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Cyouni
Sep 30, 2014

without love it cannot be seen


What is Solatorobo?
Gameplay-wise, it's a 3D Action RPG for the DS, which generally revolves around throwing things at other things. I am relatively sure the name is supposed to be directly translatable as "Sky and Robot", which is reasonably accurate. It takes place in the same universe as the PS1 game Tail Concerto, and apparently contains a bunch of references that I can't recognize, since I never played that. If you want to point them out as we go, go ahead.
This happens in the Shepherd Republic, a series of floating islands traversed by airships and small personal mechas, where French is the dominant language. The main characters consist of anthropomorphic dogs, known as "Caninu", and cats, called "Felineko".

Fun fact about the game
It broke a Guinness world record for running 100 different commercials in 8 hours on its Japanese release date. This is probably the weirdest one.

Spoiler policy
No spoilers, tagged or otherwise. I'll also note here that the European trailers (and boxart) are chock-full of late-game spoilers.

Updates
1: Glowy Shiny Object
2: It's time to d-d-d-d-d-d-d-duel!
3: Make a contract with me and receive a fortune
4: Guild Master
5: Rat Race
6: Cleaning Up
7: Short Trip
8: Brief Stay
9: Busy Busy Bees
10: Slap and Clap
11: The Great Escape
12: No Imminent Danger
13: The Best Laid Plans...

Cyouni fucked around with this message at 10:48 on Jun 27, 2020

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Cyouni
Sep 30, 2014

without love it cannot be seen
(reserved)

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 1: Glowy Shiny Object

:siren: VIDEO: Solatorobo: Red the Hunter - Approaching the Hindenburg :siren:

This video covers the opening section, up until the chapter card.

Music: Another Morning







An airship begins casually flying by in the background.

















Red: Sneaking into a cargo ship to get a ”file.” This better pay well.
Chocolat: It will, IF you can pull it off!
Red: ”If”?! Did you say ”if”? Who do ya’ think you’re talkin’ to?


The ship wings its way up towards the sun.





We now return to our regularly-scheduled chapter.









: 3, 2, 1......



And out the hangar door we go.



And as we drop down, you can see the ship we're falling towards in the distance.





Interestingly, the background music for standard battles and general exploration isn't in the soundtrack.




That name doesn't bode well for the fate of Tutorial Ship.

: The client wants us to retrieve a stolen confidential file.
: It should be in a special room deep inside the cargo ship.
: (giggles) You know what to do!

There's a movement and grabbing tutorial that I'll spare you. Suffice it to say that controls are pretty standard.

From this opening area, we head east, hopping over the pipe in our way...



And run into these boxes.



: O-h, what’re these boxes?!
: I'll just have to move 'em outta my way.

We can pick up boxes and other random trash in our way and chuck them around. Destroying those three boxes lets us head through the nearby doorway, picking up 21 "Rings" on the way - our money, presumably named for the donut-like shape.



: Huh? You talkin' about my robot? The Dahak's never been better.
: Oh, shush. Just run a check, okay?

This prompts us to do a main menu check, which I'm displaying here even though it's not mandatory. We'll come back to most of it later. The hallway itself is extremely ordinary.



Most of the reason to go in here is to do customization, or theoretically sometimes to recheck your objective.



: And it's locked up tight. All we can do is keep going forward!
: Uh oh! Look out!

These two guys drop in.



: Yeah, I wasn't exactly invited in, but you know...
: Like it or not, I'm crashin' this party!
: Little punk! Got a smart mouth, huh?

So this is our first fight to introduce the mechanics. It's simple. You pick up an enemy...





And either chuck them at the ground or each other. These two enemies are dispatched so quickly I can't even get a good shot of it.




: Wow... I'd sure'd like to avoid getting caught up in a fight with a big Guild like them!

Music: Spiral Nightmare



: No way! A Kurvaz Battle Cruiser?!



: Another intruder sighted! This time it's some guy on a robot!
: Vha, vha, vhat?!
: ...You, you mean zat buffoon over zere?



: What ARE you doing?! Cut that out! Don't ANGER them!
: Oh, they're all bark! What're they gonna do? Shoot me or something?
: Shoot 'em! FFFFF-VIRE!



: They fired! They actually fired! They gotta be crazy!



So despite what's said, this is really just the "throw enemy projectiles" tutorial. Three thrown missiles back and the ship goes down. You can do this with a lot of projectiles, I just never remember to do that despite them usually being pretty high damage.



: Capt'n Grumph, stop this madness! We're shooting at the Hindenburg!
: Vhat's one or two lost ships in ze line of duty?! Now vire!
: Argh! Crew! We've no choice but to restrain the idio... Uh, captain!



The two Kurvaz sweep over and remove Grumph from the picture.

: Vhat ARE you doing?! Get your mutinous paws avay vrom me!



: You tryin' to say somethin'?





: There should be a switch nearby. Get off of your robot and search for it.

Your robot doesn't have enough manual dexterity to do things like "pick up small coins" or "operate switches", so you have to do that yourself. Hitting the nearbby switch causes the path to raise.

: Great! The lift's working.
: Now we can get going!



I take a brief detour over here. Robots can't fit into normal-sized rooms, either, so dismounting is required.



Investigating the sparkles in this room nets me 300 Rings.



Past these things which really only serve to slow me down a bit...


Meat can sometimes be found by destroying barrels.

I generally recall the game is overall easy enough that this isn't ever really necessary, but it's helpful.



Just like the other switch, you have to get off the robot momentarily to hit it, and exit into another room at the bottom of the lift.



: Leader? Whatever, get outta my way!

We're not paid to think.



Throw enemies while jumping for a more powerful combo.

This is really going to be how you deal most of your damage. The combo lets you do it up to three times, and they can't really do anything to stop you once it starts aside from another enemy hitting you out of it. If you follow up on it fast enough, you can start the combo again before the enemy hits you, letting you just juggle them until they're dead.



Like so. Two other Kurvaz soldiers drop in, but they're easily eliminated as soon as they appear.



: I guess I’m not the only uninvited guest at this party.
: I think he said it was a Felineko, right...?
: Someone got here before us? Whoa, I better get to the loot first!





If you really didn't guess, you can't go down ladders while on your robot. Halfway across the connecting pipes:


: Gah! An ambush!
: You're not equipped to fight without your robot! Avoid that enemy and find a way to that door!

So this is where we learn to use the Stungun. Here's how it works:



It lets you run away and not just get murdered. You probably can get by this guy without it, but there's no reason not to use it.



: Why don’t you just try fussing around with all of them?

It's the big red button. When you hit it:





: All right! Let’s get a move on! There’s no time to lose!

We zap the guy again on our way back and head across our newly-opened bridge.



: But there was supposed... There! Look on the floor!



: So what now...?
: Umm... it turns ON when you put something heavy on it, so...



Now, doing it with the robot will close the door as soon as we get off, so we just head down here...





Not exactly puzzling. Things in the future might be tricker, but the Hindenburg Tutorial Ship is generally pretty simple.



: I’ll have trouble picking you up if I can’t see. Hurry!
: Use dash to move faster!

This is pretty much your run equivalent, even if it leads to you looking insanely goofy outside of combat. In-combat, of course, it's your dodge.



: It’s a save point! Use it to save your progress!



The main thing is that checking them restores your health to full. Air Robo GP is a sort of racing minigame (which we go through later in the game), and Quest Download is all the DLC quests that we get free access to.



So you may notice the big red button on the floor that we'll proceed to ignore for a good amount of time.

: This looks like the place! There’s definitely something here!
: And no sign of anybody! I think you made it here first!
: Don’t speak too soon. Still need to find the confidential file...
: So, uh, let’s get to it...

Some searching and a fade to black later...



: Nuthin’, just a note full of numbers.
: That’s got to be it! It should be a memo of cash transactions.
: Well then, mission accomplished. It’s in my hands now.



: So? Where’s all that bonus loot you mentioned earlier?
: I guess they hid it all, you know?
: Red, you see that wall? It reminds me of the door in the other room.



: Maybe, but that would mean somewhere around here should be...
: There! It’s the same switch as before!



: Isn’t there something else that’s heavy that can be used?

Even without a hint, this is obvious. Stepping on it instantly opens it. This technically would have worked for the previous door as well, but we still needed to bring our robot with us for that one.



: What’s that in there?



: I’ll check it out.




The orb in the center begins to glow.

: ?!
: What’s that light?!

And a loud alarm begins to sound, with everything beginning to shake.

: What’s goin’ on?!

:siren: VIDEO: Solatorobo: Red the Hunter - The Leviathan :siren:



Our ship's flying around near the Hindenburg.



Something begins appearing out of the fog.





It seems friendly. Maybe we should become friends.





: I don’t know! Just get out of there!
: Roger that!

Music: Spiral Nightmare

On our way out, we immediately run into this:



: What the heck is this?!
: I don’t know! I’ve never seen anything like it before!
: Well take a good look! Because it isn’t gonna be here much longer!

So this thing has two main attacks, both really easy to deal with. One's a short-range swipe with its...pointy bits, and the other's where it rises up and spits a globe of darkness at you. Catching and chucking the globe back takes out about half its health, and it's easy to take out the rest. Two others drop in, and die pretty quickly, though I learn that if they start floating up to do their ranged attack in the middle of you grabbing them, it breaks your grab. A tiny bit annoying.

: Get out of there quick! The ship’s losing altitude really fast!
: I'm on it!



: Red! Hurry!
: I'm movi...
: ! (What the...? An unconscious... kid?)
: What’re you doing?! Get out of there!
: (Save the kid... or leave the kid to die? The kid might be dead already...)
: Red!
: (Oh, furballs!)

:siren: VIDEO: Solatorobo: Red the Hunter - First Meeting :siren:



Red: Can you hear me? Hang in there!
Mystery Boy: ...

Everything begins shaking even more than it was before.








:siren: VIDEO: Solatorobo: Red the Hunter - Opening :siren:

This is technically the Japanese opening, but this version's higher quality.

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 2: It's time to d-d-d-d-d-d-d-duel!

The music for this part doesn't appear to exist in the soundtrack, either.






: Seriously! I didn’t think I’d make it out alive!
: I wonder what that huge monster was that hit the cargo ship?
: The huge monster, those small black things... I have no idea...
: You know, about that kid you saved...





: Probably...
: Well, I’m just glad neither of you were badly hurt.
: Heh heh, yeah.
: The Asmodeus took a beating, though. Let’s do a quick check-up!
: We’ll start here. The bridge.
: Select Save here to record the progress of our adventure!
: You can also use Next Destination to pick where to visit next!
: We’ll go to the Cabin next. That kid is sleeping, so be quiet, okay?



: The Audio and Theater here let you enjoy music or movies.
: There’s also stuff to read and look at in the Album and Library.

Which means it's time for a lore bing-



: ...And, that’s about it. Looks like our ship is in good shape.

That was not a very long check.

: Oh, we better get going soon. We need to report to our client, Québec.
: Pick Next Destination from the Bridge and we’re off to Airedale!




So this is what those two areas look like normally. As noted, there's really nothing there.



The one marked with NEXT is the story one, which we pick since we have no other options.







How...on the nose.



: Main Street. right?
: Yes, um... Just keep going straight to the north of the port.



Quick Map tutorial. None of this should be necessary to explain to you because it's pretty self-explanatory. Blinking ! indicates your destination.



: Red, Red, good to see ya. So mission accomplished?

Fade to black...



: Really, now?
: That does all sound pretty fur-raising.
: Right...? So there’s no need to be stingy just ’cause the file burned up and all that.
: It’s a tough job, but no file no pay. Capiche? Get outta’ here!
: Guhhhhhhhhhhhhhhhhhhhhh!



: ...But, you know, we don’t even have any fuel left.
: ...I got an idea! We can try selling this medallion!



: ...Doh!



: Y-Yeah...
: So get on with it! Go see the Quest Broker, you know, Flo, and ask for some work!
: She’s right over there, by the sign! Go on, get on with it!



Right over there.



Get used to seeing her face. We'll be here a lot.

: I need a big adventure with an even bigger pay off!
: Ah, I see. Well... we have some work, um, but it’s nothing big.
: We'll take it!



So this is our Quest Counter.



The star tells us that this is a story quest, with the rank we need for it right next to it. The number on the right is the number of Quest Points we get for it, and it takes 10 Quest Points to go up a level. Pretty simple.



500 Rings is really not that much in the grand score of things, but it would double our cash.



: Suzette is in the Parts Store.
: That’s really close. Let’s go and check it out.



This is how they make sure you know where you're going. From where we are, it's up and left one.

: Well, then! Good luck!



And the store's right there. Let's talk to this guy first.



Dade: But I have, buddy. I have.



His stuff's waaaaay out of our price range right now (and we can't even equip them if we had the money because of the shapes), but it's good stuff. There's a Hydraulics+10 offscreen right now that would be good for later, but we'll cover the details in a bit.




: I’m not a customer. I’ve come to fight you, actually.
: Ah ha! You have? You look kinda weak, though. You sure about this?

: Whatever! I’ll fight you. Come on around to the warehouse out the back.



: Here's my baby, my masterpiece! The Suzette Custom 7!

Obviously 1-6 didn't turn out so great.

: Take a good look. This beauty is gonna knock your robot into scrap!



: Come on then! Battle time!

It's not a very exciting battle. It gets one heavily telegraphed punch in before it gets juggled into oblivion.





: Your robot is something else. Let me take a look, will ya?
: Hey, paws off! Don’t go messin’ with my Dahak!
: So it’s called Dahak, huh... W-Whaaat?!
: This robot is totally untouched! Like, vanilla! No customization at all?!
: Huh? Customization?
: You’re not living up to your potential like this. I’ll have to teach you!
: Hey, hold it...!




: What's this?
: It’s a part. You can use these to customize your robot.



You should be able to get the gist of it without needing the full explanation. Parts can be rotated and fit in the black bits. This is why the guy from earlier's parts wouldn't even work for us, because they're all a 2x2 square or bigger, and can't fit in our default spacing.


P Crystals can be found in many places in the game.

Shiny spots and sometimes quest rewards.



: Try setting up the part I just gave you first.
: I will. Thanks for all the advice.
: No problem. You can thank me properly by buying parts from my store! ♪
: Here’s a reward for your time, too.



: Red would just waste it anyway!



: I won’t lose next time! Just wait and see!



After each quest, you get a save prompt. This makes life a little easier.



This is what our setting looks like after we slot in our free part. Most of the upgrades are pretty self-explanatory, but the two odd ones there are Hydraulics and Revive. From my memory, Revive is your chance to be revived (once per battle) on death, and Hydraulics is how quickly you can lift things. The easiest way to overpower the game is to just boost Hydraulics constantly and lock single enemies (aka bosses) in a constant juggle, so I'm probably not going to do that. I'm also not going to buy parts for a decent while and see how much trouble I run into.




: Okay. good. It’s enough to fill the gas tank, at least!
: I sweat blood working for that money, you know!
: Okay, okay. Here’s your allowance. Be a good boy!



RIP my spending money.

: ... That's all?
: That’s more than enough! Now, let’s get back to the Asmodeus.
: I wonder if that child you rescued is awake...
: ...

I'm about to prove her wrong.



Heading into this souvenir shop...


Madeleine: How about a painted plate to bring back those dramatic moments of your life?

This is how you see past events, by looking at the plates you've bought in the Cabin.




My current spending money is barely enough to buy two plates, aka the opening cutscenes.



I do some more exploring for a P Crystal before remembering I'll probably be here later again anyways.



Presented without comment before we return to the ship.




Radio: may be some sort of weapon of mass destruction. According to --
: Hey. you’re awake. How do ya feel?
: ...Where am I?
: My almighty ship, the Asmodeus! We’re at port in Airedale.
: The Hindenburg... Please, tell me what happened to that cargo ship!
: Oh boy. you should’ve seen it. Went down in flames!

Music: Another one not on the actual soundtrack

: B-But... what about the medallion?!
: Medallion...? Oh, you mean...



: Ah...!
: Give it back to me, I beg you!
: Whoa? A little excited, are we?
: ...No, no, just...
: May I just take a look at it? Please?
: I guess...
: "On a different note, what in the world could that be over there?"



The light turns off immediately afterwards.

: My goodness!!
: It’s been activated?!
: Wha-wha-what?! What are you talkin’ about?!
: No... it can’t be... You?
: Well, it did kinda flash when I first touched it...
: But that’s impossible... without performing the Rite...!
: What ARE you saying?! Speak more clearly, so I can understand!



: ...
: Pshhh...
: I’m gonna go find some more work.
: And I’ll get things ready for departure.
: ...

So, back to the Quest Counter we go, then.



: Got any good gigs for me?
: Well... we have a few new jobs posted. Have a look!



So the next story quest is rank 2, meaning we'll have to do the other two before we can touch that.



MONEY

: The Duel Ship... Huh. I wonder what it's like?
: What? Haven’t you heard anythinq about it?
: Well. I’ve heard it’s a place where people fight using robots.
: So you don’t know much.
: Oh shush! I’ll know more about it when I get there! Okay!
: Please go to the Port to the south. Good luck!



I really hope no one manages to get lost on this. It's even closer than the previous quest was.



: That is correct... and who might you be?
: I’m Red! I’ve accepted your request to appear in a duel!
: Oh. you have? (Let’s take a look, then...)
: (Hah! Look at that slack-jawed face. These bumpkins never amount to much.)
: Somethin’ you want to say?
: Not at all! I’m just thrilled to have met such a wonderful fighter in a place like this!
: G-Great! Bet you’re glad I found your posting, eh?
: Red! I will now lead you into the world of Duel Ship fighting!
: Great!
: Are you ready to head there now? I would like to get moving...
: Shall we go?

Obviously, the answer is yes.

: Let’s get over there now!
: Excellent... let us depart! To my castle: the Duel Ship!





: To be more precise, this is the reception deck.
: Why not take a look around and then come talk to me?
: Okay!

This is really so that you can scope out your possible competition in advance, who in this case are these three:





: All ready? Then please follow me to the waiting room.
: This is gonna be so cool!



: Each duel comprises of three rounds, with the winner of each round proceeding to the next.



: Red! The time has finally come! Are your customizations all in order?
: If you need some parts, talk to the worker there on the right to buy them.
: Then go to the counter once your preparations are complete.



They have a pretty decent spread, going up to +10 parts for 2k Rings at max. I choose to continue as vanilla as possible.



: Take part in round one?
: Let's rumble!
: Very well. I wish you the best of luck!
: I'll be rooting for you from the audience!
: The first round should be child’s play for you. Just go out there and go wild!
: (...Win or lose, just make sure you go out with a bang, kid!)
: This is my big debut! I'll show off some of my slick moves!



: Welcome to the Duel Ship Rookie Tournament!
: We have a selection of brave souls from across the islands here today!
: Which of them will stand as king above all others?!
: Round one is about to start!



: The one and only! The lone robot rider, Red!

What does that even mean?

: That's me!
: I pity whoever faces me!
: Red! You better win this!
Audience: Let’s see what’cha got, rookie!



: His youngest daughter has just been born! Give a big hand to the fighting father!


Audience: Yay! I’m starvin’ too! Buy me a steak too!!

: Round one...
: Ready... GO!

The poor guy doesn't even get off an attack.



: Victory in the first round goes to the lone robot rider, Red!
: Dahak and I are invincible!
: Red! You're awesome! ♪



: My, my... impressive...!




: Ah! Hold on! Princess Theria!



