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A Sometimes Food
Dec 8, 2010

Lunchmeat Larry posted:

That's... bizarre. Is it because you use "real" games? Pokemon has gambling/casinos, right

Not for like 12 years no.

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A Sometimes Food
Dec 8, 2010

404notfound posted:

There's a Thai temple near my alma mater that does Sunday brunch, and it's actually a pretty well known local thing. You don't pay for food, but instead make a donation of money to the temple to get some tokens, and then exchange those tokens for food. I'm pretty sure it's all to skirt some kind of restaurant regulations or something.

What I'm saying is maybe you can get around the ESRB with some kind of bullshit "it's not really gambling" justification :v:

It'd work with the ESRB, but in Europe, gambling in games is legal thing and the law is left vague enough that courts can be interpretive, so trying to weasel around it instead of making a meaningful change tends to just make them hit you harder.

DACK FAYDEN
Feb 25, 2013

Bear Witness

A Sometimes Food posted:

Not for like 12 years no.
yeah they went real slots -> Voltorb Flip -> literal nothing for this exact reason

Captain France
Aug 3, 2013

DACK FAYDEN posted:

yeah they went real slots -> Voltorb Flip -> literal nothing for this exact reason

I wish they could bring back Voltorb Flip.

Reiterpallasch
Nov 3, 2010



Fun Shoe
oh maaaaan i miss thai temple

Wildtortilla
Jul 8, 2008
I was unaware the Switch version was missing the casino, I assumed I had missed it.

Captain France
Aug 3, 2013
gently caress.
The Nightmare Queen does not gently caress around.

After a battle more nailbiting and epic than a previous run where I beat the final boss.
After burning an elixir, a bunch of other potions, a ton of food, and like 20+ flask uses.
After my pet got sent home and I used Sanctuary twice

My Paladin is loving dead, along with a legendary shield, a legendary bow, a legendary sword, and a legendary mace that I was hoping to get a good buff on.

gently caress.

g0lbez
Dec 25, 2004

and then you'll beg
Just bumping this with a "this is a very good game" post. My only gripe is I forgot pet insurance so now my (9) happiness went back down to (0) and I no longer have any interest in familiars. Maybe make the penalty less severe?

Lunchmeat Larry
Nov 3, 2012

g0lbez posted:

Just bumping this with a "this is a very good game" post. My only gripe is I forgot pet insurance so now my (9) happiness went back down to (0) and I no longer have any interest in familiars. Maybe make the penalty less severe?

you can turn it off in the optional difficulty stuff.

Turin Turambar
Jun 5, 2011



Reserve your hard-earned :10bux: , the expansion will be released in two days.

Fitzy Fitz
May 14, 2005




Hmm. Updated the Switch version today, and now if I try to play my save it crashes. Not cool!

Turin Turambar
Jun 5, 2011



Price of the expansion is even cheaper than I thought

https://store.steampowered.com/app/953080/Tangledeep__Legend_of_Shara/

quote:

## Includes Expansion Soundtrack!

Enjoy 8 new musical tracks included free with this expansion in MP3 & FLAC formats!

## Shara's Story

You can now play as Shara in a new prequel story that happens before Mirai’s story! While the core dungeon progression is similar to the main game, the dialog and bosses are very different. In this mode, there is no town, no meta progress, and no job system. Shara does not gain XP nor levels like Mirai does. Instead, you can spend JP to level up your core stats. By doing so, your XP level increases gradually.
You can learn new abilities in two ways: first, by opening Pandora’s Boxes. These give you an option of three random skills from the entire pool of regular job abilities, and you can pick one. Second, by resting at Campfires, you will have an option of several random Shara-only abilities, of which you can pick one each time. You'll have to plan and adapt on the fly based on what items and abilities you find.

Overall, Shara’s story provides a fresh new way to play Tangledeep and experience a new story at the same time!

## The Calligrapher (13th Job)

To the Calligrapher, the pen and sword are equally mighty and lethal. Drawing upon ancient writing and runic knowledge, Calligraphers engage their enemies wielding two weapons at once, reading from powerful elemental scrolls and striking down opponents with furious brushstrokes. This job is focused on attacking and dodging; it’s an all-out offense playstyle that rewards building up huge attacks.

