to finish off the elite with an attack and move way up away from the cannons, unless anyone needs Nobby to do anything else.
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# ? Apr 27, 2022 15:49 |
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I'm planning to move quickly and go to G7, then put up the wound song so y'all can deal with the spirits a bit more readily.
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# ? Apr 28, 2022 04:50 |
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Timeworn Tomb, Round 3ARound Reveal posted:PLAYER OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in light yellow. Discarded cards are marked in red, while lost cards are marked in purple. Cards in the active slot are marked in teal (using a colorblind friendly scheme, let me know if you are having issues with it!). Available items are also shown there. Letty Van Halen is acting at initiative 6 with Mobilizing Measure and Wistful Wounding. code:
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DEADLINE FOR EVERYTHING IS: TONIGHT, 12AM EST (As always, please let me know if you need an extension!)
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# ? Apr 29, 2022 04:37 |
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Well I guess Letty's going to the god drat moon lol.
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# ? Apr 29, 2022 04:55 |
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I think my turn is pretty straightforward unless anyone has objections.
If Letty shivs Living Corpse 5 with the top of Wistful Wounding and rolls well, we could even kill it. I assume Nobby will kill the elite.
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# ? Apr 29, 2022 23:47 |
Yeah my plan for Nobby is to move left then up and zap the elite zombie dead barring the worst luck. If movement song stays up I can get next to the spirit at A10 for disadvantage on it's attack otherwise I'd like A9. I could stun the spirit instead but then the elite will thump someone hard and poisony.
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# ? Apr 30, 2022 00:46 |
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Just need to know what Letty's doing and we're good to go!
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# ? Apr 30, 2022 15:45 |
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Move to g7 and play wounding. That'll force one of the spirits to move up and then I can disable and such
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# ? Apr 30, 2022 18:29 |
Oh nice. The spirits aren't moving this turn but if you go to G7 and I take Nobby to A7 the top spirit won't shoot anyone saving us some damage. And I think we'll be out of line of sight of the cannons if we're in the corners?
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# ? Apr 30, 2022 18:37 |
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Timeworn Tomb, Round 3B6. Letty Van Halen the Quatryl Soothsinger (FairGame) posted:- Letty gains 1 XP from her song! 17. Nobby Nobbs the Valrath Quartermaster (bagrada) posted:- Nobby uses Crushing Hammer (bottom)! Activates Boots of Dashing! Moves to A7. Round Bonus: Shield 1. 31. Kir Kanos the Valrath Red Guard (TravelLog) posted:- Sand Devil moves to E9, carrying Living Corpse 3. Trap sprung! Living Corpse 3 suffers 8 damage and is POISONED and MUDDLED. 61. Living Spirit posted:- Living Spirit 1 is out of range! 66. Living Corpse posted:- Living Corpse 3 attacks Kir Kanos for 4 damage (ATK 4, x2/+1 modifier - x2 treated as +0). Loses MUDDLE. 71. Ancient Artillery posted:- Ancient Artillery 2 attacks Letty for 3 damage (ATK 4, -1 modifier). End of Round posted:- Nobby refreshes Eagle-Eye Goggles. Active players please discuss your options itt and provide your STEP A Orders via PM with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS TOMORROW, 12AM EST (As always, please let me know if you need an extension!)
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# ? May 1, 2022 20:42 |
I don't see an easy way to get to Letty with a heal without getting shot up by the cannons so I'll probably go after spirit 1. I won't be going very fast but hopefully not too slow either.
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# ? May 1, 2022 22:37 |
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bagrada posted:I don't see an easy way to get to Letty with a heal without getting shot up by the cannons so I'll probably go after spirit 1. I won't be going very fast but hopefully not too slow either. Letty will be fine. Moving faster than the cannons to get out of range.
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# ? May 2, 2022 20:56 |
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Timeworn Tomb, Round 4ARound Reveal posted:PLAYER OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in light yellow. Discarded cards are marked in red, while lost cards are marked in purple. Cards in the active slot are marked in teal (using a colorblind friendly scheme, let me know if you are having issues with it!). Available items are also shown there. Kir Kanos is acting at initiative 14 with Shocking Advance and Blade Dance. code:
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DEADLINE FOR EVERYTHING IS: TONIGHT, 12AM EST (As always, please let me know if you need an extension!)
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# ? May 3, 2022 05:05 |
Easy enough, Nobby is just going to move up to A11 and thump spirit 1 with his giant club.
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# ? May 3, 2022 05:13 |
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Moving to G10 and shutting down the spirit.
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# ? May 4, 2022 02:55 |
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The Sand Devil will move the Living Corpse to E10, then move itself over to Living Spirit 5. Then:
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# ? May 4, 2022 14:08 |
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TravelLog posted:The Sand Devil will move the Living Corpse to E10, then move itself over to Living Spirit 5. Any chance you can not move to 11? I'll get cannoned.