: You must maintain this momentum! Keep the crowd going wild! You can do it!
: No problem! I’d better get ready for it, then.
: You there!
: Nice to meet you.
: Hello...?



: Watch your mouth! Do you have any idea who this is?
: She is no other than Princess Theria, the Princess of Prairie Kingdom!
: Cyan, please! We are here incognito. Didn’t we agree to that?

These are apparently Tail Concerto characters, in which she was kidnapped by the Black Cat Gang.

: ...Okay. So what does a Princess want with me?
: You are so strong. Red! I was quite excited to see you fight in that battle.
: Heh heh... I’m not really all that. I do my best and stuff. But, you know...
: Hah! Such naivety!
: From my experienced eyes you are as open and exposed as a cheese full of holes!
: ...Cheese...?
: But you are not without promise! I shall teach you about battle myself!
: It’s okay. No, no need to thank me.
: Ah, excuse me, sir. What are you talkin’ about...
: The second round is about to start!
: That's my call!
: I will be supporting you too, Sir Red. Please fight bravely! ♪
: O-Okay! Thank you!
: I cannot accept anything less than your best, now that you are my apprentice!
: Apprentice? To you? I never agreed to that! See you later, anyway.

Another chance to buy some upgrades before the fight starts.

: Take part in round two?
: Yes! I’m ready when you are!
: Very well. I wish you the best of luck!
: Keep the energy of the crowd going wild, Red. Just like the first match!



: Which of these two will proceed to the final round?
: Round two is about to start!



: The one and only lonely robot rider!! Red!
: Come on! Let’s rumble!
: Red!
: Red! May victory be yours!



I'm starting to feel like the ref is just making up random gibberish at this point.

: Here he is! A former Kurvaz soldier!



Sometimes your boss wants to blow up the ship you're supposed to protect. This is fine.

: This is where my legend starts!
Audience: Do it! Show us what you’ve got!
: ...Hold on! That robot...?!

: Red!
: What do you want? I’m about to start fightin’ here!
: The opponent... he has significantly upgraded his armor.
: Only combo attacks will be able to cause any kind of damage!
: Combo attacks? I do have some mid-air combo skills, but...
: That’s it, then! You need to attack him using your mid-air combo!
: Oh, shut up! I don’t need your advice!

Accurate.

: Although maybe I should brush up on my mid-air combo technique, just in case...?



: Round two...
: Ready... GO!

Just like the first one, he's not a threat at all. His defense in no way matters, because that's how you want to attack anyways.



: The victor in round two is the one and only, lone robot rider, Red!
: Did you see that? Easy victory!
: Heh. All thanks to my advice.
: Red! You are most impressive!



: Well done. Red!
: An excellent victory! All thanks to the advice from me.
: The final round is about to start.
: Here it comes... the final battle.
: Only one match remains. Victory is within your grasp.
: There is nothing to worry about, Princess. I will be advising him all the way to victory!
: See you after the fight.

Another battle, another preparation round.

: Take part in the final round?
: Yes! I’m all fired up!
: Very well, sir. I wish you the best of luck!
: (...I never thought he'd last this long. He could be the next big thing...!)
: I’ve made it this far... I can feel the excitement flowing in my veins!
: Your opponent is powerful. But you are a one in a million master of disaster!
: I look forward to your victory!
: No problem! I'm goin’ out there to win!



: Here it comes! The final round of the Rookie Tournament!
: Here are the bold pair who have reached this climactic battle!


: The wandering robot rider, Red!
: You'll never defeat my super combos!



This guy's... a little bigger than the rest.

: Now witness their greatest champion! Captain of the Clapper Sky Pirates Attack Squad!


Audience: Get out of here, pirate!
Audience: You thief! You pirate thief!
: You there! You seriously plan on fighting me in that thing?

: Look at this body! Any frontal attack will just bounce off!
: Sounds like a challenge! I’m gonna throw you to the dirt, you’ll see!
Audience: That’s right! Get’em, Red!
Audience: R E D! R E D!
: Beat the stuffing out that pirate! (sic)
: We’d expect no less from the final round! The tension is mounting!

This is really just a tutorial that you charge up faster if you grab them from behind.

: Final round...
: Ready... GO!

He's pretty easy, but I mess up while trying to combo-juggle him, resulting in an overly long reminder that I should be grabbing him from behind.



: Our newly crowned rookie king is none other than...
: The one and only! Lone robot rider, RED!

Are other people manning these other robots that I can't see or something? Lone robot rider really just sounds like "I have absolutely no idea what to say for this guy".



: Chocolat! Did you see that?
: Yeah, Red! Congrats!
Audience: Yeaaaaah! (clap clap clap)
: Oh, Red! How wonderful!
: I knew I was right about him.


: Sir Red!

: Hello again, Princess.
: Please, call me Theria. Congratulations on your victory.
: Thank you for your support, Theria!
: You may have won, but I only see room for improvement! That’s why...
: I have decided to take you back with us to our kingdom and train you as one of my men!
: Now that that’s been decided you should get your things together.
: Huh? You don’t get to decide things like that for me!
: ...Red! I shall continue to support you.
: You will? Th-Thanks...
: Cyan, we are leaving. Take care of yourself, Red! ♪
: Please, Your Majesty! Wait a moment! Princess?!

Cyan's sprite only appears for a split second before he's yanked off screen.



: ...Even princesses have it tough, huh? Quite a bodyguard she has there.
: May I have a moment with you, Red?
: Sure... what’s up?
: I just wanted to congratulate you on your victory! I was deeply moved!
: Heh heh! No problem!
: (Heh heh... lady luck has shined down on me again. To discover a fighter of this caliber!!)
: Somethin’ you want to say?
: No, nothing of importance. I will show you back to Airedale.


: Impressive, Red! That fight will go down in history!
: Here is your fight money. Well done.



: Even though it was your debut battle, the audience loved you!
: ...I would love to have you in more and more of the duels!
: ...Really?
: That's right.
: What do you think? I think you could become the next great champion!
: Really! That’s just what I was thinkin’, too! Okay, let’s do this thing!
: Excellent, Red! I knew things would work out between us as soon as I saw you. Call it fate!
: I must get going. Come see me at the Duel Ship for more fights.

This unlocks the Duel Ship as a destination. More fights become available as you go through the story.

Some quests can be done repeatedly, and they'll be marked in green after they're completed. Good for grinding if you need to.




Next time, we'll actually get back to the story.

Cyouni fucked around with this message at 09:56 on Jan 4, 2019

Cyouni
Sep 30, 2014

without love it cannot be seen

Commander Keene posted:

This screenshot seems misplaced; it doesn't seem to connect directly to the dialogue immediately prior, and you have it transcribed just beneath.

Fixed, thanks.

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 3: Make a contract with me and receive a fortune




: Please see Barry at the View Park for more details.



It's northeast of our currrent position. I popped in here earlier while exploring.

: Well, then! Good luck!



: That’s me. Four kittens tore through my house...
: And carried off a number of my most precious photographs!
: Kittens, you say? What did they look like?
: Lemme think... All four of them had striped shirts with vests.
: They ran to the right of this park. Go catch them and get my photographs back!
: Okay! Okay, I’m goin’! No need to cling to me!



This is the area east of the park, but if you check the map, it says we need to go further.



We get this as soon as we appear in that area.

: Huh? You got a problem?
: He’s wearing a striped shirt with a vest. He could be our robber!
: You there! Stolen any photos recently?
: Argh! I’ve been made!
: Give ’em back right away and I’ll let you off with a cuff around the ears...
: See ya!!!

The kitten runs off.

: Hey...! Hold it!
: Red. get after him! He ran off up there!



We pursue to the next location, which is just up the stairs.



We keep going until we reach the top of the stairs.



From here, we just have to wander a bit until we find a suspicious wiggling box in the middle of the area. Breaking that box causes the kitten to pop out.




: Hah! The photos are the property of the Black Cats Gang!

Another set of recurring characters from Tail Concerto, they stole things.

: The Black Cats Gang?!
: If you want them back. then come and get them!
: Why you little...! Come here!

So we have to chase him around until we can grab him (safely) with our mech and (not) crush the breath out of him.




: Ah! You swine!
: ...What is this? This is only one ripped piece!
: Oh that’s too bad... We ripped all of the photos up!
: Ripped them up? So where are the other pieces?
: I dunno. I guess my comrades have carried them off.
: But they are all skilled at hiding themselves! You’ll never find them.
: Barry said that there were four thieves. So where are the other three?
: Bye-bye!

And choosing that moment to stop answering, he runs off.

: Hey! Hold it! Don’t run off again!

Has shouting that ever stopped anyone from running?

: ...Guess we just have to go looking for the other three.



: From inside the warehouse!
: Hah! Skilled at hiding, are they? Amateurs!



Right away we can see another suspicious crate.



And in the pan we can spot a barrel, as well.

: Absolutely! They’re here. It’s not just a hunch, it’s a strong hunch!

So from here it's pretty much the same - break the crates and catch the kittens. Breaking the first one:

: Hah hah hah! I knew it! Found you!
: Uwah! Adios!
: There’s no escape from me!

Catching the first one:

: Got’cha! This torn piece of a photo is mine.
: Gah! You’ll regret this!

Catching the second:

: You couldn’t escape from me in one hundred years!
: Uwaah!
: Red, only one more to find.

Catching all three rewards you with the photo, letting you view it from the Cabin.



: That was a lot of work. but now I’ve got that piece back!
: Oh no! My photo piece!
: ...Looks like I got a full photo together.
: But lots of them were stolen, right?
: Hey you! Where are the rest of the photo pieces?
: ...I dunno.
: ...Don’t tell me the rest of your gang buddies have carried them off?
: Nyah hah hah! They’re gone, buddy, long gone.

These are the smuggest kittens.

: S-Seriously...?
: And now we’re gone too!

And they are.

: I still need to talk to you. Hold on!



: They sure can run fast...
: ...I can’t do anything else here. I guess I’ll let the client know what’s happened.



: ...What happened? It’s been ripped up.
: Ah... it was like that when I found it.
: O-Oh no...! My precious collection!
: N-No need to get so down...
: At least I have the backups. ...I don’t care about the photos anymore.

Easiest job ever, apparently.

: You don’t...? But there are still more out there. Right?
: I don’t need them back. You can have them, if you can find them.

So from now on we can just grab kittens across the world for photo pieces. If we get enough photos, we show them to Barry and get rewarded.



: The photo may have been ripped into pieces, but you did get all the pieces of it back.



What a nice client.

: Thanks... I feel so bad about this. Those kittens are gonna pay.
: You know what... ...I’m gonna catch them all and get all the pieces back!
: Really? If you do manage to collect the photos... show them to me, will you?
: Sure! Just wait and see. I’ll get them all back.
: Good luck with that.





So this is our last quest, and our story one. Ignore the rank, apparently if you open the quest twice the briefing doesn't happen again, so this is from before.

: Please see the Merchant in the Residential District in the East Ward for more details.
: Huh?
: ...
: You comin’ along, are you?
: You know, you may have brushed it aside in the ship back there...
: But I really think you should give the Medallion back to me.
: That ain’t gonna fly. You never heard of finders keepers?
: But anyways. I don’t even know if this thing really belongs to you!
: Well, if that’s the way it’s going to be, then I’m just going to have to stick around you a while.
: I need to determine if you are suitable and worthy of that Medallion.
: Huh, do whatever you want.
: (What’s with this guy...?)



We've never really been to this area. It's bigger than it appears, in that the map expands once we get there.



This is the first area, and the second's where our client is. I pick up two P Crystals on the way.



: That's right.
: There are three containers in there.
: Each one needs to be placed on one of the plates on the floor.
: No problem. I’ll be finished before you can blink.





There's a third box and plate I skipped.

: I won’t be able to reach the ones up there by jumping, though...
: Find something you can use to step up on, then!

The trick's just that you need to use one of your three boxes as a stand to jump off of.



From there it's easy. Literally just moving boxes onto plates.





: That was quick. I actually didn’t blink yet! Well done!
: Here’s your payment.




It's worth only one piddly QP.

: Nice doin' business with ya.
: Great! Catch ya later.



There's a bit of a crashing sound.

: Oh my...! Look!
: What’s up, Chocolat? What...
: What the--?!

There's a screech in the background.

: ...So they’ve come.

♪ Music: Spiral Nightmare





The street looks a little...different.

: Furballs... Not these guys again!
: Red! Are you okay?
: I’m fine! But the town definitely isn’t!
: How terrible...
: I’m gonna make these guys pay! Chocolat, help me out!
: No, please. Wait... Let’s escape for now.
: N O W A Y! You’re telling me to just abandon this town?!
: That’s not what I mean!
: I gotta get goin'!
: No, wait!

: Looks like you get it first, buddy!



So these guys are the same as last time. One more comes in after the first goes down, but they're not hard.



: Not quite, I’m afraid.
: They are called Shades. Weapons created by Lares.
: Lares?
: The giant monster you saw while on the Hindenburg. That is --
: Tell me about it later! Right now I’m trying to get rid of these guys!
: ...In that case. you need to find the Shade Leader.
: Defeat the leader giving orders to the other Shades, or...
: So basically Just take out their boss! Got it! Let’s go!

We have to lift a large chunk of rubble out of the way to continue onward.



It's just two more Shades, with an extra coming after one's been defeated.



: Please refrain from bragging and move on! It’s not over yet!
: I don’t think I like your tone, brat...



: Fine, Elh! Just stop giving me orders!
: Why should I listen to anything you have to say?
: This is neither the time nor the place for such a discussion.
: Grrrrrrh! I hate it because Elh’s right!



This very conspicous save point is probably here for no reason.



♪ Music: Terror Awakes



: !!
: So this is the boss?
: I think so... And I think it’s looking at you!

:siren: Boss: Shade Leader :siren:

♪ Music: Pride in Blood

So, our first boss. It's got two main things. One: It spawns a Shade in front of it. It'll keep doing this as long as no Shades are around. They have reduced health, and will die in two hits if you chuck them into the boss.



The other thing is a pretty wide-range spin attack, and it tries to move towards you while it does that.



You can also pick it up and throw it like any other enemy, though it's a little tricker thanks to its size and reach. In the end, it's not too hard, and I use a Shade's darkness ball to kill the Leader.





: Red! The others are starting to run away!
: That means it was the boss, then. Nice!
: Did you see that, Elh? See how strong I am?
: Gloating because the immediate enemy is gone... You ARE a child.

I'll note here that Elh's listed age is "looks about 14" while Red's 17. (Chocolat's 13, by the way.)

: What did you just say?!



♪ Music: Another one not on the soundtrack (it's killing me how many of these there are) ♫



: Huh? It’s not my fault the town got attacked, okay, chump?
: Actually, it IS your fault.
: What?!
: THIS is all your fault.

: Hey! What’d I do?
: Those Shades came here because they were after you.
: Uh, WHAT?! What’s that supposed to mean?
: ...
: The medallion that you activated. That’s what they want.
: So that’s why they attacked the Hindenburg, too? To get this...?



: (The medallion chose him... There’s no turning back now...)
: ...?
: Excuse me but your name is...
: Red. Red Savarin.
: Well then. Red Savarin.
: I have a request to make of you. A request to you, to a Hunter.
: Will you take care of that medallion?
: What?
: ...Let me say this another way.
: Go ahead.

Video: A Contract



Red: Huh?!
Elh: I'll pay you a great fortune.



And on that note, chapter ends.

Cyouni fucked around with this message at 01:39 on Jan 7, 2019

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 4: Guild Master



: Will you stop laughing like that! It’s freaking me out!
: (One billion sure is a lot... but still...)

Flashback!



: R-R-Red! Did he say one billion? As in... one whole billion?!

At those numbers, I'm not sure it'd matter that much if it was half a billion.

: Y-yeah... That’s a lot of zeros.
: And, what are the details of the contract?
: All you have to do is help me seal Lares away.
: I need the medallion to do this, and you, because you activated it.
: ...What if I say no?
: Then eventually Lares will destroy the world as we know it.
: ...
: Please meet me at the Café in Spinon tomorrow.
: l have some business to tend to in the area.



: Hey, are you listening?! We’re going to Spinon, right?
: Huh...? Yeah, I guess we are...
: It’ll be fine. Just fine. You worry too much.
: If we get into a jam, I know you can get us out of it.
: That’s how it’s always been. Right?
: Okay, then! To Spinon!

We don't go to Spinon. Instead, sidequest time! (We have to do most of these to progress the plot eventually.)



You can see Spinon in the background, and it looks like Airedale and the Duel Ship have new quests for us. Airedale has 3 quests (1, 2, and 5 QP) and the Duel Ship has 1 quest (0 QP), so we're doing the Duel Ship first.



That's what the Duel Ship looks like on the map.




: All right! Time to kick some butt!
: Good luck out there! Give us a good fight, okay!

Being a repeatable quest, it doesn't have much in the way of story. So let's talk about the fights.



: The match up for round one - Red VS The Terrible Trio!



: Round one! Ready... GO!

It's pretty easy. I take a few small dings, but it's three Kurvaz, and therefore not an issue.

: We have our winner! Round one goes to RED!
: Way too easy!
: Kyaaah! How annoying! You’ll be blue and black next time!



: The match up for round two - Red VS The Clapper Combination!
: Boss says this is for our own good. But I’m almost too scared to move!
: ....Are these guys really sky pirates?
: Round two! Ready... GO!

Still not that bad, though I take two hits I really shouldn't have when I try and take out a dead enemy while the other one's still moving.

: We have our winner! Round two goes to RED!
: There’s no way I’ll ever lose against goons like you!
: I knew we’d lose...! Boss is gonna kill us...!



: The match up for the final round - Red VS Haulage Brothers!
: You’re faced with our combined powers! You may as well just tap out right now!
: The final round! Ready... GO!

This is where I start realizing exactly how big of a disadvantage I'm at going totally vanilla. These guys have enough reach and attack speed that I get hit a few times trying to maneuver into a decent position (since I don't have any Mobility), and I take a few hits when I'm finishing lifting one of them, disrupting my combo (since I don't have any Hydraulics). The attacks I do get in work well enough, but by the end they've managed to take out half my health. Still, I pull out a win.

: We have our winner!
: Here he is! The champion of today’s brutal duels!
: Red Savarin! Congratulations!

Cheers and confetti.



: We were invincible back at home! The world sure is big, huh...!




This quest isn't worth any QP, and is repeatable. Next stop, Airedale.





: Iggy is waiting on the second floor of the China Store that sells painted plates.



: Well, then! Good luck!





: l did indeed post that job. Which means first I need to ask you...
: Have you ever felt waves, man?
: ...Waves?
: I see... that’s cool, man. Don’t worry about it. You see, I got a problem.
: I don’t have enough tunes. I need more sounds to make sweet tunes, man.
: At the moment I can’t even render the little finger of my sweet, sweet honey babe into music!
: Sounds... Uh-huh...
: What I need from you, man, is to use this recording device to gather two tunes for me.



: And umm... Where do I get these tunes from?
: I need the tune from the hornweed that grows in View Park...
: And the tune of the phonograph inside the house with the blue roof.
: Both places are to the east of this house. I’m counting on you, man!

This is really just another 'tutorial' quest. When we get to the Park:




: I need to search that plant... Which means I need to get off of my robot.

We grab the note, which is worth 100 points. (We'll talk about that later.)

: Great! That sounds like a tune!
: One more to go!

We can see the house from the next area.





: It’s comin’ from over there...?



So we grab it.

