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Akratic Method posted:Sectoids are weak to swords. I have no idea why, no other enemy in the game has anything like that. I mean, they're running around in the buff! Really basic mechanics tip, but just in case: Keep in mind that you do not have to use both of a soldiers actions before moving to a different one. You can and absolutely should move your dudes to where you want them this turn, and then assess the situation before deciding to shoot/overwatch/etc. Also, make sure you check out the engineering bay whenever you have a new item that you can build. Minor item spoiler: Flashbangs have a bunch of interactions that I'm not sure the game actually tells you about, they're extremely useful.
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# ¿ Jan 12, 2019 07:27 |
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# ¿ May 16, 2024 04:52 |
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If you click on the yellow '?'s on the ability tree, you'll get more info on the skill.
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# ¿ Feb 16, 2019 03:31 |
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Reached about 11 minutes into 18.5, and all I can think of is that adage about plans and enemy contact. E: ~18 minutes in, I would've kept one engineer on the AWC, and used the other to build the GTS. Brings them both down to 6 days, and then it's just another 5 to pop skullmining. EE: Watching them fret over the codex is the most thing. I really hope they make it to some of the later bullshit. EEE: Very end of 18.5, let's just say that's a boooold choice. Lprsti99 fucked around with this message at 02:22 on Feb 19, 2019 |
# ¿ Feb 19, 2019 01:47 |
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Bremen posted:I think they're really going to regret not noticing haywire is on cooldown, though Was thinking the same thing. It wouldn't be a huge deal, but combined with California being functionally useless for the rest of the turn, this might go bad.
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# ¿ Feb 21, 2019 02:30 |
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Gonna throw my hat in for Suppression as well.
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# ¿ Feb 23, 2019 08:53 |
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Note that Threat Assessment says "Give target Covering Fire Overwatch," as in the other ability choice making them shoot for enemy attacks and such. Still, I'd say Threat Assessment is the better pick.
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# ¿ Mar 2, 2019 05:35 |
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I mean, personally I'd just prefer "one mission an episode, regardless of length," but I like longer-form videos anyway, because I usually throw them on the second screen while I Warframe. I get why you'd keep them shorter though. Definitely don't cut out the Geoscape IMO, watching you guys make... interesting choices is half the fun.
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# ¿ Mar 4, 2019 00:41 |
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Slight correction at the end of the video: You've been sleeping on at least one utility item. Well done on figuring out the end of that mission!
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# ¿ Mar 7, 2019 19:22 |
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God, the first sectopod or other enemy they face that can shrug off lots of damage is going to loving rinse them. E: Oh poo poo, or the first Chryssalids
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# ¿ Mar 8, 2019 00:23 |
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That Italian Guy posted:Eh, Chrysalids in normal are not that scary in new XCOM, but yeah the "kill everything before they can shot at you" mentality is great up until you start running into Andromedrons or Archons + high HP Advent pods, not to mention the real bastards like Sectopods or Guardians. They're not super-tough, but they can take a hit from most of the cast, and they're fast as gently caress (with no flashbangs to slow them down). They might just get swarmed under by the first pack they encounter.
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# ¿ Mar 8, 2019 02:27 |
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jng2058 posted:Actually, that ADVENT Datapad is a relatively quick and easy way to score Intel, which you'll need for your next contact. After that Plated Armor is a decent next choice followed by Gauss Weaponry. This gets my vote as well.
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# ¿ Mar 16, 2019 03:30 |
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Dr Christmas posted:During which time they'll wonder aloud why everyone was pushing them so hard to get smoke bombs. More likely that they realize how good flashbangs are and think they're what we were referring to, imo.
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# ¿ Mar 26, 2019 22:04 |
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GeneX posted:Hooray, big mama showed up! Feel like they're gonna continue their streak of "freeze and kill the scary thing before it gets a move". They have two frost bombs and Pete's ice grapple.
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# ¿ Apr 2, 2019 00:31 |
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Lprsti99 posted:Feel like they're gonna continue their streak of "freeze and kill the scary thing before it gets a move". They have two frost bombs and Pete's ice grapple. Called it. E: That said, Funky's overwatch chain was hilarious. Lprsti99 fucked around with this message at 00:14 on Apr 4, 2019 |
# ¿ Apr 4, 2019 00:09 |
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Loel posted:Brave lil Gatekeeper, tried so hard Every single time they run across a new nasty, I think they're gonna finally get their comeuppance.
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# ¿ May 2, 2019 01:47 |
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# ¿ May 16, 2024 04:52 |
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Mordja posted:I mean, it really is just the frost bomb.* I've only played base XCOM2, zero DLC and that thing really is just insane. Even the boltcaster's stun is just a percent chance, and even the snek-suit's Frostbite is single target, single use. I'm planning to replay the game with WOTC+DLC+a bunch of mods one of these days and I'm honestly arguing with myself whether to ignore it or not. Do the Chosen have any abilities that no-sell that thing? Well, the Assassin avoids it by doing hit & run shenanigans, the Hunter by virtue of being 3 miles away
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# ¿ May 7, 2019 02:54 |