|
something I've been wondering: why are there separate values for actual XP and the "adjusted" XP that represents the difficulty of the encounter, and increases with multiple monsters? it seems like if an encounter takes more of the players' resources, and is more risky, they should get greater rewards for it
|
# ¿ Dec 5, 2020 18:49 |
|
|
# ¿ May 15, 2024 08:58 |
|
Taeke posted:I googled it and apparently it's because otherwise it'd be possible to farm large groups of easy enemies for easy xp? I split the difference by saying you have to finish a long rest to level like in Morrowind
|
# ¿ Dec 5, 2020 22:42 |
|
Can anyone recommend good adventures that take place on the outer planes? They can be from any edition because I'm just using them as inspiration or my own outer planes adventure
|
# ¿ Aug 17, 2021 09:45 |
|
Can anyone recommend a high level (~18) single-session dungeon crawl that allows most of it to be bypassed or beaten with stealth? Need something like that to adapt to my own adventure.
|
# ¿ Sep 14, 2021 04:41 |
|
Does anyone have recommendations for where to get premade, generic maps? In particular I'm looking for maps to use on Mount Celestia, so holy temples, royal fountains, cloudy peaks, perfectly tended garden type stuff.
|
# ¿ Sep 27, 2021 20:31 |
|
I was looking for an artist to commission to draw portraits of my D&D party. Does anyone have recommendations?
|
# ¿ Oct 24, 2021 03:16 |
|
I'm trying to come up with a name for neutral good outsiders, like how lawful good outsiders are angels and lawful evil outsiders are devils. My ideas so far were Goodfellows, Benefactors and Samaritans. Does anyone have other ideas or opinions on which of those is best?
|
# ¿ Oct 15, 2022 20:21 |
|
Rutibex posted:Neutral good outsiders are typically animal people, like Leonals and Avorals. I know. In my campaign they're not going to be though. The animal people are in the chaotic good plane instead. I'm not sure what the neutral good outsiders are going to look like but I want them distinct from from angels, who in my campaign look like seraphim and ophanim, and chaotic good outsiders that are like nature spirits. I might just end up making them look like people but radiantly attractive.
|
# ¿ Oct 15, 2022 21:28 |
|
What's the best 5e adventure besides Curse of Strahd?
|
# ¿ Oct 28, 2022 18:58 |
|
I'm working on a homebrew version of 5th ed that fixes its issues. For example, to avoid endgame combat where everyone hits everyone on every roll, I was going to give each class some flavorful way to add their proficiency bonus to AC. So I was wondering, what are all the different design problems with 5e in your opinion, and are there any similar systems that fix or avoid them which I could use for inspiration?
|
# ¿ Apr 14, 2023 04:59 |
|
NotNut posted:I'm working on a homebrew version of 5th ed that fixes its issues. For example, to avoid endgame combat where everyone hits everyone on every roll, I was going to give each class some flavorful way to add their proficiency bonus to AC. So I was wondering, what are all the different design problems with 5e in your opinion, and are there any similar systems that fix or avoid them which I could use for inspiration? Here's something I found that seems to be what I'm looking for. Is anybody familiar with it, or has any thoughts on the changes it makes? https://drive.google.com/file/d/11o3jWW8w9EgEHjmSB7afkGHwegbUe8_Z/view
|
# ¿ Apr 14, 2023 21:52 |
|
Is there anywhere I could go to read a comprehensive criticism of 5th edition's rules, or a list of the most common criticisms? Edit: I should be clear, I'm not talking about this in an edition wars sense, why it's worse or better than any other edition. I mean criticisms of 5e on its own merits as a game, which I could use as guidance when designing homebrew. NotNut fucked around with this message at 18:12 on Apr 15, 2023 |
# ¿ Apr 15, 2023 18:10 |
|
Gray Ghost posted:System Mastery has 4 episodes or so dedicated to this that might help you get started here. I’d be interested in any other resources too. I listened to their 5th edition episode and it was pretty good, thanks.
|
# ¿ Apr 15, 2023 21:36 |
|
Does anyone have recommendations for virtual tabletop/mapping software? Or is there a thread for that?
|
# ¿ May 12, 2023 04:31 |
|
homeless snail posted:Idk if there's a thread. Personally I like Dungeondraft and Dungeonscrawl for maps. Dungeondraft maps can look really nice but you're gonna have to go out and find assets for it to get the most out of it, Dungeonscrawl is just really fast to throw things together + has importers for the best two procgen dungeon generators if you need something immediately. Thanks. Up until now I've always done traditional mapping, drawing it out on big wet-erase grids and using minis, but I'd like to try some way to digitally map and run battles on a local table so I can start them much more quickly without drawing anything, and maybe so things like HP are easier to track. I was thinking of putting up a monitor in the middle of the table for the players to look at. NotNut fucked around with this message at 09:37 on May 12, 2023 |
# ¿ May 12, 2023 09:34 |
|
What's a good program for making basic dungeon maps? Like just walls, doors and numbers on gridlines
|
# ¿ Oct 5, 2023 03:36 |
|
Are there any dungeon map making apps that let you move entire rooms around?
|
# ¿ Jan 16, 2024 22:48 |
|
I need to draw a massive cave with a river running through it, a cabin and some rock pillars. Does anyone have a recommendation of mapping software I could use to make that quickly? I'd rather not use Dungeondraft because it sucks.
|
# ¿ Mar 25, 2024 06:27 |
|
homeless snail posted:Does it need to look good? No? https://www.dungeonscrawl.com/ It does for this unfortunately. I use dungeon scrawl for my dungeon maps but this is a map for a climactic final battle so I wanted it to be special. Bad Munki posted:This took zero seconds with Dungeon Alchemist because I started a new map and just told it I wanted it to be a cave with a river and glowing mushrooms. I'll try that, thanks.
|
# ¿ Mar 25, 2024 18:27 |
|
Bad Munki posted:This took zero seconds with Dungeon Alchemist because I started a new map and just told it I wanted it to be a cave with a river and glowing mushrooms. Can you add buildings in caves?
|
# ¿ Mar 26, 2024 06:46 |
|
|
# ¿ May 15, 2024 08:58 |
|
Does anyone have a picture of a wooden-roofed lodge, hall or chapel viewed top-down that I could paste into a map? Edit: Nevermind, I found one. NotNut fucked around with this message at 21:24 on Mar 26, 2024 |
# ¿ Mar 26, 2024 20:47 |