: The tune of success!
: That’s both tunes. I guess I’ll get back to Iggy!



: Cool, man, cool. Let me take a listen.
: ...Wow... These are...!





: Woo-hoo! ♪ This is a masterpiece! I think this track might just be too cool, man!

: Ah hah hah hah! ♪ You’re a life saver, man! Here’s the reward!



: Well... thanks. Anyone ever tell you that you are um...unique?
: Never, man! ♪ Ah, I just get a bit excited when those waves start rolling in...
: I’m getting good vibes from you, though. You collected these gnarly tunes, after all!
: I’m thinking... you might have a hidden talent there, man.
: I have to say hammering out some music does look like fun!
: ...Awesome! Well then why don’t I teach you how to make some sweet, sweet music!

So how this works is we do just like we did before, collecting Notes from similar places. Using that, we build the game's music collection from our Cabin. Most music is either 30 or 50 points to create. And just like Barry, if we talk to Iggy after making a ton of music, he has rewards. Odds are I might have to use this to create the rest of the game's soundtrack, unless I can figure out how to rip it from the ROM. (It also should help me in figuring out what music is used in the soundtrack, as well, since new tracks only show up after they've been played in-game.)

: Yeah. actually... I’ll give it a try.
: Once you’ve made some music come back and see me again! I wanna hear your waves, man! ♪
: Sure, no problem.
: All right! I can just feel the cool waves comin’ from your soul, man!
: W-Waves...?
: Something wrong?
: ...Looking forward to hearing your work, man.
: (I hope making music doesn’t turn me into someone like him...!)



That was actually worth 5 QP.



: Go see the Merchant in the Residential Area in the East Ward for more details!



Same Merchant as last time we did a quest, so he's in the same place. Or looks like the same one, at least.



: That’s right! So what d’ya need?
: The warehouse you see there has been infested. I need the insects wiped out!
: Sounds easy enough. I’ll get to work!
: I’ll be waiting here. Let me know as soon as you finish.



: Hummm... I’m not seein’ a whole lot of bugs in here...
: They're probably hiding!

Just like the kittens, they're hiding in boxes, though they're a lot stealthier about it. They're also a lot slower, letting you camp their landing spot to instantly grab and smash them. There are three ants (?) hiding around.



: You think that's all of them?
: Not yet. The fur on the nape of my neck is still pricklin’...



aaaaaaaa

: Still a big one left! I knew it!

Okay but seriously, it's not threatening. It's really slow, doesn't turn well, and has slow attacks. So it gets juggled to death instantly.



: That's all of 'em!
: Yeah! You think the merchant will take that leg as proof of having finished the job?



: That’s right! Here you go!



: Uh... disgusting...! It’s still twitching!
: Anyway, good work. Here’s your payment.




This one's 2 QP.



: Alman will be waiting for you in the Loading Dock over by the East Ward.



: Well, then! Good luck!

This time, we just have to go straight instead of making the turn to the Residential District.



: ...Are you Alman?



: Y-Yeah...
: Wooo, lovely! Darling! It really is a very simple little job!
: Do you see those four containers scattered around the Loading Dock...?



Those are the two hard ones, there are two easy ones nearby.


: Please carry each to one of those four plates on the right side!



: Right. Let me get started!
: Oh, so eager! So very eager! I love it! Off you go!
: I’ve turned on the lifts, so feel free to use them, sweetie!

You need to take the lift up to get that box at the top, and then use the lift to bring it down. The other box to the side can be reached with the same trick as before of using a box as a stepping-stool. Again, an easy job, and it only takes a little over a minute (including some dumb placement mistakes).

: Finished! Now I just need to let that bizarre client know!

This starts a trend where we have to manually go back to the client to report. Quite a few of these are Alman's.

: All done!
: Oh, you kept me waiting, you little scamp! Here’s your reward for working so very hard!



: Thanks, dude!
: My name is Alman! ...You little tease!



That leaves us 1 QP short of rank 3. That said, everything else is done, so off to Spinon we go.





Just a single canal, mind you. But you may have noticed a shiny golden ship in the background...

: Isn’t that the Kurvaz Flagship, the Golden Roar?!
: What’s the Kurvaz Admiral and warship doing here?!
: Please don’t tell me they’re looking for us...?
: What? To get even about what happened on the Hindenburg?
: We’re not THAT important. Anyway, let’s keep a close eye on them.



: Wow!
: What?
: That’s Bruno!
: Bruno...?
: The president who created the Kurvaz! The Guild Master!

Video: Kurvaz Guild Master







There's a stray kitten running around as we head onto the Bridge, so we grab him, collecting a photo piece.





: Well. there’s a Quest Broker here. May as well kill some time.






: We’d like you to lend us your Crystal Stone Key.
: I see... Unfortunately, I’ve never heard of such an item.
: ...Hmm-hmm.
: Indeed, you have the ability to lie with a straight face.



: Perhaps you’ll suddenly remember what it is before we come back.
: If not, you’ll put us all in a VERY... DIFFICULT... SITUATION.
: Fuwah hah hah hah...!

I'd just like to note that Bruno's voice actor has laughed twice in four lines.

: Your pardon, then.

They leave.

: Grrr...



: (I gotta do something...!)
: Amélie... do you need anything, dear? I’m quite busy right now.
: N-No. I’m fine, Grandpa.

She leaves.

: Now why would the Kurvaz want the Crystal Stone Key...?
: And what will happen to the town if I don’t hand it over...?

There's the rustling of a drawer.

: ...Huh? That’s odd...
: The Key... It’s gone?!
: Who could have taken it...?
: ...! No... Amélie?!

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 5: Rat Race

So last time, we planned on taking a quest to kill some time while waiting for Elh.

♪ Music: Spinon Watertown ♫




That's...some reward. The rank requirement is realistically irrelevant, given you needed Rank 2 to even get to this point.

: Hold on... five rings?! I Just noticed how low the reward is!
: Thank you so much for taking on this job.
: No, actually... I think I’ve made a mistake.
: Please don’t change your mind. This job was posted by a boy.
: Well... it’s not my style to back out on anything.

Let's just ignore how you literally just tried to.

: The client is waiting in the café behind here.
: His name is Frito.
: Hummm... that café is the same place we’re supposed to meet Elh.





: Hey. kid. Are you Frito?
: Yeah, that’s right. Are you... a Hunter?
: Yeah. Call me Red. So what have you lost?
: Yeah, okay... A key. It isn’t mine, though.
: So whose key is it?
: A friend of mine. called Amélie. It was taken from her...

Whoops, looks like we're already too late.

: Taken? By who?
: A s-scatter mouse. They live in the sewers.

Or not.

: This is all getting a bit complicated.
: We need to start by finding the way into the sewers.



: And you took your time. Where have you been?
: ...I was looking into why the Kurvaz are here.
: They are the ones who obtained the Medallion and were transporting it in that ship...
: You mean the Hindenburg? That was a Kurvaz ship?
: Yes... and they are planning something here, too.
: If possible I would like your help...
: Have you made a decision about the contract I proposed?
: The contract. Sure... leave it to me.
: Thank you. So let’s move on the Kurvaz right away...
: Hold on. I’ve got somethin' I need to do first.
: What...? We don’t have any time to lose, you know?
: The Kurvaz are looking for a key. We have to find it first!
: And I have a key to find, too.
: ...A key?
: ...Kid, you said that this key belonged to Amélie.
: ...Who is this Amélie, then?
: Amélie’s grandfather is very important. He’s the mayor of Spinon!
: ...Maybe we are all after the same thing.
: Let’s look for this key.
: There’s a possible entrance into the sewers in the port, near Asmodeus.
: Let’s go back to the port.



: I think we can go inside, but it iooks deep. You guys better stay here.

: Very well... we’ll see you back at the café.
: Get that key back, Red!

: It’s open. Chocolat, I’m countin’ on your navigation.

♪ Music: Bad Omen (?) ♫



This opening area really just has signs and boxes to break for cash.




: No, wait. If I turn that valve and drain the water I should be able to carry on.
: I guess I should swim over there...

So the trick here is that Red can do a bit of swimming outside his mech. He can't fight while swimming, but he can try and swim faster with A and jump with B (mainly used to exit the water). The main caveat is that he can't swim completely underwater, so it's really just to find ways past barricades.



With the water drained, I grab a chest on the other side for a P Crystal and continue on.




: Found you, mouse brain! Are you the one with the key?
: You really think you’ll find it so quickly? With your luck?

He's not that much of a threat, though he punches me in the face for not even bothering to dodge his opening attack. There's a door off to the side here.





It's completely filled with water, so off the mech I go, circling around some pipes...



I can't fight these things, so I have to swim fast, jumping every once in a while to try and dodge.



2 P Crystals is my reward, though I haven't been really using them thus far.



Going back to the previous room, I miss a chest at the end. I can't get it now, but it probably contains P Crystals, and I would have had to come into this room while the water was still up and swim over. Oh well.



: Right in front of you!



: Ah! The mouse to end all mice!
Scatter Mouse: *screech*
: It looks like he’s the one.
: Cough up the key, rat face!

:siren: Miniboss: Scatter Mouse :siren:

I do horribly on this. He really only has one trick.



Up to two mice drop from the ceiling when he does this. You can dodge it easily, and throw the mice at him. After a few throws, he'll be knocked down and easy pickings for you to grab him. This is realistically the best way to fight him, so of course, I don't do that.



I spend multiple attempts trying to grab him without any Hydraulics, and constantly get punished by either him rolling into me or the mini-mice hitting me. The few successes I get, I fail to capitalize on the combos, and get only 1-2 throws off.



All in all, an embarrassing performance, though he doesn't do enough damage to be threatening.




: Take the exit to your right and you’ll come out in front of the Quest Broker.

I make a little side journey to this room in the north first, to pick up another 2 P Crystals.



Contending with the swiftly-flowing water's best done by jumping between the platforms.

♪ Music: Spinon Watertown ♫





: ...Really?!
: That’s it! That’s the key! Gimme gimme gimme!
: Aren’t you forgetting somethin’, missy?
: No, I’m not! Give me that key!
: Frito here put up his own money for me to find this, okay?
: Oh...!
: ...Th-Thank you, Frito.
: Eh?! ...Y-Yeah, no problem.
: Well said, missy. Here you go, take it.
: Thank you, Red!






: You’d better give it back to him.
: ...Wah! G-Grandfather is very busy now.
: Don’t worry. We’ll go with you.



♪ Music: Silence ♫




: They’re... hunters, Grandpa.
: Amélie!
: Here you are, Grandpa...
: ...I suspected that you were the one who took it.
: I’m really very sorry...
: Amélie only wanted to protect the key from the Kurvaz.
: ...But then a Scatter Mouse grabbed it!
: And these nice people got it back for me!
: I see...
: The Kurvaz want to use that key for something terrible.
: ...
: Please, you cannot let them have it.
: But who knows what they’ll do to Spinon if I don’t give it to them?
: I have an idea. Simply tell them that WE stole it.
: What?!
: Grandpa, these are nice people! Nicer than those Kurvaz people!

Low bar, but thanks for the vote of confidence.


: ...If Amélie trusts you, then I shall trust you too.
: Please, take the key.
: But wouldn’t doing so mean that they’ll start coming after you?
: Please do not worry about that. We’ll be fine, won’t we, Red?
: Y-Yeah...



♪ Music: Spinon Watertown ♫



: My grandpa said it opens a Shrine in the waterways beneath the city!
: A Shrine... That might be worth checking out.
: Where’s the entrance to these waterways, then?
: It’s underwater. You can’t go in there unless you open the water gate!
: So where do we have to go to open the water gate?
: Just take a gondola from north of the café.



: I gotta get off the Dahak in order to get on the gondola.





There's also a shiny (2 P Crystals) as well as a music note in the background to pick up.



: Oh? And what might you be wanting?
: Just wondering if you could open up that water gate for us?
: ...Why might I do that?




: (Now that’s some bad acting...)
: Please, I’m begging you, sir. Open the water gate for me! Pretty, pretty please? Sniff.

I appreciate that she's literally saying "Sniff".

: I can’t very well say no to that, now can I? Just wait right there!






: Sniff... Thank you SO much, mister! You are SO kind... Sniff.
: .........
: Let’s get going, Red.
: (And back to normal, just like that!)
: The entrance is t4o the right of the street with the Quest Broker.
: Let’s head there right away.
: ......Yeah. (Scary... but kinda impressive...)




: Great! Thanks!



: This is where we say goodbye then, Amélie.
: You’d better come and play with me again!
: Good luck, Mr. Red.
: See ya, kids!

♪ Music: Bad Omen (?) ♫



Sewers part 2: The Sewering. This one's full of hopping murderfishes that jump across and try and hit you every so often. Their trigger range is just outside your hitbox, so if you're careful it's easy to grab them in midair. After you get hit twice, at least.



There's another fish on the way, but the annoying thing is that they give only 1 xp because of how weak they are.



: The room is full of water... I’ll have to leave the Dahak here.
: Watch out for the fishies in the water!



They hurt a lot more when you're not in your mech.



The chest contains a P Crystal.



Well that's not omino-



It chomps the air right in front of us, then retreats. It doesn't come back, but remember this fish for later.




: There’s a valve over there... Hopefully it’ll drain the water!




: That drained the water. I’d better get back to my robot!

The fishes died as a result, leaving our way back unimpeded.




: Look, the water was covering those entrances.
: Let’s try going through them to get to the Shrine.

I go back to get a P Crystal, but miss this door:



I'll come back quite a while in the future to grab its contents.



This area just contains more little fishes, as well as a bigger hungry one.



Still not a threat for now.



: S-State your name and business!
: Uh... this is a stick up! Let us through and no one will get hurt!

Surprisingly, this doesn't work. :v:



After I take him out, I start moving forward, and get myself caught between these two fine fellows that appear.



They follow that up with two more bladed Kurvaz, who turn out to be a little annoying if only for the fact that the back one can skewer me from behind the front one, and there's no way to dodge sideways in this area.

: Nurse...! I’m coming back again!
: Sorry about that, pal. Just sit the rest of this one out, okay?



: Indeed it does. The Kurvaz have laid out a welcoming party!



♪ Music: Cosmic Stylings



: I was gonna ask you the same thing... You Kurvaz Hunter you!
: I’d prefer it if you called me Calua, dude.
: Don’t tell me you’re down here lookin’ for the Crystal Stone too?
: Crystal Stone...? So that’s what Kurvaz wants, is it?
: Dude? Did I just say something shouldn’t have?
: Is this idiot for real...?
: But anyway, we don’t have the Key, so we aren’t gettin’ anywhere.
: You mean... THIS Key?



: Red, you’re the idiot now... You didn’t have to show him that!
: ...Ah, yeah.
: I’d be really happy if ya left the key there for me, dude.
: Dream on! Get out of my way! I’m coming through!

♪ Music: Decisive Battle

:siren: Boss: Calua :siren:

So, this is our first mech-type boss. Fortunately for him, Calua's better at fighting than he is at keeping secrets. He switches between melee:



...and ranged:



but doesn't intermix them. Once he's started firing his gun, he'll stay that way until he's fired four shots. With our upgrades, it's hard to get close to him and grab him without being meleed, so instead I chuck his mini-missile back at him.

But what's this?



Picking up his dropped gun lets you fire a few shots of your own, based on how early you got him to drop it, though he'll sometime dodge them. Once you're out of shots, you can chuck it for one last hit.

Once he's gone below half health, he starts using this:




If you're grabbing him when it starts, he'll throw you back, and usually land a guaranteed hit off it. If you're fast, it's a good chance to punish him after you dodge, but our upgrades aren't quite high enough for that, and I get clocked in the face a few times for trying. Eventually, though, I take him down.

♪ Music: Cosmic Stylings



: Yikes! Maybe I underestimated ya, dude!
: You’re going to tell us all about Kurvaz’s plans...!
: Wh-oa, dude! I gotta bounce! Like now, dude! *leaves*
: Hey! Get back here!



: We may as well let him run.




: ...Just put it in here?
: ...huh?!

The waterfall parts to reveal...



♪ Music: My Distant Blade ♫



: One Crystal Stone, coming right up!






: The source of my powers, Nono, is reacting to the Stone.

: Meaning this definitely has something to do with Lares.
: Okay! Now let’s split before the Kurvaz come back!



: Everything’s ready! Are you okay, Elh?
: I’m fine. But please, let’s leave before the other Kurvaz spot us.
: And we're off!
: Aye-aye, sir!

♪ Music: The Master ♫




: And just WHY would you return without it?!
: Well... Uh...
: They were funny, dude, so maybe I toyed with them too much.
: This isn’t the time for jokes, Calua... Get serious and tell us straight. Who was it that took it?
: It was a smallish, red robot. The Hunter dude’s name was...
: Red. Yeah. I think his little Felineko buddy said ”Red”.
: I know who he is talking about.
: Is that so? Then I’ll leave the rest to you.
: I’ll be resting in my chambers.
: Very well, Guild Master. Gren, can you track them down?



: Good. Give my regards to the Director, Lady Opéra, for me.
: Understood. We shall depart at once.
: Later, dudes!



: Accompanied by a Paladin, of all beings...
: Coincidence...? Unlikely. Heh heh...
: ...Elh...

Cyouni
Sep 30, 2014

without love it cannot be seen
I honestly probably should, but it hasn't really been causing me that many problems thus far (up until the one other boss I just played through who definitely expects you to have a certain amount of Hydraulics). I'm considering having a bunch of decent upgrades sitting around in the future, and swapping them in if I have problems.

Cyouni
Sep 30, 2014

without love it cannot be seen
Doggy paddle is 100% what's going on.

Red does level up aside from the mech, but it's really only for increasing your max HP and (rarely) a mid-battle heal.

Cyouni
Sep 30, 2014

without love it cannot be seen
I just wanted to note this isn't dead - I have an update half-written right now (and the material recorded for a couple updates after that), but a family reunion at the end of January coupled with a ton of work immediately following that ended up crippling my pace. Next update should probably be up tomorrow at latest.

Cyouni
Sep 30, 2014

without love it cannot be seen
Yeah, if there are image problems, it's likely the sheer abundance of images on a single page.

Getting to a second page would help that a bit (for future posts), but I'm not confident in that happening.

Cyouni
Sep 30, 2014

without love it cannot be seen

Scalding Coffee posted:

What are you planning your upgrades around?

I think I'll probably be running a pretty balanced offensive set between Mobility, Hydraulics, and Attack. A few updates in the future, I've hit the point where the game expects me to have some level of Hydraulics, so I'll bring it up so that I'm not constantly flailing, and divide the rest among Mobility and Attack.

That should also be enough to put the soon-to-come update on a new page.

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 6: Cleaning Up

So last time we left off, we grabbed the Crystal Stone. Also we probably have someone after us. But never let that be said that it stopped us from doing sidequests.

♪ Music: Brief Respite ♫



: Can’t we just seal this Lares thing away and be done with it?
: The sealing ceremony is called the Rite of Forfeit...
: But I cannot do it right now.
: The door to the sacred lands where it can be performed is well hidden--
: Its location changes each time after each use and appears only when the time is right.
: Well then, I’ll just go run some Quests until this "door” shows up!
: I’d like to get Asmodeus tuned up in the meantime as well...
: Which means a visit to Diamundo in Davren Islands.

Which means it's sidequest time again, since I always do those first (and usually have to anyways).



This time, there's quests in Spinon and the Duel Ship.

