|
PantsBandit posted:TY. I'm also curious, how bad is the penalty for losing units? It seems like sometimes the best strategy is to sacrifice a unit of swordsman or war puppers if it puts you in an advantageous situation, but I'm worried it's tanking my score. IIRC only speed is taken into account for ranks.
|
# ? Feb 12, 2019 16:15 |
|
|
# ? May 19, 2024 12:49 |
|
There is none. Sending wounded units to die for Glorious Mother Cherrystone is a vital tactic.
|
# ? Feb 12, 2019 16:34 |
Yeah, go nuts go fast. The AI seems to really underplay the strength of warships, to the point I think they might ignore them? The commander of 7-1 was taken out in six? I think turns because they didn't retreat in range of one for some reason. Which made it really anti-climatic. I think that's also the only campaign map you get with commanders and warships, but there's always arcade.
|
|
# ? Feb 12, 2019 17:07 |
|
I think every time I've lost against the AI so far it's been me underestimating how much damage every unit in range of my CO will do to them and just whittling them down to death. I'm better about pulling back before they get owned now but MAN if the AI is in range of the CO it seems like they will do nothing else. It's like APCs in AW
|
# ? Feb 12, 2019 17:12 |
|
Finally beat 7-2 without using bugs or anything i have never micromanaged so much bubblewrap in my life. And i played 40k
|
# ? Feb 12, 2019 19:59 |
|
The latter puzzle maps are amazing. I'm down to the last one. I haven't looked yet but I see from the menu that your commander is Sedge and I foresee absolute maximum number crunching bullshit to get like six units down to exactly 35%.
|
# ? Feb 12, 2019 22:36 |
wow 6-2 is a fucker died to five merfolk and a warship because I couldn't spawn enough botes to not lose my hq edit: also apparently the ai is straight up incapable of using transports of any kind Gamerofthegame fucked around with this message at 06:01 on Feb 13, 2019 |
|
# ? Feb 13, 2019 05:58 |
|
Well the last puzzle was very disappointing. Moved less than half of the units given.
|
# ? Feb 13, 2019 14:03 |
|
Fedule posted:Well the last puzzle was very disappointing. Moved less than half of the units given. Yeah I was expecting the last two puzzles to take me a long rear end time considering how difficult Winding Bridge was for me. I ended up one shotting them
|
# ? Feb 13, 2019 15:15 |
|
So I'm doing the mission where it's Green Finger vs Sedge (one of the early side missions) and think I need a little help. So it's a symmetrical map, with 3 islands. I easily take the center island every time, giving me plenty of income. The issue is, when I try to start moving units over to Sedge's island to try and finish things off I end up in a battle of attrition, with him slowly whittling away at my units while I try and ferry reinforcements over from my bases. What's the strategy when you're at the point where your frontline needs to be pressed all the way up to the opposing stronghold? How do you keep the pressure on them when you've got a longer distance to travel to get more units?
|
# ? Feb 13, 2019 22:38 |
|
PantsBandit posted:So I'm doing the mission where it's Green Finger vs Sedge (one of the early side missions) and think I need a little help. Wagons really help. Getting some trebuchets up there also helps stop them from getting anything going.
|
# ? Feb 13, 2019 22:40 |
|
PantsBandit posted:So I'm doing the mission where it's Green Finger vs Sedge (one of the early side missions) and think I need a little help. Keep your commander on the bottom part of the center island and it'll make Sedge focus his efforts towards that part. Build a deathball of like 5-6 units on the top half and have them go rolling across the northern bridge once you've got enough to deal with his base.
|
# ? Feb 13, 2019 22:40 |
|
Gotcha, thanks for the tips guys. For a while I was running two trebuchets on that map, but with how expensive they are by the time I could afford to buy the second and get it all the way into position it just didn't feel worth it, so now I'm sticking with one. I'll give it another shot tonight. Hopefully I'll have better luck.
|
# ? Feb 13, 2019 22:43 |
|
Wagons are absolutely crucial on that map. Have one Wagon for each Barracks constantly shuttle Stabbers up to the frontlines, occasionally taking a unit or Greenfinger back to a property to heal. Also the Wagons themselves can be used as a meatshield in a pinch.
