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Zulily Zoetrope posted:I like The Torch Thieves, as someone suggested. (Names are fine too)
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# ¿ Dec 20, 2018 13:47 |
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# ¿ May 16, 2024 09:54 |
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I agree with Piell's item suggestions, if I have a say. The Brute's Hide Armor can wait until after he gets his first perk. Road event - I have not encountered this one. Save the puppy! Everyone loves puppies! Cragheart Advice - yes focus on ranged attacks. Backup Ammo is one of the best L1/X cards in the game, and it combos beautifully with both Forceful Storm and Massive Boulder.
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# ¿ Dec 21, 2018 15:47 |
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Zurai posted:Please, please bring The Mind's Weakness. All of your other cards pretty much assume you're getting that +2 damage. But I am guessing we don't want to try out houserules in this let's play.
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# ¿ Dec 21, 2018 15:49 |
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Fat Samurai posted:I understand the intent of having the session end as soon as the objective is accomplished, but giving incentives to the players to "game" the enemies this way is one of the few problems I have with Gloomhaven. We usually just eyeball the last couple of turns unless it's down to the wire (or a chest, because those are nice surprises).
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# ¿ Jan 2, 2019 20:16 |
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Reik posted:Iron Helmet or Minor Healing Potion? Iron Helmet will help prevent damage spikes, but I think a Minor Healing Potion will provide more benefit on average.
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# ¿ Jan 3, 2019 16:09 |
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Yeah, an iron helm was among my new Sun Class's first purchases. For anyone who takes a bunch of attacks, it's priceless. My cragheart had it, and it saved my bacon a few times. But for a ranged build cragheart, eagle eye is probably better if you're using Backup Ammo. You shouldn't get attacked as much as a front-liner, you have the HP for a stray crit once in a while, and an Advantaged 4-target Forceful Storm is just wonderful.
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# ¿ Jan 3, 2019 16:33 |
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Speaking of - if it's the clockwork dungeon, I won't want to spoil myself and will have to sit out from the thread until it's over. This is fine - it's inevitable at some point - but I'm still trying to avoid spoilers.
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# ¿ Jan 4, 2019 06:57 |
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It's still 2 blessings.
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# ¿ Jan 4, 2019 15:28 |
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I never, ever eat berries.
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# ¿ Jan 5, 2019 17:20 |
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Battle goals are designed so you usually have to be a bit (or a lot) selfish. Open that poo poo up, dude!
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# ¿ Jan 8, 2019 01:24 |
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Zurai posted:Yeah, playing tower defense with the Cragheart can be pretty fun. It trivialized several dungeons which would have otherwise been pretty brutal. Particularly a path of adventures involving a certain retirement goal.
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# ¿ Jan 8, 2019 17:27 |
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I loved my Cragheart. By level 8, however, I was still mostly firing off Attack 3's, which wasn't keeping up so well with the enemies we were encountering. The true damage and obstacle manipulation, however, were phenomenal. There's a certain enemy coming up with flying, crazy shields, strong ranged attacks, and a ranged retaliate, and I single-handedly killed most of them through true damage because they just don't have many hp. I wish I could have seen the level 9 card in action, but when it's time to go... Or enhanced more cards.
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# ¿ Jan 15, 2019 19:20 |
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Zurai posted:Good point about the lack of high damage single target attacks, I meant to mention that but forgot. I'll edit it into my post. (And I couldn't enhance them because Craggy does not collect money too well, and I needed every penny for my retirement.) Don't get me wrong, I was still laying down obstacles like a boss, but 2 true damage at a time isn't very much, except against high shield/low hp baddies.
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# ¿ Jan 15, 2019 21:15 |
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Narsham posted:Depending on how large the group is, picking up a shield can be useful if only to lower the odds of having to lose a card to damage. There are some other viable options for the hand slot but they are all spoilers. It's an extremely good, if unsexy, item. The Brute should get one when he can, and it may not be dumb for a mindthief.
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# ¿ Jan 24, 2019 19:15 |
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Dude, we came super close to losing it. My Cragheart was the last one standing.
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# ¿ Jan 26, 2019 23:01 |
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Yeah, anyone on the front lines and expecting to take regular hits should really get the iron helm. It's so good for the price, and like a little insurance policy.