♪ Music: Duel Ship ♫




: Special duel training for a fan, huh? You mean a fan of mine?
: Of course!
: Her name is Toffee. A real nut about you, Red! She says she wants to see more of your brilliant duels!
: Seriously? Heh heh... You tryin’ to make me blush or somethin’?
: No no, not at all! You’re the new face that everyone expects big things from, after all!
: (And also a great crowd pleasing fighter that’ll bring in more customers!)
: Are you okay? Your stomach hurt or somethin’?
: ...No, I’m fine.
: So what’s this training all about?
: Nothing major. All you need to do is fight duels that’ll make your fans happy!

Isn't that exactly what I always do? Also I like how Quentin apparently does his whole turn-away-and-mumble-to-himself thing in-universe.

: That’ll be the perfect training in how to duel!
: Simple enough! I’ll go and get ready then!



: Huh...?!



: I can’t believe it's really you! Oh my! I don’t know what to say! ♪
: Uh-huh...?
: Wait a minute! Who are you?! Why are you in here?
: Enough, Red... all fighters need to treat their fans with respect!
: ...So this is my fan, huh?
: I’m Toffee! Great to meet’cha!

You may or may not remember her from our first match.

: After first seeing you in battle I was so excited... I've been dreaming about you ever since!
: I’m a Hunter too, but... I’m so weak, I just mess up all the time!
: So I want to learn to be able to fight like you! Teehee! ♪
: Okay then! I’ll be sure to put on a good show for you today! Watch and learn!
: I will! I’ll be rooting for you and learning from you at the same time!



: Please come to the reception when you are ready to take part.
: Looks like they’re ready for me.
: This is it...! I’m getting nervous! Are you, Red? Are you?
: Nervous? Me? I’m not even gonna break a sweat out there!
: Wow! So-- coooool! Cool and calm! ♪
: Of course! Time to go to work!
: I’ll be cheering for you all the way!!

Just as always, we have the chance to buy some last-minute parts.

: Take part in round one?
: All ready!
: Very well. I wish you the best of luck!
: I'll be cheering for you from the stands!



: The special exhibition match! As a reward to all of our loyal fans! You fledgling Hunters who dream of becoming the fighters of tomorrow! Let the bravery of one of the best among our current fighters fuel your future ambitions!
Audience: Yeaaaaaah!
: Yeah! ♪
: Then without further ado, here we go! Round one! May the fighting-- begin!

Really, now that I think about it, he should be marked as "Announcer" and not "Referee". He doesn't really do any refereeing.



: The lone robot rider! The one and only-- RED!
: Oh, this is really exciting! I’m gonna kick some tail. Watch me win, everyone!
: I will! ♪
Audience: Show us something amazing!

I think I figured out what "lone robot rider" means, as well. So far, Red's seemed like the only one in the world who has a mech and spends his time sitting on top of it. Probably not the best safety procedure.



: Round One... Ready...! GO!

This one is insanely easy. These are the rats of normal size that you can instantly grab, and two throws is enough to take any one of them out. I think even if you literally just stand there grabbing and throwing, making no effort to dodge, you'll still kill them all before they kill you.

: That settles it! The winner of round one is... The lone robot rider, Red!
: That's one win for me!
: Wonderful! Red! ♪ You're so cool! ♪



: Congratulations! So heroic, Red! You made it look so easy! ♪
: I told you, didn't I? Didn't even break a sweat!
: Yeah! You were right! ♪

: Round two is about to start. Please come to the reception when you are ready to take part.
: It's that time again already!
: Your next opponent looks pretty tough! Will you be okay?
: I like 'em tough, don't worry! I'm gonna win, just like always!
: I knew it! Just what I was thinking! ♪
: Just you watch me! I'm gonna win within three minutes, just for you!
: You will?! That's a promise! I'll keep you to that!
: No problem!

: Take part in round two?
: Yep! All ready!
: Very well, then! I wish you the best of luck!
: Don't forget your promise!
: I won't!



: Round two! Here it comes!

I think you know the drill with the camera by now.

: The blazing red light of hope that leads fledglings back onto the one true path! The one and only! The lone robot rider, RED!
: Oh, Red! You’re gonna win within three minutes, right?
: Yeah! Time me, if you like!
: Wow! This is something special! Red has declared a self-imposed rule!
Audience: Red! Red! We'd expect no less!
: Huh?



Whoops.

: You've turned it into a full-blown rule now?!
: You’re getting carried away again! You always do this!
: ...No problem. I just have to win within three minutes!



: Round two... Ready...! GO!

So, individually these guys are easy. When there are three of them, they're a lot harder. Their attacks come out pretty quickly, they move decently fast enough that they can catch up to you near-instantly when they're moving, and since there are three of them, they layer their attacks so that it's hard to get a decent combo going. I'm actually not sure how much a good level of Hydraulics would help here, as I get them into the air very quickly, but trying for the jump-throw gets me hit. I get hit multiple times trying to combo, so eventually I just resort to flipping one, running, and using it to perform a single throw later. Even then, they still get in some hits, resulting in this by the end:



: That's it! The winner of round two is... The lone robot rider, Red!
: How was that?!
: You did exactly what you said you would! That’s how a real Hunter does it! ♪



: But the crowd was loving it!
: I was loving it too, Red! Wow! ♪
: Heh, heh heh! Pretty cool, wasn't I?!


: The final round is about to start. Please come to the reception desk when you are ready to take part.
: Heroic Red! What self-imposed rules are you going to fight under this time?
: What? I have to do that again?
: I think you should! The audience is expecting it!
: O-Okay! Well then... I’ll defeat my opponent within a minute this time!
: So cool! So, so cool! I’m becoming more and more your fan!
: (Heh heh... this guy is so easy to bait...! The crowd is going to go wild now!)
: Let's do this, then! Time to go all out!

: Take part in the final round?
: I'm ready!
: Very well, sir. I wish you the best of luck!
: The final round! I'll support you with all I have!
: Good! You pay attention and you'll learn a lot!
: Teehee! ♪ I'll do that too!



: After beating his self-imposed time limit in round two I know you are all crazy for more!

: Grabbing victory with his left! Raising glory with his right! The one and only - The lone robot rider, Red!
: And I must say! I shall end this within one minute!
: Ladies and gentlemen! Red has made another declaration of a self-imposed rule! You will lose the round if you take longer than one minute! Are you sure, Red?!
: Yeah, Red! Are you sure? You understand what this means?!
: I’m a man of my word. If I say I’ll do somethin’, I do it!
Audience: Yeah! He's crazy! Oh man!
: Oh, Red! You're so heroic!



: Final round... Ready...! GO!

This is realistically a lot easier than the last - the mice have to curl up before doing their roll, and it's a lot easier to block the rolls with other rat bodies. They also give you a lot more openings than the Biggants, so getting off combos is simpler.



The time limit isn't that big of a threat, as even without upgrades, I still have a good 15 seconds on the clock.

: That's it! Victory in the final round, all thanks to the support of all you fans! The lone robot rider! His name... RED!



: Great work, Red! ♪ You're just the greatest! ♪
Audience: Cool, Red, very cool! I wanna see you fight again now!



: Hey, even all that was no problem for someone like me!
: Here’s your fight money. Spend it wisely...!



: Thanks!
: Ah, and oh yes. Toffee wants to talk to you. I’ll see you later...

: Re-re-re-Red! I have to tell you... tell you something important...!
: RED!
: Hey, Chocolat! Did you see me in action?
: Shush. You need to be more careful! If you lose, we don’t get any fight money, you know that right?
: Y-Yeah... but I did win... No need to get so excited, right?
: Excuse me, Red...? Wh-who’s this girl?
: Sorry, of course. This is my kid sister, Chocolat.
: (So she’s his sister... Still, doesn’t explain why he lets her talk to him 1ike that!)
: She keeps me in line... and is pretty strict, actually.
: Only because I have to be!
: (Oh dear... I had a totally different image of Red than this...!)
: Huh? Somethin' wrong?
: No, nothing... it's nothing...
: I’m cutting your allowance, Red! You’re down to 10 rings for a while!
: Hold it! I’m not standin’ for that! 50 rings, at least!
: No no! You have to repent for the foolish actions you’ve done!
: (Red... how pathetic...!)
: ...So, did you learn a lot today?
: Yes... a lot of things. All sorts of things...
: That's great. Well, see you again!
: Bye bye!
: Goodbye... Red...
: Goodbye... all of my dreams...

And that's the quest clear.



The next two quests are in Spinon.

♪ Music: Watertown Spinon ♫




So, this is a reference to Mamoru-kun. What is that? Unless you live in the Fukuoka Prefecture, you probably have no idea.



Mamoru-kun is an emergency alert and education system for the Fukuoka Prefecture in Japan. So what happened is that CyberConnect2 was contracted to make a fun, appealing system that people would sign up for and pay attention to. They set it in the Little Tail Bronx universe and came up with a whole story and supporting cast for Mamoru-kun. Technically, this is the middle entry in the series, between Tail Concerto and Solatorobo.

: I never really gave much thought to disaster prevention.
: Please go talk to Mamoru, on the Bridge, for more details.

We passed by the Bridge on our way here.

: Well, then! Good luck!



: Yes. Great to meet you! I’m Mamoru. I’m here from the country of Nippon to prevent crime and disasters!
: Wow. You’ve come a long way. Pretty cool.
: Thank you! Here is the pamphlet, full of useful information. Take a look!



: Please give nine of these pamphlets out to the people around town.
: So I just need to talk to them and then hand one over, right? No problem!

There are exactly nine people around Spinon (that aren't Flo). So let's get to talking. You give each of them a pamphlet, and then they take a look at it. I'll just cover the lines.

Smart Woman: In the confusion of evacuation you may get separated from family members. Choose a meeting place now and let your whole family know to go there if anything ever happens.
Fat Man: There have been far more earthquakes recently than when I was a boy. I fear it means something nasty is going to happen.
Smart Girl: Can you read this to me? ...It says I should stay away from strangers? Don’t worry. I know that much. That’s just common sense!
Cheerful Woman: In Nippon they use the latest technology to provide ”prevention mail.” All the latest tips on disaster prevention direct to you! A pretty impressive system! ♪
Frank Youth: This city is safe at the moment, allowing a quiet and relaxed life. But who knows when a disaster may strike? I’ll keep this pamphlet safe. Thanks!
Fat Woman: I heard on the radio that a giant monster just suddenly appeared... Does that mean a big disaster is coming?
: Now that’ s preparation. This is a city of water, after all. There’s a danger of flooding when it rains too hard. One has to stay away from the canals then.
Cool Youth: After a large disaster who knows when the shops will be open or when supplies will reach us. So buying some emergency supplies and water is a good idea! Thinking ahead will help you survive!
Cheerful Boy: Let’s see... tell someone in your family when you go out... Ah! I didn’t tell anyone that I’m here today. I hope my Mom isn’t too worr ied...!

: I’ve given them all out. Better get back and let Mamoru know.



: Thank you so much, Red. Here is something for your trouble.



: I guess I'll be going.
: Okay! See you again!



Two more points for the pile.



: You can get to the Water Gate by taking a gondola. Well, then! Good luck!



: That's right. How do we do this thing?
: Well yes, of course. First thing is to get into the sewer system.
: That’s where cleaning is needed the most. Some of the garbage is even under the water.
: Head over there, anyway. I’ll give you more details once you are on site.



: Do you see a garbage can nearby?
: Yeah, right in front of me.
: I’m sure you see garbage lying around too, yeah? I need you to throw it all into the can. You can carry the garbage can around with you, too. Please clean the whole place up!

This is exactly what it says on the can. Pick up garbage, put in can. You can pick up the can just like any other item and walk around with it. But we run into a problem.



So we have to do the same thing as we did before to get to the Crystal Stone, but with less piranhas this time. After navigating around the few that are there, we drain the water in the other room.



: Whoa! There's still loads more!
: No wonder the water is dirty...

The chest has 2 P Crystals. I've been opening up upgrade slots in the background, so I'll show that off whenever I actually end up needing Parts for upgrades.



There's still a bunch of trash lying around in the room we left our can in. We then bring our can to the other room and dump all five or so chunks into it.[/i]

: That looks like the last stinkin’ piece. The big clean up is complete!
: Good work! Bring the garbage can up with you, please!



: Here’s your reward. It isn’t much, I know, but please take it!




: Thanks for all your help. See you again!



That's only worth 1 point.

We'll leave it at that for now, and head to the Davren Islands for some ship maintenance next time (in significantly less than a month).

Cyouni
Sep 30, 2014

without love it cannot be seen
It's representing times where his (or anyone else's) portrait changes quietly in the background in reaction to something. I used to have a new shot of the game each time it happened, but I started cutting it out in order to help with the number of images on a page. It happens decently often, about once or twice an update, enough that I should probably hunt down where I first used it and make a note there.

Cyouni
Sep 30, 2014

without love it cannot be seen
So the update would have been done a few days ago, but...I did something incredibly dumb, and have to rewrite the vast majority of the update's text. All the other bits are fine, but the text for about 3/4 of the update got wiped out.

Remaking it is also a bit annoying, because the Davren Islands suck. That's the other reason this has taken so long - I just hate the upcoming area every time it appears.

Cyouni
Sep 30, 2014

without love it cannot be seen
Good news, I managed to push through the re-transcribing of everything I'd done before. So now you get to see a bit of why that area is pain.

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 7: Short Trip



Off to our actual goal.





Let's take a look at this ship. It's very...purple.

♪ Music: Brief Respite ♫




: Your little screw up has made a boat load more work for us!
: Du-de! Yeah, sorry! So sorry, Lady Opéra! ♪
: You certainly don’t sound like you’re sorry...

A call comes on the line.

: Lady Opéra, the target appears to be heading to the Davren Islands.
: Splendid work! ♪ Now hurry back here, sweetie.

I just wanted to note here that Opera has the best voice line of "Meow-oui".

: As you wish. I shall return to the Royal Envy immediately.
: Flying a ship this big through the Davren Islands would be suicide.
: Don’t worry about a thing, dear. I’ll send out the Reclaimers! ♪
: ...Very well.

He leaves.

: That boy... As always, I just can’t figure him out...

♪ Music: None ♫




: It’s okay... I can do it again. I know--
: The Rite of Forfeit... It wasn’t that hard the first time...

♪ Music: Brief Respite ♫


We drop in as a call's coming in.

: Huh? What’s he want? We aren’t even on a job for him...
: I heard that you ran into the Kurvaz again at Spinon!
: And I kicked their butts again at Spinon. What else is new?
: You’ve gone too far this time around, Red. It’s not a game. Word is that they’ve sent their Special Ops out after you.
: Special Operations? What’s so special about them?
: They’re the muscle that does all the ”shady” things for the Kurvaz. I would know. I used to be one of them.
: Really?
: Yeah. So when I tell you to run --

*Kaboom*




: What now?!



The screen's shaking while we're out here.

: ...!

: It's...?!

:siren: Video: Sky Bombardment :siren:

♪ Music: [url=https://clyp.it/o5uj5iog?token=59b83ae9ac497dd6a3cb865fa03ccae8]Spiral Nightmare




Here we are, cruising along.



Then a ship pops out of the clouds behind us and begins firing. We dodge the first few shots, but...



And we get blasted out of the sky.



: Indeed, they did.
: Oh, they crashed. How lovely. Release the Reclaimer machines! ♪



: Okay, guys, raise a paw if you’re too hurt to raise a paw.
: ......Uh, no paws in the air?
: No paws in the air...
: I’m gonna check outside... Oh, ow ow...

♪ Music: Davren Islands ♫



Let me preface this with saying: the gimmick of this area sucks.



You can see the weird little floating purple enemies in the background of the previous two pictures.

: Hand over the Crystal Stone! ♪ Or else things will get ugly!
: Just try and lay a finger on me!

These things are actually pretty easy. They take a bit of effort to lift, but die in one hit. We go through three waves of them, with a fourth appearing.



: There seem to be Control Ships commanding all of those flying mechas!
: Where are they, and how do we get to them?
: We need to talk about that... Come back inside the Asmodeus!

♪ Music: Brief Respite ♫




: I called Diamundo to ask him to come and do the repairs...
: But he’s busy with something and can’t get here right away.
: Oh man...
: We have to destroy those Control Ships or the flying mechas will destroy us before he gets here.
: Yeah, but how am I going to reach the Control Ships?
: I’ve put the Dahak into Flying Mode. You can fly to them!

♪ Music: Davren Islands ♫



: Controls in flying mode are kind of different! Be careful!

: There’s a total of 3 Control Ships! Follow the arrows!
: Destroying these small ones really won’t get me anywhere.
: I need to find the Control Ships and take them down ASAP!

So the trick here is that there's an arrow pointing towards your nearest target. You jump and hover in the air, and then can press buttons to move forwards. Controls are airplane-style, which messes me up every once in a while. You can also do a barrel roll, hitting nearby enemies for damage.

Now the downsides. You have fuel. It is very short, and will really only get you to a two-island distance away. The good news is that you don't take any damage from falling, you just end up where you were before your previous flight. Landing is a bit tricky, since your frame of reference is off, sometimes putting you a little off from the island.





The ship itself throws out Reclaimers and missiles, alternating between the two. You can throw both back at it for damage, and that's really the only thing you can do here. So it's just sitting on the platform waiting for it to throw enough ammo at you to kill it.

: Eject! Eject!
: That’s one Control Ship!
: Two more to go!



Pictured: me about to fall after trying to launch from the starting island up in the top right.



This is the path you have to follow, with the island on the far right being the one NW of our starting point. I don't really think the arrow from the previous picture actually points here, but what do I know.



That's the ship. I miss this island the first time due to trying to follow the arrow, and end up underneath it. This is where I also learn that you can miss the ship if you're not up close to the edge when throwing.

: Nooooooo! I’ll get you some day!!
: Just one more, Red!




Follow this path, and you end up...



Here, where you can also see another building in the distance. The ship's propeller is on our left, and it goes down like the other two. It's close enough that you get a lot less time to react to missiles, and sometimes a missile blocks a thrown Reclaimer.

: Lady Opéra, forgive us! The Reclaimers have been eliminated!
: That was the last Control Ship, right?
: All the robots around the Asmodeus have fallen to the ground!
: Perfect! I'm heading back now!

♪ Music: ??? ♫



: Why not let him? He isn’t really one of us, sweetheart. He must’ve gone to get the Crystal Stone and do what the Reclaimers couldn’t do.
: However, if I may, Lady Opéra...
: Now, now... Let’s just sit back and enjoy the show, ’k, boys? Teeheehee...



♪ Music: Davren Islands ♫



: Good work, Red, come on ---
: ...Wow! Something super fast is zooming straight for us!
: Heh?

♪ Music: Pride in Blood

: 3 seconds...
: Pray, to the wind...!

Impact.

: Guwah!





: Be...

: Béluga!
: Elh... I thought it was you.
: You’re alive! Bél --
: Give me the Crystal Stone!
: ...What? What are you saying?
: Hey! You’re here to fight me, right? So FIGHT ME!
: I won’t say it again. Bring me the Crystal Stone. Bring it!
: Or I’ll blow this ship in two!

: What...?!
: Coward!
: Don’t try anything funny. You’re no match for me.
: Yeah... I can see that. Well, this sucks!
: ...Red.
: Elh... hand it over.

: What else can we do? Give it to him, Elh.
: .........



: I know you’re listening in, Opéra. I’ve secured the Crystal Stone.
: Good work, dear! You’re just as impressive as I imagined!
: Kurvaz?!
: Why are you with THEM?! No... ! Not the medallion, too!