## The Mysterious Wanderer

You may now encounter a new character in Riverstone Camp: the Mysterious Wanderer. This enigmatic storyteller will introduce you to “Wanderer’s Journeys”: randomly-generated adventures that range from 10 to 50 (!!!) floors. 
**UNIQUE DUNGEONS**
Each Journey has an entirely unique dungeon layout. Some are full of tight, windy corridors connecting large rooms together; others are more naturalistic, with wide-open spaces and water. Each has different biomes and environments to explore.

**STRANGE NEW CREATURES**
Unlike the rest of the game, every Journey has a completely new set of randomly-generated monsters, complete with accompanying names, sprites, and powers. You’ll have to observe these new threats carefully; you never know what you might find!

**DIFFERENT SCENARIOS**
Some Journeys will allow you to bring along your skills, stats, gear, items, or a combination of these resources. Others will start you at level 1 with nothing at all! No matter your skill level and progression in the main game, you’ll find a variety of different gameplay styles and challenges to enjoy.

**ANCIENT & POWERFUL RELICS**
Through playing and completing a Wanderer’s Journey, you will find a new type of item called Relics. These are extra-special Legendary items that are randomly-generated from hundreds of existing powers, bonuses, properties, and stats. There are weapon, armor, shield, book, quiver, and accessory relics to discover, all with limitless possibilities!

Emong
May 31, 2011

perpair to be annihilated


It's also confirmed to be coming to Switch eventuallyTM.

Turin Turambar
Jun 5, 2011



Shara impressions:

The DLC has some new 'misc' content, like a new pair of areas, new enemies, new relic items, etc. It also has the new random adventure generator, the Wanderer Jouneys, I still haven't reached that. But apart from that, the main thing it offers as a minimum two new playthroughs, one for the new story, Shara, and another for the new job, the Calligrapher.

Shara's gimmick is that she isn't just like a new job (class), but she plays even more different than usual. She heals in another way, she charms monsters in another way (no corral for you), she progress in abilities and stats in another way.

In special, it's interesting how she gains abilities. She gets one new random ability (from the general pool of abilities of all jobs!) to choose from 2 or 3 when you open a Pandora's box (that reminds me of other RLs that advanced in that way, offering a choice of a few random abilities with each level up). Additionally, she also gets a new exclusive ability when she rests in campfires between floors. Which also has a twist, they are also random, in reality you will need more than one game to see them all. So putting two and two together, she is going to be a replayable character, for people who loves the random build aspects of some roguelikes, like for example Slay the Spire.

An example, my first choices



The game warns you this Shara mode is for veterans and blahblah, but at least the start is actually easier than the standard game, because her initial abilities are very good. Shield is OP. However I suspect as I advance things will change, and in the tough fights not having the health flask available will make things very dicey.

edit: I don't know who of you has bought me a cool Turin Turambar-themed avatar, I suspect one from here or one from the Dead Cells thread, as it has been the last two places where I posted and made a noteworthy contribution, but you assholes, have cost me :10bux: because it made me feel guilty for being a cheapstake (I can confirm, I am), so in the end that made buy the Platinum upgrade, lol.
Thanks :P

Happylisk
May 19, 2004

Leisure Suit Barry '08
Picked up the DLC, looking forward to giving it a spin! Real stupid question - how do I actually play as Shara??? I don't see an option to start with her.

e: nm just needed to start a new game and go into Tangledeep, she immediately unlocked.

Happylisk fucked around with this message at 23:19 on Apr 4, 2019

Kchama
Jul 25, 2007
I missed the expansion coming out until I looked today and Steam told me. Bought it instantly. I've been busy but hell, have my money.

Reiterpallasch
Nov 3, 2010



Fun Shoe
so uh, is it just me, or is the expansion campaign like, way way way the hell too easy?

Rascyc
Jan 23, 2008

Dissatisfied Puppy
It's not just you, it's been an ongoing discussion in the discord.

Turin Turambar
Jun 5, 2011



I finished Shara's story. It was ok, the last boss made me sweat but I still could beat it at the first attempt. Not a lot of story really, in any case it was a prequel and you could imagine how she had reached the point she is in once Mirai meets her. There is cool teaser at the end about the world's secrets and stuff, for an eventual Tangledeep 2, maybe.
In any case, the point of the Shara's campaign wasn't the narrative, but to have an alternative mode of playing with a different, more random progression, and in slightly shorter times (9 hours in my case).
As flaws, the end game is a bit of a slog, with big maps full of champions and no respite, only combat and more combat. The worst part was imo the balance. In fact I was the one who started the ball rolling about the Shara's story difficulty balance discussion on Discord, that Rascyc refers to. The dev, Zircon, showed to be receptive, at least.

