|
Vahakyla posted:Insane money printing and trade rep is to buy gold from the pirates and sell it to Nate in Cape Trelawney. You need a lot of money in the bank to fund the initial buy but it is great. Watches from Eli to Enbesa is also good.
|
# ? Aug 18, 2023 15:16 |
|
|
# ? May 17, 2024 16:26 |
|
Man the plate spinning is getting rough on my current run and I'm not even to investors yet. How in God's name are you meant to provide enough rum for these thirsty rear end bougies in a Crown Falls megacity? Also firing up the research institute for the first time and realizing there are entire production chains that means I have to unfuck my haphazard Enbesa production chains and I was so overwhelmed last night I just closed the game instead.
|
# ? Aug 20, 2023 18:18 |
|
entire islanda that look like this:
|
# ? Aug 20, 2023 19:16 |
|
I don’t have a good hacienda farm + trade union + tractor + fertilizer layout yet. Might be a bit much
|
# ? Aug 20, 2023 19:19 |
|
Dr. Clockwork posted:Man the plate spinning is getting rough on my current run and I'm not even to investors yet. How in God's name are you meant to provide enough rum for these thirsty rear end bougies in a Crown Falls megacity? Haciendas, fertilizer, farm mechanization...oh and items that reduce consumption. If you have the Tourist Season DLC you can start making restaurants that reduce food consumption in their radius too. Also upgrading to investors will reduce your Rum consumption because they don't drink rum. Coffee on the other hand...
|
# ? Aug 20, 2023 21:04 |
|
Everyone with 4 or more reefers on just Rum and another 4 or more on just Coffee wave your hands in the air! Yeah! There are some Town Hall specialists who reduce consumption, or fully supply a Need without using supplies, and it’s possible to get most of your seed population of Crown Falls engineers inside the radius of one or two town halls. Even one in your densest neighborhood can sharply cut your need for imported beverages. The effects of tractors, fertilizer, and compact hacienda farms all enhance each other, and many New World islands have oil so you don’t even have to worry about trans-session logistics. Trade Union specialists to pack all of your rum and then coffee breweries around will let you make several times the base amount per building and also often bonus goods per cycle you can use elsewhere (farm specialists can also be used to further stack buffs on your farms, and get free goods). I haven’t ever looked up any of the optimized grids, I’ve been developing my approach to farms and trade unions particularly since farm fields were all different-sized blocks and the ability to snake one tile of field away from the trade union and then fill in weird island corners as much as possible makes it relatively easy, if a little tedious. I will probably check out saved stamps for simple stuff, when I go back to the game, though, because there’s not as much benefit to putting all the clicks into unmodded farms which are probably going to have required space changed by tractors or specialists once I get around to them.
|
# ? Aug 20, 2023 21:24 |
|
Dr. Clockwork posted:Man the plate spinning is getting rough on my current run and I'm not even to investors yet. How in God's name are you meant to provide enough rum for these thirsty rear end bougies in a Crown Falls megacity? Use Actors in Town Halls to provide Rum (and Canned Goods) for free. There's better items that give you more Happiness/Money, but I find that being able to almost completely to ignore Rum export to the Old World is absolutely worth it.
|
# ? Aug 20, 2023 23:32 |
|
Said it before but the best rum production is schnaps distilleries around a union with the two specialists that produce bonus rum and some other productivity bonus. Sell excess schnaps.
|
# ? Aug 21, 2023 00:17 |
|
Kuiperdolin posted:Said it before but the best rum production is schnaps distilleries around a union with the two specialists that produce bonus rum and some other productivity bonus. Sell excess schnaps. Ethanol, too. It gets to the point that you have a few cargo ships travelling to the nearest island to dump the schnapps in the sea to keep things going. Oh, and it's constantly on fire. Good fun!
|
# ? Aug 21, 2023 00:36 |
|
Reading you folks, it seems like you folks go to the jail, ask for a specialist, get it, and away you go. I spend a fortune there and barely get anyone worthwhile. Are you using the Research Institute for them? I don’t know how to do that.