Opera's sprite vanishes here.

: Keep your voice down!
: (I’ll be coming for that... next time...)
: !!
: Hmmmm? Did you say something?
: No, nothing. I’m coming back now.



: Béluga!
: Elh?
: .........

♪ Music: Brief Respite ♫



: Um, he stepped outside to think by himself for a while.
: We don’t really know much about him, do we?
: It would be kind of rude to ask lots of questions, though, right?
: Yeah, but...

A call comes in.

: Ah! Diamundo!



: About time you made it here, old timer!
: Can you fix the Asmodeus? Quick, hurry! She’s in pain!
: Hold on, hold on! I must say I am going to need to run some checks first.
: I’ve also got something I’d like you to do for me.
: Oh, really...?



: A race?!
: You don’t mean the "Air Robo Grand Prix," do you?!
: Yep. I’ll do the repairs while you’re off doing that.
: You gotta be kidding? I don’t know anything about racing.
: Yes, and so, I’ve arranged to have one of my apprentices wait for you!
: You do this for me and I must say, I’ll fix your ship for free. Now, how about it?
: Really?! Wonderful!
: The Asmodeus can’t fly, anyway, Red. So get going!
: Yeah... Nothing for me to do here. May as well... See ya later, then!

♪ Music: Air Robo ♫



: This looks like the race track.
???: Heeeeeeeey?!



She looks a little familiar...



: You? You’re Diamundo’s apprentice?
: Well, former apprentice, to be accurate. You wanna fly? Give me a little tweaking time first, then!
: Yeah, let’s do it!
: Leave it to me! I’ll have those parts on there in a flash!

:siren: Video: Air Robo Launch :siren:



That section gets locked on to the front, the propeller starts turning...





And we're dropped off to fly.



: Ready when you are!
: You need an explanation on how to fly the course?

I desperately wanted to say no, but I didn't actually remember the controls well enough.

: This is my first time! I’m listenin’.
: No worries! You’ll be ready and set once I’m finished!
: Okay!

So the controls are actually pretty standard. A to accelerate, B for boost, airplane controls. Collecting crystals lets you fill up your Boost Gauge. There are also powerups that you can collect, which are used through X. You can also hold R to slide turn, but my keyboard setup is very bad for that.

Shield: Protects you from opponent items.
Missile: Shoots a missile at someone nearby.
Elec-Mine: Drops a Y-shaped mine behind you. This doesn't disappear until someone hits it, so you may have to worry about it in further laps.
Jammer: Creates black smoke on everyone else's views, and causes them to slow down. This is the Bullet Bill, in that you can only get it if you're in last.


:siren: Video: Air Robo Grand Prix :siren:

You can watch me flail around. I barely scrape out a win, even though I don't think it's necessary:



I do like this more than the rest of the Davren Islands, just because I'm passable enough at it that I can do decently well, even without slide turns. Also, I played a solid amount of air-based racing games when I was younger.



: Great flying! Come back over to the reception!
: Okay!

♪ Music: Davren Islands ♫



: Pretty sweet. Both you and the machine show serious promise! A bit more spit and polish, and you’ll really be flyin’!
: Really?
: All that data’s in this report. Hand it to the old man, cool?!
: Gotcha! Thanks!
: Later, bud! ♪

: ... I see, I see...

♪ Music: Brief Respite ♫



: I’m pooped! Oh yeah! Here’s the report!
: I must say, these are fantastic results. Thanks for testing it out, young one.
: No need for thanks. I enjoyed it!
: If you like it that much, then the machine is yours, kiddo.
: Really?! Thanks, gramps!
: The machine’s name is the Rapid Edge. Great name, I must say.
: If you’ve got a taste for racing, just head to Davren Islands.
: They’ve got racing going on over there around the clock.
: Great! Thanks for letting me know about all this, gramps.



In terms of what you have access to, the Rapid Edge outperforms every single one of the other starting flyers. It's well-balanced, and performs well in all of the aspects.


: I must say, I am still going to need a little more time to fix up the Asmodeus, though.
: You do...? Well, okay. I’m countin’ on ya!

: So what's Elh doing?
: Ummm... he still seems worried about something.
: Yeah, ’bout what? I’ve no idea what that guy’s thinkin’.

: ...Oh, Red. It’s you.
: Somethin’ you wanna say?
: No, nothing. I just want to be alone.
: Hold it, Elh.
: You sure there isn’t anythin’ you wanna tell us?
: No. This is a personal problem.
: Not any more it isn’t. But I’m not gonna push you too hard for answers.
: ... Thanks.
: If you can give me some time, I will explain a few things.

♪ Music: Hopeless Wounds ♫



: If Lares awakes, it is our duty to put him back to rest.
: Paladin...? I thought those were only in fairytales...
: ...Long ago, most of my brethren were destroyed by a certain "something".
: My homeland and my people... everything went down in flames.
: ... That’s horrible...
: Not being there at the time, I assumed I was the only survivor.
: ...And that’s what I’ve always thought, until I met HIM again.
: You mean that guy in the black robot?
: Yes. His name is Béluga. We are from the same clan.
: Also, that medallion was originally his.
: This ol’ thing...
: If Béluga’s desires are to give the medallion to the Kurvaz...
: Then I fear he may have cast aside his duty to seal Lares away.
: But how could he...?!
: I am on this journey to fulfill the moral duty of our clan.
: I’m the only one left who can do so.
: You know, I’ve been thinking!
: .........About?
: You don’t have a home any more, right?
: ...During our contract, then, I want you to consider this ship your home.
: Wha...?

: Well?
: I think...

: ...I would appreciate that. Thank you.
: ...Heh.
: .........

Cyouni fucked around with this message at 07:24 on Mar 13, 2019

Cyouni
Sep 30, 2014

without love it cannot be seen

Commander Keene posted:

Broken image here.
Dammit, I thought I fixed that (though it looks like I undid it when I fixed another issue). Fixed now, hopefully.

Commander Keene posted:

What things? There's no image or description here, though a later line mentions "flying machines".

I'll edit in a clarification, that's referring to the small flying purple enemies you can see in the background.

Commander Keene posted:

Seems like the wrong character portrait here?

Whoops. Fixed that, and the other one from earlier in the update. I think those are the only two times that character appears this update.

Cyouni
Sep 30, 2014

without love it cannot be seen
One day, I will consider not leaving a half-finished update for weeks while I forget it's sitting there.

That day did not come this past month.

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 8: Brief Stay

♪ Music: Brief Respite ♫



: I've patched it up best I could, considering the tools I got. Just temporary fixes though.
: You should at least be able to make it from island to island.
: Really?! Thank you!
: But she needs a full repair job as soon as possible!
: The closest place for that would be... Vizsla, wouldn't it?
: They've got the best materials for finishing the repairs!
: Great! Next stop Vizsla!

♪ Music: The Master ♫



: Your diligence is appreciated, Opéra. Now for the next Stone.
: As you wish, Guild Master. ...Teeheehee.
: I shall take the Stone for analysis and get on it right away.
: Very good. Any information on the whereabouts of the next Stone?
: We are still investigating but I have a good idea where it is.



: I retrieved the Stone, but could not ask for the medallion.
: Opéra was listening in, you know?
: That was smart of you. We must not allow Bruno to find out about the medallion... So long as your little friend has it, you shall get another chance.
: Elh...
: I won't let Elh perform the Rite of Forfeit, ever again!

Their plotting aside, we're going to continue our pattern of not going to Vizsla until we've done everything else.



We're in luck - there's only two sidequests at this time, both in Airedale.

♪ Music: Air in Airedale ♫



: This job asks specifically for me. Is there any reason why?
: Sorry, I have no idea! Just that the client asked for you by name.
: Hummm... fair enough.
: Please see Quynne on the Terrace for all the details.



: Well, then! Good luck!

This one's actually decently far off in comparison to most of the others.



It's just past the little house where we got one of Iggy's notes.



: Eh? You have?
: ...The wind told me you were coming.
: (What's with this guy?)
: Heh... Just kidding. I saw you through this telescope.
: ...
: Don't just stand there! You are here about work, right?
: Y-Yeah...
: It's a simple job. I want you to go fetch a hidden book from an island on the outskirts of Davren Islands.

That name means it just got a lot less simple.

: ...That does sound simple. Why don't you go get it yourself?
: (moves closer) Heh heh... Red! I want YOU to be the one to get it...
: Oh-Okay... no problem.
: (moves back) Heh... So then. Ready to go?
: I'm ready now!
: Then let us depart.

♪ Music: Davren Islands ♫



: The island you need me to get to is west of here, right?
: Yes. You'll need to circle in from the north. The island has a stone monument on it.
: A stone monument?
: You'll know it when you see it.

I'm glad he at least told us how to get there.

It's still a really long flight.








Nothing really gets in your way, though, meaning it's not quite as annoying as it could be, and is honestly not too bad.



: Hey, check this out!



: ...Hmm. That's it. That's the stone monument.
: Which means the book is hidden here?
: Huh... that's right.
: In which case...!

There's a brief screech.

: Huh?
: What was that?



: ...
: ...And who may you be?
: What are you doing, Red?! Be careful!
: Gah. Guess I've gotta fight 'em!

They're really not that threatening, but the fact that they approach in a group of three makes the timing a bit tricky.



And then this one lands on me. It's got an attack where it jumps and does a stationary ground pound, and it uses it over and over. The trick's to grab the smaller ones and just keep throwing them at it, because you're never going to get a grip on it otherwise. (Barring insane levels of Hydraulics and Mobility, at least - I couldn't even get close enough to start grabbing before I got hit. The one time I did, I hit the button maybe once before it broke the grab.) Once you realize that, it's not much of a threat.

: Phew. I didn't expect combat!
: That should give you the time to search carefully. The book should be next to the stone monument.



: A Memory Book...? Is this it?
: Heh... finally.
: Wah! The book started glowing?!

One flash of light later...

: Uwah...!
: Somethin' is happenin' to the book...?!

Shouldn't that be "somethin's happenin'"?

: What's going on?
: Not sure... but what's written in it?
: It could be a collection of treasure maps! Read it, quick!
: ...Hold on. The pages won't turn!
: Stop wasting your time. You can't read it yet.

: Please, just come back. We can talk after that. Heh heh...

♪ Music: Air in Airedale ♫



: Ah ha... the kind of book that records your life.
: ...A photo album?
: No. It will record a variety of things that you do across the world.
: It will?!
: Heh... take it. If you want to see what you have been doing, just open that book and take a look... That's that, anyway, and this is your reward.



: Th-Thanks...
: Clear the categories laid out in the book and each page will gradually fill in. There's much you can learn about the world by doing this.
: ...Hold on. Just who are you...?
: Just an observer... a passing observer... heh heh...



So this unlocks the Library. This is something like an achievement section, where you open up worldbuilding information by accomplishing certain tasks. I'll probably set this out at some point. The categories are:

Geography: Adventure for a long time and...?
History: Defeat lots of enemies and...?
Culture: Collect lots of money and...?
Ecology: Fish a lot and...?
Technology: Travel far across the world and...?
Races: Talk with many people and...?
Lifestyle: Break a lot of stuff and...?

For context, this is our current completion:



It'll take a while to fill. So let's keep going.



This is the sound of sighing in the background.

: Alman again... I'm not entirely comfortable around him.
: Please go see Alman in the East Ward for the details.
: Well, then! Good luck!



: ...Yeah. Hi again.
: Anyway... I'd like to just get down to business, if we can.
: Oh, always in such a hurry! Very well. The location is Davren Islands. I'm not letting you come back until you've finished! Ready to go?
: Y-Yeah! I'm ready to just go and get this over with!
: As trustworthy as ever! Oh, I'm coming with you, after all!
: ARGH!

♪ Music: Davren Islands ♫



: Allow me to explain the job to you. Listen carefully, dumpling.
: I'm listenin'.
: One of my cargo ships had an accident here. I need you to gather its scattered cargo.
: The cargo boxes are the same as this box here.



: There are a total of six boxes. Follow the arrow to locate them.
: Okay! I'll be back in a flash!

Fortunately, this counts as one of the six boxes. The others are:








I barely get to this one on the last of my fuel.



This one requires pinpoint precision and careful use of the hover as you come down.

: Only one more!
: Excellent work.



This is actually on the same island as the last, making it a bit tricky to find.

: That's all six of them!
: Oh, marvelous! Come on back to me.

You do have the fly the return manually, but it's easy enough.



: Let's return to Airedale.

♪ Music: Air in Airedale ♫




: Thanks!
: By the way... How about coming to work for me full time? I'll treat you well!
: ARGH!
: Bye-bye now!
: Oh, you little scamp!



Only one point for all that flying. But it does unlock...



: Being insolent is one thing, but not doin' any work is something else entirely.
: Please head to the Loading Dock to the east. Good luck! Well, then! Good luck!

Since we were just there, we really don't need the location recap.



: ...N-No problem! So what do you need me to do now?
: My new boy I've employed is a real handful... I really don't know what to do about him. So I want you to show him a thing or two about how to get work done.
: Understood. So where do I find this rookie problem child?
: He’s slacking off in a corner somewhere... I’ll try calling him. Can you hear me? Rookie boy? Come over here please!
: Huh? What’s up? I’m really busy right now, okay?
: (Boy... What a horrible attitude...!)
: We’ve got a guest today, someone who can really show you the ropes.
: That’s me. Nice to meet ya!
: ...Huh.
: That’s it? ”Huh”? You can’t even say hello?
: Yeah, whatever. Get on with it, okay? I don’t have all day!
: WHAT?!
: Hold it, hold it! No fighting, boys! Are you ready for this, dumpling?
: You can leave this to me!
: I feel better already... Let me explain what I need.



: You see those four containers up there...?



: Now watch the master in action, boy! Watch and learn!
: ...Huh. Whatever...

This is as easy as it looks. You take the elevator up to the two on the right, bring them down, and use one as a stepping stool to reach the other two. Easy crate-moving.

: All done!
: Impressive as always! You handle those crates like a master! ♪ Now then, rookie. It’s your turn. Move those containers from the plates into the warehouse.
: Let’s see what you’ve got, kid!
: Hmph... You don’t pay me enough to do this.
: It’s your job! Stop your jabberin’ and get to work!
: ...Okay, okay. It’s just some crates, dude. Don’t get all lathered up over there.
: Come on, come on, get moving! Why don’t you go on ahead and wait in the warehouse!



: Why are you empty-handed? Where are the crates?
: ...I didn’t feel like it today. Nope. Not feelin’ it. I’ll do it tomorrow, okay?
: You'd better be jokin’! All you want to do is slack off and get paid for it?!
: Shut it! I’ve had about enough of you. It’s nothin’ to you, anyway!
: Argh! Right! I’ve had enough of you! If you won’t listen...

*Silently shadowboxing*

: Oh? Oh? You wanna fight? I’m a black belt in all of the martial arts!
: We’ll see about that! Come on!

His combat ability is about as spectacular as his working ability. Needless to say, he goes down like a chump.

: Y-You’re... too strong...
: You couldn’t beat me in a hundred years, kid.
: ...oss...
: Huh? Did you say somethin’?
: ...Boss! Let me call you Boss from now on!
: Huh? Are you still jokin’ around? I don’t pay your wages!
: I’m totally serious! I’ll f‌ollow you anywhere, Boss!
: There’s no need for that! But you could start workin’ properly.
: If you say so, Boss! I’ll do my best, just like you showed me!
: Okay, then... be sure that you do!
: (It does look like he's gonna clean his act up a little... So I guess it all worked out.)



: Oh really? Great work, dumpling! I knew I could trust you! ♪
: Boss knocked some sense into me! I'm gonna work hard from now on!
: I’ve made up my mind, though.
: Boss will be my boss for life!
: Stop confusing things! I’m not your boss! Just... Just shut up!
: ...Anyway, I hope things work out now. He’s saying he’ll be a better worker now.
: ...I want him to work hard, and if he does that, then that’s all I’ll care about. Here’s your payment.



: I'm exhausted...
: I may need your help again. Keep an eye open! ♪



One more point to add to the list. Next time: Vizsla.

Cyouni fucked around with this message at 06:40 on Apr 11, 2019

Cyouni
Sep 30, 2014

without love it cannot be seen
I have corrected an error where Merchant is not Merveille. I think most people following auto-corrected it, but there is no Merchant on board Bruno's ship.

Cyouni
Sep 30, 2014

without love it cannot be seen
This is still proceeding at a glacially slow pace, I'm just sitting on actually processing the boss video and gif for this update.

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 9: Busy Busy Bees



That's Vizsla, in the SW of the map.



♪ Music: Verdant Vizsla ♫




: We’re here! So this is Vizsla.
: Ah, you made it!
: Hmmm. The Asmodeus is a very old model. I must say I am going to need a certain material.
: I’m going to need... The cast-off shell of an insect called the Scarabee!
: A bug shell? Can that even be used for somethin’ like this?
: Few know, but I must say that it’s a strong and light material absolutely perfect for ships.
: You should be able to find some here, somewhere. Bring them to me, will you?

: Here... somewhere? Can you be more specific than that? No?



: How about a visit to the Quest Broker while you’re at it?
: Good idea! Helping someone out might lead to something.
: If there aren’t any Quests here in Vizsla that we can take at our current Hunter Rank... Remember we can always go and look for some work on another island too, okay?



Wild Youth: This is the home of sweetener, eh?

There's also a Part shop in the back with parts from +3 (2-square line), up to +10 (2-space square), with a bunch in between. As of this section, I'm still going no-upgrades for a while, so no purchases.



Here's our Quest Broker, and our quests are...



Rank 4's pretty high. Only optional quests at this point are pretty much the two Alman ones from last update, and maybe one more 1-point one. So there's really no reason to not do all of them as you go.



: Please go see Dahmon on the Windwatch Bridge for more details.

That's immediately to our left.

: Well, then! Good luck!



: That’s right. Thanks for helpin’ me out, eh. I can’t do my work without it, but I broke it by mistake, eh. There’s a spare in the storage at the back of my house, eh. But the walkway through to it has been taken over by some nasty Carnivore Roses. They try to eat me each time I go through! It’s all too much for me.
: A big adventure in your own home, huh. So which house is yours?
: The one you can see back there. I’ve left the door open, so just go on in, eh. Once inside the house take the walkway to your left.



It's pretty obvious.



There's some notes here for us to pick up.



That's a Carnivore Rose there. When we get close, it'll shoot out and try and hit us. You can't stop it, so just rush by it and the one immediately afterwards and get to the storage.





: Wah! There are insects in here too? I’d better find the flute before they spot me.

The bugs themselves are easy enough, single grab and throw types.



: Got it! Let’s get outta here!




: That is the right bug flute thing, right?
: Yes, this is it, eh. Here’s your reward.



: I can’t perform my training, eh, without this precision instrument.
: You’re trainin’ this Ladyshroom, are you?
: That’s right, eh. They can be ridden to get deeper inside the Honey Farm. But training requires the Bug Flute and honeybeads. They can understand speech, too, a little. We’re good friends ya see, eh. There’s another to the right inside Honey Farm. Make use of it if you need to, eh.
: Thanks! But what was that honeybead thing you mentioned?
: Get them from insects in the Honey Farm, eh. Feed one to a Ladyshroom and it’ll let you ride it.



Only one point, but we totally won't be using this information in a very short while.



: (Scarabee, huh... Maybe we can find out somethin’ about their shells?)
: Please see the Village Chief for the details. He’s at the Chief’s Garden north of Windwatch Bridge.