As you can check in this thread, I complained about the balance/difficulty of this game before, hell I even did a few mods related to that, but I think here it was even worse. Which is funny as the game warns you how Shara's story is for "experienced players" and blah blah blah and in the end it was easier than the average Mirai run, at least during 80% of the game, the final 20% and the bosses are fine.
In fact that will make balancing it tricky, because you don't want to make harder all her run by modifying a global parameter, otherwise the endgame and the boss fights will get too hard (or do it but he will also have to nerf the difficulty of said areas). The main problem imo is that her two core abilities, the one she starts with, are superb. With the shield and several pawns you are invulnerable 90% of the time, and the game only gets 'interesting' in the other 10%.
To give you some perspective, I didn't even knew some of the new mechanics like the shield overcharge that I read afterwards, and I built my character haphazardly without no plan on mind and in fact I ended with wasted active and passive abilities, and even then I had a easy time.

On the other hand I liked the new class, the calligrapher. It's a dual wielding magical warrior, she has four magical AoE abilities that scale half with the Spirit stat. Her dual wielding bonus puts her in an unique niche, and I like how each of the four abilities have different shapes, different secondary bonuses and different damage types.

What I thought it was the most interesting part of the DLC is the Wanderer's Journeys. It actually reminded me to my Turin Condensed Campaign mod, as it's a standalone dungeon adventure with less bloat and less cheese, thanks to most of them not having pets, no dreamcaster (it has a cute one-time use automatic-upgrade mini-dreamcaster!), and less opportunity for multi-classing. Ironically I thought the difficulty was better adjusted here than in Shara's story :P.
There are 9 of them, each with different biome themes, and special conditions. For example there is one where the boss starts with you and you have to run away. Of course this being a roguelike the maps themselves are random.

The cool thing here is that ENEMIES ARE ALSO RANDOM, they are generated by selecting a sprite, a name and them giving them a series of attributes and skills. So in every dungeon you have to learn which ones regenerate health, which ones have a pull, which have a nasty paralyze+bleed attack, etc.

The Journeys tie up with another new feature, a new tier of even more powerful items, the relics. You can keep them once a Journey is finished, unlike the rest of items. Which sounds cool for the metaprogress but... I will warn you, it also can trivialize the rest of the campaign once you resume it. On the other hand there is also a new super high level dungeon as optional endgame as part of this DLC, which is the place you want to go once you are fully geared up with relics, but I haven't seen it.

The only thing that I dislike from Journeys is that while they have random conditions and random enemies... you still play with your default class, from level 1. Again and again. I really dislike that, already I consider the original campaign a bit too long, so now in addition of playing your 20 hours as say, Paladin, in the normal campaign you introduce new separate dungeons of 15-30 floors to play inside the same run with the same class, starting them with a level 1 Paladin. So, how many times are you supposed to play Paladin, by how many hours? Given there are 13 classes in the game, and given the dungeons themselves are supposed to be stories of adventures you are told, there should be some of them where the class is also random.

But hey:


I guess I can use the console and switch jobs.


edit: I forgot, there is also a new series of abilities for everyone, the 'runes of knowledge'. You find them as a rare item, pay 500jp to use them and gain the skill.

Turin Turambar fucked around with this message at 12:39 on Apr 7, 2019

Grimthwacker
Aug 7, 2014

Ugh, I just had a good run ended in the dumbest way, a little after the Bandit HQ. I had 48 HP left and downed a turkey leg to get some back, but right when I did the friggin' bandit I was fighting hit me with an arrow. I had plenty of instant healing items on hand, so there was really no excuse for that. At least now I know better.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
Is there any better way to heal up pets than standard healing items? I like my pet but it's dumb as a rock so I waste a lot of healing keeping it alive (and it seems like it heals less than me for a given item?)

Turin Turambar
Jun 5, 2011



PantsBandit posted:

Is there any better way to heal up pets than standard healing items? I like my pet but it's dumb as a rock so I waste a lot of healing keeping it alive (and it seems like it heals less than me for a given item?)