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# ¿ Feb 9, 2019 18:18 |
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Having just played a Cragheart, I took Sentient Growth. I kept it in my deck for a good long time until... Well, until all the numbers were too small. The initiative sucks but that's Craggy for you. I think it's a good choice here. The top is great with melee allies, and it looks like Rocky is going to need to lean into its support sub-role with the friends it has.
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# ¿ Feb 19, 2019 16:39 |
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Zulily Zoetrope posted:I'm not sure that's right, at least as I'm reading it. The splash attack doesn't trigger retaliate because it isn't attack, but this reading would also apply to attacks like Dirt Tornado (AoE from a targeted hex) and Explosive Punch (AoE from an adjacent obstacle), both of which would trigger retaliate if Rocky is adjacent to the target.
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# ¿ Feb 21, 2019 19:31 |
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Omobono posted:If I understood correctly, if
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# ¿ Feb 21, 2019 22:10 |
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Unless we're going for a negative reputation campaign - and it's been shaky! - I don't think -1 reputation for a whole 6 gold was even remotely worth it.
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# ¿ Mar 12, 2019 15:17 |
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Wow, those hand/discard sizes are looking pretty dire.
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# ¿ Apr 8, 2019 18:52 |
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Oh I missed that part! (I have not been paying much attention, sorry.)
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# ¿ Apr 8, 2019 19:31 |
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Narsham posted:5 cards total at endgame? Looks pretty good to me. If you're playing a 9-card character and have more cards than that at the end of the scenario, you're probably not pulling your weight.
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# ¿ Apr 9, 2019 01:51 |
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Don't rush to retire Rocky before he gets really awesome! Besides that, to hell with Scenario 81.
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# ¿ Apr 10, 2019 16:38 |
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Omobono posted:Earth demons look like nothing special but the wind demons. Earth Demons ramp up fairly fast. At this level, they are just big, dumb, slow-moving bags of HP that can deliver a solid wallop. They're probably the least-scary demons, though. I dunno, Ice may be easier at this level for most characters.
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# ¿ Apr 26, 2019 20:38 |
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Some Numbers posted:WAIT. If there's a weird situation where, say, two different groups wanted Dark or something, only the first group to eat it gets the benefit unless (lucky you) it gets created again in the meantime. (Other important note: Demons do a thing where they consume "any element" to create their favorite. The players get to decide which one gets eaten. And yes, you can say they consume the same element they will create.)
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# ¿ Apr 26, 2019 22:43 |
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Can't Bullwinkle eat the air with Skewer before then?
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# ¿ Apr 26, 2019 23:00 |
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Elephant Ambush posted:Those were my last 2 cards and I was planning on long resting next turn. I am not playing and I admit I am bad at reading this format of gameplay so I'm sorry if I'm misunderstanding. dwarf74 fucked around with this message at 23:12 on Apr 26, 2019 |
# ¿ Apr 26, 2019 23:10 |
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Rocky should have gotten 4xp that round, right?
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# ¿ Apr 27, 2019 16:16 |
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Zurai posted:OK. I'm going to throw a temper tantrum for some experience up here and start looting the room one coin at a time because the Cragheart does not have good Loot cards.
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# ¿ Apr 29, 2019 14:26 |
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Zurai posted:Excellent. I'll end up at 12 then. Good thing I didn't have the "earn 13 or more XP this scenario" battle goal! I always struggle with that one. That's one of those which I'm not sure some classes can even really do. EDIT: Cragheart definitely can, I could have easily gotten to 14 if those Cultists had gone before me and summoned their skeletons, but there are other classes who just don't have a lot of great XP options by design.
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# ¿ Apr 29, 2019 20:06 |
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Some Numbers posted:I guess we can just skip the chest.
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# ¿ Apr 30, 2019 14:00 |
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Zack Ater posted:Gotta show off everything for the LP, right?
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# ¿ Apr 30, 2019 15:14 |
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Elephant Ambush posted:You know what? Screw it. I'll open it after I kill the elite demon.