Just behind our previous location.

: Well, then! Good luck!

We also picked up a P Crystal, and eventually I'll show off our upgraded grid when I use them.



: That’s right, eh. You want the job?
: Yeah. I’d like to ask you about getting some scarabee shells, too.
: Shells, eh? In the past they were used all over the place, but I don’t know about nowadays.
: Anyway, there’s a scarabee that is livin’ in the honey farm. And we’ll all be in trouble if we can’t gather our famous honey because of it.
: That does sound like a problem. I’ll take care of it for you!
: Oh, you will? Thanks, eh. I’ll set it up so you can get into the Eastern Honey Farm. The scarabee has a large insect nest attached to its body so it is pretty easy to spot, eh. Go straight, deep into the farm, and you’ll find insect traplants. The scarabee was around there.
: Then we’ll start by findin’ those insect traplants.
: The scarabee in question has molted numerous times, making it even more aggressive...!
: .........
: ......Good luck, eh!
: (What was that pause for?!)

I tried to break into the chief's house but it was locked.



Some of these houses aren't, letting me pick up some notes and P Crystals.



: They’ll really hamper your movements, so swing your arms and drive them off quick.

: It’s gonna be all bugs and creepy-crawlies in there! Are you ready, Elh?
: M-Me? You want me to go too?
: ...You got a problem with this?
: N-No, of course not!
: So let’s go.



So this is the mine. As you can see from the map up top, it's decently big inside. The barrel on the right is wobbling, and we pick up another photo piece from the kitten inside.





The traplants have erected a cunning blockade to stop us dashing past.



Every second bee will bring one of these, which you have to hold and carry. It doesn't fling very far, and does no damage. Of course, I forget you don't actually need this now.



: ...Great, just great.
: ...Elh? Why have you got your eyes closed?
: Not for... any real reason.
: ...Don’t tell me, you don’t like bugs?
: ...N-N-Nothing of the sort! Whatever m-makes you say that?!
: Then what’s with all the stuttering?
: Ah!



The piles of little bugs in the back are the fleas mentioned. They don't do any damage, but they'll really slow you down. You can still dash, though, so that's an easy way to get out of them for a bit.



This is where some of the models break under my current rendering, which I fix a little later.

: Still... those plants might be the key here.

There's a beehive nearby, and throwing three of its bees at the plant causes it to grow into a mushroom tree.



: !
: The insect traplant suddenly grew bigger!
: It looks big enough to climb up now.

Past a save point, and...



: ...
: Nooooooooooo!
: What’s wrong now?
: Bugs... bugs... I can’t stand them! Aaaaah!
: I knew it. You do hate insects!



With that, we launch into our new boss, and the mechanic which we might have accidentally happened on a few times in the past. While jumping, if we tap the B button, we can remain in the air a little longer, and avoid sweeping attacks or ground traps. I'm bad at this, and frequently air-dash instead.

:siren: Boss: Scarabee :siren:

This boss has three main attacks.



It spits out bees.



It spits out poison, which I don't think you can actually grab and throw back. When it hits the ground, it leaves a poison cloud in the area.



It charges up before swinging its scythe-talons out to cover a good area. As noted, you can jump and hover over this.

General procedure is to throw the bees it spits out at it, since we don't really have any other way to hurt it. As normal with any throwing-based boss, you have a lot of downtime on this fight. Mostly pretty routine, though I'm very good at letting myself get stabbed mid-attack. Eventually, it goes down.





: Phew! That was one mean bug.

: Hey, the insect is gone now. Why the long face?
: ...I can’t believe you saw me break down like that...!
: Heh heh, yeah. I think I’m finally getting to know you! ♪
: ...I’m never going to live this down, am I?
: Let’s head back to the Village Chief and let him know we’re finished.



: Super! I wasn’t sure you had it in you, eh. Here’s your reward.



We're building up quite a nest egg.

: I thought you’d be quaking in your boots, unable to move, eh!
: Not me! But someone else was, right... Elh?
: W-W-What...?!
: So you really don’t have any idea where I can get some scarabee shells?

: Maybe you should try the spot where that scarabee molted? That would be deep inside the Honey Farm, eh. But you’ll need to ride a Ladyshroom to reach that far inside. If you can’t find one talk to the Bug Master on Windwatch Bridge.
: Great. Thank you!



Again, only one point. But we have both halves of the puzzle, so let's head on.

: Now that we know where the shells are, we just need to go get them.
: Right! Let’s go, Elh!
: ......Um sure, let’s go.

This time, when we get back here:



: Ah! That bug is carrying something!
: It even looks sweet! It’s gotta be a honeybead all right!
: I’ll be taking that!



This is what the traplants look like when they're not broken.



: I believe so.

So we do, and the bug turns around.

: Looks like it wants us to ride on its back! Hop on now!
: Um... Are we really going to ride this thing?
: Of course! That’s what we’re here for! Come on!
: (Uuh... Ew... Yuck... !)



: Chocolat! We’re finally here! How many shells do we need?
: Diamundo said he needs seven.



All the pickups are Scarabee Shells, which makes them look kinda small.




That red bug over that tries to impale you from above with its tail, and you can throw it from there. It's not threatening assuming you don't forget you're playing.



Going down the rope leads us over here, letting us get two shells. Four to go.



You can kind of see the setup of this next bit. There's also a red bee and some fleas waiting at the top for a good combination, since the fleas make it so you actually have a chance of being hit. Going down and up to the other side leads you here:



Where the red bee's a bit annoying because you can't dispatch it and also have to pick up the scarabee shells.

: Just one more! Keep up the good work. ♪

Last one's over on the other side.



: That’s all seven!
: P-Phew... finally.
: You look kinda pale. Are you okay?
: I just phased out for a moment...
: ...Uh-huh. Let’s just hurry and get these back to Diamundo.

We do need the honeybead from that bee faintly visible in the last shot (as it tries to murder us) to get back.



: Appears so...
: I bet Diamundo is gonna complain about us keepin’ him waitin’.



: I must say that these here look magnificent! Now I can give the Asmodeus a full repair!
: I’m so VERY happy to hear you say that.
: I’ll get right back to work! Just a little longer!

Some banging later...



: Fantastic! Thanks, old timer!
: Now we should be able to escape even if we get attacked again!
: Heh heh. Fly carefully now. Okay, whippersnappers?
: Got it! And thanks again! Let’s get going!

Next time: visiting Cathy, Anna, and Mary. Also some more racing.

Cyouni fucked around with this message at 17:29 on May 18, 2019

Cyouni
Sep 30, 2014

without love it cannot be seen
I think I found the two and fixed them. Of course it was the two portraits that only show up once.

Cyouni
Sep 30, 2014

without love it cannot be seen
So, it occurs to me I've left this languishing for too long, even for me. Update in the next week, whatever comes. It's half-done, but I should actually get back on this properly (and maybe find a more efficient process.)

Expect something very much :japan:.

Cyouni
Sep 30, 2014

without love it cannot be seen
Probably not. (I hope.)

Cyouni
Sep 30, 2014

without love it cannot be seen
It's...technically a week. (Or three.)

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 10: Slap and Clap



We pick up after Bugtown, returning to the Asmodeus.

(I smell like bugs! Ew! I should go take a shower...)





Red continues to approach the shower, and pulls the curtain away...





♪ Music: Brief Respite ♫



: .........
: What... Errr...
: ............
: What do we have here?


And the sound of some crashing.

16: ♪ Music: Cosmic Stylings



: You never asked.

This is where I'll note that Elh's voice lines sound pretty female, so really it's on him for not picking up on any of the not-particularly-subtle hints.

: But why do you talk and act like a boy?
: It’s just a habit I have, I guess.
: Habit?! Oh, pul-eeze!! You’re a girl! So act like one!
: I’m free to do as I like.
: I can understand THAT, but...
: You don’t have to fool others or hide who you really are!
: Now, Red! Calm down, okay?
: How can I calm down! I was being fooled the whole time!!

A call comes in.

: Look, we’ve got a call! ...It’s Québec again!


: Still alive, I see! Davren Islands musta been brutal for ya! But I’m sure you’re used to gettin’ slapped around by now!

...Did he install cameras on the ship?

: Wanna know where the Special Ops are going next? Shetland Mines.
: Thank you, Mr. Québec. ♪
: Take care, Miss Chocolat, ♪ Red... you too, or somethin’. (sic)

And he hangs up.

: .........
: Let’s get ready to visit Shetland.

As usual, we'll do all the sidequests first.



So that's Shetland in the background. We'll be there later this update, but we've got a few stops first.

First is Spinon.




: Please take a gondola to the Water Gate! Good luck.

Still past the cafe.



: I have!
: So tell me more about this fish.
: There are two of them, violent and big. They’ve started living in the Cistern Block.
: Okay! Nothing can stop me, man, fish or beast!
: Hah hah hah! I knew you’d bring a little excitement to my life.
: You won’t be able to come back out until you’ve finished the job. All ready?
: Leave this to me!
: Perfect. Let’s get going!



: I don’t care how big they are, a fish is a fish!

There's a few rats and small fish that try and jump at you.



: Okay! Here I go!



: There it is! That's one big fish!
: Ah ha, that’s Cathy you’ve got there!
: What? You’ve given them names?
: Red! Concentrate!
: O-Okay! So how do I deal with this aquatic nightmare?
: They won’t come up to the surface unless you use some bait. So you’ll need some bait before you can attack.
: Bait? Like what?
: You.
: Huh?! What?
: You need to lure the big fish out and then hit it with one of those smaller fish, a Blowpop Fish. You’ll find Blowpop Fish in the same area. Grab one and it will start to buff up, then explode.
: You make it sound so simple... Hah! And I’ll make it look simple!

So the gimmick here is that every time you get close, the fish will lunge out to snap at you. The blowfish are a little further:



But they inflate and explode after some time. So you have to bait the big fish, snag the blowfish, and then throw. You might be able to do it in the opposite order. It takes about 7-8 throws to take down the fish.



: That should keep her quiet for a while. Now please move onto the second one.



: Okay!

So overall, despite how bad I am at baiting the fish, there's actually an easy trick to it.



: Okay! I'm on full alert!



: There she blows!
: Ah ha. Anna, this time.
: Tell me again... why do they have names?
: Red! Concentrate, please!
: She’s right. Drop your guard and you’ll get eaten alive!
: ...Okay, okay! I’ll take care of this!

So you might have noticed the pipe in front of us. If you stand just on the other side of it, one step's close enough to bait the fish, while also making it easy to get out of the way. If you can figure it out, that makes this very easy, since you don't have to time it perfectly.

Because of that, this goes quickly.




: You’re all finished. Come back to the entrance and get out of there.

As normal, we have to walk back to the entrance afterwards.



This bit is decidedly not normal.

: Argh!
: Hold on! There’s another one down here!
: What...? Really?
: Fantastic. Well, I know. I’ll call her Mary!
: This isn’t the time!
: You should be able to defeat her in the same way as the others. Get to it!
: You didn’t say anything about a third one. Well anyway... Here I go!

This one can appear anywhere and moves a lot faster, barely stopping after the chomp. The thing that mitigates it is the fact that it announces where it's going to strike with ripples in the water. So overall, it's not as hard as the first one.

RedInjured: That takes care of Mary, too. Phew...!
: Great work. That should actually be the end, this time. Please come back to the entrance.
: ...Okay. I’ve had my fill of fish for a while...!



: Teehee! ♪ You must have been really scared back there!
: I wasn’t scared! Just a bit surprised, okay?

There is no fourth fish.



: A fish hasn’t been spawned that could defeat me!
: I guess not. Thanks for your help! It isn’t much, but here’s a little reward.



: Not much is better than nothing! Thanks.
: I know! If another big fish appears I’ll name it after you!
: There’s no need to go that far...

Our next stop is the Davren Islands.



This one's a repeatable 0-point quest, and you'll see why.

: Machines built by Diamundo and Suzette, huh...
: I’ll give Diamundo and Suzette a call right now then. Please wait a moment.



: Yes, that’s right... but this is no ordinary race.
: It's the final battle!
: The race to decide which machine out of mine and Suzette’s is the fastest.
: I’m gonna show this little girl that my work is the best!
: Don’t count your chickens yet, old timer. My machine is obviously faster, you’ll see.
: ...Okay, we’ll settle this on the track. So which should I fly?
: Mine, of course!
: No! Mine!
: Oh, this’ll just take forever. I’ll decide for myself.

So we have two options here. I might have done a vote, but it really doesn't do anything in this case, because the quest is repeatable. So after you're done, you can go back and fly the other machine.

: My machine is focused on power! It can take a good few knocks without even flinching!
: My machine is focused on speed! It’ll fly like a shooting star, promise!

So I go with Suzette's. Her's, as I recall, has great top speed, but acceleration isn't overly great.



: So aerodynamic, it looks like it’ll really fly!
: That old timer’s rust bucket doesn’t stand a chance! I reckon you could beat a target time of 03:00!

So as normal for any Air Robo quest, you have to succeed within that time to get full reward. In this case, that 3:00 unlocks the machine you were flying with.

:siren: Air Robo: Machine Suzette :siren:

I don't make it, but I do well enough to pass. This was so much easier on an actual DS.



: Yeah. The speed is fantastic. So thrilling!



: Huh, you’ve improved. You win, this time!
: F-Feels kinda odd to have you compliment me... Your machine was fast too!
: ...Huh, I’ll win next time!
: Any time you want to race!
: Ah, here’s your reward, Red.



: Thanks!

: That’s all for now, but we’re willing to hold this race any time you want.
: Any time you feel like it, take the Job on again from the Quest Broker.
: Okay. Maybe I’ll try the other machine next time!
: Sounds good, Red.
: Looking forward to it!

I might go back and do some of those a few times later until I can get both machines.

Our last stop is Vizsla.




: Sky pirates, huh... This could get ugly.
: Please see Alman over by the Port for more details. Well, then! Good luck!



: I’m only here to take on your job.
: Oh really? That’s fine too! ♪ I’m having a real problem with sky pirates.
: Other ships have already been attacked. These guys are on a rampage... So scared.
: So I’d like you to ride aboard my ship and drive off the pirates if they do attack.
: Evil pirates cannot stand against me!
: Just having you along will be so reassuring.
: ...Ah, it’s time. We are about to depart.
: Once we start out you’ll have to ride all the way to Airedale. Are you ready?
: Okay! You can leave your safety to me!
: Oh, that’s just what I needed to hear.



: What are you transporting today?
: Honey from Vizsla... so sweet!
: Yeah, it does look pretty tasty.

Please do not eat the customer's stock.

: It’s meant to be quite the beauty product, too. Very popular in Pharaoh.
: The sleek sheen to my own fur is all thanks to this honey...!
: Hold it! We’ve got company...!
: Eh?!

♪ Music: Spiral Nightmare



: T-T-They’re here! The pirate ship!
: That’s them, is it.
: Just calm down. I’m here, remember!
Flognarde: Geh heh heh!
: A brave fool, faced with The Clappers!

I just wanted to note that when I OCRed this, it renamed them to The Slappers. I'm not sure if that's better or worse.

: Ah! I read about these in the newspaper!
: What? They’re famous?
: Our last job, huh... geh heh heh. We’re big time now!
: Big time? Just well known for being evil, more like!
: Geh heh... Evil?! That’s fine! In fact, that suits me better! Enough talk. Just hand over the cargo or you’re gonna get hurt!

I swear his voices lines are the same guy as Gromph.

: As if! You're the ones who are gonna get hurt!

It's mostly a standard ship-missile fight, except there's a catch. There's a flanking ship who'll periodically strafe you:



And shoot missiles at you.



You can throw missiles back at it to take it down temporarily, but it always comes back after a bit, and usually it'll be accidental damage you're not chucking at the big ship. Eventually, though, the big one goes down.

♪ Music: Cosmic Stylings



: How’s that, evil doers? You want some more?
: Guh... guh hah hah! Silly, Hunter! So silly! We’re only getting started.
: B-Boss...! The engine is burning pretty good down here.

: We can’t fly much longer!
: ...Still want to fight?
: We’ll let you off for today. But you haven’t seen the last of us!

They drop off, leaving explosions behind.

: Take that!
: Haah... I was so scared! But thank you, dumpling! You were so dashing! ♪
: ARGH!

♪ Music: Air in Airedale ♫



Just in case you thought I was adding extra music notes.

: L-Like I said, no sky pirates can stand against me!
: So trustworthy, so reliable! Here’s your reward.



: I may ask you again if things get dangerous.
: Oh, and I hope I need your help again soon! ♪
: ...I could use a little break.



That's enough to push us to Rank 5.

Next time: Shetland, where enemies continue to be competent.

Cyouni
Sep 30, 2014

without love it cannot be seen
See, that's why I need those reminders.

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 11: The Great Escape



So this is Shetland, our next goal.



Well that's not ominous.

♪ Music: Shetland Mine ♫





: You guys go take a look around. I’ll stay here with the Asmodeus.

I've been antisocial recently, maybe I should change that.



Miner: Maybe lookin’ for somethin’?
: Just as I suspected, the Kurvaz are here. First, let’s go and check out the ones around the Mayor’s house.

Unfortunately, when we try and pass through the west gate...



: Huh? Why?
: Orders from the top. We’re on high alert.
: Yeah, so?! I wasn’t ordered, you were!
: Don’t make a scene, Red. Please, just do as he says.
: Very sorry, friend. Just come back here anytime to get your robot, okay?



There's a parts seller on the right, with some decent parts. This is where you start getting up to Hydraulics+12 or so as options, and I have tons of money to do so if I want.
Naturally, I do not. Eventually I come to regret this decision.



That guy in the foreground continues to block your vision for a good while in this area.

: (Hey... That’s that Kurvaz guy, Calua, or something.)

♪ Music: Cosmic Stylings



: Lady Opéra is at the Mayor’s house at the end of this street.
: Gotcha! Thanks!

And they leave.

♪ Music: Shetland Mine ♫

: .........
: What do you think the Kurvaz are doing at the Mayor’s?
: Well, let’s go to his house and find out.

Shetland Facts™:
Miner: Shetland is an island of mines. Lots of different minerals can be mined here!



No time like the present!

♪ Music: Cosmic Stylings



: I have been expecting you, Hunter.

: Have you already forgotten the tragedy at the Davren Islands?
: You’re not getting the Crystal Stone here this time, dude!
: So there IS another Crystal Stone here...
: Er? Did I screw up again? Duuuuude.
: .........

You looked so competent for a second there.

: Enough! Seize them!
: Hah! Come here, brat!
: Oww!
: Why you little...! Get your hands off her!
: Guwah!

That Kurvaz gets punted off screen, and another one pops in to take his place.


: Resist us, will you? Men! Surround them at once!
: Ow! Argh! Get off me!
: Red...!

Cutting away from the fight against masses of enemies where we don't have any weapons...

♪ Music: Silence ♫



: Hmm. There’s a party outside... Anyway, do we have an understanding?
: The Crystal Stone is in the West Mine! Just go find it yourselves!
: We’ve been trying, and we can’t find it. That’s why I’m asking. So, where exactly is it, now?
: Just give me back my son!
: Give him back...?
: Honey, let me tell you something. He joined the Kurvaz because he wanted to. Nobody forced him.
: He was deceived by your lies and fantasies! Why do such a thing to an innocent young boy?
: Well, if you give me what I want, I could try to persuade the poor dear to come home, I suppose.
: But you may have to hurry. Because he’s going on a VERY DANGEROUS mission in 3 days, you know.
: ...! Are you threatening me?!
: Oh, you’re adorable! ♪ I look forward to hearing from you SOON!




