Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
If yall are like me, you might have assumed that you'd be supposed to add weapons to a ship to help with hunting events or military force on expeditions. You complete idiot, you moron, obviously the proper supply for hunting is flour. And I still haven't found a resource or specialist that helps with force.

Adbot
ADBOT LOVES YOU

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I've been having some trouble with trade routes - often a ship will be unable to unload everything it's carrying to a given port(if the receiving island's storage is full), and from then on whatever cargo slot is in use is effectively just locked. Even on the next voyage, if the receiving island's storage of that resource isn't full, it won't unload it. Eventually the trade route grinds to a halt and nothing gets transported unless I manually empty the inventory while in port. Yall had this problem at all?

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

totalnewbie posted:

Well.. you can just consider that slot always-used if you put something in it.

Alternatively, there's an option in the trade route option to tell your ship to wait at the dock to unload everything before moving on.

TIL. Thanks to you, and thanks to the devs for zero tutorial on various crucial systems.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I mostly just want them to fix all the broken quests.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Just made it to engineers for the first time, trying to decide how to lay out production of concrete and other resources. Do yall like to try to spread out a few artisan buildings across various islands and produce the various precursors there, or just import everything to your main island and keep it as a manufacturing hub?

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Is there a chart anywhere of what the various NPCs like? Wiki's got nothing.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I mean what actions they like to build up happiness to get alliances and trade deals.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Man Alonso Graves does not gently caress around. Snuck attack me and stole my second island in the late worker era, so I ended up having to reconfigure my starting island to industrial hellscape to mass produce frigates. Stole his second island and started sniping all his individual ships with a horde of frigates, which has become a lot more dangerous now that he's got ships of the line. Still haven't been able to retake my island since he fortified it pretty heavily, though hopefully my own ships of the line will make it doable. Also haven't had the time to dedicate to reaching the new world, even after reaching nearly 1000 artisans.

Yall ever tried keeping your main island as the industrial hub and starting a second one to be the tourist hub? Thinking I'm gonna be stuck attempting this.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Welp, hit a game breaking bug where I cant pick up quests or sell ships. Guess I'm done until that's patched.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Haven't touched this game since a month or so after release, and kinda feel like picking it back up. Yall know if the DLC next week will integrate into an existing game or if I should wait until it's out?

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Did they nerf money for selling ships at some point? Only getting $25k for a ship of the line sucks. Made a dedicated ship factory island and it's not really worth the effort anymore.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I finally got a game progressing to engineers/electricity, and after having income problems completely fixed by the tourist dock in Cape Trelawney for most of the game I'm back to having problems again. New production buildings have a maintenance cost of like $2,000 so I'm barely in the positive without having even gotten to steam ship production yet. What am I missing? Just get way more population?

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
So the new statistics screen is real nice but I still have trouble accounting for if trade routes are bringing in enough of a resource to get by for islands that don't produce that resource. Is there some way to actually track that? Also I'd love to be able to see where exactly a ship on a trade route is on said route but that doesn't appear to be a thing either. Optimizing trade routes is just a colossal pain in the rear end and I'm wondering if I should just go with a bunch of charter routes instead.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I mean as long as you tell whatever ship is getting focused to retreat in time sieges are easy. Currently in the process of wiping out George because he refuses to make peace for any reason. Would have thought conquering shares in all his islands would have calmed him down but nooope.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Yeah I just recently got a trade union agent that replaces the need for rum and and consumption absolutely plummeted after I arranged every single engineer residence on my main island to go in its radius. Ended up loving up a trade route that carried rum and cotton to where the boat was just full up on six stacks of rum.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
For any expedition more than one star I just load up on specialists /items with a stat total of at least 50 each and succeed almost every time. A slot for champagne makes the passive morale loss tiny. Steamships when naval power is required and cargo ships otherwise.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

WithoutTheFezOn posted:

Anno 1800: The Oompire strikes back.


I bought the two expansion packs, and honestly with them both active it almost seems like there’s too much to do in this game.

Well the thing is you can completely ignore both the new zones and their content when you're not feeling inclined to work on them, at least until you have settlements large and complex enough there that need regular trade routes. Personally I liked establishing Cape Trelawney as my new main base but no one's forcing you to.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Either here or on reddit I remember someone mentioning that you have to send a ship to a specific spot on the Arctic map to get the last piece of the new museum set(Thule Relics). However I have no idea where and am having trouble tracking down that post. Yall know what the deal is?

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Alkydere posted:

Isn't there also gold up in the arctic? While I doubt I would have used it I do feel frustrated that you can't ship furs down from the arctic.

What do you mean? You can absolutely ship furs from the arctic. And yes there are gold mines.


WithoutTheFezOn posted:

I think they said on your first choice, choose the southern one.

Edit: all I know is if, upon arrival, you choose south then south again, you find Relics of the Lost Expedition or something similarly named.

Aw man I'm already done with the story part and have no memory of said choice.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I mean unless there's a disaster or an attack, you have all the time in the world to spin those plates. Just work on whatever section of the map you feel like and ignore the rest, it's not that hard.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

physeter posted:

All good income comes from taxes on your citizens or specific active trades. Don't passive sell at your harbor, that's almost always a net loss over time. Sudden drops in income usually are the result of either (a) running out of a citizen need or want that results in fewer taxes being paid, or (b) the fickleness of tourists at your public pier. Bad news articles or the end of holidays on your islands can also send you into the red. So can placing a building with high unanticipated cost, like a steam engine factory or a heavy weapons plant.

