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I had a moment last session where the Overlord and I weren't sure the rules worked, they made a decision and we decided to check out how it works afterwords. My Orc was using Death Before Dishonor with a Piercing weapon on a giant Psychotoad. I rolled a 14, but the Psychotoad had Tough As Nails. Normally with a Piercing weapon I'd choose what stat gets damaged, but Tough As Nails says damage goes to that stat first. We went with damaging Tough as Nail and dealing with what happened next. But how would it work with the rules? Would Piercing let me choose which stat gets damaged, so I could damage something else if I wanted? Or does Death before Dishonor just let me break a weapon to instantly damage someone without having to set up Advantages if they have a Trait like Tough as Nails?
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# ¿ Aug 30, 2020 07:54 |
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# ¿ May 18, 2024 07:47 |
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In another Fellowship game, we're running into a problem with the Guided Establishment rules. My character is a Squire of the Beastperson - so we weren't sure what to do for "3 things about your people." We went with having me creating three NPCs my Squire ran into. But now we're deciding on rumors or superstitions about the other races and again my character is a Squire. How should it work when it's someone's turn to come up with something for me?
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# ¿ Aug 31, 2020 09:05 |
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gnome7 posted:Tough as Nails exists to eat up a first hit - aka, its armor. Piercing always lets the attacker choose the stat they harm, even through armor. I should probably have included that in the Piercing description but there you go, that is how I would rule it. Ah, okay. Thank you for explaining. How would a 10+ on Finish Them with a Piercing weapon work with Tough as Nails? You deal damage to both a stat of your choice and Tough as Nails (since TaN kicks in if the enemy would be damaged or destroyed), or would you ignore Tough as Nails and outright kill them?
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# ¿ Sep 11, 2020 03:33 |
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Tenik posted:One of the options for The Halfling's Sting Like A Bee is "You get them to chase you around, and you both leave the scene." Our Halfling player wanted to use this to distract some guards, which feels like the right use of the skill. Later on, they also wanted to use this to distract the Overlord when he was pursuing the Fellowship, forcing the Overlord to leave the scene, which feels like its not quite the way this skill is intended to be used. Would this would be an appropriate time to say that a Threat to the World wouldn't be distracted some silly halfling's games? It felt right in the moment, since the Overlord is more focused on achieving their goals than hurting a member of the Fellowship, but it also felt like I was shutting that player down by not allowing that move to work. Keep in mind that the Overlord can use Heart of Iron to make the Halfing automatically miss the roll and then Twist the Knife against them. If they don't do that, then the Halfing has to pay a price for taking direct action against a Threat to the World. And if they do that, and succeed, they are now alone with the Overlord after them - so they've put themselves in a really bad spot in exchange for saving the rest of their friends.
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# ¿ Sep 23, 2020 00:21 |
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Last session a situation with the Lantern's Speak Clearly came up. Since you use the Speak Softly move to activate it and can give a command instead of asking a question, on a 7-9 can the Overlord use the "refuse to answer or reveal a terrible truth" result on the command you give?
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# ¿ Aug 18, 2021 05:02 |
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Do you count as having your own people's Fellowship? I'm playing a Dragon who reached level 5 and I'm thinking of taking the Final Form destiny. We don't have any fellowship with Dragons though - would I still be able to take it?
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# ¿ Aug 22, 2021 09:44 |
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# ¿ May 18, 2024 07:47 |
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For the Nerve bond gained through Finishing Them, I feel it should have a use like all the others. Maybe you can use it to frighten others by what you did to the person you have the Bond on?
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# ¿ Dec 15, 2021 01:47 |