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hangedman1984
Jul 25, 2012

So I am about to start running a new 5e game soon. Fluffwise I don't really like short rests taking an hour, would it gently caress things up too bad mechanically to reduce a short rest to 15 minutes?

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hangedman1984
Jul 25, 2012

ILL Machina posted:

For my two cents, I suspect that they didn't think though the Natural Language

"Natural Language" was a stupid idea in the first place.

hangedman1984
Jul 25, 2012

kidkissinger posted:

Especially with a diviner

Halfling diviner with the lucky feat.

hangedman1984
Jul 25, 2012

Sage Genesis posted:

First of all, you mention that you guys routinely get your poo poo kicked in? Are you absolutely sure that your DM is doing things correctly? Constructing encounters has a few devil-in-the-details to it, and I've seen lots of people accidentally make encounters far more deadly than they thought they were. Could you describe a few encounters you've recently been in, in terms of which enemies you faced and how many?

Speaking of which, as someone about to start running a 5e dnd game as a new-to-5e dm, I've heard there are some issues with 5e challenge ratings, any advice?

hangedman1984
Jul 25, 2012

kingcom posted:

Yeah the CR has nothing to do with how powerful or dangerous they are basically. Are you running a module or running your own campaign ?

My own campaign

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