|
# ? Feb 13, 2019 22:45 |
|
DangerDan posted:Keep your commander on the bottom part of the center island and it'll make Sedge focus his efforts towards that part. Build a deathball of like 5-6 units on the top half and have them go rolling across the northern bridge once you've got enough to deal with his base. Also remember a knight will probably one shot a property if they crit. Keep a mage at their side and you got a nice one-two punch.
|
# ? Feb 14, 2019 02:31 |
Is there a way to view your campaign rank? I can see the stars, but that doesn't show A vs S?
|
|
# ? Feb 14, 2019 10:25 |
|
JosefStalinator posted:Is there a way to view your campaign rank? I can see the stars, but that doesn't show A vs S? A rank and S rank have different-color flags on the world map.
|
# ? Feb 14, 2019 10:27 |
|
Finally got around to dealing with epilogue and goddamn that map is a slog.
|
# ? Feb 14, 2019 10:39 |
|
Just got to a mission with villagers. I checked to see if they could capture settlements, no dice. Am I to assume these guys are just human shields? Their codex entries say they don't fulfill any strategic purpose but I disagree. edit: Oh I guess it's a side-objective to protect these dumb lemmings PantsBandit fucked around with this message at 22:08 on Feb 14, 2019 |
# ? Feb 14, 2019 22:00 |
|
PantsBandit posted:Just got to a mission with villagers. I checked to see if they could capture settlements, no dice. Am I to assume these guys are just human shields? Their codex entries say they don't fulfill any strategic purpose but I disagree. e: Protecting civilians is what separates us from Black Hole. Paul.Power fucked around with this message at 08:25 on Feb 15, 2019 |
# ? Feb 15, 2019 07:36 |
|
"One death is a tragedy, one million is a statistic." - Colin
|
# ? Feb 15, 2019 07:56 |
|
Swordsman Unit #327- we will all remember your brave sacrifice of slicing a bunch of health off of that mage before getting stabbed by the spear guy who was unfortunately standing next to another spear guy
|
# ? Feb 15, 2019 19:09 |
|
Monkey Fracas posted:Swordsman Unit #327- we will all remember your brave sacrifice of slicing a bunch of health off of that mage before getting stabbed by the spear guy who was unfortunately standing next to another spear guy A tear shed for the fallen
|
# ? Feb 15, 2019 20:09 |
|
I’m missing a lore page, between Fell Gauntlet and Vampires. It says “play more campaign missions”. I have completed every campaign mission. Help?
|
# ? Feb 15, 2019 21:24 |
|
I used a villager to block enemies from reaching my near-death commander one time, so that was neat. They went after my stronghold instead, so I didn't even have to sacrifice the villager to pull it off.
|
# ? Feb 15, 2019 21:35 |
|
Fedule posted:I’m missing a lore page, between Fell Gauntlet and Vampires. It says “play more campaign missions”. I have completed every campaign mission. Help? I don't remember where I got it, though.
|
# ? Feb 15, 2019 21:46 |
|
Sokani posted:I used a villager to block enemies from reaching my near-death commander one time, so that was neat. They went after my stronghold instead, so I didn't even have to sacrifice the villager to pull it off. That's good because if one of them dies you lose
|
# ? Feb 15, 2019 22:04 |
|
Oh dang
|
# ? Feb 16, 2019 02:05 |
|
Fedule posted:I’m missing a lore page, between Fell Gauntlet and Vampires. It says “play more campaign missions”. I have completed every campaign mission. Help? I believe that one is at the end of arcade mode, actually...
|
# ? Feb 16, 2019 03:44 |
|
The developers posted some notes on the upcoming patch on Reddit:quote:Hi everyone! Yesterday we ran a Twitch stream to give you all a first-look at our plans for the upcoming quality-of-life / community feedback patch for Wargroove. The release date of this patch is still TBC, but hopefully you'll be looking forward to the features we're adding and addressing:
|
# ? Feb 16, 2019 03:59 |
|
quote:A “Damage Range” option is also being added to display minimum and maximum damage on previews, instead of average damage. This is good but better would be turning it off entirely (like they do for Puzzles) or at least rejiggering it to +0-10. Anyway, that aside, this is excellent. This is, like, literally everything I thought needed to be patched.
