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Pangaea Ultima
Sep 7, 2005

Fun Shoe
I had a really great first Gen Con. Against conventional wisdom I booked a bunch of events, and I ended up having the best time during these ticketed events. I was really interested in getting to actually PLAY some RPGs rather than running them, so I used this as a chance to try out some systems I've been curious about.

Star Trek Adventures: A generic hopeful was there and made adorable 3D printed comm badges for everyone and I felt like a total monster unseating him sliding in a few minutes late. The GM was a goon whose forums name I don't know, but he did a really good job introducing the system and running a solid one-shot. I've never played a 2 D20 game before, but the momentum/threat system is an interesting group currency. I'd like to try to find an online game.

V5: I've played a tiny amount of V20 and V:tR online, but this was my first proper Vampire game. I think the hunger dice mechanic is really cool, and as someone who is new to the system I think this feels like a much less daunting entry point. The GM was kind of a prick to start off with, the pre-gen characters (Malk especially) had some eyerolly edgelord backstory content, and 3 people were on their phones the entire loving game, so I was pretty worried it was going to be a rough 5 hours. But the people who were paying attention were fun and the GM just largely ignored the phone lookers, so I still had a good time.

Geist 2e: This was a really fun game! The GM had obviously put a lot into the one-shot, it was an interesting mystery that was superficial enough to be solved in a short period of time. I didn't know anything about Geist beforehand, but I think this system is super interesting, and maybe a little less nihilistic than the other World/Chronicles of Darkness settings? As with V5 above, I think it's pretty hard to get a feel for the "personal horror" aspect of these games in a one-shot because there's not much of a chance to resolve consequences or constraints for actions in a short setting. But this really felt like a game I could use to entice non-TTRPG people to the table, and I'm excited to try to get a home game going.

I think I didn't really make enough time to demo games in the exhibit hall, despite losing hours at a time wandering around and looming over other people demoing games. I did manage to blow through my budget pretty handily, though.

I'm already thinking about next year! I didn't really get to meet any of you all because I was commuting an hour between Indy and home. Next year I think I'm just going to commit fully to the con and hopefully I can meet more of you and imbibe regrettable Midwestern liquor.

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