: Do you really think you can get away with this?
: Hah! The Mayor himself gave us permission to use the West Mine!
: ...The Mayor?
: I’ll give you two some time to let it all soak in, heh heh.



: Um, er...
: ...?

: ...Did they hurt you?
: Wha-?!
: Don’t worry about me! I’m fine!

: Anyway, we need to get out of here.
: Yeah, we do. Let’s look around and see if there’s anything we can use.



: .........
: I haven’t heard from them in a while.
: I really hope they’re okay...

Now in our prison cell, we get the chance to explore.



: I wonder if there’s something in here that I can use...?

Some searching later...

: This place must’a been a storeroom. Nothing but junk...

Search...
: Hmmm. Anything we can use...

Search...
: A-ha! A piece of wire! This will come in handy!



And now back to the door...
: Use the wire like this... and...
: Ta-dah! Freedom!

Now we can open the door and explore a little.



The only thing around is this elevator.

: Think we can use this lift?

The lift goes waaaaaaay down.



: There’s a drill over there. Why not use that?



The drill can only be used in robot. Red is not nearly strong enough to pick one of those up by himself.

: Either way, it's impossible to lift this drill without my robot!
: If we can’t find your robot, there’s no way we can proceed.



: They’ve tossed the Dahak into the trash! Better not be broken!

What a coincidence.



There's quite a few mine cart rides ahead. I'll truncate them because there's not much visually except taking a roller coaster through mine areas, but they look like this:



You hop over rocks and can grab and throw crates for P Crystals and HP.



This is one of the passage markers.



: What?! How’d you get out of that cell?!
: Hey! I remember you! You’re the one that kept punching me! Time for some payback!

The big guy is new. He vanishes, teleports behind you after some delay, and without even sparing time for a "nothing personnel, kid", tries to punch you twice. His flankers, who also have a set of reinforcements, are just distractions and alternative targets. Once they're gone, he's not too bad, because he's got enough delay that if you keep moving around he's too slow to keep up.



: No way I’d tell you! I’ll get you next time!
: Hey! Come back here!
: Don’t worry. They wouldn’t still be here if they’d found it.
: So the Kurvaz don’t have the Crystal yet... That’s good news!



This rear end in a top hat in the next room is the worst. You can't grab him. So you have to catch those flying rocks, and throw them back up at him, but only when he's in the air. He only takes two hits to kill, but he's just so annoying it took me around 40 seconds to land those two hits.



We'll come back here later. The only thing here is a mine cart leading onwards, but we'll have to grab this block for other things.



: ...Hey, finally we’re outside!
: There’s a ship over there.



: Finally, a break! Let’s borrow that ship and get back to the harbor!



A side room has this guy, who's about like the blade one, just a different weapon.



This weapons platform throws out little bombs instead of missiles. They're a bit more threatening, I think, since if you dodge it the explosion radius is big enough that it can surprise you, and they travel faster so they're harder to grab out of midair. Still, throw it and its Interceptors back like the others and it's not too bad.



We needed that drill to access this stolen photo chunk, and it's a new one.

The ship itself is unguarded. We could actually have just walked over here, no problem.



: Run? Crawl, maybe. And barely that.
: Don’t worry about it. Let’s get goin’!



: Hardly a smooth ride, though. In fact, it’s rather bumpy...
: Yeah... too bumpy --
*explosion*
: Hmm?! What’s goin’ on?!
: The engine is overloaded!
: Oh furballs!



: We almost ended up at the bottom of the Cloud Sea...
: But we didn’t. And we’re both in one piece. That’s a bit of luck, right?
: ...Let’s just leave it at that.



: I was gonna take that rundown ship to be scrapped! You two must be crazy, trying to fly that heap of junk! Gah hah hah!
: Sorry about that...
: Anyway, only way out of here is to blow that ship up! And you’re gonna have to do it for us. Lucky for you we got some industrial grade explosives around here.



The face of "you'd trust me with explosives?"

: Yeah I got it.
: I got the switch here. Lemme know when everything is ready.



That said, it's easy. You can see two here, and the last one is also nearby.

: Great job! Fire in the hole!



: Now we can get through! Back to work, work, work!

After the requisite mine cart ride:



Ignore the save point right there for some reason.



: I know these! Just need to find something heavy!



: Was there anything we could use down there...? Let’s check anyway.

Some might recall the box from earlier I mentioned.



: Load it onto the lift and let’s get back up there.

One crate later...



: If this really leads to an exit, the Kurvaz should be outside, so let’s be careful.

♪ Music: Spiral Nightmare



: Ah! You’re that snotty fur-for-brains that put me in that cell!
: ...You again.



: I don’t know how you got out... Nevertheless, I cannot allow you to stand in Lady Opéra’s way!

♪ Music: Decisive Battle

:siren: Boss: Gren :siren:

So this guy's actually a simple combatant.



He throws darts at you. Starts off with only one, but upgrades to this pretty quickly.



Standard double slash with the sword, and the easiest move to punish.



Once he gets below half, he starts doing an attack where he charges up, before releasing an insanely long sword swing. This is technically the move that advertises you can punish him, but he has so little cooldown on it it's actually not a good idea. The lower his health gets, the more of these he strings together, up to five at max. Dashing into him can disrupt it in a pinch, but also doesn't give you any room to punish him.

: Kuwah....! You are... stronger than you look...!
: Just returning the favor!
: My apologies... but I must take your leave!
: Is that what Kurvaz members are best at? Running away?

Apparently, yes.

: We’d better get moving ourselves.

Next area has some cat photos.



The bonus area to the north has a very rude surprise.



Because of the close area, I can't maneuver around them easily, and their attack timing is great at disrupting grabs. As a result, I actually come close to dying for a bit.

♪ Music: Shetland Mine ♫



: Let’s check on the Mayor. He might know about the Crystal Stone.
: Red? Can you hear me?!
: Ah, Chocolat! Are you okay?
: I was about to ask you the same thing. You had me so worried!
: Then stop worrying. We’re fine, and we’re heading to the Mayor’s house.





: Those darned Kurvaz just won’t give up! Oh, my poor boy Louis...!
: Wha...!
: Sorry, we let ourselves in.
: I told you! The Crystal Stone is in the mines! That’s all I know!
: Please, calm down. We aren’t with the Kurvaz.
: In fact, you letting them use the mine caused us a lot of trouble!
: Ah... I’m sorry to hear that. My sincere apologies. My son was taken away by them, you see. I had to comply!
: They KIDNAPPED your son?
: They said that if I don’t give them the Crystal Stone within 3 days he’d be put in danger.
: Man...
: All right! That’s it!
: By my tail, we’ll bring your son back to you!

: Y-You will? Louis may be foolish, but he’s still my son. Please. Help him!



: ...Sorry.
: No, it’s okay. When someone’s in trouble, you can’t Just stand by and watch.
: And once you decide to do something, you see it through.
: I’m starting to understand who you are, Red.
: Is that meant to be a compliment?
: Well, that’s for you to decide.
: Uh...
: So let’s get ready for the big rescue!




: That pup and his friends are quite... annoying...
: Dude. Let me go after them. It’s my turn next!
: Oh, darlings. Let them be. Our highest priority is still to obtain the Crystal Stone.
: Oh, du--de, that’s NOT cool!
: We still have that foolish child, the dear son of the Mayor, as our trump card!
: I’m sure things are going to work out just scrumptiously. Teeheehee.

Next update: Louis is totally not in danger as we walk off and sidequest instead.

Cyouni fucked around with this message at 03:33 on Sep 20, 2019

Cyouni
Sep 30, 2014

without love it cannot be seen
I probably am going to need a new page for the next update. This one's gotten a little packed.

Cyouni
Sep 30, 2014

without love it cannot be seen
I definitely appreciate the reminders. That said, this one's probably going to be a little longer, and take a little while more to do. There's a lot of sidequests, and though it takes a long time to play through - double the length of what I usually use as an update - there's not that much happening in terms of things changing in a text LP, so I'm thinking I can fit it in.

Cyouni
Sep 30, 2014

without love it cannot be seen
Now that I'm no longer swamped with work and have also suddenly found myself with a significantly higher amount of free time, I think I can resume this properly!

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 12: No Imminent Danger

Last time: we found the Kurvaz were holding the son of Shetland's mayor captive.

♪ Music: Brief Respite ♫



: Uh-hum, yes. It’s the same purple ship that came after us at the Davren Islands. We need to get inside it, but they know what the Asmodeus looks like. We need a plan...

: Then allow me to lend you one of our Shetland Drill Ships. I’ll tell the Kurvaz that it has the Crystal Stone onboard. That may let you get close to them without arousing suspicion.

What are the odds on this ship crashing like the last one?

: Sounds good! That gets my vote, the only vote that counts!
: I’ll get ready to go with --
: No, this’ll be easier if I go alone. No need to come along.
: Wait! If something happens to you or the medallion --
: Mayor! I’m ready whenever the Drill Ship is!
: I’ll get it prepared immediately. ...Red. please. See to it that my son, as foolish as he might he, gets back safely.
: Heh, there’s nothing to worry about! I’ll be in and out before the Kurvaz know it!

: ...Be very careful, Red.




: A rising star like me? On my way to becoming a super-ultra-cool-hunter! ♪
: Oh, man, my ol’ pop’s got no idea about me and my talents!
: ...I reckon it’s time I kicked some tail as a real Hunter! Yeah! Wonder what my first gig will be? I know what to do. I’ll just go ask that nice lady! I wonder if she’s in here...? Heh heh.
Opera: ...You know, about the Louis boy.
Kurvaz Soldier: Yes, my lady...?
: Hey! ♪ Perfect timing! They’re talking about yours truly!



: The day we agreed on to trade the brat for the Crystal Stone is almost here...
: And still no reply... The Mayor must not care much for his son.
: With all due respect, this Louis kid isn’t worth much as a hostage.
: (...What? Hostage? Me?!)
: If things stay the way they are, we’ll just have to send him on that dangerous mission after all.
: (Hyaaaah! No way no way no way! I’ve gotta r-r-r-run away!)
: Teehee. It’ll be funny to see his reaction when I tell him that! ♪
: Hmm? Who's there?!
: Hyaaaaaaaah! (runs off)
: Don’t tell me he heard everything! Aaauugh!! Get that rascal back here at once!
: Yes, my lady!

We now take a break from this exciting drama to do everything but go save Louis. He's not in any danger or anything, after all.



And as you can see, we've a lot to do. But first...



We pop over to this hidden passage in Spinon, on the other side of the Crystal Stone area.



There's three (!) pictures down here, though you have to wonder how they're not getting hurt by the steam. That doesn't apply to us, of course.




And over in a hidden room I missed before, there's two more.




We're making headway on our collection, though I think I'll need to head back into the mine again later. As a side note, I've been picking up a good number of P Crystals, and my current availability looks like this:



More crystals unlocks more shapes, which I so far haven't used.



: So this is an exhibition match against monsters?
: That’s right. You’ll need to think about how you fight them. They aren’t like other fighters.
: Who do you think you’re talkin’ to? I’ll defeat any opponent, man or beast!
: That’s why you’re the best, kid! Now go and get ready.




: You two again. What brings you here?
: You can’t tell me you’ve forgotten! You promised to become one of my men!
: Brave Sir Red, we are here to see you in action once again! ♪
: Umm... Sure, y-yeah!
: Red! If you are to become one of my men, prove your strength!
: I never actually agreed to that, you know.
: Oh? Starting to get cold feet? That is not how real men travel the path of life!
: ...You asked for it. I’ll show you everything I’ve got.
: I’ll start with Something simple. I want to see a triple mid-air combo!
: That’s TOO simple! Just you watch!
: Round one is about to get underway.
: I’d better get out there.
: Remember. A triple mid-air combo.
: Yeah, I remember!
: I’m so very looking forward to this!



: The exciting exhibition match that you’ve all been waiting for has arrived! Today’s fighter will take on a variety of monsters! Can he survive their brutal onslaught?! Round one is about to start! Let the bloodshed... Begin!



: The one and only... The lone robot rider! RED!
: Ta-dah!
: Red! Don’t forget!
: I know! I’ll show you a triple mid-air combo!
: Wo-h! Is that a self-imposed rule I hear?! If Red fails to perform a triple mid-air combo, he will lose!

I swear these referees are just listening waiting for the chance to jump on these.

: Bring it on!



: Round one... Ready... GO!

Overall, this is not exactly hard. Triple mid-air combos are the bread and butter of fighting.

: That's your combo right there!
: ...I did think maybe that was a little too easy.

Last time we fought this, it was basically ungrabbable. This time it is, and is ridiculously easy. If you actually had upgrades, it'd be even easier.

: We have our winner! Round one goes to... the lone robot rider, RED!
: Perfect! As always!
: Red! ♪ Most impressive! ♪
: Grrr...... Princess! Please contain your excitement over such a minor feat!
: I would have been more surprised if he failed that simple task!



: Oh yes, you were wonderful.
: But no better than I expected. Still a child compared to me!
: Just you wait and see, then. I’ll show you!
: Well said. Then defeat your next opponent within one minute!
: Okay! Just you watch me!
: Round two is about to start.
: Here we go. I’d better get ready.



: Round two is about to start! May the best fighter win!



: The one and only! The lone robot rider, RED!
: It’s me!
: And I’m gonna win within one minute!
: As expected! Another self-imposed rule! So you are willing to accept a defeat if you do not win within one minute?! Yes?!
: That’s what I said!
: Not again! Red! You get no supper if you lose, okay!
Audience: You heard her, Red! Win or starve!



: Round two... Ready... GO!

So this might theoretically be difficult, but I'm high enough level that it's not an issue. The time limit is more the issue than actually winning, so bulldozing your way through is the way to go. As long as you can get even a bad set of throws going, you can do enough damage to start taking them out. Unlike the previous time I fought them, they don't spawn mini rats and actually can be grabbed quickly, so that makes it easier too. I finish with 0:28 on the clock and still over half my health.

: We have our winner! The victor in round two... The lone robot rider, Red!
: No match for me!
: Sir Red! ♪ Absolutely wonderful! ♪
: ...He has a truly honed battle sense... With him my knights could be invincible...!



: You did indeed make it look easy. I may have underestimated you.
: The final round is about to start.
: ...Here we go. How about making the last one really tough?
: Then let me see if your confidence is the real thing!
: Red! Defeat your enemy without taking any damage!
: Not even a single hit...?
: Where is your confidence now? I could do this with my eyes closed!
: I never said I couldn’t do it. This’ll be simple.



: What drama awaits us next?!



: The one and only! Lone robot rider, Red!

I always wonder how many lines he can come up with before he runs out and has to start reusing some. Can't deny they keep getting more creative, though.

: Oh yeah!
: I’m not going to take a single hit during this entire duel!
: ...Wow! This is amazing! The impossible perfect declaration! This is the Red we have come to know and love! Taking it to the next level again!
: Are you sure about this, Red? You’ll lose if you get hit once!
: Don’t worry. I can handle this.



: Final round... Ready... GO!

Let's see how this goes!

: Oh no! I took some damage!
: Because you let your guard down! You imbecile!

Not well. I see this screen quite a few times before I win.



So this is basically the entire fight. Not too hard once you're ready for it, but it's easy to get caught off guard by either the drop or the rock-hurl the first time you see them. Since you also can't throw the enemy, going for that might throw you off just enough to take some damage.

: We have our winner! Just as he declared, a perfect victory! The lone robot rider! Our winner... RED!
: Phew... I wasn’t sure what was going to happen for a moment there...!
: Me either...
: As wonderful as always! ♪
: Well, well... so he cleared that one too... Interesting! Very interesting!
: Oh, Cyan? Where are you going?



: Red! How about claiming victory AFTER you have defeated me?
: What...? Don’t tell me now I actually have to fight you?
: That’s what I’m telling you!
: Ladies and gentlemen, this is incredible! A new challenger has extended the match!
Audience: More! We want more!
: Mr. Promoter, are you okay with this?
: (Keh keh... first self-imposed rules and now a sudden new challenger?! This is gold! GOLD!)
: Of course! So right ahead!
: Then it looks like we’re going right into a special match!



: The rising star! Red wings that thirst for freedom! The one and only. The lone robot rider, RED!
: I’m gonna kick some tail!
: Aah... Princess Theria! Protecting you is all that he lives for! A Knight from the Prairie Kingdom! The guardsman of the Princess! Cyan Garland!
: Durandel and I shall beat the true way of a knight into you!
Audience: Oi! Durandel?! That’s MY robot!
: Allow me to borrow it, kind sir!



: You don’t need to tell me twice.
: Special match... Ready... GO!

Overall, Cyan has one trick - an incredibly slow swing. However, the crowbar has long range, and the hit arc is actually quite good, plus he rotates to face you as he charges the swing. Trying to circle around will only really get you hit. So you have to bait out the swing, pull back, then quickly dash in for the grab. Starting the grab from behind him is the most reliable way, but if you're quick enough you can get it from the front as well. If you bump into him while charging, though, it disrupts his wait time, so you'll have to wait for another chance.

: We have our winner! Here he is, the victor in today’s unprecedented special match! The lone robot rider! His name... RED!
: Wonderful, Sir Red! ♪ Congratulations! ♪
: That’s your final-challenge right there!
: I am ashamed... but... you have indeed become strong...
Audience: Oh no... my robot...! My robot!



: Thank you!
: Huh...
: You fought well too, Cyan. Are you all right?
: Ooh...! Princess, that you should worry about me...!
: But you are okay, right?
: Of course! I don’t need you to speak for me!
: I am relieved to see you not seriously hurt. Come now, Cyan, it is time for us to depart.
: Yes, m’lady! ...But wait! What about Red becoming one of my men?
: I fear Sir Red is not one to be confined by the boundaries of a single country.
: I do need my space.
: I am already looking forward to the day we meet again, Sir Red. Take care of yourself!
: I shall give up for now, then...
: But come and find me any time you want! I shall be waiting for you in Prairie! Farewell!

: They sure do stir things up, those two...
: Anyway, four fights in a row has sure worn me out. I’ll grab the fight money and get out of here.



: It’s not every day we see a sudden special match like that, either!
: I didn’t exactly arrange for that to happen, you know...
: But it wouldn’t have happened without you! Here’s your fight money.
: I can’t wait to see what craziness you attract next!
: Thanks! I think...?

That gives us 1000 Rings and 2 rank points.

Our next stop is Airedale.


6: ♪ Music: Air in Airedale ♫



: The famous warehouse cleanup contest, huh.
: Please go and see the Merchant in the Residential Area in the East Ward.



: Yeah! But I’ve never paid much attention to it before. What exactly is this thing?
: Simple! A contest to determine who can carry the most containers the quickest! If your total time in the three warehouses is within the time limit, you’ll win prize money.
: Set a big record and you’ll get bonus prize money and a chance to become a carrying hero!
: Sounds fun, actually!
: If you are ready to take part, you can head right over to the first stage.



: The season for warehouse cleaning is here again! The tournament that decides who is the fastest container carrier!
: Who will dominate the warehouses of Airedale?!
: The tension is mounting!
: I’ll start by explaining the rules! Observe the containers!
: All of the containers that you see here... Must be placed on each of those plates in order to clear each stage! Three stages will be performed, with the aim to get the fastest total time possible! Note that the number of containers in each stage is different! Take longer than the time limit, and you’ll lose! So you must move quickly!♪
: So without further ado! Allow me to introduce our next contestant!
: Here he is! For the first time ever. The lone robot rider, Red!
: That’s me!
: How are you feeling, Red? Confident? Feeling good?
: You bet! Nothing can stop me!
: Look at that confidence! You would hardly think this is his first time taking part! Then without further ado... Stage One...
: START!

