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Well I just found this and watched the videos done so far, and Will be wonderful to see you guys learn things as you go. Just you wait until you have some gear and leveled troopers so all the tactical options at your disposal start really opening up. Nordick fucked around with this message at 01:56 on Jan 13, 2019 |
# ¿ Jan 13, 2019 01:50 |
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# ¿ May 16, 2024 14:43 |
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I'm pretty sure the game over was not because it's a tutorial mission, but because failing a guerrilla op makes you lose contact with the region it is in, and currently they only have their HQ region, so womp womp. Triggering an overwatch ambush with a grenade is a good move btw, so kudos for learning! EDIT: Oh yeah, opening a door happens with the left mouse button, but it can be a bit wonky sometimes so you might as well use the icon in the skillbar. However, if you are no longer in concealment then it doesn't matter since you can just move through it and the character will kick it open as they go. Nordick fucked around with this message at 14:22 on Jan 17, 2019 |
# ¿ Jan 17, 2019 14:15 |
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FoolyCharged posted:On your spoiler: Aw poop, you are correct. My bad.
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# ¿ Jan 18, 2019 01:09 |
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I voted for: 1) Supply drop, because you'll need those sooner than later, 2) Heat Signature, because the reward from that is pretty good; Resistance Contacts means it'll permanently increase the amount of regions you can have contacted by 1, giving you a bit of leeway before you need to build your first Comms facility, and 3) Contact with Mexico, because even if you won't do the Blacksite mission just yet (up to you), it's good to have the option open beforehand.
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# ¿ Jan 26, 2019 05:05 |
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Bruceski posted:Also New Mexico is home to Black Mesa, maybe we can go ask them for advice fighting aliens. I'm sure there is a fully silent voice pack on the Steam Workshop.... just sayin'
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# ¿ Jan 26, 2019 05:34 |
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"What's this icon? I think it's a supply cache!" Yes, surely a thing you are expressly supposed to NOT destroy would turn up in your list of available targets. If only you had clicked on it and discovered that it was in fact an explosive container that both the viper and the Advent commander were sitting next to.
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# ¿ Feb 2, 2019 07:39 |
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Yeah, one bit of jank about this game is that the animations often don't quite align with what is actually happening. Another example from this mission is that the Advent officer wasn't actually trying to shoot Funky through the wall, but when he was peeking around his cover, because of how high cover and firing lines work.
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# ¿ Feb 7, 2019 06:56 |
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EDIT: Actually nevermind, I am bad at reading. Vote's pretty much decided by now but I still also say Demon Wheel.
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# ¿ Feb 11, 2019 15:25 |
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Not gonna lie, I've been expecting that "surprise civilian" moment. Well played again, you guys are really getting the hang of it.
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# ¿ Feb 12, 2019 01:53 |
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The stuff soldiers say depends on the personality given them in customization. Emi has the "Twitchy" personality so she has those kinda nervous sounding lines.
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# ¿ Feb 14, 2019 02:25 |
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GeneX posted:that was stupid, and no manner of "that's xcom!" cackling can compensate for that kind of actively bad game design It is not bad game design, it's just kinda dickish game design. Depends on the player if they find it funny dickishness or if they throw a tantrum. The baseline assumption in XCOM is that you will lose soldiers during the campaign, because sometimes poo poo just happens. The idea is to bounce back up from these setbacks, not to avoid them by having the game telegraph all its wily tricks to the player beforehand. Also, as Bremen explained, this whole thing happened in some real unfortunate circumstances. Bifauxnen posted:Also firsts like these are precious memories! Your first skulljack, the first time you run into any new enemy, the first time you attempt any unique mission... those times when you're fearfully dealing with the truly unexpected are some of the best moments. I have over 700 hours in this game and I still remember my first Codex fight. It involved Mutons in addition to the codex and two faceless. It was not pretty.
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# ¿ Feb 16, 2019 08:12 |
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GeneX posted:"kinda dickish" is bad game design in a game like this No it is not. EDIT: I mean obviously it isn't everyone's cup of tea. You don't have to try and validate your own preference by claiming the thing you don't like is objectively bad. Nordick fucked around with this message at 08:29 on Feb 16, 2019 |
# ¿ Feb 16, 2019 08:27 |
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GeneX posted:but still my point is that casualties have been very limited and no one vital has died Yeah, this. Sure, it's sad to lose Blast Hardcheese and Znorelag, but the cold hard fact is they were just a corporal and a squaddie.
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# ¿ Feb 17, 2019 01:02 |
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Also, Deadeye having a "small" aim penalty (as per the description) is a bald-faced lie, because -25 is not god drat small.
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# ¿ Feb 23, 2019 13:12 |
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I have to say, I have specifically not bought the Alien Hunters DLC because I didn't want to deal with the Ruler bullshit, but having now seen the bolt caster in action I'm getting mighty tempted.
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# ¿ Mar 6, 2019 05:58 |
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You da MVP!
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# ¿ Mar 9, 2019 15:07 |
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Trasson posted:I hope you two are happy. You made me buy and marathon Enemy Unknown over my spring break. Vigilo Confido, friend
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# ¿ Mar 18, 2019 19:36 |
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Bifauxnen posted:ooh yeah that would be great so everyone can read the bios for Ma and the peraMyst peeps Also, people with the expansion can use the Photobooth to make posters of the crew!