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# ? May 5, 2022 04:13 |
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FairGame posted:Any chance you can not move to 11? I'll get cannoned. I aim to please. I'll end my turn where I started it.
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# ? May 5, 2022 13:35 |
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Timeworn Tomb, Round 4B14. Kir Kanos the Valrath Red Guard (TravelLog) posted:- Sand Devil moves to F10, carrying Living Corpse 3. Trap sprung! Living Corpse 3 suffers 8 damage and is killed! Living Spirit 5 suffers 1 damage and is MUDDLED. 44. Letty Van Halen the Quatryl Soothsinger (FairGame) posted:- Letty gains 1 XP from her song! 46. Ancient Artillery posted:- Ancient Artillery 2 loses DISARM. 48. Nobby Nobbs the Valrath Quartermaster (bagrada) posted:- Nobby uses Impaling Spear (bottom)! Moves to A11. 48. Living Spirit posted:- Living Spirit 5 suffers 1 damage! Attacks Kir Kanos with DISADVANTAGE for 0 damage (ATK 3, x0/+1 modifier). Loses MUDDLE. End of Round posted:- Nobby refreshes Chainmail. Active players please discuss your options itt and provide your STEP A Orders via PM with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS TOMORROW, 12AM EST (As always, please let me know if you need an extension!)
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# ? May 6, 2022 03:49 |
I'm going to throw a heal, whether to cure my poison or toss it on anyone who can get within 2 spaces of me, then I can either recover some cards or grab a coin depending on how fast you two want to trigger the pressure plate. Ideally I'd like to heal this turn and long rest next turn but I don't know if the cannons will cooperate. The spirit will die this coming turn to wound + sand devil? edit: I guess I could also short rest now, or long rest this turn depending on when you want to press ahead.
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# ? May 6, 2022 04:02 |
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bagrada posted:I'm going to throw a heal, whether to cure my poison or toss it on anyone who can get within 2 spaces of me, then I can either recover some cards or grab a coin depending on how fast you two want to trigger the pressure plate. Ideally I'd like to heal this turn and long rest next turn but I don't know if the cannons will cooperate. The spirit will die this coming turn to wound + sand devil? I'm not planning on doing much. The range 8 card isn't in the deck right now so it's safe. I'm just gonna add 2 curses to the enemy deck before the spirit dies. I'm fine with a long rest next turn. We shouldn't get punished by cannons.
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# ? May 6, 2022 23:29 |
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I'd like to Long Rest this turn if none of you mind, then I can go late and stand on the plate next turn while you guys long rest?
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# ? May 7, 2022 02:41 |
Can you delay one more turn? If you do anything fast the spirit will die on its turn otherwise it gets an attack in. And if we trigger the plate next turn new enemies might appear and blast Letty while she is resting. That said I'll probably skip a long rest on Nobby and use my heal card 2-3 turns in a row to try to bring us up a bit for the final run so it should be okay.
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# ? May 7, 2022 19:00 |
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bagrada posted:Can you delay one more turn? If you do anything fast the spirit will die on its turn otherwise it gets an attack in. And if we trigger the plate next turn new enemies might appear and blast Letty while she is resting. That said I'll probably skip a long rest on Nobby and use my heal card 2-3 turns in a row to try to bring us up a bit for the final run so it should be okay. Okay. I’ll use the only two cards left to me (absent my potions) then.
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# ? May 7, 2022 21:16 |
Thanks, hopefully you won't regret it Fairgame do you still have the gear to clear some of the remaining traps? There shouldn't be any in the next room since only the 6 were listed on the setup.Pheld posted:When someone steps on the pressure plate, we'll spawn a normal Stone Golem at A9, an elite Stone Golem at G9, and normal Ancient Artilleries at A7, A11, and G11 (if any are available, currently all their standees are on the board). Also just as a reminder, these traps deal 7 damage and inflict poison. So we know the golems have a relatively fast pull & immobilize but otherwise can mostly be ignored. The person who triggers the plate might have to tank a round from them and worry about 2 draws of the immobilize but the others just have the next room to worry about. We'll have to escape through the exit a in the topmost tile. Do we know if someone gets out just by ending their turn there? I seem to recall at least one of the mission exits in the digital game had the people not leaving the board until the end of the round so it took a while to get everyone through. We'll find out when we open the door if
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# ? May 7, 2022 21:49 |
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bagrada posted:Thanks, hopefully you won't regret it Fairgame do you still have the gear to clear some of the remaining traps? There shouldn't be any in the next room since only the 6 were listed on the setup. Still have the gear. Plan right now is to double curse and hope the red guard goes faster than the spirit so it dies. Next turn I actually have cards to play but could long rest if preferred. I’m not real worried about this tbh. I also have a push 4 and can eject a golem as needed.