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# ¿ Apr 30, 2019 16:31 |
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it is a perfectly safe and normal chest containing wondrous treasure why is everyone being so weird about it
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# ¿ Apr 30, 2019 16:45 |
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Zurai posted:Cragheart is kinda sad for enhancements since you can't enhance initiative or true damage, and enhancing AOE abilities is extremely expensive. Usually you're best off adding movement to the bottom of some of his cards. * +1 Move on the bottom of Rumbling Advance can reap dividends. * Bless/Strengthen on the bottom of Sentient Growth is awesome for your pals * The bottom of L3 Blunt Force can take a Strengthen Self enhancement, which is fantastic since it effectively lasts two rounds, that way. (And I grew really disenchanted with its competitor, Clear the Way, in general; it was a neat and thematic trick, but it was almost always disappointing in practice due to how difficult it was to usefully position the obstacle afterwards.) * Either a +1 or (preferably) Wound on top of Massive Boulder is awesome. You keep the card your whole career, so enhance that dude. dwarf74 fucked around with this message at 21:02 on May 7, 2019 |
# ¿ May 7, 2019 20:59 |
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Rocky Card: Look, CtW owns, thematically; it's the kind of thing you want a Cragheart to do. For those reasons, it's what I took when I played a Cragheart. But if I played another Crag, I would not take it again, because in 3+ player, the positioning requirements are awful. It also - the worst crime - sucks up charges of Backup Ammunition for no benefit. For every scenario it was fun, it sucked for two or three other ones. And even when it was fun, it was rarely effective. OTOH, Blunt Force has a good initiative (cragheart fast!), a situational top loss, and a bottom which is basically "Move 2, get 1 xp" until you can enhance it with Strengthen at which point it owns bones. Rocky: Blunt Force
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# ¿ May 8, 2019 14:47 |
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Reik posted:Our bottom actions are pretty garbage with Rocky compared to our solid top actions, so I'd value Blunt Force and Sentient Growth higher due to them have good non-loss bottom actions. Since our three strong range attacks are slow, Blunt Force is probably the better option. Also, Retaliate isn't something you want to plan around since monster draw is unpredictable, but a free Retaliate 1 isn't bad.
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# ¿ May 8, 2019 15:46 |
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Zurai posted:Clear the Way has middling initiative (actually towards the better end for Craghearts), a high quality top which is our strongest currently available non-loss AOE attack and which also provides utility and a setup to our strongest (but loss) AOE in Explosive Punch, and a bottom which will mostly be used as a default move 2 if at all but has situational upside unlike Blunt Force's bottom. I am only speaking of my own experiences running a Cragheart, and that's that I routinely found CtW disappointing, to the point where it left my deck around Level 6 or so, and was just about always my first lost card on a long rest. The positioning requirements were just not workable in a lot of scenarios - you need to start next to an obstacle, then find a completely empty hex that doesn't block off areas, and then you need enemies to all be standing around that empty spot. And it's only an attack 2 or 3, when Rock Slide is dealing 2 straight. (And since your initiative is really bad, it's very hard to plan around; the odds are good some of the monsters will move before you get a chance to throw that rock.) Even if it didn't just eat a charge of Backup Ammo, it didn't work that well. Maybe it'd be better on 3 than it was for me with 4 players. But my ultimate verdict was that it's not a great card. (Besides, bringing along fast cards that just move 2 is kind of a Cragheart sub-theme ) e: Don't get me wrong, when CtW works, it's hilarious and thematically awesome. So I do get it. I held onto it for sentimental reasons long after it stopped being useful. dwarf74 fucked around with this message at 16:12 on May 8, 2019 |
# ¿ May 8, 2019 16:09 |
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# ¿ May 16, 2024 09:54 |
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Good initiative is also extremely helpful for AoE attacks. And it's always better to kill an enemy before it gets to do whatever stuff it was going to do, even at range. (Especially at higher levels when debuffs become a lot more frequent.) I think a Cragheart would probably take a Move 2/Attack 2 with 0 initiative in a heartbeat. After all, many haul around Unstable Upheaval, and it's just at 13! (In fairness, UU at least has a nice top loss for end of scenario.) Later on, I snagged Meteor for a similar purpose, even though its top is hugely situational. Getting 2 in an AoE is fine enough, but that's also kind of the default state for as long as Backup Ammo lasts. Getting the obstacle in a useful spot is definitely the dream, but again, I just found Rock Slide to be more reliable and useful, filling a similar niche. Fair point re: moving obstacles, tho. With the party comp, I'm actually thinking more and more about Sentient Growth, too, given how the bottom is a quick poison clear, and the top is good when you have melee allies. I still think I'd go Blunt Force with the plan of enhancing it, tho.
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# ¿ May 8, 2019 16:56 |