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# ¿ Mar 22, 2019 04:21 |
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You know, back when you were struggling with your first Codex and complaining how ridiculous they were, I was really hoping you'd just stick with the game until you saw that the ridiculous poo poo swings both ways. And now you have. Really though, while Rangers are crazy, it's really the frost bomb that's the truly overpowered thing here.
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# ¿ Mar 26, 2019 01:05 |
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Just a little note about promotions: You can tell whether a soldier has earned a promotion in the current mission. In the lower left corner, in front of their name, they have the badge that shows their class and rank. There will be a + icon next to the badge if they have a promotion coming up. Ma got hers when she finished off that Viper.
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# ¿ Mar 30, 2019 16:37 |
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Affi posted:Did he just bring gas, flashbangs and a psionic (first level too) on Shens last gift? Nope my bad it's apparently easy! Well to be fair, Stasis might actually not be totally useless in the last encounter.
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# ¿ Apr 4, 2019 15:03 |
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anilEhilated posted:Fairly sure he doesn't have that yet. Yes he does. See 19:20 in the last episode when Dr. Funk finishes his first training. Nordick fucked around with this message at 16:13 on Apr 4, 2019 |
# ¿ Apr 4, 2019 16:11 |
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I mean just imagine that boss battle if they still only had ballistic weaponry and no frost bomb...
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# ¿ Apr 6, 2019 02:19 |
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Well yeah, that too
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# ¿ Apr 6, 2019 02:49 |
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Personally I'd love if there were more accented English voices. It doesn't make a lot of sense to me for a multinational group of people to just babble away at eachother in their respetive mother tongues. The concept of Lingua Franca exists for a reason.
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# ¿ Apr 6, 2019 14:38 |
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Bremen posted:Even though your soldier couldn't see them from the destination, the route he took to the destination went through tiles they could see. Yeah, it was this. Vigilance only affects the enemies' sight radius for when you're stealthed, as far as I know.
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# ¿ Apr 13, 2019 02:15 |
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# ¿ Apr 13, 2019 02:58 |
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It's not even about a "lack of blood" really. More like a lack of sweat. I don't think anyone would seriously complain about you getting excellent and flawless mission results, if they were achieved in less monotonous ways. And just to be clear, I am not blaming you guys for anything. It's just a shame that you happened to run afoul of the bad DLC and its weird-rear end implementation.
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# ¿ Apr 17, 2019 14:11 |
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Oh good grief please build the goddamn bluescreen rounds already, I'm about to have a goddamn aneurysm
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# ¿ Apr 18, 2019 01:37 |
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I don't think there are any pirate voice packs in the Workshop, but if you just want Pete to sound like an utter bugfuck lunatic, I will personally vouch for the Borderlands Psycho voice pack. I've personally gone completely ham with voice packs, to the point where I have considerably more of them than there are vanilla voice options.
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# ¿ Apr 18, 2019 01:55 |
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turol posted:camp near the skyranger and just level the whole city with heavy weapons. SMDH if this wasn't just your general MO, tbh
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# ¿ Apr 22, 2019 14:42 |
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FYI: Researching a Facility Lead doesn't reveal new facilities on the map, it unlocks an existing one so that you can assault it right away without having to make contact with the region first.
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# ¿ Apr 25, 2019 00:50 |
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gently caress, I thought I was poor, but apparently some people can't even afford to pay attention
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# ¿ Apr 25, 2019 03:42 |
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Regarding the music: I agree that the vanilla soundtrack in XCOM 2 is okay, but nothing special. A step down from the previous game, to be sure. Then they released the expansion War of the Chosen, which came with some new tunes that were even more forgettable (namely it replaced the squad select screen music, which was the highlight of the vanilla soundtrack). BUT THEN. Kinda out of the blue they released this DLC called Tactical Legacy Pack for WotC, which had a whole bunch of neat stuff, like a series of mini-campaigns. But the real star of that pack was yet another soundtrack, and by God is it a good loving soundtrack. Notably, it took some of the iconic tunes from the OG UFO and remade them in glorious fashion. And apart from that, the new original music in the pack is loving as well. Sorry for going off on a bit of a tangent, but I just loving love that soundtrack.
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# ¿ Apr 27, 2019 01:18 |
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# ¿ May 16, 2024 14:43 |
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FYI, the Stun Lancer on the roof winking out was due to the funky way the game's LoS works. Basically, while it was in cover, it was peeking out far enough that Ma could see it, but when she took a shot and destroyed its cover, it wasn't peeking out anymore and was thus obscured by the protruding half of the pillar Ma was standing behind. Also yeah, this was a very well handled tough mission. Gatekeepers can be drat brutal. Fun story: There's a mod called A Better Advent for this game. It tweaks the enemy AI and adds some new enemy variants. The pinnacle of those variants are Prime enemies, which get a reaction not when you act, but any time they take damage. And I once made the mistake of poisoning a Gatekeeper Prime. It did not end well.
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# ¿ May 4, 2019 03:48 |