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Liam and I are kindred spirits when it comes to having the uncanny ability to shove one's entire foot in their mouth but I do like his streams the most because they are chill. edit: His recent stream of Tetris Effect channeled the Woolie stream people are talkin about though, because he got Nier Automata levels of existential when he spent like 5 hours trying to beat the 'endless' mode and couldn't clinch it. One thing that is unified among the Best Friends even now they've gone their separate ways is they love to revel in existential dread, a quality that is very relateable in 2018!
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# ¿ Dec 24, 2018 19:31 |
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# ¿ May 15, 2024 06:40 |
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I can't watch Pat/Paige's streams live because it's like at least 50% donation messages, reading donation messages, sitting around eating and not playing the video game at this point
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# ¿ Dec 26, 2018 10:15 |
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I like hearing donations get read... At the end of the stream, when the game is over and there is nothing else to do before signing off. On my own channel I read them when they pop up because I don't have many viewers or donations at a time, but when there's aTON of them at once as in Pat n Paige's streams, it smothers the banter and commentary.
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# ¿ Dec 26, 2018 18:21 |
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Live streams are primarily meant to be watched live, they aren't for Captain Invictus or CJacobs to watch after the fact. Making your live stream archives be a better experience for people who don't watch them live is backwards.
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# ¿ Dec 26, 2018 19:00 |
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Yardbomb posted:A lot of people do though, because a lot of people do watch them later, fans in places with worse internet, drastic time differences, less time and so on are worth helping out with good vods. Okay great? Put the donations at the end then like I just said so everyone can be happy?
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# ¿ Dec 26, 2018 19:37 |
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Liam also has been doing The Quiet Man with Matt and boy that game does not make any more sense with the sound on
CJacobs fucked around with this message at 08:28 on Dec 30, 2018 |
# ¿ Dec 30, 2018 08:26 |
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My post originally mentioned that they played it without sound first and are now going back again, but I edited it out because I thought I was misremembering. I went back to the first video to confirm and it had sound so I figured I was incorrect. But then I remembered that, oh wait, The Quiet Man just has sound for some loving reason during the first cutscene and only the first one and it fooled me.
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# ¿ Dec 30, 2018 08:56 |
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Monaghan posted:Woolie's lost a bunch of weight and looks great nowadays. Woolie's character development weight loss is the new Liam's character development haircut.
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# ¿ Jan 10, 2019 18:50 |
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What do we live in the wild west or something? Spoiler warnings should last until the game drops in price or the movie's out on DVD. As long as things cost money, someone who wanted to see it or play it has not yet done so because they can't spare it. Best to wait till it's something reasonable instead of full price.
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# ¿ Jan 15, 2019 18:19 |
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Bonaventure posted:i bet people in the Wild Wild West didn't have to worry too much about spoilers, honestly On the other hand, how long do you think the waiting list for the latest Penny Dreadful was? I'm willing to bet someone somewhere got shot dead for spoiling the latest tall tale told around the campfire.
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# ¿ Jan 15, 2019 18:33 |
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Mel Mudkiper posted:If I am listening to a pop culture podcast I am not gonna get mad about spoilers for a month old movie. I listen to pop culture podcasts because I want to hear people talk about pop culture and it's annoying when they have to have these weird tiptoe bullshit because some dude is mad someone dared talk about a movie they saw I mean they could just say "spoiler warning, skip past us talking about this" and move on with the spoilers from there. It takes like 5 seconds. They don't have to do the "no dude you have to say Culprit, even 8 years on" thing.
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# ¿ Jan 15, 2019 19:51 |
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First there was Snailborne, and now... SlowJo
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# ¿ Jan 18, 2019 04:28 |
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Today, apparently. gently caress you, Machinima, you were poo poo since the very beginning and literally held your content creators hostage and of course you would go out with a middle finger extended.
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# ¿ Jan 19, 2019 09:07 |
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The only bad fighting game combos are ones that require you to reset the stick to neutral and I cannot think of many of those.