|
# ? Aug 21, 2023 01:00 |
|
Early on, I'll have extra ships (schooners getting replaced with clippers are good for this, and then clippers getting replaced by cargo ships) parked at each of the trade NPC's docks so whenever I'm in the area or think of it I can go look what's for sale and refresh it a few times. The more money I have the more refreshes I can pay for, to the point where eventually I'll have the Great Eastern or miscellaneous big airships waiting for me to notice them and refresh their trader until I fill up their hold with miscellaneous things. It's extremely expensive but there's a point where money stops being meaningful as a limit for your expansion and then it just piles up. This is the best use for it. For the Institute, you want to research permits to bring you to like 30 minimum Scholar residences so you've got both a decent Knowledge cap and income, and then there's an option to pay Knowledge in order to choose between sets of three new items in that category which you unlock the ability to make. You just have to pay and go through the clicks in order to unlock everything in all the categories. To make anything you've unlocked, you schedule it similarly to unlocking Scholar permits. You can allocate up to 5,000 extra Engineers to the labor pool for the Institute in order to make research go faster and I can't recall if there's a checkbox somewhere to allow you to queue up multiple research projects or if it's just on, but I'd always have a lot of queued projects so that even if I forget to check for an hour they'll still have been working on things. The more of a single item you produce, the more expensive it gets in Knowledge to make the next one. You'll need a very large Scholar population to support chain-researching of things like the purple ship propellers (I put one of those on everything), or the items which electrify everything in the Trade Union range, or generic farm boosters. e: it's worth getting some permits for the Old World production buildings which make New World goods, unless your logistics are completely impeccable, because it'll be awhile before you have all the research options you need to make rum out of potatoes at industrial scale. I don't mean to say that it's needed or even optimal to just beeline Knowledge cap or anything. LonsomeSon fucked around with this message at 01:31 on Aug 21, 2023 |
# ? Aug 21, 2023 01:28 |
|
poo poo, I might just restart again and get Docklands. This is becoming a sickness. At least I can skip the Enbesa quest line next time right?
|
# ? Aug 21, 2023 05:22 |
|
Kuiperdolin posted:Said it before but the best rum production is schnaps distilleries around a union with the two specialists that produce bonus rum and some other productivity bonus. Sell excess schnaps. Yeah, a TU + Tractor + Fertilizer setup can produce something stupid like 600 potatoes/min off of a single trade union. Then your island just constantly blows up with all the distilleries it takes
|
# ? Aug 21, 2023 06:18 |
|
Mayveena posted:Reading you folks, it seems like you folks go to the jail, ask for a specialist, get it, and away you go. I spend a fortune there and barely get anyone worthwhile. Are you using the Research Institute for them? I don’t know how to do that. You have to progress quite a bit into the enbessa storyline before the research institute becomes available, and it takes quite a long time to even research one specialist, so early on it's not really a great way to get them. Rum is a luxury product isn't it? if your economy is good enough you can always just ignore it. Little tip: if you have archibald in your game, create a trade route from him to the king of enbessa, buy a full ship of watches (should be 150) and sell them in enbessa continuously. You will make a lot of money.
|
# ? Aug 21, 2023 08:19 |
|
Dr. Clockwork posted:poo poo, I might just restart again and get Docklands. This is becoming a sickness. At least I can skip the Enbesa quest line next time right? Indeed! You can just say no to Ketema when you arrive, then you just have to reach a set number of scholars. It's real easy to miss/click through though so pay attention until basically he's quiet. kanonvandekempen posted:You have to progress quite a bit into the enbessa storyline before the research institute becomes available, and it takes quite a long time to even research one specialist, so early on it's not really a great way to get them. Rum is a luxury good (Coffee's a need though) so you CAN ignore it but as a luxury Rum generates a disgusting amount of money. Money you can use to afford massive airships to move more Rum to afford more massive airships... https://va.media.tumblr.com/tumblr_rihh3s8Up11s1vn29.mp4 I find the best advice to anyone having money problems in this game is "Make sure your population is drunk." Beer and Rum produce giant piles of cash and ease the cash flow problems significantly. To the point that I'm actually generally comfortable even on lowest income settings.
|
# ? Aug 21, 2023 11:52 |
|
Don’t forget to set up a massive soap factory complex to sell piles of it to Eli for fat stacks of cash, especially if you get the perfumier and can turn logs into soap. I usually have an entire trade union’s radius worth of soap factories on some hell island near eli that does nothing but make soap to sell to him.
|
# ? Aug 21, 2023 13:37 |
|
This game is so chill and G-rated for the most part, it always takes me aback and gives me a chuckle when the sailor dude yells "GNASH YER FUCKIN' CUTLASS" during an Expedition encounter. I'm like 90% sure this isn't what he says but it's 100% what I'm hearing.
|
# ? Aug 21, 2023 17:09 |
|
Set up a max production schnapps chain on a production island just to see what it would get to: While ~20 rum distilleries in the new world only produces about 100t/min of rum. absurdity.
|
# ? Aug 21, 2023 17:40 |
|
Kaiser Schnitzel posted:Don’t forget to set up a massive soap factory complex to sell piles of it to Eli for fat stacks of cash, especially if you get the perfumier and can turn logs into soap. I usually have an entire trade union’s radius worth of soap factories on some hell island near eli that does nothing but make soap to sell to him. And later on you're going to need all that soap anyways to make shampoo for tourists.
|
# ? Aug 21, 2023 20:58 |
|
Dr. Clockwork posted:This game is so chill and G-rated for the most part, it always takes me aback and gives me a chuckle when the sailor dude yells "GNASH YER FUCKIN' CUTLASS" during an Expedition encounter. SEDUCTIVE CHARTS BURY ME DESK!
|
# ? Aug 22, 2023 09:17 |
|
Mod browser update is live, restart your game if the button doesn't appear on the main menu. Hopefully there's a concerted effort to copy mods from nexusmods to mod.io so you don't have to mix and match too much. The National Park DLC can be used to make little moats around Old Town DLC castles!