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# ? May 7, 2022 23:17 |
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Timeworn Tomb, Round 5ARound Reveal posted:PLAYER OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in light yellow. Discarded cards are marked in red, while lost cards are marked in purple. Cards in the active slot are marked in teal (using a colorblind friendly scheme, let me know if you are having issues with it!). Available items are also shown there. Letty Van Halen is acting at initiative 14 with Disorienting Dirge and Singing Arrow. code:
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During this phase, players are free to discuss everything itt, including in-depth round breakdown, tactics, and so on; you can use specific card names and numerical values since everything has been revealed already. Be nice! Active players and assorted goons&goonettes, please discuss your ideas itt and provide your final orders via PM! DEADLINE FOR EVERYTHING IS: TONIGHT, 12AM EST (As always, please let me know if you need an extension!)
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# ? May 8, 2022 17:25 |
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That damned cannon. Oh well. Add 2 curses to the deck and a bless to the redguard. Not moving. If the redguard wants to get to the one safe spot and leave me to tank and hope for a curse, that's fine too.
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# ? May 8, 2022 17:44 |
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Eh, I don't love leaving things like that to chance (especially with you on such low HP). Turn will thus be: (1) Barbaric Instincts top to give myself some shield and (2) Bottom of Strangling Chain (staying still). Sand Devil moves off and then back on to the Spirit.
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# ? May 9, 2022 00:28 |
I'm going to clear off my poison, then recover my heal and a big move card. Next turn I'll heal someone and move (both depending on what the cannons are doing) and quick rest.
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# ? May 9, 2022 00:34 |
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Timeworn Tomb, Round 5B14. Letty Van Halen the Quatryl Soothsinger (FairGame) posted:- Letty gains 1 XP from her song! 19. Kir Kanos the Valrath Red Guard (TravelLog) posted:- Sand Devil moves out and back in to F10. Living Spirit 5 suffers 1 damage and is MUDDLED. 23. Nobby Nobbs the Valrath Quartermaster (bagrada) posted:- Nobby uses Sharpening Kit (top)! Removes POISON. Nobby gains 1 XP! 71. Ancient Artillery posted:- Ancient Artillery 2 attacks Kir Kanos for 1 damage (ATK 4, -2 modifier, -1 shield). End of Round posted:- Nobby refreshes Boots of Striding. Active players please discuss your options itt and provide your STEP A Orders via PM with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS TOMORROW, 12AM EST (As always, please let me know if you need an extension!) Phelddagrif fucked around with this message at 15:07 on May 12, 2022 |
# ? May 10, 2022 05:06 |
I'm going to heal again this turn, with some movement so I can target either Letty or whoever is going to take cannon hits if they pull a mean card. If you want me to hop on the trigger while you two rest let me know otherwise I'll assume the next turn is go time.
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# ? May 10, 2022 06:05 |
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I've got another turn in me but it's not that necessary. Do we need to kill the golems to get the door open or does it just open as soon as the plate is occupied? I can switch back to the move song and we can peace right out.
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# ? May 10, 2022 13:18 |
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I'll Long Rest here, losing Barbaric Instincts. Sand Devil will move to E10.
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# ? May 10, 2022 14:27 |
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FairGame posted:I've got another turn in me but it's not that necessary. Ending your turn on the plate unlocks the door. So if you don't want to try to kill two monsters with lots of HP and shields, while cannons are firing at you, you don't have to!
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# ? May 10, 2022 15:02 |
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Phelddagrif posted:Ending your turn on the plate unlocks the door. So if you don't want to try to kill two monsters with lots of HP and shields, while cannons are firing at you, you don't have to! Good to know. I will *not* long rest this turn. I *will*, however, clear out the traps and creep a little closer to the top door.
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# ? May 10, 2022 15:26 |
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Timeworn Tomb, Round 6ARound Reveal posted:PLAYER OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in light yellow. Discarded cards are marked in red, while lost cards are marked in purple. Cards in the active slot are marked in teal (using a colorblind friendly scheme, let me know if you are having issues with it!). Available items are also shown there. Letty Van Halen is acting at initiative 8 with Echoing Aria and Provoke Terror. code:
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During this phase, players are free to discuss everything itt, including in-depth round breakdown, tactics, and so on; you can use specific card names and numerical values since everything has been revealed already. Be nice! Active players and assorted goons&goonettes, please discuss your ideas itt and provide your final orders via PM! DEADLINE FOR EVERYTHING IS: TONIGHT, 12AM EST (As always, please let me know if you need an extension!)
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# ? May 11, 2022 01:41 |
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Move to E11. Use the gear to disarm the other 2 poison traps. Use the stamina potion to get back Echoing Aria and Disorienting Dirge. I'll protect whoever's on the plate next turn with the shield and disadvantage song before we book it the turn after.
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# ? May 11, 2022 02:18 |
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# ? Apr 29, 2024 09:18 |
Gonna grab the coin at E10 and heal Letty. Quick rest, protecting hastened step and sharpening kit in that preference. I'll stand on the plate next turn going as fast as I can unless Kir wants to lightspeed it.
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# ? May 11, 2022 03:01 |