There isn't a direct way to heal your pet. In a way I think it's intended? to avoid cheesing the game too much with them. Although, in reality, what really happens if what the players does is to always use one of the monsters with a heal ability. The starting pet has it.

Turin Turambar
Jun 5, 2011



I'm not playing it right now, but there was an update past month where a new, even harder, game mode+ was introduced. Also, Spanish translation and some QoL stuff.

https://steamcommunity.com/games/628770/announcements/detail/1598126025021092470

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

Turin Turambar posted:

There isn't a direct way to heal your pet. In a way I think it's intended? to avoid cheesing the game too much with them. Although, in reality, what really happens if what the players does is to always use one of the monsters with a heal ability. The starting pet has it.

Oh good call, I didn't realize there were any pets with the ability to self-heal. I'll keep my eye out for that.

Now that I'm on my second character, I also realize that the pets persist. So my level 7 archer (gribble) is speeding me through the early levels.

I'm running the Edge Thane this time through, with the additional perk for being under 50% health. My current plan is to do most of my dps under that 50%-60% threshold. It is a little anxiety-inducing though, since playing a rougelike with half health isn't exactly ideal.

Turin Turambar
Jun 5, 2011



There is a bit of content coming to the new patch (still in the works), at least for items:

  • New armor magic mod: Gourmand’s (upgraded version of Gluttony - increases food healing)
  • New melee weapon magic mod: Immobilizing (% chance to root with basic attacks)
  • New shield magic mod: Spiked (blocking attacks deals 33% of Weapon dmg back to attacker)
  • New shield magic mod: Balance (not blocking an attack raises block chance by 20% until your next block)
  • New 2h melee weapon mods: Weighted and Robust. Uses 15/20 CT per attack, but increases attack damage by 20/30%.
  • New 2h melee weapon mod: Fury. Gain 35 CT upon defeating a non-trivial enemy.
  • New 2h melee weapon mod: Sundering. Weapon attacks reduce target’s def/dmg by 5%, stacks up to 4x.
  • New 2h melee weapon mod: Whirlwind. Using Physical skills also attacks nearby enemies for 20% weapon dmg
  • New bow/staff weapon mod: Point-Blank. Attacks to enemies in melee range deal +25% damage.
  • New armor magic mod: Determination. Reduces damage from summoned creatures by 50%
  • New weapon magic mod: Anti-Summon. Increases damage against summoned creatures by 25%.
  • New equipment magic mod (any slot): Loyalty. Corral pet restores 10% of its max Health when you defeat a non-trivial monster.
  • Eight new legendary items, including a new Wild Child-oriented gear set!

Lunchmeat Larry
Nov 3, 2012

some of those have the potential to be absurd, Sundering especially

MuffiTuffiWuffi
Jul 25, 2013

So not sure you'd want to answer this because it involves disclosing future support plans (or for any reason at all), so don't feel obliged.

Anyways I saw that content patch and also recently watched The Shape of Financial Success Before and After the Indiepocalypse. I was wondering what kind of principles you're using on how to balance new content for Tangledeep versus development on a new project.

Tangledeep semi-recently got Shara, but given traditional views on success, DLC/ expansions should sell less than base, and the long tail isn't particularly kind. However, I think among the niche who enjoys them, roguelike style games have a lot of staying power and tail, so maybe it would be a good idea to try and mine some of that out further. Or is your decision making process more passion-driven, and you'll stop producing content for Tangledeep when you feel it's done? Is Tangledeep envisioned as ending up as one of those forever games, such gradually accretes new systems and content like DF, or is there a particular end state?

I can't imagine that would possibly be a viable financial path. As much as I love Tangledeep it's definitely not as replayable and variable as DF. However, the Cogmind guy somehow appears to be doing this (I have no further insight into his financial situation) so it's possible...? See also Caves of Qud. So it's not an impossible way to build a game.

I thought I had a more coherent question when I started writing this, but I think what it boils down to is: what are the principles you're using to decide whether or not to continue dev, and on what kinds of content? That sounds very...interview-like, written out like that.

Turin Turambar
Jun 5, 2011



There is a new DLC. I haven't played since the Shara expansion release so I can't say a lot. Just pasting from the Steam page:

quote:

Dawn of Dragons is the second expansion to Tangledeep, introducing brand-new dungeons, bosses, gameplay mechanics, items, and monsters to challenge players of all levels!

Key Features

Discover the Ancient Dragons, super-powerful boss monsters that inspire fear into even the heartiest adventurers!
Venture through Dragon Dungeons, themed areas offering new gameplay mechanics, layouts, and challenges!
Obtain Dragon Souls, granting you unique powers to unleash in your most desperate moments.
Wield a new weapon type (Whips) with four mastery abilities! Lash and pummel groups of enemies with finesse!
Give old items a new purpose with an unlockable crafting NPC, who offers a variety of useful recipes to create the items you need.
Empower your fists with Wraps, handwear that allows you to enchant your fist attacks without interfering with other bonuses.
Battle (or capture!) a menagerie of new monsters, from psychic rats and prismatic jellies to acid elementals, robots, flying snakes and more.
Enchant your equipment with dozens of powerful new magic affixes that can change or strengthen your build.
Beautiful new pixel art and music, of course!

Dragon Dungeons
Each Dragon resides in their own multi-floor dungeon, each of which sports new layouts, mechanics, and monsters. Defend vinelings from stampeding hordes of monsters in tower defense-style gameplay, fight alongside an army of Jellies to win back territory, tread among resurrecting ghosts, floor traps, gates, teleporters, and more.

Frogcrafting
Encounter a helpful new NPC in town who offers a wide variety of item crafting recipes. Here are just a few useful examples!
Any 3 Lucid or Skill Orbs -> 1 Orb of Reverie
3 Scrolls + 1 Gem -> 1 Random Scroll


It's pretty cheap (4€). New dungeons, new bosses, new weapon type, new equipment type (wraps) , new monsters and a some new mechanics for crafting.

Turin Turambar fucked around with this message at 10:12 on Dec 5, 2019

MuffiTuffiWuffi
Jul 25, 2013

It's good! I got back into this because of the DLC and my only complaint is that the process tip initially unlock it is kind of opaque.

Well that and there are...some bugs. But Zircon's been putting out some fixes.

Uncle Khasim
Dec 20, 2009

Wasn’t clear on what counted as a consumable during a job trial and died with flasks up plus food uneaten. Six hours wasted, had barely any banked gear either. Annoyed but I’ll probably give it another shot.

Switch controls are really opaque, had to just experiment by pushing buttons. Is there a way to check pet stats once the pet is on you? There’s an arrow down button near the pet health but I can’t figure out how to press it.

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Got my feet wet by splatting two Lv10 chars in item dreams while trying to get them straight orange gear before moving into the second branch. Very enjoyable game overall so far!

Whats a good fit for your first serious try at making it to the endgame? I tried brigand+paladin with a few choice skills from other jobs but I found that I was missing raw burst damage and burned too many heals during tougher champion encounters to keep that build going

Turin Turambar
Jun 5, 2011



Tin Tim posted:

Got my feet wet by splatting two Lv10 chars in item dreams while trying to get them straight orange gear before moving into the second branch. Very enjoyable game overall so far!

Whats a good fit for your first serious try at making it to the endgame? I tried brigand+paladin with a few choice skills from other jobs but I found that I was missing raw burst damage and burned too many heals during tougher champion encounters to keep that build going

Yeah, that's a trap to avoid. Falling in the temptation of upgrading a good item in a dream to make it even better, you can imagine yourself being a badass with it so you fool yourself into thinking you are ready. It's better to start slow with easier items, and then using the newly gained power to upgrade other intermediate items, etc.

To be honest, I'm no veteran of roguelikes and Tangledeep seemed easy to me. You should make it into the endgame with any class (at least, any class marked as beginner or intermediate), without even need to multiclass. The trick is taking it slow, being an explorer, and doing every side quest, every side dungeon, extra xp/gold you can gain, do the trials for your job, the weapon mastery, the armor mastery, etc. If you play completionist like that, you will get to the endgame a pair of levels above what the game calculates, making it easier than normal.

You can read some tips on the second post of this thread, on the first page.