|
# ? Aug 22, 2023 16:37 |
|
GOOD SEMEN IS KNOWN IN BAD WEATHER
|
# ? Aug 23, 2023 21:19 |
|
Nice website for layouts and stamps https://annolayouts.de/
|
# ? Aug 25, 2023 14:54 |
|
Also: https://spraycharles.de/Anno1800Bibel.pdf - The Anno 1800 Bibel (pdf) and https://annostamps.com/
|
# ? Aug 25, 2023 16:09 |
|
Bought this game just recently after having it on my wishlist for a while. Never played Anno before. Just got to 1) the AI starting to attack me, 2) Engineers and 3) Oil/rail/electricity and my brain is starting to melt (I think in a good way)
|
# ? Aug 28, 2023 12:13 |
|
If the game ever gets too much, just remember that you can restart only without expanding AI or pirates so you can work at your own speed. And yeah, engineers, especially with oil/rail/electricity is one of the big brain-melty points. A few words of advice: 1) the Move tool is a godsend and I'm so glad that it's now an Anno staple 2) you don't have to build everything super tight and efficient. In fact having little bits of space to stuff in cosmetic actually has a net positive: cosmetics increase your island's attractiveness score which boosts income from tourist moorings.
|
# ? Aug 28, 2023 13:08 |
|
So the wiki says if I have the DLC I can create Sewing Machines in the New World with Aluminum and wood. The game isn't showing this as a choice in the New World. What do I need to be able to do this? Would be a huge help.
|
# ? Aug 30, 2023 17:36 |
|
You need to unlock Artistas. This means you'll have to deliver sewing machines at least once to upgrade Obreros.
|
# ? Aug 30, 2023 20:00 |
|
Single Tight Female posted:You need to unlock Artistas. Ah, shoulda known Thanks!
|
# ? Aug 30, 2023 20:44 |
|
Holy poo poo, the skyscraper production chains
|
# ? Sep 6, 2023 17:00 |
|
Dr. Clockwork posted:Holy poo poo, the skyscraper production chains
|
# ? Sep 6, 2023 17:06 |
|
Must...resist...the urge to restart again. I'm gonna make this work. I just need to set up every major island in Trelawney to be production chain hell islands. Got some work to do.
|
# ? Sep 6, 2023 17:09 |
|
Wait until you get to the Really Tall ones
|
# ? Sep 6, 2023 17:30 |
|
You can get a specialist at Eli's that lets you skip 3 of the High Life chains. And then you realise one is a lifestyle need for the New World And then you install a mod that makes another also a lifestyle need And then you think "well I'm using a town hall slot to skip a single chain, might as well set it back up and free the slot"
|
# ? Sep 6, 2023 22:48 |
|
Single Tight Female posted:You can get a specialist at Eli's that lets you skip 3 of the High Life chains. Who is it? I have the power of science to get any specialist I want now.
|
# ? Sep 7, 2023 01:49 |
|
If you begin to type into the search box the name of an attribute type while you're looking at the interface to pick what to make next at the Institute, you will get an autofill prompt which will search up, say, everything which gives bonus items per cycle, or everything which grants electricity, etc. Every single attribute type is covered, you can search for items or specialists which give specific mission attributes, you can search for items in sets for the zoo/gardens/museum, you can search for folks who provide goods to homes. Once you've got the Institute and the unlocks going, the world is your oyster (once every 10 minutes, assuming you can spare 5k engineer labor)!
|
# ? Sep 7, 2023 02:44 |
|
Dr. Clockwork posted:Who is it? I have the power of science to get any specialist I want now. Blue Skies Delivery Service, costs 1.9m at Eli if you go that route.
|
# ? Sep 7, 2023 08:59 |
|
Is it worth diving? (Sunken Treasures DLC; Nate).
|
# ? Sep 7, 2023 16:03 |
|
There’s some stuff you can only make with scrap, in particular the expendable items which make sand mines produce Gold. A couple of sand-extraction clusters somewhere in the Cape can provide most of the gold ore you’ll need for Crown Falls for a long time. Supplement with Institute specialists who produce bonus gold elsewhere, plus cluster up your clay pits and hit them with the bonus Pearls specialist and you’re making Jewelry with all-domestic production. I say go fishing while I’m waiting for the Institute to come online, and I personally keep it up after, too. The purple hydrojet item stacks with the purple two-turn screw propeller item on ships to give you 0 cargo slowdown and I think a 30% speed bonus. I’ll buy treasure maps, too, for Trelawney. Sometimes I’ll take the salvager to other sessions to clear up extra treasure maps from quests and whatnot, but it’s very easy to lose track of when I can’t just hit its hotkey on the map where I mostly am, to check on it.
|
# ? Sep 7, 2023 17:38 |
|
|
# ? May 17, 2024 16:26 |
|
I don't do Nate's random quests for salvage ever since one of them decided to spawn a minefield directly in the path of my New World - Crown Falls shipping lane. That was a big enough mess to put me off of them forever.
|
# ? Sep 7, 2023 17:46 |