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kanonvandekempen
Mar 14, 2009
I set up a ship for an expedition and when I clicked start it just seem to sit idly next to my island, did I do something wrong?

It's kinda extra complicated how you need workforce in every island where you're producing now, it's not that hard for this beta, but with higher tiers of population i can see that being an issue

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kanonvandekempen
Mar 14, 2009
Am I missing something really obvious in the UI? I don't see any indicators for the range of warehouses.
Same for public buildings (marketplaces, schools, pubs) but it seems that those taper of with distance.

kanonvandekempen
Mar 14, 2009
Is there anything like having to click to refill mines or norias in this game?

kanonvandekempen
Mar 14, 2009
I'm on my first playthrough, slowly increasing my engineers numbers, and looking at their demands, i'm going to have to replan my entire city if I want to provide them with electricity aren't I?

kanonvandekempen
Mar 14, 2009
For people who want even more Anno 1800 than what is available now with both season passes: there's a complete overhaul mod called New Horizons that adds Asia as a new biome. I haven't tried it, so I can't comment on how much fun it is.

As for my wishes for the new game: if the setting remains focused on Europe or the mediterranean, please set it well before the year 1000. Rome has been mentioned, but Egypt could be an interesting setting as well, maybe use an advanced version the irrigation system from Land of Lions.

Or better yet, set it outside of europe: Southeast asia, Mesoamerica, Great Zimbabwe. Go wild. Personally I'd rather not have a future setting.

kanonvandekempen fucked around with this message at 12:39 on Oct 13, 2020

kanonvandekempen
Mar 14, 2009
Apparently it's not been released yet, apologies.

Here's a video showing some of the features.
https://www.youtube.com/watch?v=kT9K5_s-qgo

kanonvandekempen
Mar 14, 2009

Alkydere posted:

Lifestyle needs are absolutely insane. If you have all the DLCs active you can eventually get straight up double population in Farmer and Worker houses without any town hall items. 2.5x population in Jornalero and Obrero houses.

I have a feeling you might need those extra jornaleros and obreros when the next (final?) DLC comes.

kanonvandekempen
Mar 14, 2009

Will they let you activate the game on your steam account if you have it on ubisoft?

kanonvandekempen
Mar 14, 2009

Manyorcas posted:

A —> B and back routes are fine, just make sure not to have more goods than your ship has slots or else something backing up will block up the whole ship.

Eventually you will need a dedicated route/ship for each good because of the quantities involved, but this is especially true for anything going between the Old World and New World due to the extreme travel times. You may need multiple boats for one route as well, especially if you’re still using the smaller boats.

You also may need more storage at either end, if you can’t hold enough to satisfy demand between each resupply you can be producing more than enough and still having shortages.

Don’t worry about the exact time a route takes, it varies with the wind and ship type a fair bit so finding the average time would be pretty difficult. The amount of goods on a ship also effect its speed. Throw more ships at a route if you think that’s the problem- you’ll probably need more later on as production increases anyway.

Amount of docks could also be a bottleneck, but I don't think he's at that level of production yet.

kanonvandekempen
Mar 14, 2009

Mayveena posted:

I want an Asian one myself. We saw the Orient in (was it 1602?) but it was a backwater and named the Orient on top of that :). So let's get a true southeast Asian or even Pacific Islander game.

They called the Arabian/persian islands in 1404 the orient. I haven't played an anno before that.

kanonvandekempen
Mar 14, 2009

Vahakyla posted:

Insane money printing and trade rep is to buy gold from the pirates and sell it to Nate in Cape Trelawney. You need a lot of money in the bank to fund the initial buy but it is great.

Watches from Eli to Enbesa is also good.

kanonvandekempen
Mar 14, 2009

Mayveena posted:

Reading you folks, it seems like you folks go to the jail, ask for a specialist, get it, and away you go. I spend a fortune there and barely get anyone worthwhile. Are you using the Research Institute for them? I don’t know how to do that.

You have to progress quite a bit into the enbessa storyline before the research institute becomes available, and it takes quite a long time to even research one specialist, so early on it's not really a great way to get them.
Rum is a luxury product isn't it? if your economy is good enough you can always just ignore it. Little tip: if you have archibald in your game, create a trade route from him to the king of enbessa, buy a full ship of watches (should be 150) and sell them in enbessa continuously. You will make a lot of money.

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kanonvandekempen
Mar 14, 2009

mitochondritom posted:

I've a weird question. I had a hankering for Anno and redownload 1800. I've accumulated all the DLC for it (I think) over the years in various sales, but never played any of it. Holy poo poo there's a lot and it seems totally overwhelming.

Anyway, thanks to the cloud I had my original Campaign save. I booted that up and realized I must have been nearly at the end (was building a courthouse in stages, like the Cathedral from 1404). I finished that and got a game complete thing with a cutscene and some achievements popped up. But then the game carried on.

My question is, am I best to start a Sandbox game for all the DLC ? Or just continue this campaign? Is the DLC best experienced starting a new campaign? Or Sandbox? Am at a bit of a loss.

As I understand it, when you buy new DLC and you start a save for the first time, the game will give you a prompt asking you to activate it. The campaign in 1800 is pretty sandboxy already, so you could just play from there.

If you start a new game, like other people here have said, you can ignore the DLC for as long as you want, it doesn't really matter, however there are a few that are probably worth paying attention to:

At 300 workers, Bright Harvest becomes available (well the easy half of it anyway). This will allow you to straight up double the yield of every animal farm you have, so you'll want to make sure that all the farms you have are built with it in mind.
When you get to the point Cape Trelawney opens up (700 artisans), it makes sense to drop everything and focus on it. It will open up a new map with a Huge Island, which you'll probably want to set up as your Main Island. At this point the Docklands DLC should already be unlocked, so this would be an ideal moment to start using it.

Everything else is more or less late game.

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