Setting up automatic trade routes that sell soap to Eli at the prison, and plantain chips to Isabel Sarmento, can really help cushion and even overcome the vagaries of your income. I usually spend most of the entire artisan-engineer period with negative income on the screen, but with my reserves holding steady or even growing.

Yeah soap is king, turn your home island into a massive pigshit lagoon and rake in the cash. I like beer to the pirate lady too but that takes a big investment to get to peaceful relations.

As for new world rush, I don't bother. My battle fleet will take what I need once it's time.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Also make sure to produce all applicable luxury goods, keeping all your workers in beer for examples will give a large income boost.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Qubee posted:

How on earth do you guys manage islands in other sessions, I can barely manage my three neighbouring islands in the starting session. I'm constantly jumping between the three fixing problems and always starting poo poo and never finishing.

Just gotta focus on keeping everything as close to self sufficient as possible. Regularly check the production graphs to make sure you're not short on anything, and overproduce the stuff getting shipped around to other islands to avoid shortages. Pull that off and you can safely take your time to work on whatever you feel like at any given time and ignore the rest.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Yall know if I can start a new run now and if the DLC will integrate, or should I wait?

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Fine by me. Now to remove all my mods.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I can't recall a time I've ever actually used time speedup, at least in 1800. Too many plates to spin.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Oh sure, there's always shortages in money or materials but well I just hit engineers and I got 11 islands to manage. If nothing else trade routes need optimizing, future production needs planning, quests need doing, shops need checking and the scrap trawler basically always has somewhere to be diving.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Yall ever seen every single save for a given game get corrupted? Decided to play a little on my lunch break. Hitting continue from the main menu loads a bugged out map with nothing under my control, and manually clicking load on any of the 100+ saves in my list does jack poo poo. Naturally no cloud saves show up at all. All the other save folders have a specific file named after the leader name I chose, but not this recent one I was getting set up for the new DLC.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Welp, a 16 hour save was completely unrecoverable. Don't rely on Uplay backup yall. Decided to start over and go for the defeat Mercer challenges, was pretty interesting making it to midgame without half the happiness sources. Mercer's got a few nasty tricks up his sleeve when the war comes, he surrounds all his harbours with rings of mines. First attempt at conquering him 2/3s of my fleet blew up in an instant. And then after he's defeated a massive revolt spawns in your capital, not ideal when you can't have built police stations beforehand.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

KnightRider posted:

This happened to me yesterday, somehow my last 5 autosaves got corrupted and i had to load one from 30 minutes before. Im told the new expansion will be playable on current saves but i might start a new one early just to get rid of this crappy campaign island. Apparently the campaign gives you poo poo small islands with tons of rivers(new world too), so im excited to try out this seed i got for sandbox mode. Its 975 corners if you wanna try it for yourself.

Naw literally every single save in the list of 100+ got corrupted. Started over already though.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Yeah took a Uplay restart for me. Had enough time on my lunch break to start the expedition and nothin else.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Alkydere posted:

Man the LoL stuff unlocks at a mere 5 Artisan houses? Yeah, um, I am in no way even remotely ready to go haring off to East Africa at that junction, I haven't even started to settle the coast of Brazil.

Well, given that it doesn't use any Old World resources(at least not as far as I've gotten), it seems startable at any point.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I find that two star AIs and lower are easy to work with, and three stars are incredibly tough. I usually start off a game with enough difficulty changes for two star difficulty, though always keeping number and quality of islands high.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Be careful with Land of Lions timed missions, think I completely hosed the first ally island by not noticing a timer.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I basically start off each island with the various tiers of residents radiating out in a specific direction from the original market, so that most of the population can just organically be in range of the appropriate buildings. Then when space is short I can either repeat with another market on the fringe, or pre-plan a region that'll be nothing but one specific pop type.

Example:


Also, Archie's search for locations based on drawings quest is a royal pain in the rear end. Spent 20 minutes looking for a bay with the right layout of rocks around it and am on the verge of just saying gently caress it and looking for a guide.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Yall have any idea where to find this location:



I've manually looked through every single bay and cove in Enbesa, and a lot more besides. Nothin.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Alkydere posted:

It's on one of the islands, I know that sounds dumb but it's on an actual settle-able island not on a little map greeble. I'm not sure if the Enbessa islands are fixed, but you'll see one with a big section of sandy, blighted lowlands behind the mountains by the coast.
You're looking for an elephant graveyard

Yeah found it after having ships crawl around the coastline of every single island. Terrain shape was very misleading.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I've never seen an NPC settle the arctic before I got most of the way through the quest there.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Alkydere posted:

So...at what point do you unlock the Research Institute Foundations? I got the quest to look through sketches for the thing, Biniam chose the one he liked and then...nothing. Do I have to do diplomacy with Blake first?

Gah...the quests in Land of Lions are so buggy.

I think you have to get all the way through the LoL questline.

Adbot
ADBOT LOVES YOU

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

webmeister posted:

Yes, there’s only two pop tiers in the New World. And it’s historically accurate in that they mainly exist to farm luxury goods for the Old World.

Build up Cape Trelawney with as few production buildings as possible, especially the ugly and polluting ones. Just ship most things in.

Gotta make use of all that population. Polluting stuff goes on a neighboring island but as much as possible of the rest gets produced on site. Particularly when you start racking up museum/zoo bonuses that affect production buildings.

+1 to waiting for a patch though, this has been remarkably buggy so far. I got a three star expedition perpetually stuck on an unselectable map screen, a quest to befriend the priest island in Enbesa that stopped being advanceable even after beating the main storyline, and I've been getting periodic interface bugs like clicking on terrain to unselect a building/unit stops working and I have to switch to hitting escape, or restart the game.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply