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Xelkelvos
Dec 19, 2012

Kobal2 posted:

I never considered the monster as the culprit in this particular vignette, nor did I even imagine that the developer could have weighed the various possible moral choices one could apply to a situation like this and included that particular one - I simply (and implicitly, definitely not self-aware-ly) applied a mindless causalistic brand of reasoning to it all, "that guy lit the fuse ergo he was the ultimate cause of death regardless of any other context, that's what the game wants in this drop down menu".

I will now proceed to be ashamed of such a simplistic choice. But gently caress all o'y'all, you'd have thought the same thing, even if (especially if) you demonstrably did not.

It doesn't really fundamentally matter unfortunately other than getting a correct result.

I'd love a sequel or just another game in this system but with more consequential choices for determining causes of death. There is one special case in this game and I hope you get to it though. It's related to a certain achievement. It involves the Captain

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