Turin Turambar fucked around with this message at 10:15 on Jan 26, 2020

Turin Turambar
Jun 5, 2011



Heh, I was reading the last update notes, and noticed this point:

(Legend of Shara) In all Wanderer’s Journeys, there are now guaranteed Scroll of Job Change scroll spawns every 10 floors (e.g. floor 10, 20, 30…) in chests, somewhere. Gotta explore to find them


I think I was the only person who criticized this aspect of the WJ, in this thread, so it's nice to see my feedback is heard. :)

The game is also on the Steam sale right now.

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Turin Turambar posted:

Yeah, that's a trap to avoid. Falling in the temptation of upgrading a good item in a dream to make it even better, you can imagine yourself being a badass with it so you fool yourself into thinking you are ready. It's better to start slow with easier items, and then using the newly gained power to upgrade other intermediate items, etc.
Well I'm not sure if I would agree on calling it a trap. I had two yellow items left to upgrade(all orange otherwise) and I would have gotten away with it if I would have been more perceptive. I died to smashing summoned ice blocks after a tough fight with low health. Twice...

But I do agree on the game seeming more slow paced and I probably should just go with the sentiment a bit more. I was already firmly ahead of the xp curve before I entered the second bossfight though so I'm not sure If I can go much slower. I also thought about my healing situation a bit more and realized that I threw away a bit too much food on keeping my pet alive to feed it xp. Probably not gonna do that as much on my next run

Also any tips for tum-tum frogs as a melee class? If I understand their mechanics right then they just gobble up food from your pockets and heal for huge amounts while doing that. So if you can't burst them down in like two rounds then you're in for some trouble. Meeting a champion version of that enemy was my hardest encounter by far

Turin Turambar
Jun 5, 2011



... I have no idea what enemy is that.Tum-tum frog?

It's not here:
https://tangledeep.fandom.com/wiki/Monsterpedia

I bought the second dlc but I still have to play it, maybe that's the reason I don't remember it.
My general advice will be, melee classes can also use ranged weapons. In fact you always want to have a few other weapons that aren't of your 'type', because it doesn't matter if you are a sword user, pinging melee enemies with a bow before they close in is free damage, and sometimes an axe or an spear special effect can be very useful tactically, even if it will make 40% less damage than what you usually do with the sword.

MuffiTuffiWuffi
Jul 25, 2013

Turin Turambar posted:

... I have no idea what enemy is that.Tum-tum frog?

It's not here:
https://tangledeep.fandom.com/wiki/Monsterpedia

It's a Dawn of Dragons monster and the wiki hasn't kept up much with the expansions.

As for how to deal with them when you can't burst them down, uuuuuuh, I've never run into a Champion version of them so I've always been able to just kill them. Best I can think of is evade them and run up the next set of stairs?

If it's camping a stairway and you must get past it you could resort to the old (and very tedious) standby of dumping all your consumables somewhere safe, killing it, and picking the food back up maybe?

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

It doesn't have a written entry so I guess it's a DLC enemy. But the picture is on the page. Fourth row, second to last enemy.

And yeah I'm using a bow since it's cool and free damage! It's just that this particcular type of enemy closes into melee pretty fast and I found no way to deal other than with repeated stun+move skill cycles or a lucky two-turn burst

MORE TAXES WHEN posted:

If it's camping a stairway and you must get past it you could resort to the old (and very tedious) standby of dumping all your consumables somewhere safe, killing it, and picking the food back up maybe?
Now you're speaking to the rogueliker in me

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Any good advice for dealing with champs that have frogmaster or other ways to summon adds? So far I found those to be the hardest by far. The skill honestly seems a bit bullshit to me. The adds are fully powered enemies that just lock you down forever if the champ isn't close to you from the start.

My third character made it to the endgame and I just wanted to power up a full plate from blue to the next tier before diving into the end. There was a champ right next to me when I entered the last floor of the dream and I bursted it down before warping out as I was getting burried in frogs. Since I hadn't gotten my item back I went back in thinking that I could deal with the frogs after resting up...




Apparently there were two other champs in the back of the room. One summoned frogs and the other made hornets. I got downed before I could portal back out.

That certainly is a pretty unlucky example of the summoner skill but champs like that give me the most trouble regardless of the circumstances

Fitzy Fitz
May 14, 2005




Major update just rolled out for Switch edition. Two DLCs. One of them is free.

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Hammer Bro.
Jul 7, 2007

THUNDERDOME LOSER

Free is just enough to maybe reignite my interest in this almost-captivating game.

As soon as my housemates stop Crossing the Animals.

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