I'll save you the general layout. There are 3 stages, time to beat is 1:30. If you beat the time, it becomes the new time to beat. So if you want to farm money, you technically want to do it 1 second less each time, but really, that's too much effort.




The actual trick to the third stage is that as long as you get the first box, even if you screw up the second jump you can use the first box as a foothold to get to the second one. You don't actually have to succeed in both jumps. I complete in 50:21 thanks to a few mishaps, but I think you can manage at 35 seconds even with no mobility boosting gear.



: He moves like lightning! The lone robot rider, Red!
: That’s me! I knew I could do it!
: Congratulations! Red takes the prize money!

It's 700 Rings for beating the top score, so an extra 200 Rings.

: Most impressive, Red. Congratulations!
: Thanks!
: You look ready for another stage... but this marks the end of today’s competition! We’ll be looking forward to your next challenge, and an even faster time!
: See you again soon!



: It was fun! I’d like to give it another try, actually.
: Well, you can challenge this contest as many times as you like. Just take it on again from the Quest Broker to challenge again!
: Okay! Got it!

As is standard, no point award for a repeatable quest.



Slowly stashing for this silly part with the highest Mobility boost in the game that I'm aware of. Probably not worth giving up all the other parts for it.

♪ Music: Skies of Davren ♫

Next up: Davren Islands.



: Please go see Julie, who works in the café, for more details.



: Great!♪ Thank you for helping me out. We don’t have much time, so I’ll explain this quickly. Listen carefully!
: Okay.
: This pie needs to be delivered to a patrol ship flying close to the border. Please fly using your robot to deliver it while it is still hot! Also, I need to ask you to use our delivery parts while you deliver it for us.
: Why?
: It will be good advertising for our café!♪
: I get it... No problem!
: One last thing - if you take too long and the pie gets cold, you won’t get paid. Are you all ready?
: Yes! I’m all ready to go!
: Good. Here you are.

Freshly Baked Pie Received.

: Ow. That’s hot!
: Heehee. I told you didn’t I?
: It looks good, too.
: Of course it does! This is our most popular pie. Don’t go taking a bite, either!♪
: H-Hey, I’m a professional. I would never do that!



: The patrol ship is up ahead. I’ve set a timer to make it easy to understand how long you have. The target time is 01:45! Deliver the pie within that time and everything’s okay!♪
: Right!
: The faster you are, however, the more pleased the customer will be. Now off you go!♪

So yeah, it's more Air Robo time. I think the time you need is 1:30 to get a new fuselage, but I miss it by 7 seconds. If you actually mess up, it's not too hard to fail the time limit. 1:30 is pushing the limits of what you can reasonably do, so you pretty much have to make no mistakes in a run to hit that. I'm not sure you can do it without the ability to drift. It's included below for anyone who wants to watch it.

:siren: Air Robo Pie Delivery :siren:



: Phew, I made it within the time limit. The pie is still warm.



: Ah! Over here. I’ve been expecting you.
: Here’s the pie you ordered.

Piping Hot Pie Delivered.

: It looks hot and tasty. Let me try a bite... ooh! Huff, puff! It’s obviously isn’t straight from the oven, but it is still hot and tasty!



: That’s good to hear!♪
: But I think I could do it faster...
: Good work, anyway. Here is your payment.

700 Rings Obtained!

: Well, if it’s okay with you, would you like to make another delivery? In the near future, that is.
: Yeah! Any time you need me!
: You’re a big help!♪ If you feel like delivering again, just sign on at the Quest Broker.
: Okay! I will!

Another repeatable quest, so it gives you no rank points.

Our last quest is in Shetland, and it's non-repeatable this time.






: Ah! You’re here to work, are you? Thanks! The mine is back here. I’ll need you to finish the job in one go. You ready to start now?
: I’m ready!
: Okay!



: It was thought that this part of the mine was all mined out. But a recent survey has revealed that there are still minerals sleeping here. However, without some solid proof I’ve been unable to get the men to work it.
: So that’s why you posted the job.
: That’s right. Take a look over there.




: You need to use that drill to mine minerals from the rocks! Then toss the minerals into the container there.



: Once you are finished in this room use the cart to move to the next chamber. Total of four areas that need to be mined. It might take a while, but hang in there!

Pretty straightforward - apply drill to rocks.



: That’s it! That’s the mineral. Pick it up and put it into the container.

There's two rocks in this room that need to be mined.

: Looks like this chamber is all mined out.
: Great! Take the cart through to the next area.



There's also some explosive crates, for some reason...

: Break things up with that drill! But don’t break the minerals.
: Mine time!

This room has three rocks that need mining.

: Good work! You’ve finished in there too. Head onto the next chamber.



: You need to use the bombs to destroy those rocks!
: Bombs?
: There should be two back in the previous chamber. Bring them through.
: I did see two boxes back there.
: I’ve marked the spot to place the bombs for you! Once you’ve set them use the switch to detonate them.
: Okay!

You also have to murder some rock-throwing moles first.



: Yeah! Perfect! Now hit the button and blow those rocks to bits.





: Uwaaaah?!
: ...Oh dear.
: That’s it? ”Oh dear”? You used far too much gunpowder!
: You almost blew me up too!
: Dah hah hah! No need to get so upset! You’re still alive right? Anyway, you know what to do. Start picking the minerals up!

And this is why they want Hunters to do it, aka the outside help they don't have to pay worker's comp for.

: I’ve finished collectin’ them.
: The next room is the last. You’re almost there!



: Hey, there are a lot more rocks in here. Is this really the place?
: Oh... the way through to the next chamber has been blocked.



: Move those rocks somehow and get the bombs from the next chamber.
: The Dahak should be able to lift these fallen rocks.
: Okay!



So in addition to the mole enemies, there's also falling rocks from the ceiling every time you enter. I think you can just grab the boxes and run, but I murder everything out of spite anyways.

: Now just hit the switch and enjoy the fireworks!
: (Fireworks... this sounds bad...!)

One explosion later...



: Ugyaaaah!
: ...Oh dear me.
: That’s it? ”Oh dear me”? You definitely used too much gunpowder!
: I thought I was gonna get buried alive!
: I guess I messed the calculations up. Glad it didn’t bring the whole place down!
: Easy for you to say!
: Gah hah hah! Don’t worry about the details. You need to be worrying about... HOLD IT!
: What now?
: There! Right there! That mineral!



: What about it?
: T-That’s Glitterock! It’s impossibly rare!

So does this mean we get paid more?

: Glitterock? Some sort of precious mineral?
: Precious hardly does it justice! You could buy three islands with what you see right there!
: S-S-Seriously?!
: You’ve made a name for yourself today, son! Get that into the container.
: No problem...!

Some stuffing later...

: All done!♪
: Gah hah hah! What luck! I never expected to find such riches!
: I guess it all worked out, then... hold on?!

The room starts shaking.

: Uwaaah! What now?!
: Ugah! An earthquake! Get out of there! We’re leaving!
: (This earthquake... I bet those explosions caused it...!)
: Hey! Are you listening to me? Get back up here!
: ...I’m runnin’.



Red is just so done with this poo poo.

: Somehow.
: And we found the Glitterock too! We’re gonna be busy now!
: ...I bet.
: Oh, come on! Cheer up! Here’s your reward.

1200 Rings Obtained!

: You said that Glitterock is worth enough to buy three islands, right?
: I’m thinkin’ maybe my work down there is worth a little more?
: I’d like to pay you more, I sure would! But I’ve got debts worth about three islands! You’ll just have to accept what I can afford.

Why do you think he couldn't afford worker's comp?

: Sounds like I don’t have a choice.
: I’ll call on you if I need more help, anyway.
: ...So long as you’re more careful with the gunpowder next time.
: I’m never gonna live that one down, am I? Gah hah hah!

This gives us 2 rank points, leaving our total:



Next time, we'll get back to the main plot. Hope Louis is still alive!

Cyouni fucked around with this message at 20:58 on Mar 30, 2020

Cyouni
Sep 30, 2014

without love it cannot be seen

Scalding Coffee posted:

You are missing an emoticon when Red blasted some rocks in the mine.

Fixed, thanks!

Cyouni
Sep 30, 2014

without love it cannot be seen
So this is where I remember I suck at figuring out time in pandemicworld.

I intend to continue and certainly did not intend to let this sit for two months. Just as soon as I remember to transcribe all the stuff. Thus far, every time I remind myself to start working on it, I look at my clock and found another week's passed.

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 13: The Best Laid Plans...



It's been a while. Hope Louis is still fine!




: Smooth sailing so far. Now I just need to get inside...
: Open sesame!



: Heh heh heh! Like clockwork! Now that I got through the hard part...



: You’re the one from Shetland?
: Ah, well, yes and no. I mean, I came from there, but I...
: You’re a spy! Who exactly are you?!

Well, at least their security is reasonably competent.

: (Bah! I’ve blown my cover already?!)
: Ah well! This way is more my style, anyway! Bring it!

Standard battle that alternates between missiles and drones.

: Okay, so NOW the hard part is out of the way!
: That Kurvaz guy... He’s gone already, huh. Those guys sure can run.
: Looks like it’ll take some good old fashioned leg work to find Louis, then!

How do you even run from a ship floating in midair, anyways? Anyways, one room over...



: Intruder sighted! Seize him!
: Haha! How ’bout I seize you!

You can sort of see it, but they're off to the sides of the bridge and will shoot missiles at you. Which really just means they give you free ammo to throw at them. The second one pops up immediately after to try and stab you with its tail, but doesn't even get off an attack. And then a third one. And then another missile-shooter. On one hand, them coming in slowly makes it easier to kill them, but the way the area is closed off actually makes it easy for them to damage you a bit.



We also run into a new "enemy" which will show up a lot in this area, this spinning blade trap. You can just jump over it, but with fast enough button mashing (or actual upgrades in Hydraulics), you can pick it up and throw it like any other enemy.

: Two doors.




: The top one says Main Engine Room, the bottom one Sub Engine Room.



Also another new trick, where they block your way with a spiky wall before lobbing grenades at you over it. You can't get past it, so you just have to catch the grenades and chuck them at the wall to destroy it, before dealing with the enemy behind.



Also these turrets that fire rockets at you, with two of them slowing your way up the stairs. When you check the door to the lower door, the Sub Engine Room:

: Figures... it’s locked.

However, on the way to Main Engine Room:



I try entering the code on a whim (since you get 3 options for each digit), and trying 135:

: Piece of cake!

It's only 200 Rings and 2 P Crystals, but we'll be back here later (when we're actually supposed to come here).



Just showing off the engine room, but I don't think you can even really fail this platforming section. It'll just slow you down - overall, the game is quite easy.



: He might be hiding in one of them. You’ll have to search them all!



Of course, a second after saying that I lose 20% of my health in a random fight. I make light of the enemies usually, but the timing is kinda tight when you're running with no upgrades. In a side room:



: Down the stairway that leads to the Main Engine Room. I think.
: I’ll take it, then. Might come in handy later.

Sub Engine Room Key Obtained!

As though he doesn't take anything not bolted down, anyways. In the other identical room:

: You! Where’s Louis? If ya don’t tell me now, then I’ll force you.
: Umm... I don’t know. One of the guys mentioned something about a hostage, but I don’t know.
: ...What? You’re not putting up much of a fight?
: I’m not on duty today, you know. I was about to take a nap, so I don’t really feel like fighting. Anyway, this job doesn’t pay enough, heh, you know...
: ...Maybe you need to think about a new career?

And in the last room:

: Where’s Louis?!
: Y-You’re the intruder?! I don’t have time to fight you right now!
: What do you mean?!
: The little punk escaped from the ducts the second I turned my back. I need to find him.
: I got an idea. How’s this... Do me a favor and say he was able to escape ’cause you attacked me!

Maybe you should pay your people more, Opera...

: You are out of your mind! Whatever! Where’d he run off to?!
: The radio said they just saw him in the Sub Engine Room!

So that's where we head.

: Time to use that key I found...
: Great! It’s open!

After another walled-off grenadier, there's another 3-digit lock. I'm too lazy to brute force my way past this one.



After getting past this room (you don't even need to deal with the enemy in the middle, you can just avoid the attacks):




Louis escapes.

: Why you pesky little...!



: ...It’s too cramped in there! Ow, my head!

: So close! Missed him by a second!
: Now what do we do? He could be anywhere...
: Argh! Back to square one!

Well, you might recall the room we weren't supposed to be in had a vent. So on our way there:




: Your shenanigans end here, intruder! Surrender!
: I’m in a hurry, chump! Don’t try to stop me!

Better to deal with his rapid missiles than leave him around, so I quickly beat him first. No idea if he still spawns if you don't kill the previous enemy in this room.



: The intruder’s in the Sub Engine Room! I’ll just ambush him here. The rest of you proceed to the ballroom and capture the hostage!
: Aye aye, sir!
: Ran away to the ballroom, did he?! Thanks for the heads up!
: You intruder!

He goes down quickly.

: Guess I better get to the ballroom. But I’m impressed...
: Little punk’s doin’ a great job of giving the Kurvaz and me the runaround!



: !!
: Perfect. I’ll take them out along with the engine so they panic.

This time, there's no enemy to beat. You just have to throw the drones at the engine until it explodes.






ChocolatShout: There you go getting carried away again! The ship’s going down!
: Then I’d better make sure I find Louis before that happens!

The ship shakes.



This is the point at which I realize during editing I forgot to go and try and crack that second door. Hopefully it wasn't too relevant, though I recall you can spot Louis escaping through the locked rooms as you go.




: This totally sucks! I gotta get outta here!
: Shoot! I’m back to where I started!
: Hold it, kid! I’m here to rescue you!
: What? Seriously?!
: Not if I can help it!!!
: !

♪ Music: Spiral Nightmare



: Whoa! Crazy!
: Even for a little boy, you’re quite the mischievous one.
: Misbehavior can’t go unpunished! I’ll teach you proper manners!



♪ Music: Decisive Battle

:siren: Boss: Opera :siren:

Right. This boss. Probably the worst boss to go into with no upgrades, especially Hydraulics. If you're playing this for yourself, that's the one to upgrade. You can get along without the others fine, but Hydraulics makes breaking the game much more efficient. Her patterns aren't really that complicated, but they're tricky to deal with when you can't grab things quickly. The main problem is that because she's floating, you can't touch her.



Opera shoots a beam after charging. She'll try and hit you with it, but it's easy enough to dodge. Later on, she starts firing in quick succession, but you just have to keep moving around, and the odd dash should keep you safe.



She deploys four mobile mines, and drops them on your field one at a time, moving up to two at a time later. The problem is that they start triggering when you get close, so if you don't have enough Hydraulics to grab them quickly before they go off to hurl them back at her, you're going to have to mash the button fast or eat damage. This, as a side note, is also your only way of damaging her.



Once she gets low enough, she start sweeping the field with the beam, homing on you constantly. You can hop it, or better yet, jump and pinwheel madly to stay above it. Higher Mobility will definitely help this, but it's not too bad to dodge it even at 0 upgrades on that.



Way more damage than I'd prefer, but worked out in the end.

: Kyaaaaah! You’ll pay for this!
: That was close! Now I just need to grab Louis and...

:siren:

Announcement: Emergency! Emergency! Abandon ship at once! Repeat...
: Time’s up already?! Hey! Kid!
: Me...?
: Now’s our chance to escape! Hold on tight to my robot!
: Y-yes, sir!

♪ Music: Cosmic Stylings



: Close call? Do you realize the danger you were in?!
: It’s okay, EIh. I’ll give Red a good mouthful later.

: ............
: ...Sorry.
: He--y! Why do I gotta stay in the hangar all alone?!
: Quiet, kid! You’re the one who started all this trouble!
: For the time being, you should stay there and think about it while we head to Shetland!
: Ughhhhhhh...
: The pot calling the kettle black. (Chuckles)



: ...Hey, Pops. I’m home...
: Louis! Just wait ’till I get my hands on you! (THUD!)

: Ow! I barely got back alive and that’s the welcome I get?!
: No talking back! You’re really gonna get it later!
: Aaauugh!
: Thank you so much, guys! How can I ever repay you?
: I almost never got to ”discipline” this moron ever again!
: ...Oh... Pops...! I’m sorry... so sorry...
: .........
: May I ask you something? It’s about the Crystal Stone...
: The Stone...? Well, I know I can trust you. Okay then. Actually, I have it in the house.
: Eh? I thought it was in the mine?
: Heh heh heh. I’ll bring it for you now. Just wait a moment...
: Here’s the Crystal Stone. It’s a family heirloom.

♪ Music: My Distant Blade



: ...That’s the same pattern on your face as I saw back in Spinon!
: Yes, the Nono is reacting. Which means, this is authentic.
: That pattern... can it be...?! So my suspicions were correct. You are a Paladin.
: Why do you know that?!
: My distant ancestors, together with the Paladins... ... made a vow to protect the Crystal Stones at all costs.
: Why go through all the trouble to protect these stones?
: Ancient legends say that he who collects all the stones... ... will be endowed with the Power of Disaster.

Ancient legends, check. Appropriately ominous name, check.

: Disaster... ? Meaning...
: Lares, most likely.
: There are said to be 3 Crystal Stones in all. This is one. Normally, we are forbidden to even show the Stone to anyone. However--- A Paladin is definitely an exception. If you are in need of it, please take it, it is yours.

Crystal Stone Obtained!

: ...I thank you from the bottom of my heart.
: With Spinon and Shetland checked, where’s the last remaining Stone?
: If the ancient legend is true, the final Stone...

♪ Music: The Master ♫




: Hummm... all very well.
: But why is the Crystal Stone of Shetland not in my hands!
: According to my reports, that little annoyance has already obtained it.
: He has...? I see...
: Imbeciles! You are ”Special Ops”! I’d hardly call any of your recent contributions ”special” at all!
: You almost lost the Royal Envy, too! What do you have to say?
: Only that you have my deepest apologies.
: Then get that Crystal Stone back! And the one from Basset too!
: A vord if I may, Your Excellence. Allow ME to retrieve zhe Stone! Zis little princezz and her goonz are deztined to fail you again.
: How dare you...! As if your brute force, trigger happy methods get any job done!

Reminder that this is the guy who nearly bombed his own ship to try and hit Red before being restrained by his own men.

: Hah! Now listen up, cutie pie...

: Enough quibbling!
: The Royal Envy is under repair. Grumpf, YOU shall go.
: I vill not fail you, Guild Master! Gah heh heh!

Next time, we'll see how well our mad bomber does at this job.

Cyouni fucked around with this message at 08:28 on Jun 28, 2020

Cyouni
Sep 30, 2014

without love it cannot be seen
Since the forums apparently aren't melting down, I thought I'd get back on track.

Also a good time to have a poll, expecially after that last boss. I've been fumbling around with absolutely no upgrades thus far, and that's not great in certain fights. Should I keep on with that as long as I can, or move to utterly breaking the game over my knee?

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Cyouni
Sep 30, 2014

without love it cannot be seen

Scalding Coffee posted:

There is a missing portrait of angry Red after the brat gets returned to his dad.

Fixed, thanks.

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