|
# ? Feb 16, 2019 04:11 |
|
That update sounds loving amazing. I really hope that, along with making it harder to end your turn, they make it harder to make units just Wait. I've had so many loving trebuchets that waste a turn cause of that
|
# ? Feb 16, 2019 12:58 |
|
Update sounds great! Just wound up unlocking puzzle mode and screwing around with it. I like it; it's kinda like a tutorial on various intricacies of the game.
|
# ? Feb 16, 2019 20:07 |
|
the only thing I'd want more from that update is some kind of small buff to soldiers but oh well. I'm deep in chapter 3 and my main complaint so far is how often some missions devolve into a stalemate until I get like 2 trebuchets, put them near the main zone contested, and use them to push forward inch by inch. I can't think of the last time I didn't use a strategy of "just hold the main line barely until I get 2 or 3 trebs there and leapfrog them" there's just not other goddamn way to win in some of these story missions. Maybe I feel the game is slower because you have to beat down a base first and THEN capture it unlike advance wars + you cannot combine units, only reinforce at bases.
|
# ? Feb 17, 2019 06:29 |
|
drat man 4-1 was kicking my rear end. I beat it after four tries, but only got a C rank! I guess there must be some way to actually rush the stronghold, but I got surrounded every time I tried. Seems like you really gotta know how to manipulate the AI in some of these maps. Want to go through campaign with no guides the first time through though. I'll go back and read up on how to get S ranks after. I beat Advance Wars campaign recently, but this game seems a lot more difficult! The AI makes lots of dumb mistakes, but they always start with huge advantages.
|
# ? Feb 17, 2019 06:34 |
|
This game rules but man I would kill for an "undo" or even an "are you sure?" prompt on certain actions. Accidentally having your hero or a strong unit like a trebuchet "wait" can completely gently caress your game. quote:Checkpoint system That'll help at least, so you don't have to completely start over from the beginning if you gently caress up a move. Also move speed option, thank you!
|
# ? Feb 17, 2019 06:39 |
|
Draxamus posted:drat man 4-1 was kicking my rear end. I beat it after four tries, but only got a C rank! I guess there must be some way to actually rush the stronghold, but I got surrounded every time I tried. Seems like you really gotta know how to manipulate the AI in some of these maps. Wagons! They're incredibly useful for securing ground early, and later for shuffling slower units like spearmen closer to the frontlines. For 4-1 you want to buy a Wagon on your first turn and immediately load Nuru into and send her off to capture the Barracks in the north. The A.I. likes to concentrate its forces to wherever you have your commander, so the they'll leave openings on other fronts; on 4-1, they'll leave their southern flank undefended, allowing you to capture the Barracks there with only like four spearmen and then push northwards. I was able to get an A rank on it even though I messed up a number of times, like leaving a trebuchet in the open to get smacked by a giant.
|
# ? Feb 17, 2019 06:51 |
|
4-1 is legitimately one of my favourite missions so far and felt really Advance Wars 2-like
|
# ? Feb 17, 2019 08:45 |
|
Zaphod42 posted:This game rules but man I would kill for an "undo" or even an "are you sure?" prompt on certain actions. Advance Wars would have End Turn at the bottom of the menu list, to prevent people from accidentally ending their turn prematurely. Its insane this doesn't follow the same conventions.
|
# ? Feb 17, 2019 16:25 |
|
|
# ? May 19, 2024 12:49 |
|
Borsche69 posted:Advance Wars would have End Turn at the bottom of the menu list, to prevent people from accidentally ending their turn prematurely. Its insane this doesn't follow the same conventions. I don't know why waiting without moving is even an option. That's dumb. Moving and then waiting makes sense, sometimes you're just moving. But just waiting on the spot you started the turn on? You're allowed to end turn with units having not moved, so there's really no reason for that to exist. Having your hero character just "wait" without even moving can easily completely ruin your match. E: Also, if you move a unit and it doesn't attack anybody, you should be able to undo that move as long as you haven't made any other moves yet. So if you just did "wait", you should be able to un-do that. Or if you move, and realize you wish you'd moved one square over or something. Would be a nice quality of life improvement. I wouldn't let people un-do moves that involve attacks necessarily though, that's on you. Although maybe why not, make it a difficulty option.
|
# ? Feb 17, 2019 19:14 |