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The Ronin overview.
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# ? Mar 17, 2019 01:21 |
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# ? May 2, 2024 14:05 |
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I miss Peerless Combo.
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# ? Mar 17, 2019 01:39 |
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Mosou gives you the effects of the level 1 Stances? So it doesn't get better by learning your off-Stances? That's too bad - and reduces a single Stance Ronin's need for skill points even further. Wait - if Mosou stacks with your active Stance does this mean a max Clear Stance, max Full Proficiency Mosou gives you a 1.95x infliction multiplier for skills with 50% base chances? Insane. Hobgoblin2099 posted:I miss Peerless Combo. I hated it in EO2U since it needs five other skills (the three combo pieces, Upper Stance, Peerless Stance) only to be decent. With some proper numbers it could have been something worth building for - but it just wasn't. Very underwhelming especially after how much Ronin already struggled throughout the rest of the game.
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# ? Mar 17, 2019 09:30 |
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I always thought it was stupid how the Master skills both end the stance immediately AND disable your skills, effectively stunning you for two turns as you have twiddle your thumbs and then use a stance-entering move before you can start doing stuff again. I guess you can get around it with the force break (or ending a random battle) but it still feels to me like it's amost always not worth it to use those moves. I mean petrify is good, but it's mostly good for the rest of your team, not the Ronin.
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# ? Mar 17, 2019 20:13 |
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The Pugilist overview.
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# ? Mar 18, 2019 04:18 |
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It's me. I'm the guy who unironically (...planned to. still probably will.) maxed out Resonance Blow because it seemed cool. ...Definitely regretting putting so much into One-Two Punch after how many nerfs it ate, though. Eesh.
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# ? Mar 18, 2019 05:04 |
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I'm mostly wondering if Double Punch works with One-Two since that calls the actual bind skills. Might make it less of a SP sink with that damage drop.
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# ? Mar 18, 2019 05:24 |
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Argent Cinereus posted:I'm mostly wondering if Double Punch works with One-Two since that calls the actual bind skills. Might make it less of a SP sink with that damage drop. It doesn't.
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# ? Mar 18, 2019 05:25 |
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Well, that's a problem. Guess level 4's good enough for the time being.
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# ? Mar 18, 2019 05:28 |
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The common passives overview. Yeah, I know, it's boring. It's necessary, though.
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# ? Mar 19, 2019 03:53 |
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Are HP and TP Up supposed to be on there twice?
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# ? Mar 19, 2019 04:01 |
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Hobgoblin2099 posted:Are HP and TP Up supposed to be on there twice? Yes. The player skills HP Up and TP Up are distinct from the equipment skills HP Up and TP Up.
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# ? Mar 19, 2019 04:03 |
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The Arcanist overview.
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# ? Mar 19, 2019 05:10 |
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I feel like I'm missing something - why do the weapon passives go to level 7, 8 or 9 when you can only forge weapons to +5? One arrow allows you to forge to 5, two arrows to 7, three to 8 and four to 9 - is that how it works? It's baffling how much higher Arcanist's damage multipliers are compared to Zodiac. Sure Zodiac has higher INT and multiple passives to increase their damage (although Circle Mastery is pretty strong itself) as well as the possibility to not use a charge skill so they can deal damage every turn - but Zodiac is also a pure damage class with their only utility being Etheric Gleam, the Prophecies and Anti-Ether (and Dark Ether, maybe) while Arcanist is healer/inflictor that just gets damage on the side. I haven't used Arcanist yet (aside from the first two maps after which my party containing them just didn't work) but it seems the developers highly value the ability to hit weaknesses. Under Circle Paradise two Dismiss Blows seem to even give Multi Strike Meteor a run for its money since Meteors are so RNG heavy.
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# ? Mar 19, 2019 09:11 |
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werbear posted:I feel like I'm missing something - why do the weapon passives go to level 7, 8 or 9 when you can only forge weapons to +5? Any given weapon has a different level that its skill starts at. The maximum is that starting point plus 4 (because you need to use one forge on activating the skill). The arrows aren't consistent from skill to skill, unlike EO5.
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# ? Mar 19, 2019 10:02 |
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Update 7.
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# ? Mar 19, 2019 14:39 |
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Are luck stat boosts worth stacking on the Arcanist? Are stat boosts from items worth stacking at all?
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# ? Mar 19, 2019 17:09 |
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Definitely, if anything you should LUC stack your Arcanist as much as possible, even arguably forgoing staves with better MATK for staves with LUC bonuses. Disablers need all the help they can get.
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# ? Mar 19, 2019 17:15 |
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Ragnar Homsar posted:The arrows aren't consistent from skill to skill, unlike EO5. What a strange change. I guess arrows are never alllowed to be too consistent. quote:The first real labyrinth and there are already multiple injured soldiers without Threads to make it back. Did Maginia spend all their funds on explorers that brought no money?
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# ? Mar 19, 2019 17:55 |
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I dunno why, but I always get attached to the band of misfits in pretty much every Etrian Odyssey LP. This is definitely no exception. I wonder why Ashley went on this adventure.