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# ¿ Jan 22, 2019 19:01 |
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Are any of the guys playing Red Dead 50,000 Inputs That All Do Different Things Redemption 2? I haven't listened to the podcast stuff in a while. That game is the prime example of how context sensitive controls mapped to the same button are the loving devil, I would like to hear their opinions of it but it has no buster swords so I'm not sure if any of them have played it
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# ¿ Jan 22, 2019 19:20 |
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MagusDraco posted:Pat played it on stream when it came out and got twitch to retweet his horse bugging out and running him over twice. https://clips.twitch.tv/ImpartialEndearingOrangeYouDontSay Oh yeah I remember this clip. Hell yeah cyclone horse.
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# ¿ Jan 22, 2019 19:42 |
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A critical part of fighting game specials being inputs instead of just a button you hold/press is that it makes you vulnerable to try to execute them. There's no danger in just hitting your fireball button, or holding LT and pressing punch to throw a fireball. You and your opponent both have to actively stop trying to interact with the opponent for a split second to get your special off, which gives them time to prepare, react, or try and stop you. It's just as much for pacing fights as it is for keeping you from ever accidentally doing the input.
CJacobs fucked around with this message at 08:49 on Jan 23, 2019 |
# ¿ Jan 23, 2019 08:45 |
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Dabir posted:Other games have charge times on their mechanics without needing you to memorise the manual for a nuclear reactor I think there's something to be gained by having special inputs be 'silent', because it takes more perception on the part of the opponent to see what you're about to do (or are attempting to do) and react fast enough. With fighting game inputs you can interrupt the combo before doing the move if your opponent does catch on, whereas with a charge up type of thing it's instantly obvious what you're trying to do and there's only limited ways to counter you- stop you from charging it, or block. CJacobs fucked around with this message at 14:35 on Jan 23, 2019 |
# ¿ Jan 23, 2019 14:32 |
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Stone goddamn cold
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# ¿ Jan 24, 2019 08:29 |
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Please buy RE2Make, they got rid of the spiders and replaced them with something else which is arguably more creative and fitting, and you absolutely should support such business practices.
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# ¿ Jan 26, 2019 01:07 |
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Improbable Lobster posted:I cannot in good faith support anything that does not include spiders, sorry. You mother fucker. How dare you.
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# ¿ Jan 26, 2019 08:07 |
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Judge Tesla posted:What if the Spiders are there but all invisible and on the roof above you, or Mr X is 3 giant spiders stacked on top of each other. Invisible spiders is RE Revelations 2
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# ¿ Jan 26, 2019 09:32 |
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Heroic Yoshimitsu posted:Wesker loving rules, I'm not sorry.
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# ¿ Jan 29, 2019 04:20 |
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Tank controls really suck and are a byproduct of the era when it was not standard for all controllers to have an analog stick. If your game is paced for the slow movement/inaccuracy of tank controls then it will at least be playable with them, but it isn't a good idea to base your game around limitations of the controls anymore.
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# ¿ Jan 29, 2019 04:28 |
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# ¿ May 15, 2024 06:40 |
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Your Parents posted:tank controls specifically exist in resident evil to limit your mobility and make moving in a specific direction a choice you have to consider. your exact path around the zombies is important and some of the challenge and fun is reduced by being able to flail around with screen dependent controls. The tank controls exist in RE because the static camera angles go wild all over the place from a bunch of different angles and so it's better to have the controls be independent of it. Press forward and your guy goes where he is facing no matter where he is on the screen. If the camera angle changes, it doesn't matter, up on the d-pad still points where you're going. At the time, it was necessary to make the game playable (just look at Silent Hill 2/3/4 while using 3D controls to see why 3D control doesn't work with static cameras) but it is a relic of the past and did not in any way make the game better imo. edit: Silent Hill got around the clunkiness of turning your guy on a lazy susan in a way that RE failed to do, by adding a sidestep button. Classic RE controls like poo poo dude, even when compared to other games at the time. CJacobs fucked around with this message at 12:29 on Jan 29, 2019 |
# ¿ Jan 29, 2019 12:23 |