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SlightlyMad
Jun 7, 2015


Gary’s Answer
Looking forward to this. If I forgot to mention it in the character creation, my face paint could be the sharpshooter one, but no matter if not.

I hope to be a useful, if a bit crazy addition to the squad. :clint:

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SlightlyMad
Jun 7, 2015


Gary’s Answer
Hey, good job guys. :munch: This is every bit as entertaining as I expected so far. Casualties are to be expected, I just hope I will live long enough to make a difference.

My character does not have backstory sadly, just a mysterious lunatic who showed up one day to fight aliens. Possibly escaped from a mental institution up north. Possibly dangerous.

How many troopers have you got in your roster so far? You might need a few.

SlightlyMad
Jun 7, 2015


Gary’s Answer
If you see electronic advertising boards on the game map, they have faces of wanted criminals on them. Namely, the people from your roster. Neat detail.

SlightlyMad
Jun 7, 2015


Gary’s Answer
Beaten to the punch, but: This must have been an early plot/tutorial mission of sorts. Normally missions don't lead to game over screens when you fail the mission. Bummer.

Rolling with failures is very much a part of the game, so enjoy that. If some bloodied lump of flesh manages to crawl back to the evac zone at the end of a mission, it can be considered a success of sorts.

SlightlyMad
Jun 7, 2015


Gary’s Answer
Please take a note for the future, Natural20:

If I get to join your squad and if you were to promote one sniper to be a pistol specialist, I would love to have my character be a pistol dude. Just to spread my love of revolvers in this game. They don't need reloading, can also use special ammo like the bigger guns, will later get more shots per turn et cetera. In the right hands, they can wreck face. A high-ranked pistol specialist is a nice thing to have in your team. (Not that there is anything wrong with the rifle specialists you have.)

Good job on the missions so far.

SlightlyMad
Jun 7, 2015


Gary’s Answer
That was a great mission (to watch). This game is a meatgrinder, casualties are to be expected. That is why you train rookies to join the team. Just wait until you lose your best Colonel on a mission, that will sting.

The despair you feel when the game drops some bullshit situation in your lap is partly countered by elation when you pull off a seemingly impossible success. Xcom 2 is a bit of a rollercoaster like that. By success I mean having some survivors limp home at the end.

SlightlyMad
Jun 7, 2015


Gary’s Answer
It's alright, you're doing good work. Buy more random rookies to throw into the machinery and crank the handle. It's how heroes are made. Or was it sausage? Whatever.

SlightlyMad
Jun 7, 2015


Gary’s Answer
Well, I wasn't expecting THAT. :stonk: We are all going to die. :cry:

Pls tren more recruits to fight snek.

SlightlyMad
Jun 7, 2015


Gary’s Answer
They did not even look at bluescreen protocol. :sadwave:

Aaand they are still taking shelter behind cars, the one true enemy. :supaburn:


Otherwise good, hope still lives. Those new guns should be nice to have once you make them.

SlightlyMad
Jun 7, 2015


Gary’s Answer
Oh man. :sigh: My late stage campaign hit a death spiral of doom. "CIA" Dillon had been pushing too many pencils and got shot by an Andromedan . From then on it was a downward trajectory, losing important people on every mission. We fought like hell but in the end it became hopeless. gently caress having multiple sectopods on a mission. gently caress sectopods in general. gently caress the sectopod that killed my top Colonel in particular. Let's hope Nat and Tea have more success than me. (If it's any comfort I was playing on Veteran difficulty.)

:xcom:

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SlightlyMad
Jun 7, 2015


Gary’s Answer
Excellent work on that mission, Nat and Tea.

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