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# ? Mar 19, 2019 18:01 |
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werbear posted:The first real labyrinth and there are already multiple injured soldiers without Threads to make it back. Guards are always pathetic in Etrian Odyssey.
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# ? Mar 19, 2019 19:22 |
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Hobgoblin2099 posted:Guards are always pathetic in Etrian Odyssey. Just replace all the guards with explorers, then
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# ? Mar 20, 2019 00:51 |
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That's in fact what all the cities do in every game.
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# ? Mar 20, 2019 06:21 |
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The Sovereign overview.
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# ? Mar 22, 2019 07:44 |
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I don't really see how you say Sovereigns are SP starved while also recommending spending 20 SP in the elemental bombs that are only situationally useful in the unlikely event that the Sovereign has a spare turn (and also that you didn't want that buff anyway). Those seemed like an obvious skip to me.
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# ? Mar 22, 2019 08:14 |
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Even Elemental Bomb I is laughing about the Binary skills. If I understood it correctly it even gets buffed if it removes an Arms skill so the Zodiac's anemic passives don't really make up the power difference. Sure, you have to first buff targets to get some ammunition and can't just ignore the condition with your Force Boost like Arcanist can - but Souvereign is yet another full supporter that shows just how underpowered the Zodiac's T2 spells are. Elemental Bomb II however is looking pretty bad. It's certainly no Mana Oracle.
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# ? Mar 22, 2019 09:01 |
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I'd like to note that Proof of Nobility works on Highlander's Blood Fortune as well for that extra insurance to land your disables, which is neat. If you don't want to use Final Decree because you don't want to remove your defensive buffs, I can see Element Bombs working as a way to keep Sovs busy in a party that wants to make use of Arms anyway. That said, Elemental Bomb II looks like it's meant to work with Links and not much else. The numbers aren't that much better compared to Elemental Bomb I and it only works well against a single target, so I don't know if it's really worth the SP.
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# ? Mar 22, 2019 10:07 |
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You should give a thread to the injured soldier because it's the kindest thing to do, naturally.
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# ? Mar 22, 2019 17:01 |
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Update 8. Voting for the boss is currently ongoing in the LP server!
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# ? Mar 23, 2019 23:39 |
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Won't lie, that bear ambushing you all of a sudden is completely unexpected for Etrian Odyssey. I thiiink they might've done that like once or twice before, so any time they drop a boss on you like that it's great.
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# ? Mar 24, 2019 00:12 |
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I think my exact reaction to that event was "Alright, now where is this Bloodbe- ohshitwhatthefuck"
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# ? Mar 24, 2019 00:18 |
What happens if you kill the cutter before it destroys the branches along the critical path? Are you poo poo out of luck and have to wait around a couple weeks until it respawns?
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# ? Mar 24, 2019 00:50 |
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As much as I hated being jump-scared at the time, I do actually enjoy this idea from a story standpoint. Blood Bears are smart enough to ambush yet stupid enough to do it while injured. It's interesting for a monster to have that sort of intelligence in EO when it wasn't originally some form of human beforehand. On another note, I feel sorry for Amatsu. No one likes being overshadowed by a cowboy highwayman. Windfish is clearly the superior name.
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# ? Mar 24, 2019 00:54 |
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Mr Snips posted:What happens if you kill the cutter before it destroys the branches along the critical path? Are you poo poo out of luck and have to wait around a couple weeks until it respawns? It respawns daily, just like in 4.
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# ? Mar 24, 2019 01:12 |
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Last update Oliver and Marco got mauled by (as it turns out) a boss. This update Oliver and Marco got mauled by a boss... again. Eh, nothing a few drops of Nectar can't fix. The tree climbing event seems to have a strange middle case. I accidently selected someone with mediocre AGI and the event talked about how they are unsteady in their climb and only make it down with three fruit - but the entire party still got their TP restored. So that middle tier may only exist in text but not in outcomes. Butterfly Barrel can give a Gunner head binds before level 20 - if you want to use them for binds early on instead of Rapid Firing all day. On B3F you can check the destroyed wood barriers to unlock a quest many people miss when they try to get 100% quest completion.
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# ? Mar 24, 2019 01:35 |
The berserker ambush was beautiful. You can see that gather point a short way from the stairs and think you can get it before returning to town to grab the new bar quests. Guess who learned to immediately go save at the inn each floor.
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# ? Mar 24, 2019 02:37 |
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The ambush was glorious, and so was the heart attack that occurs afterwards.
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# ? Mar 24, 2019 04:05 |
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Fat Cat best cat. All I have to say. Well that, and he's definitely shaped like a friend.
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# ? Mar 24, 2019 04:37 |
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My favorite part of this update is that the Cutter the game zoomed in on was a rare breed. Exact same thing happened to me, what are the odds?
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# ? Mar 24, 2019 10:17 |
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# ? May 2, 2024 14:05 |
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Moss can totally be a friend.
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# ? Mar 24, 2019 13:26 |